Digest Archive vol 1 Issue 439
From: owner-champ-l-digest@sysabend.org 
Sent: Wednesday, June 30, 1999 11:24 PM 
To: champ-l-digest@sysabend.org 
Subject: champ-l-digest V1 #439 
 
 
champ-l-digest        Wednesday, June 30 1999        Volume 01 : Number 439 
 
 
 
In this issue: 
 
    Re: XDM + FTL = ??? 
    RE: Reverse Engineering Technology in HERO 
    Re: XDM + FTL = ??? 
    RE: Reverse Engineering Technology in HERO 
    Re: Real American Heroes (American Themed Heroes) 
    RE: Reverse Engineering Technology in HERO 
    RE: Reverse Engineering Technology in HERO 
    Re: Fun's Over, Silky Boys!  Time To Train! 
    RE: Reply about FH Magic System Design 
    RE: Reply about FH Magic System Design 
    Re: Reverse Engineering Technology in HERO 
    Re: Reply about FH Magic System Design 
    Re: Reply about FH Magic System Design 
    Re: Fun's Over, Silky Boys!  Time To Train! 
    RE: Reverse Engineering Technology in HERO 
    RE: Reverse Engineering Technology in HERO 
    Re: XDM + FTL = ??? 
    Re: XDM + FTL = ??? 
    Attachments 
    Re: Reply about FH Magic System Design 
    The Last Word on Attachments 
    Best Game Ever 
    RE: Reply about FH Magic System Design 
    Disadvantage, legal? 
    Re: XDM + FTL = ??? 
    RE: XDM + FTL = ??? 
    Re: XDM + FTL = ??? 
    Re: XDM + FTL = ??? 
    Re: Best Game Ever 
    RE: XDM + FTL = ??? 
    RE: XDM + FTL = ??? 
    Re: Disadvantage, legal? 
    Re: Disadvantage, legal? 
    Re: Reverse Engineering Technology in HERO 
    Re: Best Game Ever 
    Re: Reverse Engineering Technology in HERO 
    Re: Reverse Engineering Technology in HERO 
    Re: XDM + FTL = ??? 
 
---------------------------------------------------------------------- 
 
Date: Wed, 30 Jun 1999 10:53:41 -0700 
From: "James Jandebeur" <james@javaman.to> 
Subject: Re: XDM + FTL = ??? 
 
> > In a semi-related note, how would you feel about a power construct 
> Indirect Running? 
 
Wouldn't that just be the same as Teleport? 
 
Hmm, on that note, however, an odd thought: Indirect Non-combat Superleap? 
 
JAJ, GP 
 
------------------------------ 
 
Date: Wed, 30 Jun 1999 14:55:44 -0400 (EDT) 
From: Jason Sullivan <ravanos@NJCU.edu> 
Subject: RE: Reverse Engineering Technology in HERO 
 
On Wed, 30 Jun 1999, David Nasset wrote: 
 
> The plans don't have an exact game-statistic equivalent. They would allow 
> the character to bypass some rolls, and would give him varying bonuses for 
> other rolls. 
	+5 Skill Rolls, OAF: Plans, Fragile, Set Effect: Only useable in 
certain circumstances in relation to specific technology constructuion, 
reconstruction, and repair... 
 
	A photocopyable Foci.  :) 
 
> As for the rest, he _needs_ electronics skills to replace transistors with 
> vacuum tubes, no doubt about it. The theoretical knowledge _might_ be gained 
> from the plans, but, unless the theory were directly related to some field 
> of knowledge he was familiar with, plans alone wouldn't do; he'd need 
> explanations. Just because he understands the electronics doesn't mean he 
> understands the physics. 
 
	...and if an explaination of the Physics were included? 
 
------------------------------ 
 
Date: Wed, 30 Jun 1999 11:56:00 -0400 
From: David Nasset <dnasset@cns.eds.com> 
Subject: Re: XDM + FTL = ??? 
 
From: James Jandebeur [mailto:james@javaman.to] 
 
 
>> > In a semi-related note, how would you feel about a power construct 
>> Indirect Running? 
> 
>Wouldn't that just be the same as Teleport? 
> 
>Hmm, on that note, however, an odd thought: Indirect Non-combat Superleap? 
> 
>JAJ, GP 
 
Thwapp! 
 
(Sound of a BBB hitting a head) 
 
------------------------------ 
 
Date: Wed, 30 Jun 1999 12:12:00 -0400 
From: David Nasset <dnasset@cns.eds.com> 
Subject: RE: Reverse Engineering Technology in HERO 
 
From: Jason Sullivan [mailto:ravanos@NJCU.edu] 
 
>On Wed, 30 Jun 1999, David Nasset wrote: 
> 
>> The plans don't have an exact game-statistic equivalent. They would allow 
>> the character to bypass some rolls, and would give him varying bonuses 
for 
>> other rolls. 
>	+5 Skill Rolls, OAF: Plans, Fragile, Set Effect: Only useable in 
>certain circumstances in relation to specific technology constructuion, 
>reconstruction, and repair... 
> 
>	A photocopyable Foci.  :) 
 
You were warned. 
 
The plans allow for a person who otherwise would be incapable of creating 
the device to create it. An electronics expert, no matter how good, could 
not, w/o the plans, create a dimensional portal. He doesn't have knowledge 
of trans-dimensional physics, etc. 
 
Thus, the plans are also "Transformation, cumulative, extra time, target 
must study plans, Independent Fragile OAF, turn normal person with knowledge 
of electronics into person who can create this device." 
 
Lets not start creating cereal bowls with Entangles again, shall we?:) 
 
>> As for the rest, he _needs_ electronics skills to replace transistors 
with 
>> vacuum tubes, no doubt about it. The theoretical knowledge _might_ be 
gained 
>> from the plans, but, unless the theory were directly related to some 
field 
>> of knowledge he was familiar with, plans alone wouldn't do; he'd need 
>> explanations. Just because he understands the electronics doesn't mean he 
>> understands the physics. 
> 
>	...and if an explaination of the Physics were included? 
 
Maybe. Depends largely upon the technical level of the description. A 
description of the physics written by Einstein could take years of study to 
get the knowledge necessary to understand. Written by Carl Sagan, you might 
be a bit off in your understanding, but you get the gist of it. 
 
Filksinger 
 
------------------------------ 
 
Date: Wed, 30 Jun 1999 15:14:18 -0400 (EDT) 
From: Jason Sullivan <ravanos@NJCU.edu> 
Subject: Re: Real American Heroes (American Themed Heroes) 
 
On Mon, 29 Mar 1999, Jason Sullivan wrote: 
> 	I'm trying to come up with oodles of American Heroes. 
 
	I was reading some one's web page where there was a section on 
"borrowing" ideas for heroes from all ready existing comic books.  What 
heroes do you think would work well, transjuxtaposing (is that a word???) 
them into Superheroic personas? 
 
------------------------------ 
 
Date: Wed, 30 Jun 1999 14:48:09 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: RE: Reverse Engineering Technology in HERO 
 
On Wed, 30 Jun 1999, David Nasset wrote: 
 
> Lets not start creating cereal bowls with Entangles again, shall we?:) 
 
Oh, yeah. I mean, Cereal Bowls are obviously a Universal OAF for 
Telekinesis with some huge usage Limitations. 
 
Paper towels, oddly enough, would be Change Environment and not 
Absorbtion... 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Wed, 30 Jun 1999 15:51:58 -0400 
From: Bill Svitavsky <nbymail11@mln.lib.ma.us> 
Subject: RE: Reverse Engineering Technology in HERO 
 
At 02:48 PM 6/30/99 -0500, Dr. Nuncheon wrote: 
>On Wed, 30 Jun 1999, David Nasset wrote: 
> 
>> Lets not start creating cereal bowls with Entangles again, shall we?:) 
> 
>Oh, yeah. I mean, Cereal Bowls are obviously a Universal OAF for 
>Telekinesis with some huge usage Limitations. 
> 
 
Nah. A cereal bowl is clearly a Base (or possibly a vehicle with no 
movement) containing a Cereal Lab. Cereal itself is Life Support: Need Not 
Eat with continuing charges. 
 
Bill Svitavsky 
 
------------------------------ 
 
Date: Wed, 30 Jun 1999 12:36:23 -0700 (PDT) 
From: shaw@caprica.com (Wayne Shaw) 
Subject: Re: Fun's Over, Silky Boys!  Time To Train! 
 
> 
>	I'm pleased to say HERO has the easiest Experience system I've 
>ever encountered in a Role Playing Game. 
> 
>	I'd like to inquire to the list about training. 
> 
>	A number of RPG's I know of have "fixed" times, or calculations 
>based on time, characteristics, level of ability, and/or money for 
>training. 
>	 
>	HERO has no such system, but that should be expected: different 
>genres would have different "reasonable" standards for training.   
> 
>	For example, in Four Color games, characters require little to no 
>training to reach extraordinary levels with powers, statistic, and skills. 
>In a Heroic level game with an emphasis on realism, training and long 
>hours of study may be required. 
> 
>	I'd like to know about your systems of study and training that 
>you've used or encountered.  I would greatly appreciate knowing how you 
>regulate advancement in your games. 
 
Honestly, I don't per se. The Hero experience system is too abstract to be 
easily regulated that way.  At most, I expect some sign people are doing 
things, either in game-time or out, to justify their character improvement. 
One of the points I give out on any given game I do 'assign' to a specific 
ability, but that usually has more to do with what happens in-game than 
anything to do with training. 
 
------------------------------ 
 
Date: Wed, 30 Jun 1999 12:37:57 -0700 (PDT) 
From: shaw@caprica.com (Wayne Shaw) 
Subject: RE: Reply about FH Magic System Design 
 
>In addition to _The Dying Earth_ and _Eyes of the Overworld_, Vance also 
>wrote several short stories set in the same world, including one with magic 
>stones that orbit a person's head; I can't remember the name of those 
>things, but they're certainly another element D&D borrowed from Vance. 
 
Ioun Stones. 
 
------------------------------ 
 
Date: Wed, 30 Jun 1999 13:10:47 -0700 
From: "Harvey, Michael" <michael.harvey@intel.com> 
Subject: RE: Reply about FH Magic System Design 
 
>> In addition to _The Dying Earth_ and _Eyes of the  
>> Overworld_, Vance also wrote several short stories 
>> set in the same world, including one with magic 
>> stones that orbit a person's head; I can't remember 
>> the name of those things, but they're certainly 
>> another element D&D borrowed from Vance. 
>  
> Ioun Stones. 
 
Actually IOUN stones -- Vance always capitalized the word. Perhaps an 
acronym?  The D&D version was superficially similiar (multicolored orbiting 
stones) but the magical properties of the stones bore no resemblance at all. 
 
Mike 
 
------------------------------ 
 
Date: Wed, 30 Jun 1999 13:06:42 -0700 
From: "James Jandebeur" <james@javaman.to> 
 
Subject: Re: Reverse Engineering Technology in HERO 
 
> Lets not start creating cereal bowls with Entangles again, shall we?:) 
 
Still, though, creating cereal bowls is mundane, while creating the stats 
for a mystic tome that allows you to master magic or a set of plans that 
once you've started reading them you obsess and study and probably cause 
yourself health problems over and eventually master is not. 
 
But I suppose such things don't really need to be done in game mechanics. 
But, since you did that: 
 
Plans: Xd6 Mind Control, single command: study plans obsessively and learn 
skills needed to understand them (-1/4), Trigger: plans first read (+1/4), 
probably a few other things. 
 
heh 
 
JAJ, GP 
 
------------------------------ 
 
Date: Wed, 30 Jun 1999 14:02:52 -0700 
From: Rodger Bright <rodger.bright@cbpr.com> 
Subject: Re: Reply about FH Magic System Design 
 
> I thought the Blademaster package deal had a Distinctinve Features disad 
> built in? 
 
You are right, it does.  But it is: DF: Blademaster Swagger. 
 
Almost anyone could have a swagger as such, but I maybe should have made it a Psych. 
Lim.: Feels superior to all other swordsman. 
 
 
 
> > I still can't think of a decent way to do this.  Autofire naked would be +1/2.... 
> > How would you buy that? 
> 
> Basically, you figure out how much the AF advantage would cost for the 
> amount of DCs they're going to use it on.  If they're inflicting 6 DCs in 
> their attack (30 points), 'naked' AF would cost them 15 points.  It'd have 
> limitations like OAF Sword, Requires A Skill Roll, etc. to reduce the Real 
> Cost. 
 
I was thinking about that, but I like to lay out the Abilities available to them with 
costs and everything already figured out.  I wouldn't know how much damage a character 
was going to until the character was created.  I guess i could always say AC on 30 active 
points only. 
 
 
 
> The other option would be the one given in Ninja Hero, where you buy an 
> HKA with AF, OAF Weapon, with a limitation of 'only up to damage done by 
> weapon'.  I think that winds up charging the character for things they 
> should have for free (at least in a heroic game.) 
 
I do use this for specific things, like effecting spirits and such.  One of the Abilities 
for Paladins is a holy sword, it transforms their regular sword into one that can damage 
desolid beings.  I think it's a 2d6 HKA up to the weapons normal damage. 
 
- --Rodger 
 
http://i.am/altandara 
 
------------------------------ 
 
Date: Wed, 30 Jun 1999 16:48:04 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: Re: Reply about FH Magic System Design 
 
On Wed, 30 Jun 1999, Rodger Bright wrote: 
> > I thought the Blademaster package deal had a Distinctinve Features disad 
> > built in? 
>  
> You are right, it does.  But it is: DF: Blademaster Swagger. 
>  
> Almost anyone could have a swagger as such, but I maybe should have made it a Psych. 
> Lim.: Feels superior to all other swordsman. 
 
You could have it be chosen from a pool of similar-value Disads, to allow 
a little more customization.  Say, 'pick 15 points of disads from the 
following list:' 
 
DF: Blademaster (this would be available if they advertised their nature) 
Reputation 
Psych Lim: Wants to be the greatest swordsman: must seek out and challenge 
  other swordsmen, etc. 
etc. 
 
That would give the player a little more control over their character's 
own personality and focus. 
  
> > > I still can't think of a decent way to do this.  Autofire naked would be +1/2.... 
> > > How would you buy that? 
> > 
> > Basically, you figure out how much the AF advantage would cost for the 
> > amount of DCs they're going to use it on.  If they're inflicting 6 DCs in 
> > their attack (30 points), 'naked' AF would cost them 15 points.  It'd have 
> > limitations like OAF Sword, Requires A Skill Roll, etc. to reduce the Real 
> > Cost. 
>  
> I was thinking about that, but I like to lay out the Abilities available to them with 
> costs and everything already figured out.  I wouldn't know how much damage a character 
> was going to until the character was created.  I guess i could always say AC on 30 active 
> points only. 
 
That's certainly an option - for a larger weapon, it makes some kind of 
sense to sacrifice striking power for speed. Another one would be to 
figure out the cost per DC, which would easily multiply to give you the 
result. 
  
> > The other option would be the one given in Ninja Hero, where you buy an 
> > HKA with AF, OAF Weapon, with a limitation of 'only up to damage done by 
> > weapon'.  I think that winds up charging the character for things they 
> > should have for free (at least in a heroic game.) 
>  
> I do use this for specific things, like effecting spirits and such.  One of the Abilities 
> for Paladins is a holy sword, it transforms their regular sword into one that can damage 
> desolid beings.  I think it's a 2d6 HKA up to the weapons normal damage. 
 
Hm. If you do this there, then I think you should probably be consistent 
and do it for the AF attack as well.  Otherwise, Paladin players might 
wonder why they're paying so much more for an Advantage of the same level. 
(Alternately, you could chaneg the writeup for the Paladin's power 
instead.) 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Wed, 30 Jun 1999 14:55:03 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Fun's Over, Silky Boys!  Time To Train! 
 
At 09:54 AM 6/30/1999 -0700, Ben Brown wrote: 
> 
>This is probably the best idea, although I have been in one campaign where 
>we (the characters) appeared to be going for about 72 hours straight in 
>campaign time, and accumulated a fair amount of experience in that time. 
 
   This is where you spend some of those points in LS vs sleep....  ;-] 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
   http://www.klock.com/public/users/bob.greenwade/sarrus.htm 
 
------------------------------ 
 
Date: Wed, 30 Jun 1999 15:00:10 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: RE: Reverse Engineering Technology in HERO 
 
At 02:48 PM 6/30/1999 -0500, Dr. Nuncheon wrote: 
>On Wed, 30 Jun 1999, David Nasset wrote: 
> 
>> Lets not start creating cereal bowls with Entangles again, shall we?:) 
> 
>Oh, yeah. I mean, Cereal Bowls are obviously a Universal OAF for 
>Telekinesis with some huge usage Limitations. 
 
   If someone goes berserk over this thread and starts shooting up the 
place, does that make them a cereal killer?  ;-] 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
   http://www.klock.com/public/users/bob.greenwade/sarrus.htm 
 
------------------------------ 
 
Date: Wed, 30 Jun 1999 14:59:03 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: RE: Reverse Engineering Technology in HERO 
 
At 02:55 PM 6/30/1999 -0400, Jason Sullivan wrote: 
>On Wed, 30 Jun 1999, David Nasset wrote: 
> 
>> The plans don't have an exact game-statistic equivalent. They would allow 
>> the character to bypass some rolls, and would give him varying bonuses for 
>> other rolls. 
> +5 Skill Rolls, OAF: Plans, Fragile, Set Effect: Only useable in 
>certain circumstances in relation to specific technology constructuion, 
>reconstruction, and repair... 
> 
> A photocopyable Foci.  :) 
 
   Sorry to nitpick, but there is no such thing as a foci. 
   (Foci is plural; focus is singular.) 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
   http://www.klock.com/public/users/bob.greenwade/sarrus.htm 
 
------------------------------ 
 
Date: Wed, 30 Jun 1999 10:57:25 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: XDM + FTL = ??? 
 
At 12:24 PM 6/30/1999 -0400, Jason Sullivan wrote: 
> If you define Extra Dimensional Movement as Dimensional Movement 
>to Void Space, a dimension whose dimensions correspond with our own, but 
>lacks atmosphere or corporeal matter (or, a similar dimension, like an 
>Astral Space, Realm of the Dead, etc.), and then purchase Faster Than 
>Light travel within the dimension (which functions due to atmosphere), 
>theoretically, you could enter the Other Dimension and travel distance in 
>that dimension, and re-emerge in our dimension. 
> 
> Conceptually, this is valid.  I've seen things lik ethis used in 
>countless campagins from Sci-Fi Supers to Supernatural. 
> 
> I'm wondering if it's mechanically valid, however. 
 
   I don't see why not. 
 
> In a semi-related note, how would you feel about a power construct 
>similar to teleport, except it takes time to traverse the distance 
>required to travel from point A to point B, during which time, the 
>character "isn't there."  (Similar to walking through the afore mentioned 
>"null space.") 
 
   Again, I think it's sensible.  It would almost certainly be a 
Limitation; while the character couldn't be affected by the "real world," 
he couldn't affect it either, or even be aware enough of what's going on to 
respond to it. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
   http://www.klock.com/public/users/bob.greenwade/sarrus.htm 
 
------------------------------ 
 
Date: Wed, 30 Jun 1999 15:02:36 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: XDM + FTL = ??? 
 
At 12:42 PM 6/30/1999 -0500, Dr. Nuncheon wrote: 
>On Wed, 30 Jun 1999, Jason Sullivan wrote: 
> 
>>  In a semi-related note, how would you feel about a power construct 
>> similar to teleport, except it takes time to traverse the distance 
>> required to travel from point A to point B, during which time, the 
>> character "isn't there."  (Similar to walking through the afore mentioned 
>> "null space.") 
> 
>Indirect Running? 
 
   That's an interesting construct, and one I use in TUV to produce effects 
similar to what's described.  It's handy when all you want to do is pass 
through solid objects, but aren't sold on the idea of not having any 
momentum with which to do Move Through and Move By damage.  In fact, one of 
the sample characters, Death Rider (updated from 3rd edition), actually 
uses it. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
   http://www.klock.com/public/users/bob.greenwade/sarrus.htm 
 
------------------------------ 
 
Date: Wed, 30 Jun 1999 18:14:37 -0400 
From: David Nasset <dnasset@cns.eds.com> 
Subject: Attachments 
 
This should be the end of the attachments. If this hits the list with an 
attachment, please let me know immediately. 
 
Filksinger 
 
------------------------------ 
 
Date: Wed, 30 Jun 1999 15:46:24 -0700 
From: Rodger Bright <rodger.bright@cbpr.com> 
Subject: Re: Reply about FH Magic System Design 
 
> You could have it be chosen from a pool of similar-value Disads, to allow 
> a little more customization.  Say, 'pick 15 points of disads from the 
> following list:' 
> 
> DF: Blademaster (this would be available if they advertised their nature) 
> Reputation 
> Psych Lim: Wants to be the greatest swordsman: must seek out and challenge 
>   other swordsmen, etc. 
> etc. 
 
Great idea, i am going to implement that right now. 
 
- --Rodger 
http://i.am/altandara 
 
------------------------------ 
 
Date: Wed, 30 Jun 1999 19:11:14 -0400 
From: David Nasset <dnasset@cns.eds.com> 
Subject: The Last Word on Attachments 
 
This message is the last word on attachments. Since I heard no complaints 
about attachments to the last message, I assume that I have solved that 
problem. 
  
So, does _this_ message have attachments? 
  
Filksinger 
 
------------------------------ 
 
Date: Wed, 30 Jun 1999 19:11:27 -0400 
From: David Nasset <dnasset@cns.eds.com> 
Subject: Best Game Ever 
 
This is a question I am asking the GMs on the list. What is the best 
adventure you ever ran? Was it a published one? What made it special? 
  
Remember, if it is published, to be careful not to give too much away, or 
use spoilers. 
  
Filksinger 
 
------------------------------ 
 
Date: Wed, 30 Jun 1999 19:19:01 -0400 (EDT) 
From: Jason Sullivan <ravanos@NJCU.edu> 
Subject: RE: Reply about FH Magic System Design 
 
On Wed, 30 Jun 1999, Harvey, Michael wrote: 
> >> In addition to _The Dying Earth_ and _Eyes of the  
> >> Overworld_, Vance also wrote several short stories 
> >> set in the same world, including one with magic 
> >> stones that orbit a person's head; I can't remember 
> >> the name of those things, but they're certainly 
> >> another element D&D borrowed from Vance. 
> > Ioun Stones. 
> Actually IOUN stones -- Vance always capitalized the word. Perhaps an 
> acronym?  The D&D version was superficially similiar (multicolored orbiting 
> stones) but the magical properties of the stones bore no resemblance at all. 
 
	Makes you wonder where Solitare got Widget, doesn't it? 
 
------------------------------ 
 
Date: Wed, 30 Jun 1999 19:28:31 -0400 
From: Juan Antonio Ramirez <tonio@prtc.net> 
Subject: Disadvantage, legal? 
 
You know how if you lower your Running  to 0 (zero) you can take a 
Disadvantage like Phys Lim: Unable to walk... unless you have some sort 
of movement power that makes up for the loss of Running (like Flight), 
in which case he cannot take a Disadvantage? 
Well, what if a character lowered his Running to 0, and bought it back 
with an OAF: wheelchair... would it be acceptable to take the Phys Lim: 
Unable to walk?  While it's true he cannot walk, it's not like he can't 
move... then again, if his wheelchair is taken away or broken, then he 
truly can't move (well, maybe a bit using his arms). 
 
- --Tonio 
 
------------------------------ 
 
Date: Wed, 30 Jun 1999 18:25:00 -0500 
From: "Michael (Damon) & Peni Griffin" <griffin@txdirect.net> 
Subject: Re: XDM + FTL = ??? 
 
At 12:24 PM 6/30/1999 -0400, Jason Sullivan wrote: 
>	In a semi-related note, how would you feel about a power construct 
>similar to teleport, except it takes time to traverse the distance 
>required to travel from point A to point B, during which time, the 
>character "isn't there."  (Similar to walking through the afore mentioned 
>"null space.") 
 
Given the number of people who have replied in favor of this, I can't help 
but feel I'm overlooking something.  But this just looks like straight, 
unvarnished XDM to me. 
 
If the character "isn't there" in between points A and B, he must perforce 
be "somewhere else" (i.e., another dimension).  It takes time to move from 
A to B, which is in keeping with the prohibition against using XDM to 
enhance movement rate within our own dimension.  In what way is the 
construct you described different from plain old vanilla XDM? 
 
Damon 
 
------------------------------ 
 
Date: Wed, 30 Jun 1999 19:38:50 -0400 
From: "Nasset, Dave (TransAlliance)" <dave.nasset-eds@eds.com> 
Subject: RE: XDM + FTL = ??? 
 
From: Michael (Damon) & Peni Griffin [mailto:griffin@txdirect.net] 
 
>At 12:24 PM 6/30/1999 -0400, Jason Sullivan wrote: 
>>	In a semi-related note, how would you feel about a power construct 
>>similar to teleport, except it takes time to traverse the distance 
>>required to travel from point A to point B, during which time, the 
>>character "isn't there."  (Similar to walking through the afore mentioned 
>>"null space.") 
> 
>Given the number of people who have replied in favor of this, I can't help 
>but feel I'm overlooking something.  But this just looks like straight, 
>unvarnished XDM to me. 
> 
>If the character "isn't there" in between points A and B, he must perforce 
>be "somewhere else" (i.e., another dimension).  It takes time to move from 
>A to B, which is in keeping with the prohibition against using XDM to 
>enhance movement rate within our own dimension.  In what way is the 
>construct you described different from plain old vanilla XDM? 
 
Because plain old vanilla XDM doesn't grant movement Powers. As a result, 
for it to be XDM, the character would have to be able to run, walk, fly, or 
otherwise travel to the new location before coming out of the other 
dimension. 
 
Additionally, he would be able to enter the other dimension, eat, sleep, and 
heal, all out of reach of his enemies. And various other things that don't 
really match a slow Teleport. 
 
This is why I suggested a limited Teleport _and_ a limited XDM. The Power 
has limited features of both. 
 
Filksinger 
 
------------------------------ 
 
Date: Wed, 30 Jun 1999 16:41:24 -0700 
From: Rodger Bright <rodger.bright@cbpr.com> 
Subject: Re: XDM + FTL = ??? 
 
I have trying to come up with a way to use long distance teleports, and having 
them take a little bit of time is pretty cool as well. 
 
How about XDM to a plain of existnce (I am runngin fantasy Hero, so that fits 
in nicely) where everything is 1/50th scale... or where the basic laws of time 
and space are different. maybe a limbo where everythig is all black, and every 
step you take equals 50 steps.  Or better yet, random plain of existnce each 
time the power is used.  Roll 1d6 for multiplication value. i.e. on a roll of 
a 1 you would move 10 inches per inch stepped, on a roll of 6 you would move 
60.  Thats kind of cool. 
 
The XDM is simple.  [To plane where time and space are in different 
praportions (+1/2), Different plane each time-variable effect (-1/2)],  the 
movement is simple (Just use your regular movement). 
 
Does that work? 
 
- --Rodger 
- --http://i.am/altandara 
 
 
"Michael (Damon) & Peni Griffin" wrote: 
 
> At 12:24 PM 6/30/1999 -0400, Jason Sullivan wrote: 
> >       In a semi-related note, how would you feel about a power construct 
> >similar to teleport, except it takes time to traverse the distance 
> >required to travel from point A to point B, during which time, the 
> >character "isn't there."  (Similar to walking through the afore mentioned 
> >"null space.") 
> 
> Given the number of people who have replied in favor of this, I can't help 
> but feel I'm overlooking something.  But this just looks like straight, 
> unvarnished XDM to me. 
> 
> If the character "isn't there" in between points A and B, he must perforce 
> be "somewhere else" (i.e., another dimension).  It takes time to move from 
> A to B, which is in keeping with the prohibition against using XDM to 
> enhance movement rate within our own dimension.  In what way is the 
> construct you described different from plain old vanilla XDM? 
> 
> Damon 
 
------------------------------ 
 
Date: Wed, 30 Jun 1999 16:46:26 -0700 
From: Rodger Bright <rodger.bright@cbpr.com> 
Subject: Re: XDM + FTL = ??? 
 
Why not just buy Teleport and then throw a limitation on it specifiing Extra 
Time?  Of course, this is just for wimpy little short range teleporting... This 
doe not cover anything for long distances. 
 
- --Rodger 
- --http://i.am/altandara 
 
------------------------------ 
 
Date: Wed, 30 Jun 1999 16:53:13 -0700 
From: Christopher Taylor <christopherrt@home.net> 
Subject: Re: Best Game Ever 
 
>This is a question I am asking the GMs on the list. What is the best 
>adventure you ever ran? Was it a published one? What made it special? 
>Remember, if it is published, to be careful not to give too much away, or 
>use spoilers. 
 
Justice Inc game that was a hard core noire mystery, with dark streets, 
rain, people dying when they gave clues to the mystery.  The mystery was 
advancing slowly, and led to an eccentric old man who lived in the Sierra 
Madre mountains who was apparently involved in some murders 10 years ago 
and a coverup concerning police corruption and the mayor's election.  It 
was a stormy night and the eccentric had moved an old castle brick by brick 
from Scotland to the mountains.  It wasn't until the heroine was rescued 
140 feet up on a bridge between spires and the reporter tried to hypnotise 
the eccentric fellow that they noticed he wasn't quite human.   
 
As they fled down the steps they added the parts of the adventure together 
and figured out he was, in fact, a vampire.  The reporter tried to stake 
him with his pencil, and eventually the sneaky theif guy got him in the 
back but it was really desparate until then.  Worked perfectly, they were 
totally lulled into it and the terror was raw on their faces. 
 
- -------------------------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Deo Gloria   	Solus Christus		Corum Deo 
- -------------------------------------------------------------------------- 
 
------------------------------ 
 
Date: Wed, 30 Jun 1999 19:54:09 -0400 
From: "Nasset, Dave (TransAlliance)" <dave.nasset-eds@eds.com> 
Subject: RE: XDM + FTL = ??? 
 
From: Rodger Bright [mailto:rodger.bright@cbpr.com] 
 
 
> 
>Why not just buy Teleport and then throw a limitation on it specifiing 
Extra 
>Time?  Of course, this is just for wimpy little short range teleporting... 
This 
>doe not cover anything for long distances. 
 
You could do that, but it doesn't quite match the effect. With Extra Time, 
you are vulnerable while you are waiting for the Teleport to go off; with 
the requested Power, you aren't. With Extra Time, you can change your mind 
if it turns out to be a bad idea, with this, you can't. With  Extra Time, 
you could continue to do things in the real world while waiting for the 
Teleport, with this, you can't. 
 
The advantages and limitations may balance out, so that you can call this 
SFX, but I find that a bit clunky. Better to use Powers, Advantages, and 
Limitations that cover the whole thing at once. 
 
Filksinger 
 
------------------------------ 
 
Date: Wed, 30 Jun 1999 19:56:18 -0400 
From: "Nasset, Dave (TransAlliance)" <dave.nasset-eds@eds.com> 
Subject: RE: XDM + FTL = ??? 
 
From: Rodger Bright [mailto:rodger.bright@cbpr.com] 
 
> 
>How about XDM to a plain of existnce (I am runngin fantasy Hero, so that 
fits 
>in nicely) where everything is 1/50th scale... or where the basic laws of 
time 
>and space are different. maybe a limbo where everythig is all black, and 
every 
>step you take equals 50 steps.  Or better yet, random plain of existnce 
each 
>time the power is used.  Roll 1d6 for multiplication value. i.e. on a roll 
of 
>a 1 you would move 10 inches per inch stepped, on a roll of 6 you would 
move 
>60.  Thats kind of cool. 
> 
>The XDM is simple.  [To plane where time and space are in different 
>praportions (+1/2), Different plane each time-variable effect (-1/2)],  the 
>movement is simple (Just use your regular movement). 
> 
>Does that work? 
 
Specifically forbidden in the Power description. XDM cannot be used to help 
you move faster than you would without it. You _could_ do as you wish, but 
you must also buy a movement Power to make up the difference. 
 
Filksinger 
 
------------------------------ 
 
Date: Wed, 30 Jun 1999 16:35:25 -0700 (PDT) 
From: shaw@caprica.com (Wayne Shaw) 
Subject: Re: Disadvantage, legal? 
 
>You know how if you lower your Running  to 0 (zero) you can take a 
>Disadvantage like Phys Lim: Unable to walk... unless you have some sort 
>of movement power that makes up for the loss of Running (like Flight), 
>in which case he cannot take a Disadvantage? 
>Well, what if a character lowered his Running to 0, and bought it back 
>with an OAF: wheelchair... would it be acceptable to take the Phys Lim: 
>Unable to walk?  While it's true he cannot walk, it's not like he can't 
>move... then again, if his wheelchair is taken away or broken, then he 
>truly can't move (well, maybe a bit using his arms). 
> 
>--Tonio 
 
I might require a lower level of Disadvantage, assuming a superheroic game 
and that it was a pretty impressive wheelchair, like the one one of the kids 
in Bad Medicine for Dr. Drugs had, but I don't see why not.  He's still got 
a Disadvantage relative to other characters. 
 
------------------------------ 
 
Date: Wed, 30 Jun 1999 20:14:50 -0400 
From: Juan Antonio Ramirez <tonio@prtc.net> 
Subject: Re: Disadvantage, legal? 
 
Acutally... it wasn't a "pretty impressive" wheelchair, and it WAS a superheroic 
game... 
It was a stupid, stupid character, which the player did just cuz he knew I'd let 
him... 
It was a puppet (literally) with amazing mental powers... actually, it was a 
powerful mentalist-type trapped in a puppet.  The puppet could only move it's 
arms, and one of his hands was useless due to the fact that it was "holding" a 
wooden cigar (carved as part of the hand). 
Character woulda been fine if we were going for a "light", humorous game... 
which we (well, I) was not. 
 
Wayne Shaw wrote: 
 
> >You know how if you lower your Running  to 0 (zero) you can take a 
> >Disadvantage like Phys Lim: Unable to walk... unless you have some sort 
> >of movement power that makes up for the loss of Running (like Flight), 
> >in which case he cannot take a Disadvantage? 
> >Well, what if a character lowered his Running to 0, and bought it back 
> >with an OAF: wheelchair... would it be acceptable to take the Phys Lim: 
> >Unable to walk?  While it's true he cannot walk, it's not like he can't 
> >move... then again, if his wheelchair is taken away or broken, then he 
> >truly can't move (well, maybe a bit using his arms). 
> > 
> >--Tonio 
> 
> I might require a lower level of Disadvantage, assuming a superheroic game 
> and that it was a pretty impressive wheelchair, like the one one of the kids 
> in Bad Medicine for Dr. Drugs had, but I don't see why not.  He's still got 
> a Disadvantage relative to other characters. 
 
------------------------------ 
 
Date: Wed, 30 Jun 1999 23:16:08 -0400 
From: "Dave Mattingly" <dave@haymaker.win.net> 
Subject: Re: Reverse Engineering Technology in HERO 
 
>>> Lets not start creating cereal bowls with Entangles again, shall we?:) 
>> 
>>Oh, yeah. I mean, Cereal Bowls are obviously a Universal OAF for 
>>Telekinesis with some huge usage Limitations. 
> 
>If someone goes berserk over this thread and starts shooting up the 
>place, does that make them a cereal killer?  ;-] 
 
Just remember to wash the bowl out in the Kitchen Sink when you're done. 
 
Dave Mattingly 
http://haymaker.org 
 
------------------------------ 
 
Date: Wed, 30 Jun 1999 23:18:25 EDT 
From: AndMat3@aol.com 
Subject: Re: Best Game Ever 
 
In a message dated 6/30/99 7:13:22 PM Eastern Daylight Time,  
dnasset@cns.eds.com writes: 
 
> This is a question I am asking the GMs on the list. What is the best 
>  adventure you ever ran? Was it a published one? What made it special? 
>    
>  Remember, if it is published, to be careful not to give too much away, or 
>  use spoilers. 
 
The best game i've ever played in is a senario that i think is in Dark  
Champions called "Harp-corp Towers". It rocked!  
 
The best game i've ever run was a FH game - it was based in (roughly) a  
fantasy version of Europe and the players were all 16 to 18 year old kids who  
were each 
enrolled in one of the King's colleges. It was mostly role play and proved to  
everyone 
that in a role playing game; the aprentice wizard who can make flowers grow  
at mid-winter fair is the coolest kid around. 
 
i'm hoping to one day write up the campaign idea. i never could get it to  
work; but i'm not totally sure that it was my fault. 
 
andy 
 
------------------------------ 
 
Date: Wed, 30 Jun 1999 22:26:54 EDT 
From: DJHarkavy@aol.com 
Subject: Re: Reverse Engineering Technology in HERO 
 
In a message dated 6/30/99 1:54:16 PM Eastern Daylight Time, ravanos@NJCU.edu  
writes: 
 
<< 	I knwo nothing of electronics, modern or circa 1940's. 
 Translating the technology would be a major undertaking, but if the 
 device can be rebuilt, piece for piece, how hard would it actually be? 
 Would the "lab" be ineffective, since it was built in the forties for that 
 technology specifically, or would it still be of use?  What game-statistic 
 equivalent are the plans?  Eventually, they could be understood and 
 comprehended, leading up to the actual acquisition of the theoritical 
 skills.  Electronics skills could be developed as well.  Would they be 
 required if the plans were present? 
  >> 
 
In most cases, it would be fairly easy to convert the technology.   Tubes can  
be reasonably easily replaced by transistors, or integrated circuits.  The  
transistors would be easy for an electronics hobbyist.  The IC's would have  
to be designed by a specialist and etched, but would be fairly simple if you  
had the resources. 
 
It wouldn't even be terribly expensive. 
 
Dan 
 
------------------------------ 
 
Date: 30 Jun 1999 21:50:18 -0400 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Reverse Engineering Technology in HERO 
 
- -----BEGIN PGP SIGNED MESSAGE----- 
Hash: SHA1 
 
* Bob Greenwade <bob.greenwade@klock.com>  on Wed, 30 Jun 1999 
|    Sorry to nitpick, but there is no such thing as a foci. 
|    (Foci is plural; focus is singular.) 
 
Since we're picking nits, foci is plural, but Focuses is also plural :). 
- -----BEGIN PGP SIGNATURE----- 
Version: GnuPG v0.9.8 (GNU/Linux) 
Comment: For info see http://www.gnupg.org 
 
iD8DBQE3eslagl+vIlSVSNkRAsRmAJ0USLd6VoKf1hKNP2sdKNL4Jmcn3gCgi0NX 
7ww3GHGK6HcnF83vpRdZvvI= 
=gWKe 
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- --  
Rat <ratinox@peorth.gweep.net>    \ Happy Fun Ball may stick to certain types 
Minion of Nathan - Nathan says Hi! \ of skin. 
PGP Key: at a key server near you!  \  
 
------------------------------ 
 
Date: Wed, 30 Jun 1999 17:10:37 -0700 
From: "James Jandebeur" <james@javaman.to> 
Subject: Re: XDM + FTL = ??? 
 
> >The XDM is simple.  [To plane where time and space are in different 
> >praportions (+1/2), Different plane each time-variable effect (-1/2)], 
the 
> >movement is simple (Just use your regular movement). 
> 
> Specifically forbidden in the Power description. XDM cannot be used to 
help 
> you move faster than you would without it. You _could_ do as you wish, but 
> you must also buy a movement Power to make up the difference. 
 
Well, yes and no. If the player wishes to define a power that works the way 
described, they have to buy the movement. On the other hand, if the GM 
defines a universe that works that way, with moving 50 times the distance in 
the real world, then it might be that all you would need is the XDM. While I 
know that all I just said is "GM fiat takes precedence", and no one really 
needs to hear that, I mention it because the latter is what I thought the 
person was describing. 
 
JAJ, Gaming Philosopher 
http://www.javaman.to/philosopher.html 
 
------------------------------ 
 
End of champ-l-digest V1 #439 
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Date: Friday, July 02, 1999 04:19 PM