Digest Archive vol 1 Issue 435
From: owner-champ-l-digest@sysabend.org 
Sent: Tuesday, June 29, 1999 12:54 PM 
To: champ-l-digest@sysabend.org 
Subject: champ-l-digest V1 #435 
 
 
champ-l-digest         Tuesday, June 29 1999         Volume 01 : Number 435 
 
 
 
In this issue: 
 
    RE: Variable powers 
    Re: Wings of the Valkyrie 
    Re: Ocean Cruise Adventure 
    Haymaker Site Revision 
    Re: Adv/Lim? 
    RE: Variable powers 
    RE: Variable powers 
    Re: 100 pts. 
    Re: Hero abbreviations 
    re: Re: 100 pts. 
    RE: Variable powers 
    Re: Cyber HERO 
    Re: Fantasy Hero Magic System Design 
    Re: The Ultimate Boxer 
    Re: Fantasy Hero Magic System Design 
    Re: Proposal for New Advantage: Conceptual 
    RE: Ocean Cruise Adventure 
    RE: Ocean Cruise Adventure 
    RE: Variable powers 
    RE: Variable powers 
    RE: Variable powers 
 
---------------------------------------------------------------------- 
 
Date: Mon, 28 Jun 1999 21:33:13 -0500 
From: "Michael (Damon) & Peni Griffin" <griffin@txdirect.net> 
Subject: RE: Variable powers 
 
At 08:16 PM 6/28/1999 -0400, David Nasset wrote: 
>You need to create a whole new Limited Power (Conditional) for all possible 
>examples. Doable, and I'd do it without blinking, but if my method gives a 
>viable alternative that saves the GM the trouble, then I'd want it, just to 
>make things simpler on the beginning GM, at least. 
 
That's what Limited Power is there for.  It's a catch-all category for 
anything not covered by another, more specific, Limitation.  Inventing new, 
specific modifiers in order to avoid using existing, flexible modifiers 
seems counterintuitive. 
 
Damon 
 
------------------------------ 
 
Date: Mon, 28 Jun 1999 21:50:40 -0500 
From: "Michael (Damon) & Peni Griffin" <griffin@txdirect.net> 
Subject: Re: Wings of the Valkyrie 
 
At 06:09 PM 6/28/1999 -0600, Trevor Gunther wrote: 
>I've noticed a couple of references to a supplement I've never seen 
>called Wings of the Valkyrie. As someone who thought he had all the hero 
>supplements (even the really bad ones) this has come as a huge shock to 
>me. Can someone out there give me a synopsis of the book and a review. 
>Thanx 
>Trevor 
 
#32 Wings of the Valkyrie by Rob Bell 
	This supplement is probably the single most difficult to locate of all the 
Hero products.  It was pulled from retailer's shelves due to some 
controversial content, and while copies are still out there, they are 
rarely advertised. 
	This 32-page adventure can be run for Champions, Super Agents, Justice 
Inc. or Danger International. 
	In the first section of the adventure, the PCs must solve a murder 
mystery.  In part two, a group of NPCs makes use of a time machine (the PCs 
arrive on the scene too late to prevent it) to travel into the past; 
immediately the PCs begin to experience memory "flickers" as some change 
made to history has compromised their timeline and they are in danger of 
becoming non-existent.	 
	If the final section of the adventure, the PCs travel back in time to 
1931, following in the wake of the NPC group, and here's where things get 
sticky.  The NPCs (the Children of the Holocaust, not really an evil bunch 
after all) have gone back to assassinate Hitler prior to the Holocaust, 
thus preventing it.  What now?  You defeat the NPC group, and history is 
saved...at the expense of the lives of millions of innocent Jews, gypsies, 
homosexuals, etc.  You do nothing, and Hitler dies, millions live, and the 
world you knew is forever changed (not entirely for the better, according 
to the Alternate History Timeline). 
	What does a "hero" do when there is no right answer? 
 
Damon 
 
------------------------------ 
 
Date: Mon, 28 Jun 1999 22:56:27 EDT 
From: WyldWsel@aol.com 
Subject: Re: Ocean Cruise Adventure 
 
In a message dated 6/28/99 5:56:16 PM Eastern Daylight Time, jeffj@io.com  
writes: 
 
<< * One of the wealthy elite passengers lives a double life as a notorious 
 burglar.  One of the other wealthy elite has a unique heirloom that winds 
 up stolen.  The PCs have to help solve the crime.  Possible Twists: one of 
 the PCs is framed for the crime.  One of the PCs is friends with or being 
 romanced by the burglar.  The burglar is actually framed for the crime by 
 someone else.  The burglar pretends to have been framed when he is caught, 
 and asks the PCs to help him, even though he actually did it. 
  
               Or is a ranking member of the Triad, and parts of the ships  
crew are agents of his. 
 
 * The secret agent is drawn into a conspiracy involving the agents of an 
 enemy power.  Perhaps they have secret information that could be damaging 
 to his country, and he has to retrieve it.  Possible twists: the 
 information is fake.  The information is real, but it's a red herring 
 designed to distract the secret agent from what's *really* going on.  The 
 enemy agents actually work for a different power than they seem to. 
  
       Possably posing as athorities from the east working for England? or  
other power with ties to the east, drug wars were popular if a bit more  
civilised opium i belive was the drug of choice then. also heirlooms and  
information important to the Triad would fit. 
 
 * I can't think of a good one for the student of the East.  Maybe if I 
 knew more about him...it could be that there is a noted scolar of the East 
 on board, or perhaps someone has a collection of Oriental artifacts or 
 writings with them whose subjects fascinate the scholar. 
  
       Possably the best source the party would have on whats happening not  
to mention most "traditional" Triad members probaly wouldnt care for a "round  
eye" to be privy to mostly "secret " fighting arts. 
 
 Bonus points if you decide to go with multiple plotlines, just to confuse 
 your players even more.  Even more bonus points if you manage to tie them 
 all together (the secret agents stole the valuable heirloom which contains 
 secret knowledge of the East...) The time limit on the cruise should help 
 keep things rolling... 
  
 J >> 
            As to the last paragraph "yeah what J said"    :) 
 
                   The Wild Weasel 
 
------------------------------ 
 
Date: Mon, 28 Jun 1999 23:29:32 -0400 
From: "Dave Mattingly" <dave@haymaker.win.net> 
Subject: Haymaker Site Revision 
 
The Haymaker site (http://www.haymaker.org) has added several new features, 
coinciding with the release of issue #21, the Spooky Stuff issue. 
 
New website features include: 
 
  o  A news section, covering what's going on with Hero 
        and the related world 
  o  An ongoing add-a-story in which anyone can write the next scene 
  o  A custom filk music (parody music) song just for Haymaker 
        courtesy of Rodney Ruff 
  o  A cover art gallery including thumbnails and full-scale scans of 
        every Haymaker cover 
  o  Several new contributors with e-mail and webpages listed 
  o  A greatly expanded links page, categorized and annotated 
  o  A caption contest for the current issue's cover 
  o  A free issue giveaway for a random member of the haymakernews 
        list at onelist (sign up from the Haymaker homepage) 
 
 
Dave Mattingly 
http://www.haymaker.org 
 
------------------------------ 
 
Date: Mon, 28 Jun 1999 17:39:14 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Adv/Lim? 
 
At 04:29 PM 6/28/1999 -0700, Rodger Bright wrote: 
>It makes more sense that no concious control on the variable SFX would be 
only a 
>-1/2 limitation, since they really arent limiting the power.  You still 
have a 
>energy blast that you can use when you want.. the effect is just slightly 
>different for each user, the full -2 on no Concious Control would be for 
the whole 
>power, which would mean it only works when you least expect it to. 
 
   On the other hand, the SFX can change when you least expect it to.  For 
that matter, it might even change as your mood changes.  You have the 
Energy Blast when you want it, but it's not Limited by the NCC; only the 
Variable SFX has the NCC Limitation. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
   http://www.klock.com/public/users/bob.greenwade/sarrus.htm 
 
------------------------------ 
 
Date: Mon, 28 Jun 1999 23:56:45 -0400 
From: Joe Mucchiello <why@superlink.net> 
Subject: RE: Variable powers 
 
At 02:00 PM 6/28/99 -0400, David Nasset wrote: 
>Example: Force wants to be able to generate a Force Field, but wants to be 
>able to shift Points freely from PD to ED. 
> 
>15 PD, 15 ED Force Field, Variable Effect (Any combination of PD/ED adding 
>up to 30 total or less) +1. 
 
Wouldn't this be easier to fix with a specific advantage on FF and FW which 
allowed you to vary the strength of the field?  If we can rewrite Variable 
Advantage, why not rewrite FF while you are at it: 
 
Force Field 
... 
Variable Field: A variable field Force Field allows the character to vary 
the strength of each part of the field between 0 and the amount paid for as 
a 0 phase action.  +1/2. 
 
  Joe 
 
------------------------------ 
 
Date: Mon, 28 Jun 1999 21:35:05 -0700 
From: Christopher Taylor <christopherrt@home.net> 
Subject: RE: Variable powers 
 
>>Example: Force wants to be able to generate a Force Field, but wants to be 
>>able to shift Points freely from PD to ED. 
>> 
>>15 PD, 15 ED Force Field, Variable Effect (Any combination of PD/ED adding 
>>up to 30 total or less) +1. 
> 
>Wouldn't this be easier to fix with a specific advantage on FF and FW which 
>allowed you to vary the strength of the field?  If we can rewrite Variable 
>Advantage, why not rewrite FF while you are at it: 
> 
>Force Field 
>... 
>Variable Field: A variable field Force Field allows the character to vary 
>the strength of each part of the field between 0 and the amount paid for as 
>a 0 phase action.  +1/2. 
 
I have a really hard time believing this is worth more than 1/4, after all, 
the only thing it lets you do is use your FF at a lower level but not in 
proportion between ED and PD.  Seems like its not that impressive a deal at 
all. 
 
------------------------------ 
 
Date: Mon, 28 Jun 1999 22:45:31 -0700 
From: Rodger Bright <rodger.bright@cbpr.com> 
Subject: Re: 100 pts. 
 
To be honest.. If i was given just 10 points (or whatever universal trans 
costs) I would seriously consider going with universal Translator.  That would 
be one completely amazing talent to have! 
 
- --Rodger 
 
Acid Rainbow wrote: 
 
> On Sat, 26 Jun 99 01:03:44 , "qts" <qts@nildram.co.uk> sent these symbols 
> into the net: 
> 
> >On Wed, 23 Jun 1999 10:47:00 -0400, David Nasset wrote: 
> > 
> >>A couple of times, people have asked what you would get yourself if some 
> >>alien or genie gave you 10 or 15 pts. I think this is pretty chincy. 
> >> 
> >>The God of People Who Need to Get a Life has just given you 100 pts. 
> >>What do you purchase? 
> > 
> >9 LS: Disease, Aging, Poison 
> >20 4D6 Luck 
> >15 Wealthy 
> >10 +10 Pre (to 20) 
> >5 + 10 COM (to 20) 
> >7 +7 INT (to 20) 
> >6 +3 EGO (to 13) 
> >3 Oratory 
> >3 Persuasion 
> >3 Seduction 
> >3 Streetwise 
> >3 High Society 
> >1 KS: Trivia 
> >10 10x assorted KS 
> >5 1 pt Regeneration OOC Only (-1) 
> > 
> >Others have suggested Universal Translator: why bother when when you 
> >have Wealth, you can just hire a translator? 
>     To me this sounds like the words of a person who has never approached 
> fluency with a 2nd language. For example, only if you're fairly fluent can 
> you appreciate the quintuple puns possible only in Japanese, or other such 
> things, altho I suspect in some ways linguist and a slew of languages would 
> be more appropriate. 
 
------------------------------ 
 
Date: Tue, 29 Jun 1999 01:52:44 -0400 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: Hero abbreviations 
 
At 10:33 AM 6/28/99 -0400, you wrote: 
> 
>So, does anyone know if there isa website that lists all the abbreviations 
>used in Hero?  (like HKA, RKA, IAF, AK, KS etc?) 
> 
My brother has long maintained that such a list belongs in the BBB.  5th 
ed, maybe? 
 
 
============================ 
Geoff Heald 
============================ 
Attention all enemies of the Rival Ninja Corporation:  You will lay down 
your weapons and surrender to your nearest R.N.C. representative.  Failure 
to do so will result in your total destruction.  Thank you. 
 
------------------------------ 
 
Date: Tue, 29 Jun 1999 08:12:34 -0400 (EDT) 
From: Arcus@inergy.com (Arcus) 
Subject: re: Re: 100 pts. 
 
All I need are enough points to get XDM, any time or dimension, must visualize destination ( TV or book ) I can acquire transferred points from their. 
 
Radioactive spider  check 
Spot technology (spiderman cartoon)  check 
Red Kryptonite ray (L&C) check 
 
From there, who knows. Maybe a couple infinity gems  :) 
 
 
Has anyone ever wrote up the L&C Superman, I'm thinking STR 45     
 
------------------------------ 
 
Date: Tue, 29 Jun 1999 07:41:40 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: RE: Variable powers 
 
On Mon, 28 Jun 1999, Christopher Taylor wrote: 
 
> >Force Field 
> >... 
> >Variable Field: A variable field Force Field allows the character to vary 
> >the strength of each part of the field between 0 and the amount paid for as 
> >a 0 phase action.  +1/2. 
>  
> I have a really hard time believing this is worth more than 1/4, after all, 
> the only thing it lets you do is use your FF at a lower level but not in 
> proportion between ED and PD.  Seems like its not that impressive a deal at 
> all. 
 
Well...if you did it via a multipower with 2 multi slots (1 for PD FF, 1 
for ED FF) you would wind up paying +2/5 cost.  A little less than +1/2 
but more than +1/4.  On the other hand, that would let you have a greater 
variance in your force field (you could have a higher level in PD or ED). 
 
I suppose you could do it as a Multipower with two Multi slots only bought 
to half of the pool level...in this case, you'd be paying +1/5 cost, which 
is pretty darn close to +1/4, so I'd just allow the character to buy VSFX 
and have done with it. 
 
So, in essence, I agree: Variable Field should be +1/4, unless it allows 
you to move points from ED into PD (or vice versa) in which case it should 
be +1/2. 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Tue, 29 Jun 1999 08:52:56 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: Cyber HERO 
 
On Mon, 28 Jun 1999, Bob Greenwade wrote: 
 
> >> >    However, I only point that out because it exists.  Michael's stuff is 
> >> > far better (which isn't really saying a whole lot, about either). 
> >> 
> >> Err... right. 
> > 
> >That was a compliment, I should think: your work is better than it, which is 
> >not saying much about your work. Your work is so good that saying it is 
> >better than another work is not actually saying that other work is bad. Not 
> >that I've seen your work, but that must be what was meant. 
 
Okay, I think that makes sense. 
  
>    You are precisely right, James.  :-] 
 
Am glad someone knows what's going on around here. 
[Honest, that sentence confused me quite a bit] 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
"In the future, there will be no lighting." 
 
Dr. Mark Doherty, on the film _Johnny Mnemonic_ 
 
------------------------------ 
 
Date: Tue, 29 Jun 1999 09:06:43 -0500 
From: Lance Dyas <lancelot@inetnebr.com> 
Subject: Re: Fantasy Hero Magic System Design 
 
Roger Bright scribbled in the virtual electrons: 
 
> 
> We also have different multiples depending upon the "type" of Channeler 
> you play. 
> A Full Channeler (i.e. a Mage) gets 15xChanneling Potential, a Monk gets 
> 10x, and 
> a Paladin or Blademaster gets 5x. 
 
Blargvh 
Magical ability tied tightly to a "character type" DnD strikes again and I bet Full 
Channelers 
cant use armor "because game master says so". 
Blargh ;) 
 
Sorry,  gut reaction, un called for. 
 
Seriously, 
 What kind of package deals did you put together and how did you 
you quantise the above effect in them. Multipliers don't seem like they 
would fit well into the  Hero System Mechanics Paradigm... wheeeew say that thrice 
quickly . 
 
Lets see a Partial Channeller ability is a +1 advantage to the Paladin /Blademaster 
chanelling ability(5x) 
and the Full Channeller gets a +1 1/2 .  What is the base cost for having a 5x? 
Do normal non class type characters" have a multiplier 
 
> 
> Just thought I would give you an idea as to how I have done it, and what 
> my group 
> has come up with.  Doesn't work for everyone, and might not work for 
> ANYONE else, 
 
Might not... but IF you elaborate... could stilll be very useful to someone. ;) 
Thanks. 
 
------------------------------ 
 
Date: Tue, 29 Jun 1999 10:11:42 -0400 
From: Bill Svitavsky <nbymail11@mln.lib.ma.us> 
Subject: Re: The Ultimate Boxer 
 
At 04:06 PM 6/26/99 -0400, geoff heald wrote: 
>At 03:48 PM 6/26/99 -0400, you wrote: 
>>On Sat, 26 Jun 1999, geoff heald wrote: 
>>> At 12:13 AM 6/26/99 -0400, you wrote: 
>>> I'd call this Invisability, OIF, Only in shadows/darkness. 
>> 
>>	They're just black clothes.  I don't want to make it overly 
>>powerful, either...  Invisibility does have a Fringe that can be seen 
>>though with PER...  I wonder if there could be a way to "scale" it to the 
>>ammount of darkness present? 
>> 
>Well, this is the construct I've seen used for Nightcrawler, who's just 
>covered with indigo fur. 
> 
 
Nightcrawler's ability has been handled inconsistently in the past. Dave 
Cockrum used to draw him with a literal invisibility power in darkness; you 
could see the wall behind him when he was in the shadows.  
 
As far as the boxer goes, I'd lean towards Levels in Stealth OIF. 
 
Bill Svitavsky 
 
------------------------------ 
 
Date: Tue, 29 Jun 1999 10:17:27 -0400 
From: "Scott C. Nolan" <nolan@erols.com> 
Subject: Re: Fantasy Hero Magic System Design 
 
At 09:06 AM 6/29/99 -0500, Lance Dyas wrote: 
> 
>Roger Bright scribbled in the virtual electrons: 
> 
>> 
>> We also have different multiples depending upon the "type" of Channeler 
>> you play. 
>> A Full Channeler (i.e. a Mage) gets 15xChanneling Potential, a Monk gets 
>> 10x, and 
>> a Paladin or Blademaster gets 5x. 
> 
>Blargvh 
>Magical ability tied tightly to a "character type" DnD strikes again and I  
>bet Full 
>Channelers 
>cant use armor "because game master says so". 
>Blargh ;) 
> 
>Sorry,  gut reaction, un called for. 
 
Indeed.  Allowing the full range of options in a fantasy game winds up feeling 
a lot 
like superheroes in low tech.  It is very necessary to create a system like the 
one 
Rodger described in order to get the feel of fantasy magic. 
 
>Seriously, 
> What kind of package deals did you put together and how did you 
>you quantise the above effect in them. Multipliers don't seem like they 
>would fit well into the  Hero System Mechanics Paradigm... wheeeew say that  
>thrice 
>quickly . 
> 
>Lets see a Partial Channeller ability is a +1 advantage to the Paladin  
>/Blademaster 
>chanelling ability(5x) 
>and the Full Channeller gets a +1 1/2 .  What is the base cost for having a 
5x? 
>Do normal non class type characters" have a multiplier 
 
Why do there have to be mulitpliers?  Many things work quite well as GM 
fiats.  You don't pay extra for the GMs worldview. 
 
>> Just thought I would give you an idea as to how I have done it, and what 
>> my group 
>> has come up with.  Doesn't work for everyone, and might not work for 
>> ANYONE else, 
> 
>Might not... but IF you elaborate... could stilll be very useful to someone. 
;) 
>Thanks. 
 
 
It was useful to me, the guy to whom he was responding. 
 
------------------------------ 
 
Date: Tue, 29 Jun 1999 10:25:38 -0400 
From: Bill Svitavsky <nbymail11@mln.lib.ma.us> 
Subject: Re: Proposal for New Advantage: Conceptual 
 
At 08:58 AM 6/26/99 -0400, Jason Sullivan wrote: 
>CONCEPTUAL [STOP] 
>	This Advantage is, in many ways, similar to Transdimensional. 
>This Advantage allows the character to use a Power to affect certain 
>conceptual notions.  Although normally applied to Clairsentience or 
>Adjustment powers, Conceptual can be used with any power (with in reason) 
>that is indirect or has purchased the Advantage Indirect to the +1/2 or 
>+3/4 level.  Unlike Transdimensional, this Advantage does involve 
>geographical distance.  Since the target of the Conceptual power exists 
>only within the realm of concept and thought, the powers that are not 
>"Conceptual" must purchase Based on Ego Combat Value.  The character must 
>be able to sense the "concept" in question in order to affect it.  The 
>"ECV" is determined by the GM.  Often times, the best defense against a 
>Conceptual power is having the "concept" in question be undetectable, 
>wither through the Advantage Invisible or (if detected) Skill Rolls. 
>	For +1 (in addition to the cost of the Indirect and BOECV), the 
>character can use the Power on any one aspect of a concept.  For +1 1/2 
>additional Advantage, the character can use the Power on any group of 
>related concepts. 
> 
>Example:  The Big Boss has a 3d6 Wealth Drain with the Power Advantage 
>Conceptual, which represents his ability to manipulate other people's 
>finances. 
> 
>	Conceptual is an extremely potent Advantage.  GM's should regulate 
>its use very carefully.  In addition, certain campaigns might find powers 
>that would be considered Conceptual not extremely useful, especially in 
>campaigns (Four Color comes to mind) where concepts and forces have their 
>own Dimensions or energy manifestations ("Wealth Force," "Dream Lands," 
>"Cyber Space," etc.)  In these cases, Transdimensional may be more 
>appropriate. 
> 
 
This is an interesting notion, but I don't think it's really necessary as 
an Advantage. It's already a standard part of Power construction - you buy 
the power, and define the SFX. I don't see any reason why a Wealth Drain 
should require any special Advantage, provided the GM approves a Drain vs. 
a Perk.   
 
Bill Svitavsky 
 
------------------------------ 
 
Date: Tue, 29 Jun 1999 08:13:17 -0700 (PDT) 
From: Ben Brown <benbrown@primenet.com> 
Subject: RE: Ocean Cruise Adventure 
 
On Mon, 28 Jun 1999, David Nasset wrote: 
 
> From: Ben Brown [mailto:benbrown@primenet.com] 
>  
> <snip> 
> > Yes!  If the destinaton is South Africa, a ghost ship works perfectly. 
> >  
> > A rash of shipwrecks!  Sightings of the legendary "Flying Dutchman"! 
> >  
> > (cue Wagnerian music), 
> >  
> > but is is the actual ghost, or merely a plot by a nefarious  
> > band of latter 
> > day pirates to seize the cargo of the ships, or perhaps a  
> > plot by a Foreign 
> > Power to scare mariners out of using the trade lanes, so that  
> > a Secret Cargo 
> > from the Mysterious East can round the cape of good hope in  
> > absolute secrecy, 
> > bound for Berlin (or Moscow, or Belgrade, or wherever). 
> >  
> > The possibilities are absolutely limitless. 
>  
> Well, depending upon how silly you want it to get, you might want to limit 
> it a touch. 
>  
> For example, your last idea. What kind of cargo is so big that other ships 
> will automatically see it as you sail about? You want to make certain that 
> your cargo is such that the players won't ask, "Why didn't you just claim it 
> was crates of macadamia nuts?" 
>  
 
Hrm.  Could be the secret giant battleship (in violation of the washington 
naval treaty) built by a Hostile Power. 
 
Or could be something that glows a lot.  Dunno. 
 
- -Ben 
 
------------------------------ 
 
Date: Tue, 29 Jun 1999 12:20:29 -0400 
From: David Nasset <dnasset@cns.eds.com> 
Subject: RE: Ocean Cruise Adventure 
 
This message is in MIME format. Since your mail reader does not understand 
this format, some or all of this message may not be legible. 
 
- ------_=_NextPart_000_01BEC249.3DC4B8BA 
Content-Type: text/plain; 
	charset="iso-8859-1" 
 
From: William K. Bushway [mailto:bushway@us.hsanet.net] 
 
<snip> 
>  
>     If this is just a one-night thing, and you're not looking  
> to create a 
> bunch of new characters, pick up one of those "How to Host a  
> Murder" things, 
> and play all the "suspects" as NPCs.  Most of them are simple  
> to run, and 
> well-written.  With minor changes, they can be used in almost  
> any campaign 
> as "fill-in" one-shots. 
 
Depending upon the group, you don't need to make all the suspects NPCs. I 
recall one game where we were playing in a SF campaign, as crewmembers on a 
tramp freighter, with a sideline as investigators/mercenaries. We met a man 
who had been a traitor to the Captain's home planet, who she thought had 
died, and only she and a handful of people could place as the traitor. We 
figured he was going to try to kill us, in order to silence her. It was a 
bit of a surprise when the evil bastard turned up dead, and the captain was 
the prime suspect. We couldn't figure out why our first mate acted so 
strangely during the investigation, as if he were on some kind of vengeance 
thing, trying to pin the murder on somebody. Turned out that he thought the 
GM and the captain (his wife) had conspired together, and she really had 
offed the bad guy. He was trying to figure out how to blame somebody long 
enough to escape the authorities. 
 
Filksinger 
 
- ------_=_NextPart_000_01BEC249.3DC4B8BA 
Content-Type: application/ms-tnef 
Content-Transfer-Encoding: base64 
 
eJ8+Ii0QAQaQCAAEAAAAAAABAAEAAQeQBgAIAAAA5AQAAAAAAADoAAEIgAcAGAAAAElQTS5NaWNy 
b3NvZnQgTWFpbC5Ob3RlADEIAQSAAQAbAAAAUkU6IE9jZWFuIENydWlzZSBBZHZlbnR1cmUAMAkB 
CYABACEAAABBMjcwOUJDQjdEMkREMzExQUZFMzAwNjAwOENBMDNGNwA1BwEggAMADgAAAM8HBgAd 
AAwABQArAAIANwEBBYADAA4AAADPBwYAHQAMABQAHQACADgBAQ2ABAACAAAAAgACAAEDkAYAzAkA 
ADAAAAALAAIAAQAAAAsAKwAAAAAAAwAuAAAAAABAADkAwKWcTUvCvgEeAHAAAQAAABcAAABPY2Vh 
biBDcnVpc2UgQWR2ZW50dXJlAAACAXEAAQAAABsAAAABvsHE+OvNN+Y1LWMR07aeAMBPeX11ACFj 
qiAAAgEJEAEAAACVBAAAkQQAAKIGAABMWkZ1CDW3nAMACgByY3BnMTI14jIDQ3RleAVBAQMB9/8K 
gAKkA+QHEwKAD/MAUARWPwhVB7IRJQ5RAwECAGNo4QrAc2V0MgYABsMRJfYzBEYTtzASLBEzCO8J 
97Y7GB8OMDURIgxgYwBQswsJAWQzNhZQC6djATBEIEYDYTogVwMQbAEHMG0gSy4gQnWAc2h3YXkg 
WwDAoQMQdG86Yh5UQB5QWC5ocwBwFCAuICFdJwqiCoQKgDxzAwBwPh0gpD4K4yICIrJJZiDUdGgE 
ACAjUWoeUAVAJGEgAiBlLQMAZ2gjBUAjMW5nLCPwbmQUIHkIYCcYICBub3MFQBewb2sk4SI3HxAg 
eQUAZWEOsCPwIcYfQG7/E9AkECMQICAH4BPSANAOsAsUACUQcA3gayB1cBckEiiiIzBvFBAgIki+ 
bwfgJyErQCPTIcZNCHD9BIEiJLQpsCHGJTILUR6grwdAAyAjMCsRcx5QcAWQlHRzLQBhB6FQQx/Q 
7SKwTSvCKqNlHfAKwCXA3QCQbQtQJcAmqXIoYCUTySHGd2UdsC13BRACQM8J8DBBHZAjMCBtC4AF 
sb8T0STwB5AlEC7hHqBjA5H+YiXAHlAJgCNwA6AHQARg3yPRLZg2AjGgC3BnC5AtpukEICJmHaEt 
C4AtACQizx5gJfAf0CCqRGUvYCVAvyZiKjACIC7TCcAIYHAlEOklcSBkAiAnBUAgIDaxeychAMBr 
J6EutS82L/VJbzKQBZAuoipiZx3gJcB3/y7wJbEzoDORJbEuUiZiNuK9BgBGODclEQQgJ1F3B4Bv 
BtApkSQRI/F0KVAxoCD9A1BlJHIEkCUQA/A0sSQAvwCQAQAdwCpxL9ELgHYHkE50JHAngAWwcy8H 
gHLeYwnwCsAIkDAxVyXAB4D/I+IDgkEQJzAT4CVQNmAJ8J9EpDQQBbEnIS7iQ2EFMP0LcScEICrg 
QOELUSAhRcHvSaEeYCXAKtF1JIJJ0jvA9wmAJRQCIGweoE0iJTIkAHE1UWRmdUBhIxAvYG//MbIF 
oFAALjNIIC/CLuJKhftIozmAZwhwNrEu8R6ABCDsZ28mYksCch6gJyEmUP8usR5QJRA24QWwBIEn 
EgCQ/zHAKHAlwEEhP9EFQFNyJADeYjQQKKJGMQhwcAUQKwHTQRE8RGV2AxFiL9ABkP8LICMgCHAg 
ICVQKjEBAEng/yUULuI2IEuTU2Mu4lghQOG/LzVIo1DTPXJSxCQQdVbh/mgeoAhhUrEUAAVAAMAn 
knspcSVQc00BRNE1cU7hZO8IcVPiLvFHGGkCIENzBpD/UzNBMjwxYFBA4SZRTqEjEP9HMDVxAHBR 
YSTFVEFT1SngnTxEbSyzY5YG4GR5HiD+VFn0XoIjMCeAUzJNZi7iNEdNWt8oI0ID8GZl/ilJwwWg 
AIAp4FMCHxA1gP8u4UWxJTJNIidhHbAeoEnSfyiwa6BbBFlgJVBS4GfhSP9TVGW4Xhkq4CtjAmBA 
0md2/yYRJnEJ8E2CJxIHkFthTUK/J6FekCrgNAFIciCqRgMQVmsAkDVxciCkfXcQAAAAAwD9P1ID 
AAAeAEIQAQAAACkAAAA8MDAyYzAxYmVjMWM3JDA4YjUzYWEwJDk4M2FmOGQwQGJ1c2h3YXk+AAAA 
AAMA3j+vbwAACwADgAggBgAAAAAAwAAAAAAAAEYAAAAAA4UAAAAAAAADAAWACCAGAAAAAADAAAAA 
AAAARgAAAAAQhQAAAAAAAAMAAIAIIAYAAAAAAMAAAAAAAABGAAAAAFKFAADjFQAAHgABgAggBgAA 
AAAAwAAAAAAAAEYAAAAAVIUAAAEAAAAEAAAAOC41AAsADoAIIAYAAAAAAMAAAAAAAABGAAAAAAaF 
AAAAAAAAAwACgAggBgAAAAAAwAAAAAAAAEYAAAAAAYUAAAAAAAALAASACCAGAAAAAADAAAAAAAAA 
RgAAAAAOhQAAAAAAAAMABoAIIAYAAAAAAMAAAAAAAABGAAAAABGFAAAAAAAAAwAHgAggBgAAAAAA 
wAAAAAAAAEYAAAAAGIUAAAAAAAAeAAiACCAGAAAAAADAAAAAAAAARgAAAAA2hQAAAQAAAAEAAAAA 
AAAAHgAJgAggBgAAAAAAwAAAAAAAAEYAAAAAN4UAAAEAAAABAAAAAAAAAB4ACoAIIAYAAAAAAMAA 
AAAAAABGAAAAADiFAAABAAAAAQAAAAAAAAALAAyACyAGAAAAAADAAAAAAAAARgAAAAAAiAAAAAAA 
AAsADYALIAYAAAAAAMAAAAAAAABGAAAAAAWIAAAAAAAAAwAmAAAAAAADADYAAAAAAB4AMUABAAAA 
EAAAAEROQVNTRVQxMzE1NDUxNgADABpAAAAAAB4AMEABAAAAEAAAAEROQVNTRVQxMzE1NDUxNgAD 
ABlAAAAAAAMAgBD/////AgH5PwEAAABXAAAAAAAAANynQMjAQhAatLkIACsv4YIBAAAABgAAAC9P 
PUVEUy9PVT1DTlNFQVNUL0NOPU1TLU1BSUwgUkVDSVBJRU5UUy9DTj1ETkFTU0VUMTMxNTQ1MTYA 
AB4A+D8BAAAADQAAAERhdmlkIE5hc3NldAAAAAAeADhAAQAAABAAAABETkFTU0VUMTMxNTQ1MTYA 
AgH7PwEAAABXAAAAAAAAANynQMjAQhAatLkIACsv4YIBAAAABgAAAC9PPUVEUy9PVT1DTlNFQVNU 
L0NOPU1TLU1BSUwgUkVDSVBJRU5UUy9DTj1ETkFTU0VUMTMxNTQ1MTYAAB4A+j8BAAAADQAAAERh 
dmlkIE5hc3NldAAAAAAeADlAAQAAABAAAABETkFTU0VUMTMxNTQ1MTYAQAAHMID3YIdKwr4BQAAI 
MLq4xD1Jwr4BHgA9AAEAAAAFAAAAUkU6IAAAAAAeAB0OAQAAABcAAABPY2VhbiBDcnVpc2UgQWR2 
ZW50dXJlAAALACkAAAAAAAsAIwAAAAAAAwAGEAXt0kEDAAcQIQQAAAMAEBAAAAAAAwAREAAAAAAe 
AAgQAQAAAGUAAABGUk9NOldJTExJQU1LQlVTSFdBWU1BSUxUTzpCVVNIV0FZQFVTSFNBTkVUTkVU 
PFNOSVBJRlRISVNJU0pVU1RBT05FLU5JR0hUVEhJTkcsQU5EWU9VUkVOT1RMT09LSU5HVE9DAAAA 
AJdX 
 
- ------_=_NextPart_000_01BEC249.3DC4B8BA-- 
 
------------------------------ 
 
Date: Tue, 29 Jun 1999 12:33:59 -0400 
From: David Nasset <dnasset@cns.eds.com> 
Subject: RE: Variable powers 
 
This message is in MIME format. Since your mail reader does not understand 
this format, some or all of this message may not be legible. 
 
- ------_=_NextPart_000_01BEC24B.0EDEF5C2 
Content-Type: text/plain; 
	charset="iso-8859-1" 
 
From: Michael (Damon) & Peni Griffin [mailto:griffin@txdirect.net] 
 
> That's what Limited Power is there for.  It's a catch-all category for 
> anything not covered by another, more specific, Limitation.   
> Inventing new, 
> specific modifiers in order to avoid using existing, flexible  
> modifiers 
> seems counterintuitive. 
 
Actually, the opposite seems counterintuitive to me. When a Modifier or 
Power is _too_ flexible, it can be very useful, as well as adding stability 
(especially cross-campaign stability) to the game, to create general cases 
and turn them into new Modifiers or Powers. 
 
Your argument basically says, "Don't ever create new Limitations. Limited 
Power is better." Fine and dandy, but, if that is the case, why not get rid 
of _all_ Limitations, and replace every one with "Limited Power"? If 
"Limited Power" were the very first Limitation, that argument would then 
boil down to "Only Limited Power should exist, because it is flexible." 
 
Secondly, using your argument, I could argue that adding new effects to 
Powers should not be done, so long as Transform could do it. If inventing 
new, specific modifiers in order to avoid using existing, flexible modifiers 
is bad, then so is creating new, specific powers in order to avoid using 
existing, flexible powers. 
 
Thirdly, this is partly intended as a rewrite of Variable Advantage, which 
it needs. I don't see why rewriting an existing Limitation to be more 
flexible is counter-intuitive. I'd think they should all be as flexible as 
possible. NND/AVLD could certainly use some flexibility. 
 
Filksinger 
 
- ------_=_NextPart_000_01BEC24B.0EDEF5C2 
Content-Type: application/ms-tnef 
Content-Transfer-Encoding: base64 
 
eJ8+Ii0QAQaQCAAEAAAAAAABAAEAAQeQBgAIAAAA5AQAAAAAAADoAAEIgAcAGAAAAElQTS5NaWNy 
b3NvZnQgTWFpbC5Ob3RlADEIAQSAAQAUAAAAUkU6IFZhcmlhYmxlIHBvd2VycwDXBgEJgAEAIQAA 
AEE1NzA5QkNCN0QyREQzMTFBRkUzMDA2MDA4Q0EwM0Y3ADgHASCAAwAOAAAAzwcGAB0ADAASACwA 
AgBFAQEFgAMADgAAAM8HBgAdAAwAIQA7AAIAYwEBDYAEAAIAAAACAAIAAQOQBgC8CQAAMAAAAAsA 
AgABAAAACwArAAAAAAADAC4AAAAAAEAAOQDgtbkwTcK+AR4AcAABAAAAEAAAAFZhcmlhYmxlIHBv 
d2VycwACAXEAAQAAABsAAAABvsHWCFjNN+eCLWMR07aeAMBPeX11AB1u3iAAAgEJEAEAAACUBAAA 
kAQAAIMHAABMWkZ1yFlyDgMACgByY3BnMTI14jIDQ3RleAVBAQMB9/8KgAKkA+QHEwKAD/MAUARW 
PwhVB7IRJQ5RAwECAGNo4QrAc2V0MgYABsMRJfYzBEYTtzASLBEzCO8J97Y7GB8OMDURIgxgYwBQ 
swsJAWQzNhZQC6djATB0IEYDYToF0A3gE+BlEQMgKERhBGBuKSCIJiBQCfBpIEcGgTJmC4AgWwDA 
AxB0b5Y6CcAfI0AM0GRpGCDQY3QubhQgXQqiCoSRCoA+IFQT4HQnBCBSdyJBIEwHcGkOsGQZHqBv 
dxKBBAAgdGgJBJBlIAIQci4gIGJJImJhIGMiUBPQLacHQAMgJTFlZwWweSRSGyG2AHB5JAALgGcg 
brZvBUAFoHYkISNQYiZAZwBwJ7AkESwgBGAkMXN+cAWQBpAN4CkAIvMiUGnnAiAkkSG2SW4oAAIw 
J2P9B9AsIbYpdikRIKAfQASQXwQgH1EFsASBI/BvJQB29G9pI1B1AJAncQ7ABADzK7IpAGZsL3EC 
YCRAIba3LVcsRwngbQQgBaB1AjCrBnECMHUjIGkoAC4hWupBIOB1JZF5KQAkAS4Q+HBwbwCQDrAy 
LzM0LnK7B4AkkFckEAOgJRBNLWXLLhEjaF8f0G9fMAcpAPcjICUhA6BiJEAoASZALxDpARB1bCkA 
YSKBHeADIPk74WFkIKAncS+gAaADEPsjICZAKAeQKYI0oiUgA2CVBBAtJTBtCrBpZwOg7z0HHnAu 
gTUCZx4wOkEugf0FAGUl4UBgCfAEkAdAJSF7FBAk8W4jUDMgBKEkAW2/LeEugSwBOBcEIDi2czOb 
xlkIYSUAcmd1B4ACMA8oUDvgDeA+E3NheXOpKQAiRAIgJwVAZSgB/0D2Q4IqGETgIu860QJABJC8 
LiIdIAuAJEBCUmRCUdE00WJ1dDpRZiPxIsH/I9RB4ykAIqAmQCeiQXAFQOsFECNQb0zgXyWRObBJ 
Ge87wUJhGCALUWMkQEgSJkA/AiAkQAPwJABHkEnrIj//JLBM4FI9PAEkMTUCOxMfQL8UACLVKmM0 
4iLBRhd3CGDebEJxN8IG4AMRZCOAQsExLpAiT24+MUnsc2jvV2Mvc0xhBZBhO2E6YiPR/zAWS1Ah 
WgZgBaBCYDTCLxT2eUXaKQBJNiJXgUYSVKL/VpI8pEOCAREg0SPhLpBElL9aBieiOuFYUCEQKQBz 
LpD3F7AncTvhVEGwAIAkYUMQ/19EWFA6YSSQU0ELgCuKLL//Lc8u3y/qZzlK0TyQNOM/Me9lITYR 
QRJmHyA1YGHTZ9//aO8wF23EM5siMCCwXYMnQftrAwqxdD4xMwEJ8AEAX4G7JPIYIHcFEDWhTyFW 
CsDjBzAwYkFkdgBwAZBBcP9OAh2hOmIhEAmASbFfIGMB/0fhNdFOE3R0J2IDkW+2Kgm/brI64Skj 
MBdsIjKkLTMI7SSwJ1eSC4BrI/JHIVok/yWSOuE74TAXO+E1YQCQXCIBB7BORC9BVkxE/181URAA 
IAtxPjFbMmNgB4DPMAU9QzObS4Bsa29iBJAFIVR9hSADAP0/UgMAAB4AQhABAAAAMAAAADwzLjAu 
MS4zMi4xOTk5MDYyODIxMzMxMy4wMGE1NDI1NEB0eGRpcmVjdC5uZXQ+AAMA3j+vbwAACwADgAgg 
BgAAAAAAwAAAAAAAAEYAAAAAA4UAAAAAAAADAAWACCAGAAAAAADAAAAAAAAARgAAAAAQhQAAAAAA 
AAMAAIAIIAYAAAAAAMAAAAAAAABGAAAAAFKFAADjFQAAHgABgAggBgAAAAAAwAAAAAAAAEYAAAAA 
VIUAAAEAAAAEAAAAOC41AAsADoAIIAYAAAAAAMAAAAAAAABGAAAAAAaFAAAAAAAAAwACgAggBgAA 
AAAAwAAAAAAAAEYAAAAAAYUAAAAAAAALAASACCAGAAAAAADAAAAAAAAARgAAAAAOhQAAAAAAAAMA 
BoAIIAYAAAAAAMAAAAAAAABGAAAAABGFAAAAAAAAAwAHgAggBgAAAAAAwAAAAAAAAEYAAAAAGIUA 
AAAAAAAeAAiACCAGAAAAAADAAAAAAAAARgAAAAA2hQAAAQAAAAEAAAAAAAAAHgAJgAggBgAAAAAA 
wAAAAAAAAEYAAAAAN4UAAAEAAAABAAAAAAAAAB4ACoAIIAYAAAAAAMAAAAAAAABGAAAAADiFAAAB 
AAAAAQAAAAAAAAALAAyACyAGAAAAAADAAAAAAAAARgAAAAAAiAAAAAAAAAsADYALIAYAAAAAAMAA 
AAAAAABGAAAAAAWIAAAAAAAAAwAmAAAAAAADADYAAAAAAB4AMUABAAAAEAAAAEROQVNTRVQxMzE1 
NDUxNgADABpAAAAAAB4AMEABAAAAEAAAAEROQVNTRVQxMzE1NDUxNgADABlAAAAAAAMAgBD///// 
AgH5PwEAAABXAAAAAAAAANynQMjAQhAatLkIACsv4YIBAAAABgAAAC9PPUVEUy9PVT1DTlNFQVNU 
L0NOPU1TLU1BSUwgUkVDSVBJRU5UUy9DTj1ETkFTU0VUMTMxNTQ1MTYAAB4A+D8BAAAADQAAAERh 
dmlkIE5hc3NldAAAAAAeADhAAQAAABAAAABETkFTU0VUMTMxNTQ1MTYAAgH7PwEAAABXAAAAAAAA 
ANynQMjAQhAatLkIACsv4YIBAAAABgAAAC9PPUVEUy9PVT1DTlNFQVNUL0NOPU1TLU1BSUwgUkVD 
SVBJRU5UUy9DTj1ETkFTU0VUMTMxNTQ1MTYAAB4A+j8BAAAADQAAAERhdmlkIE5hc3NldAAAAAAe 
ADlAAQAAABAAAABETkFTU0VUMTMxNTQ1MTYAQAAHMGBn08NLwr4BQAAIMML13g5Lwr4BHgA9AAEA 
AAAFAAAAUkU6IAAAAAAeAB0OAQAAABAAAABWYXJpYWJsZSBwb3dlcnMACwApAAAAAAALACMAAAAA 
AAMABhDCh29eAwAHEAEFAAADABAQAAAAAAMAERAAAAAAHgAIEAEAAABlAAAARlJPTTpNSUNIQUVM 
KERBTU9OKSZQRU5JR1JJRkZJTk1BSUxUTzpHUklGRklOQFRYRElSRUNUTkVUVEhBVFNXSEFUTElN 
SVRFRFBPV0VSSVNUSEVSRUZPUklUU0FDQVRDSC1BTAAAAADWRA== 
 
- ------_=_NextPart_000_01BEC24B.0EDEF5C2-- 
 
------------------------------ 
 
Date: Tue, 29 Jun 1999 12:46:50 -0400 
From: David Nasset <dnasset@cns.eds.com> 
Subject: RE: Variable powers 
 
This message is in MIME format. Since your mail reader does not understand 
this format, some or all of this message may not be legible. 
 
- ------_=_NextPart_000_01BEC24C.FE023294 
Content-Type: text/plain; 
	charset="iso-8859-1" 
 
From: Joe Mucchiello [mailto:why@superlink.net] 
 
<snip> 
> Wouldn't this be easier to fix with a specific advantage on  
> FF and FW which 
> allowed you to vary the strength of the field?  If we can  
> rewrite Variable 
> Advantage, why not rewrite FF while you are at it: 
>  
> Force Field 
> ... 
> Variable Field: A variable field Force Field allows the  
> character to vary 
> the strength of each part of the field between 0 and the  
> amount paid for as 
> a 0 phase action.  +1/2. 
 
Actually, I already thought of that. But I didn't want to open that can of 
worms. However, I should have. It is a much better solution, for those 
cases. 
 
I would prefer to have all Powers with such possibilities fixed to eliminate 
those problems. But Variable Effects should still exist, for anything from 
"I, Thermocline, can launch fire blasts from one hand and ice blasts from 
the other" to "My fusion pods can dump all their energy into one target, or 
explode, depending upon what I want". As it is, Variable Advantage doesn't 
cover the first, and if used with the second, also give him the choices of 
Reduced END, Armor Piercing, Area Effect: 1 hex, and a host of others that 
he didn't ask for. 
 
Filksinger 
 
- ------_=_NextPart_000_01BEC24C.FE023294 
Content-Type: application/ms-tnef 
Content-Transfer-Encoding: base64 
 
eJ8+IiQQAQaQCAAEAAAAAAABAAEAAQeQBgAIAAAA5AQAAAAAAADoAAEIgAcAGAAAAElQTS5NaWNy 
b3NvZnQgTWFpbC5Ob3RlADEIAQSAAQAUAAAAUkU6IFZhcmlhYmxlIHBvd2VycwDXBgEJgAEAIQAA 
AEFENzA5QkNCN0QyREQzMTFBRkUzMDA2MDA4Q0EwM0Y3AEcHASCAAwAOAAAAzwcGAB0ADAAgACIA 
AgBJAQEFgAMADgAAAM8HBgAdAAwALgAyAAIAZwEBDYAEAAIAAAACAAIAAQOQBgBkCQAAMAAAAAsA 
AgABAAAACwArAAAAAAADAC4AAAAAAEAAOQBA5en7TsK+AR4AcAABAAAAEAAAAFZhcmlhYmxlIHBv 
d2VycwACAXEAAQAAABsAAAABvsHhU4bNN+gbLWMR07aeAMBPeX11ABsSK4AAAgEJEAEAAAAzBAAA 
LwQAABwGAABMWkZ18sE6zAMACgByY3BnMTI14jIDQ3RleAVBAQMB9/8KgAKkA+QHEwKAD/MAUARW 
PwhVB7IRJQ5RAwECAGNo4QrAc2V0MgYABsMRJfYzBEYTtzASLBEzCO8J97Y7GB8OMDURIgxgYwBQ 
swsJAWQzNhZQC6djATAEIEYDYTogSm9lLwXQGtAT0AiQbBewIFsDAMADEHRvOndoeVBAc3VwBJBs 
C4BrdC5uFCBdCqIKhAqAPBJzAwBwPiAkPiBXoQhgbGRuJwVAdB4Q5QQgYh2wZWEAkBKBHtBgIGZp 
eCAD8CJQIOhhIHMfYGMGkA3gI/DsZHYAcAGQZx2wAiAK40khgkZGI/BuZB0gV78joB4QE9AhRgdA 
F7B3CYCcIHkIYCMyJNByeSJBSR2wc3QYIG5nI9FvDmYooyNwHjBkPyAg5kkpkCewIGMDkiFVGCDm 
dwUQDrAgVgrABzACYGplIUZBJMYsJpEokG7+bwVAK5YmASahLHAn4wrA7R2wYQVAI8A6IUYlhwWw 
7mMuoSoCIUYuMmAhRiwW+zGEHXBBKFIzRCnzMSonZP8EICiyIUYT0gDQDrAjIyhi7yFGKL4i0BPQ 
IAqxBUApiu0ikXQnsAnwIBZQJjI2WtphBGB1AjA54WkmUAIQ7wXAIuAm9zuBcBPgFBAj8BU3YGkC 
IC4qUCsxL1YyMoUgJEE3YHUncXl9LaBJJ2EYICSwKJIIYGfOaDolL9A/UEJ1BUBBMLZkPUAiEnck 
4SMybx9gLwOgQoIqwymBdwWwbXO1P1BIJ6F2BJBBEnNB4e808RPgRfA/UEkv4QQgJADebRrQI+A7 
ETdycwbwQvD/PyEtoD1yQdE+wSrQFBBFgK8gKkEwRUBGknAYIGYjFPNG0idiIFAnoRQAI6QfQPc5 
wklwAJBiAxAjwAiQBCD/I3EnwSNBHjAHcAuAL9AdsHtJVEtQbyxhRXJC4jMXRfsBIAWQdAQgRmUo 
8AMQAyDbDsAEAHRI9ABweSJRKTCjI2ADYSAiSS2gVCjA+UVgb2MfkS2RKtILYDzg/znBI3AvoQJg 
IuBRwVQDAiD/HbAT4CZBJjIN4FZMKLIuECVUoSIjMiJNKJBmdTcAkCVRTZBkBCAq0mR1fG1wTDMo 
sVYgIsAf4HL+ZyiQC4BEAlcxAZBcMBQg/y2gBbEOwAtQBHEtoAEAREH/Q0BT0R9QJVEfAC/RStEk 
4foiP1BBBCAjwEdRLaAzF/8tF0MwHaAg8CIhBaBF8Sml/xQAUwFXsymQWiAnwSOzKLMXBZEmQGNR 
bEhwIGdp70wRHhBY1BPQb1fxBCApgY5SCYAa0CfBRU5ELaD3BxAEYAXAUAiRJFApMGfC9yLQUWUd 
cDFGwA7AY1QkAP9JYTojWTM2Mi/RKMFDRSLgzms9Yj/LMZBsawCQKTALBJAgJH1usAADAP0/UgMA 
AB4AQhABAAAANgAAADwzLjAuNi4zMi4xOTk5MDYyODIzNTY0NS4wMzFkMGM3MEBtYWlsLnN1cGVy 
bGluay5uZXQ+AAAAAwDeP69vAAALAAOACCAGAAAAAADAAAAAAAAARgAAAAADhQAAAAAAAAMABYAI 
IAYAAAAAAMAAAAAAAABGAAAAABCFAAAAAAAAAwAAgAggBgAAAAAAwAAAAAAAAEYAAAAAUoUAAOMV 
AAAeAAGACCAGAAAAAADAAAAAAAAARgAAAABUhQAAAQAAAAQAAAA4LjUACwAOgAggBgAAAAAAwAAA 
AAAAAEYAAAAABoUAAAAAAAADAAKACCAGAAAAAADAAAAAAAAARgAAAAABhQAAAAAAAAsABIAIIAYA 
AAAAAMAAAAAAAABGAAAAAA6FAAAAAAAAAwAGgAggBgAAAAAAwAAAAAAAAEYAAAAAEYUAAAAAAAAD 
AAeACCAGAAAAAADAAAAAAAAARgAAAAAYhQAAAAAAAB4ACIAIIAYAAAAAAMAAAAAAAABGAAAAADaF 
AAABAAAAAQAAAAAAAAAeAAmACCAGAAAAAADAAAAAAAAARgAAAAA3hQAAAQAAAAEAAAAAAAAAHgAK 
gAggBgAAAAAAwAAAAAAAAEYAAAAAOIUAAAEAAAABAAAAAAAAAAsADIALIAYAAAAAAMAAAAAAAABG 
AAAAAACIAAAAAAAACwANgAsgBgAAAAAAwAAAAAAAAEYAAAAABYgAAAAAAAADACYAAAAAAAMANgAA 
AAAAHgAxQAEAAAAQAAAARE5BU1NFVDEzMTU0NTE2AAMAGkAAAAAAHgAwQAEAAAAQAAAARE5BU1NF 
VDEzMTU0NTE2AAMAGUAAAAAAAwCAEP////8CAfk/AQAAAFcAAAAAAAAA3KdAyMBCEBq0uQgAKy/h 
ggEAAAAGAAAAL089RURTL09VPUNOU0VBU1QvQ049TVMtTUFJTCBSRUNJUElFTlRTL0NOPUROQVNT 
RVQxMzE1NDUxNgAAHgD4PwEAAAANAAAARGF2aWQgTmFzc2V0AAAAAB4AOEABAAAAEAAAAEROQVNT 
RVQxMzE1NDUxNgACAfs/AQAAAFcAAAAAAAAA3KdAyMBCEBq0uQgAKy/hggEAAAAGAAAAL089RURT 
L09VPUNOU0VBU1QvQ049TVMtTUFJTCBSRUNJUElFTlRTL0NOPUROQVNTRVQxMzE1NDUxNgAAHgD6 
PwEAAAANAAAARGF2aWQgTmFzc2V0AAAAAB4AOUABAAAAEAAAAEROQVNTRVQxMzE1NDUxNgBAAAcw 
4Fs0nE3CvgFAAAgwlDIC/kzCvgEeAD0AAQAAAAUAAABSRTogAAAAAB4AHQ4BAAAAEAAAAFZhcmlh 
YmxlIHBvd2VycwALACkAAAAAAAsAIwAAAAAAAwAGENKsTh0DAAcQoQMAAAMAEBAAAAAAAwAREAAA 
AAAeAAgQAQAAAGUAAABGUk9NOkpPRU1VQ0NISUVMTE9NQUlMVE86V0hZQFNVUEVSTElOS05FVDxT 
TklQV09VTEROVFRISVNCRUVBU0lFUlRPRklYV0lUSEFTUEVDSUZJQ0FEVkFOVEFHRU9ORkZBTkRG 
AAAAAGg2 
 
- ------_=_NextPart_000_01BEC24C.FE023294-- 
 
------------------------------ 
 
Date: Tue, 29 Jun 1999 12:52:56 -0400 
From: David Nasset <dnasset@cns.eds.com> 
Subject: RE: Variable powers 
 
This message is in MIME format. Since your mail reader does not understand 
this format, some or all of this message may not be legible. 
 
- ------_=_NextPart_000_01BEC24D.C00CB562 
Content-Type: text/plain; 
	charset="iso-8859-1" 
 
From: Christopher Taylor [mailto:christopherrt@home.net] 
 
<snip> 
> > 
> >Force Field 
> >... 
> >Variable Field: A variable field Force Field allows the  
> character to vary 
> >the strength of each part of the field between 0 and the  
> amount paid for as 
> >a 0 phase action.  +1/2. 
>  
> I have a really hard time believing this is worth more than  
> 1/4, after all, 
> the only thing it lets you do is use your FF at a lower level  
> but not in 
> proportion between ED and PD.  Seems like its not that  
> impressive a deal at 
> all. 
 
Actually, I think he means, "I buy a 15 PD, 15 ED FF with this Advantage, 
and at will I can make it a 30 PD, 0 ED FF, or a 0 PD, 30 ED FF." At that, 
it is probably priced about right. 
 
Filksinger 
 
- ------_=_NextPart_000_01BEC24D.C00CB562 
Content-Type: application/ms-tnef 
Content-Transfer-Encoding: base64 
 
eJ8+IgIQAQaQCAAEAAAAAAABAAEAAQeQBgAIAAAA5AQAAAAAAADoAAEIgAcAGAAAAElQTS5NaWNy 
b3NvZnQgTWFpbC5Ob3RlADEIAQSAAQAUAAAAUkU6IFZhcmlhYmxlIHBvd2VycwDXBgEJgAEAIQAA 
AEIzNzA5QkNCN0QyREQzMTFBRkUzMDA2MDA4Q0EwM0Y3ADcHASCAAwAOAAAAzwcGAB0ADAAmAAAA 
AgAtAQEFgAMADgAAAM8HBgAdAAwANAA4AAIAcwEBDYAEAAIAAAACAAIAAQOQBgAMCAAAMAAAAAsA 
AgABAAAACwArAAAAAAADAC4AAAAAAEAAOQDgn0/WT8K+AR4AcAABAAAAEAAAAFZhcmlhYmxlIHBv 
d2VycwACAXEAAQAAABsAAAABvsHmkC/NN+hfLWMR07aeAMBPeX11ABogxuAAAgEJEAEAAADtAgAA 
6QIAAFAEAABMWkZ1ksn/uQMACgByY3BnMTI14jIDQ3RleAVBAQMB9/8KgAKkA+QHEwKAD/MAUARW 
PwhVB7IRJQ5RAwECAGNo4QrAc2V0MgYABsMRJfYzBEYTtzASLBEzCO8J97Y7GB8OMDURIgxgYwBQ 
swsJAWQzNhZQC6djATBUIEYDYToSIGgFEHMQdG9waBKBVGF5uRexIFsAwAMQHeA6E9ATHbcAIEBo 
A3BlLm6dFCBdCqIKhAqAPHMDAKRwPiC0PiAhyEYFsGxjZR0gCJBsCzEh9S77JDAh11YKwAcwAmAj 
NR1w6EEgdiUGZiNiHSAjCNYgB0AXsHcEIHQeEArjfyISE9IA0A6wBcAd4CYCeU8h1ygyHdAYIG5n 
KDAg8G9mIGUA0CtACrEFQFcrYSgyJqRiFCB3CeEgrxZQAHAm4Cg6YQRgdQIwnSvRaSbgAhAFwGFz 
Ide+YS1xHgAvoCMwKTFpAiCALiAgKzEvMiRXqSHWSSAT4HYw0SAYIH0nwXky4QsgKCAHcSzxbLUI 
kHYLgGcoIQQAIDUx/ncXwStABGAYICghA5Ih5XkxkDQsJ7ABgBKBJ8EsvyHWKDICIDOhNRE04WkF 
QJUlUHQEIHkIYCBkKaCdNTF1MME58QXARkYnsP8FQDBQJ+ESgSVQMxADISHl5GJ1BUBubwVAC4Eh 
5TpwA2BwF8ExISz3RUSZLZNQRDFRBmBlbQQg/TSQayMwOXAEID0iNkEFQf8h5QdwPgAHkACQMxMB 
AAdAXztBLicn0CRVILRBKUB17zOCN0Ay0DkSazLgIzAHgHsAcTdAIjLQPOAzsDBQMf41P5E3QEcB 
PzE7IQPwKzEZNRNBZCYQAjBhZ2W/N0EtsTtRA/An0DLBYwOR9wDAQHMzMTMWUEcyFlBHoz83QC9y 
LXFHMksRR6MuIr8QwEEEN0A5cTUxPgFiJTH/M7A+AA3gCYAnsAbgPPEFEJhnaHRD6yNQbGsAkBcr 
EASQILR9UfAAAAADAP0/UgMAAB4AQhABAAAAIwAAADwxOTk5MDYyOTA0MzQzMy5BQUExNjk5OUBj 
MzA1MzUtYT4AAAMA3j+vbwAACwADgAggBgAAAAAAwAAAAAAAAEYAAAAAA4UAAAAAAAADAAWACCAG 
AAAAAADAAAAAAAAARgAAAAAQhQAAAAAAAAMAAIAIIAYAAAAAAMAAAAAAAABGAAAAAFKFAADjFQAA 
HgABgAggBgAAAAAAwAAAAAAAAEYAAAAAVIUAAAEAAAAEAAAAOC41AAsADoAIIAYAAAAAAMAAAAAA 
AABGAAAAAAaFAAAAAAAAAwACgAggBgAAAAAAwAAAAAAAAEYAAAAAAYUAAAAAAAALAASACCAGAAAA 
AADAAAAAAAAARgAAAAAOhQAAAAAAAAMABoAIIAYAAAAAAMAAAAAAAABGAAAAABGFAAAAAAAAAwAH 
gAggBgAAAAAAwAAAAAAAAEYAAAAAGIUAAAAAAAAeAAiACCAGAAAAAADAAAAAAAAARgAAAAA2hQAA 
AQAAAAEAAAAAAAAAHgAJgAggBgAAAAAAwAAAAAAAAEYAAAAAN4UAAAEAAAABAAAAAAAAAB4ACoAI 
IAYAAAAAAMAAAAAAAABGAAAAADiFAAABAAAAAQAAAAAAAAALAAyACyAGAAAAAADAAAAAAAAARgAA 
AAAAiAAAAAAAAAsADYALIAYAAAAAAMAAAAAAAABGAAAAAAWIAAAAAAAAAwAmAAAAAAADADYAAAAA 
AB4AMUABAAAAEAAAAEROQVNTRVQxMzE1NDUxNgADABpAAAAAAB4AMEABAAAAEAAAAEROQVNTRVQx 
MzE1NDUxNgADABlAAAAAAAMAgBD/////AgH5PwEAAABXAAAAAAAAANynQMjAQhAatLkIACsv4YIB 
AAAABgAAAC9PPUVEUy9PVT1DTlNFQVNUL0NOPU1TLU1BSUwgUkVDSVBJRU5UUy9DTj1ETkFTU0VU 
MTMxNTQ1MTYAAB4A+D8BAAAADQAAAERhdmlkIE5hc3NldAAAAAAeADhAAQAAABAAAABETkFTU0VU 
MTMxNTQ1MTYAAgH7PwEAAABXAAAAAAAAANynQMjAQhAatLkIACsv4YIBAAAABgAAAC9PPUVEUy9P 
VT1DTlNFQVNUL0NOPU1TLU1BSUwgUkVDSVBJRU5UUy9DTj1ETkFTU0VUMTMxNTQ1MTYAAB4A+j8B 
AAAADQAAAERhdmlkIE5hc3NldAAAAAAeADlAAQAAABAAAABETkFTU0VUMTMxNTQ1MTYAQAAHMODd 
SBNPwr4BQAAIMGK1DMBNwr4BHgA9AAEAAAAFAAAAUkU6IAAAAAAeAB0OAQAAABAAAABWYXJpYWJs 
ZSBwb3dlcnMACwApAAAAAAALACMAAAAAAAMABhB8daJBAwAHEBMCAAADABAQAAAAAAMAERAAAAAA 
HgAIEAEAAABlAAAARlJPTTpDSFJJU1RPUEhFUlRBWUxPUk1BSUxUTzpDSFJJU1RPUEhFUlJUQEhP 
TUVORVQ8U05JUEZPUkNFRklFTERWQVJJQUJMRUZJRUxEOkFWQVJJQUJMRUZJRUxERk9SQ0VGSQAA 
AACBsw== 
 
- ------_=_NextPart_000_01BEC24D.C00CB562-- 
 
------------------------------ 
 
End of champ-l-digest V1 #435 
***************************** 
Web Page created by Text2Web v1.3.6 by Dev Virdi
http://www.virdi.demon.co.uk/
Date: Friday, July 02, 1999 04:18 PM