Digest Archive vol 1 Issue 442
From: owner-champ-l-digest@sysabend.org 
Sent: Saturday, July 03, 1999 11:00 AM 
To: champ-l-digest@sysabend.org 
Subject: champ-l-digest V1 #442 
 
 
champ-l-digest         Saturday, July 3 1999         Volume 01 : Number 442 
 
 
 
In this issue: 
 
    Re: Cyber HERO 
    RE: Variable powers 
    Re: Fantasy Hero Magic System Design 
    Re: Fantasy Hero Magic System Design 
    FH: Weapons Defense 
    Re: FH: Weapons Defense 
    unsubscribe 
    Re: 100 pts. 
    RE: Variable powers 
    Re: Aid for Stats 
    I'll Grab him and use him as a shield. 
    Re: I'll Grab him and use him as a shield. 
    Re: FH: Weapons Defense 
    Fw: I'll Grab him and use him as a shield. 
    Re: I'll Grab him and use him as a shield. 
    Re: FH: Weapons Defense 
    Uppin the ante - 250 Pts! Heroic dreams come true! 
    Re: Aid for Stats 
 
---------------------------------------------------------------------- 
 
Date: Fri, 2 Jul 1999 20:37:32 +0800 
From: "Colin aka Arkham aka the God King" <astroboy@iinet.net.au> 
Subject: Re: Cyber HERO 
 
For those interested in cyberpunk I humbly offer my own webst for 
inspection.  The address is in the .sig  While the game is actually being 
played in GURPS there is nothing there that actually has game stats except 
for the PCs.  If anybody's really interested I'm sure I could provide you 
with a HERO equivalent of them. 
 
******************************************************** 
Colin Clark 
 
For RPG stuff including: 
Hong Kong 2028 Campaign and 
HERO bits & pieces 
see  http://www.iinet.net.au/~astroboy 
******************************************************** 
- ----- Original Message ----- 
From: Michael Surbrook <susano@dedaana.otd.com> 
Cc: <champ-l@sysabend.org> 
Sent: Wednesday, June 30, 1999 10:53 AM 
Subject: Re: Cyber HERO 
 
 
> On Tue, 29 Jun 1999, Bob Greenwade wrote: 
> 
> >    My understanding of the situation is that someone at ICE decided to 
make 
> > some changes (about 98% of the changes between the actual Final Draft 
and 
> > what was seen in print) to make it more closely match something that 
they 
> > had of their own in the cyberpunk arena. 
> 
> Large portions of the book smacked of ICE's cyberpunk world.  I know that 
> much of the material really didn't make a lot of sense. 
> 
> >    And so, maybe another edition of Cyber HERO is in order, this time 
using 
> > the original manuscript and Michael Surbrook's new rules as a basis. 
> 
> Wow, uhm... I'm game. 
> 
> >    PS: I'm going to go look around a little later for the original 
> > manuscript for Cyber HERO, and if I can find it, I'll let the list know. 
> 
> Please!  I'd love to see it again! 
> 
> -- 
> Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
> 
> If a woman has to choose between catching a fly ball and saving an 
> infant's life, she will choose to save the infant's life without even 
> considering if there is a man on base. - Dave Barry 
> 
> 
 
------------------------------ 
 
Date: Fri, 2 Jul 1999 12:33:32 -0400  
From: "Nasset, Dave (TransAlliance)" <dave.nasset-eds@eds.com> 
Subject: RE: Variable powers 
 
From: Michael (Damon) & Peni Griffin [mailto:griffin@txdirect.net] 
 
>At 09:20 PM 6/30/1999 -0700, Filksinger wrote: 
<snip> 
>You may feel it covers every example in the book (I don't, and see below 
>for details) but it's taken directly from the writeup of Limited Power, so 
>I don't feel I'm in error by using those parameters.    
 
You are correct, it doesn't quite cover them all. But it does cover more 
than it doesn't. 
 
<snip> 
 
>Where we disagree is on whether or not those cases /are/ adequately 
>covered, and whether the Advantage is doing its job as well as it could, 
>and thus on whether there's a need to do it at this time.  
 
Agreed. 
 
<snip> 
 
> 
>I have taken the position that Limited Power is adequate for pretty much 
>anything not covered by one of the other, more specific, Limitations; in 
>effect, I'd have to work /against/ that argument in order to find and 
>create a new Limitation -- a Limitation I do not presently see any need 
for. 
 
I wasn't asking for the Limitation itself, per se. Just an example of how a 
Power could be limited without being in the category of Limited Power. Your 
examples from the present Limitations are good enough to tell me what you 
think isn't a Limited Power. 
 
<snip> 
>Again, not all existing modifiers are covered by the parameters I extracted 
>from Limited Power.  Let's look at a few, in connection with these phrases: 
> 
> * Power only works (or does not work) when/if/unless/while <condition> 
> * Power loses some of its effectiveness 
> 
>ALWAYS ON, INCREASED END COST, INDEPENDENT  
<snip> 
 
Agreed. 
 
>SIDE EFFECTS, VISIBLE  
<snip> 
 
Agreed. 
 
>FOCUS -  Focus *does* make a Power conditional.  However, it's legitimately 
>broken out of Limited Power due to the sheer volume of the explanatory 
>text; there are enough things to be specified about a Focus that it isn't 
>adequately covered by:  Limited (Conditional) Power, "Only when holding 
><object>" -1/2.  You have to define whether or not it's obvious, how 
>accessible it it, bulk, fragility... 
 
I assume that this means you think that Charges would also be covered under 
such a case. 
 
However, this still leaves roughly half of the Limitations in HERO. By your 
reasoning, Activation, Gestures, Incantations, RSR, Reduced by Range, and 
Reduced Penetration should all be eliminated. Additionally, since this 
Advantage is no more than an expansion of Variable Advantage, this argues 
that, if I can think of a combination of present Advantages and Limitations 
(including Limited Power) that will do the job, the Advantage should not be 
expanded to cover the job. While this may be a good idea in some cases, it 
can cause a variety of clunky creations when a simple expansion of a given 
Advantage would take care of them. 
 
<snip> 
> 
>Then remind me why you think it needs rewriting.  Perhaps then it will 
>makes sense to me that you are ready to rewrite and replace an existing 
>modifier rather than get a clairification on it. 
 
First of all, I have always disliked Variable Advantage. As written, it 
gives you _all_ Advantages of a given cost and below. This is reasonable for 
the cost, but how do we write up a Power that has a choice between two 
Advantages only? As it stands, we can only purchase Variable Advantage with 
a Limitation on the Advantage, like this: 
 
10d6 EB, Variable Advantage +1 1/2, (Limited Power: Can only use VA for 0 
END or AP -1), Active Cost 125 pts, Real Cost 83. 
 
My primary purpose was to eliminate such things, by giving some control over 
the number of Advantages purchased with Variable Advantage. First you would 
pay for the largest possible Advantage in the group, then pay for VA on top 
of that, just like now. For a +1/4, you get two Advantages, for +1/2, you 
get several (I suggested five), or a tight group that matches some SFX 
closely, and for +1 you get any, just like now. I think this is a reasonable 
expansion on the present state of affairs. 
 
I believe the confusion was when I attempted to expand it further. At this 
time, you can define Advantages that are exclusive, but not Limitations (or 
other states other than SFX). I thought to expand Variable Advantages even 
further, to allow multiple Limitation states as well as multiple Advantage 
states. This is where it begins to tread on the toes of Limited Power. 
 
At a minimum, I still want Variable Advantage to be expanded to cover cases 
with less than _all_ Advantages. That I think is very reasonable. I also 
like the idea of expanding it to cover multiple states, whether Advantages 
or not, but YMMV. Besides, I admit that that part hasn't been run through my 
play-and-cost-balance-o'meter exhaustively. 
 
Filksinger 
 
------------------------------ 
 
Date: Fri, 2 Jul 1999 13:49:11 -0400 
From: Indiana Joe <jrc3@home.com> 
Subject: Re: Fantasy Hero Magic System Design 
 
 My own experimental magic system requires characters to have certain kinds 
of Disadvantages (termed "mystic flaws" in my game). The more points they 
have in mystic flaws, the more powerful spells they can cast. Characters 
are limited to 25 points of mystic flaws, same as any other disad. 
 
  Joe Claffey                  | "In the end, everything is a gag." 
  jrc3@home.com            |               - Charlie Chaplin 
 
------------------------------ 
 
Date: Fri, 2 Jul 1999 11:02:32 -0700 (PDT) 
From: John Desmarais <johndesmarais@yahoo.com> 
Subject: Re: Fantasy Hero Magic System Design 
 
- --- Indiana Joe <jrc3@home.com> wrote: 
>  My own experimental magic system requires characters to have certain kinds 
> of Disadvantages (termed "mystic flaws" in my game). The more points they 
> have in mystic flaws, the more powerful spells they can cast. Characters 
> are limited to 25 points of mystic flaws, same as any other disad. 
 
What do these disads do (other than define the power level of the spells they 
can cast)?   
 
- -=>John Desmarais 
http://www.sysabend.org/champions 
_________________________________________________________ 
Do You Yahoo!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
------------------------------ 
 
Date: Fri, 02 Jul 1999 17:06:01 -0500 
From: Mitchel Santorineos <mitchels@megsinet.net> 
Subject: FH: Weapons Defense 
 
Can someone please tell me what the formula is for determining the Defense 
of weapons and shields?  For some reason I don't remember, and I know I'll 
be an old man before Hero gets out a new Fantasy Hero rulebook. 
 
Also, has anyone done a Fantasy Hero template for Creation Workshop?  I 
would be very interested in getting a copy. 
 
Mitchel Santorineos 
ICQ# 22259362 
 
------------------------------ 
 
Date: Fri, 02 Jul 1999 15:48:36 -0700 
From: Rodger Bright <rodger.bright@cbpr.com> 
Subject: Re: FH: Weapons Defense 
 
I have created a pretty decent Excel 7.0 Character sheet for FH.  It does all 
sorts of calculating for you, and really optimizes space.  It has headers and 
verbage that are specific to my world, but those could very easily be edited 
out.  It's available on my web page under the "building your PC" section. 
 
- --Rodger 
http://i.am/altandara 
 
 
Mitchel Santorineos wrote: 
 
> Can someone please tell me what the formula is for determining the Defense 
> of weapons and shields?  For some reason I don't remember, and I know I'll 
> be an old man before Hero gets out a new Fantasy Hero rulebook. 
> 
> Also, has anyone done a Fantasy Hero template for Creation Workshop?  I 
> would be very interested in getting a copy. 
> 
> Mitchel Santorineos 
> ICQ# 22259362 
 
------------------------------ 
 
Date: Fri, 02 Jul 1999 19:03:33 -0400 
From: Carl and Becka <c_hewett@bellsouth.net> 
Subject: unsubscribe 
 
unsubscribe champions 
 
------------------------------ 
 
Date: Sat, 03 Jul 99 00:30:20  
From: "qts" <qts@nildram.co.uk> 
Subject: Re: 100 pts. 
 
On Tue, 29 Jun 1999 01:38:00 GMT, Acid Rainbow wrote: 
 
>On Sat, 26 Jun 99 01:03:44 , "qts" <qts@nildram.co.uk> sent these symbols 
>into the net: 
> 
>>On Wed, 23 Jun 1999 10:47:00 -0400, David Nasset wrote: 
>> 
>>>A couple of times, people have asked what you would get yourself if some 
>>>alien or genie gave you 10 or 15 pts. I think this is pretty chincy. 
>>> 
>>>The God of People Who Need to Get a Life has just given you 100 pts. 
>>>What do you purchase? 
>> 
>>9 LS: Disease, Aging, Poison 
>>20 4D6 Luck 
>>15 Wealthy 
>>10 +10 Pre (to 20) 
>>5 + 10 COM (to 20) 
>>7 +7 INT (to 20) 
>>6 +3 EGO (to 13) 
>>3 Oratory 
>>3 Persuasion 
>>3 Seduction 
>>3 Streetwise 
>>3 High Society 
>>1 KS: Trivia 
>>10 10x assorted KS 
>>5 1 pt Regeneration OOC Only (-1) 
>> 
>>Others have suggested Universal Translator: why bother when when you 
>>have Wealth, you can just hire a translator? 
>    To me this sounds like the words of a person who has never approached 
>fluency with a 2nd language. For example, only if you're fairly fluent can 
>you appreciate the quintuple puns possible only in Japanese, or other such 
>things, altho I suspect in some ways linguist and a slew of languages would 
>be more appropriate. 
> 
 
Actually, I used to be able to speak English, French, Latin, and Greek. 
After a couple of weeks in France, I'm fluent in French. 
 
What was your point again? 
qts 
 
Home: qts@nildram.co.uk. 
 
------------------------------ 
 
Date: Fri, 02 Jul 1999 18:28:32 -0500 
From: "Michael (Damon) & Peni Griffin" <griffin@txdirect.net> 
Subject: RE: Variable powers 
 
At 12:33 PM 7/2/1999 -0400, Nasset, Dave (TransAlliance) wrote: 
>From: Michael (Damon) & Peni Griffin [mailto:griffin@txdirect.net] 
> 
>>At 09:20 PM 6/30/1999 -0700, Filksinger wrote: 
><snip> 
>>You may feel it covers every example in the book (I don't, and see below 
>>for details) but it's taken directly from the writeup of Limited Power, so 
>>I don't feel I'm in error by using those parameters.    
> 
>You are correct, it doesn't quite cover them all. But it does cover more 
>than it doesn't. 
 
Well, I never claimed otherwise.  I guess I'll consider that a point of 
agreement. 
 
>>FOCUS -  Focus *does* make a Power conditional.  However, it's legitimately 
>>broken out of Limited Power due to the sheer volume of the explanatory 
>>text; there are enough things to be specified about a Focus that it isn't 
>>adequately covered by:  Limited (Conditional) Power, "Only when holding 
>><object>" -1/2.  You have to define whether or not it's obvious, how 
>>accessible it it, bulk, fragility... 
> 
>I assume that this means you think that Charges would also be covered under 
>such a case. 
 
Yes.  I only needed to provide a few examples to make my point, so I wasn't 
trying to categorize every Limitation in the book as belonging to one group 
or the other. 
 
>However, this still leaves roughly half of the Limitations in HERO.  By your 
>reasoning, Activation, Gestures, Incantations, RSR, Reduced by Range, and 
>Reduced Penetration should all be eliminated.  
 
You have taken a series of facts I outlined and drawn a different 
conclusion from them than I did.  I was not involved in the original game 
design, of course, and can make no claim to special knowledge regarding 
what went through the minds of the developers when these Limitations were 
written up separately.  However, it seems reasonable to suppose that the 
Limitations you cite above were expected to be among those most commonly 
used.  So the game designers may have chosen to break these out in order to 
quantify their value, thus standardizing their use.   
 
For example, if RSR were not a separate Limitation, it might just fall 
under the broad Conditional Power umbrella, and be worth anywhere from -1/4 
to -2.  Some GMs might value it at -1/4.  Most wouldn't be using the -1 per 
10 AP modifier, unless they'd invented it as a house rule.  And some of 
them would argue that RSR without such a penalty might be worth -1/2, but 
/with/ such a penalty it should be worth -3/4.  Given the number of 
different authors writing up characters for Hero sourcebooks and 
adventures, this could have been a royal mess.  
 
I would guess that it is this sort of thing the Hero Guys sought to avoid 
by breaking out the Limitations they anticipated would be most frequently 
used.  In theory, a new Limitation could be broken out of Limited Power, 
despite its parameters being covered by Limited Power, if it was perceived 
to be one that would be used a great deal and thus required a standardized 
(intercampaign, rather than intracampaign) value.   
 
But that would require finding something we've all been overlooking for 
years, some hole that is simultaneously large enough to require filling so 
that lots of people can immediately start using it, yet small enough to 
have been overlooked throughout four published revisions of the rules. 
 
>...if I can think of a combination of present Advantages and Limitations 
>(including Limited Power) that will do the job, the Advantage should not be 
>expanded to cover the job. While this may be a good idea in some cases, it 
>can cause a variety of clunky creations when a simple expansion of a given 
>Advantage would take care of them. 
 
Hero can be clunky at times.  Every game has its faults. 
 
>First of all, I have always disliked Variable Advantage. As written, it 
>gives you _all_ Advantages of a given cost and below. This is reasonable for 
>the cost, but how do we write up a Power that has a choice between two 
>Advantages only? As it stands, we can only purchase Variable Advantage with 
>a Limitation on the Advantage, like this: 
> 
>10d6 EB, Variable Advantage +1 1/2, (Limited Power: Can only use VA for 0 
>END or AP -1), Active Cost 125 pts, Real Cost 83. 
> 
>My primary purpose was to eliminate such things, by giving some control over 
>the number of Advantages purchased with Variable Advantage. First you would 
>pay for the largest possible Advantage in the group, then pay for VA on top 
>of that, just like now. For a +1/4, you get two Advantages, for +1/2, you 
>get several (I suggested five), or a tight group that matches some SFX 
>closely, and for +1 you get any, just like now. I think this is a reasonable 
>expansion on the present state of affairs. 
 
I believe one campaign I played in did permit something the GM called 
Limited Variable Advantage, which did pretty much what you describe:  give 
cost breaks based on the number of Advantages in the Power's bag of tricks, 
so to speak.  He allowed the same for Limitations.  I'm not certain, but I 
think he wound up discontinuing the "five-power" (it may have been four 
powers in his case, I don't recall) discount level, because he thought that 
for a lot of Powers, five (or four) was for all practical purposes all the 
Advantages that would be applicable; that outside a Cosmic Power Pool, you 
probably wouldn't have a Power that could reasonably adapt itself to a 
dozen different Advantages.  I'm not sure I agree with him there. 
  
Invisibility, for example:  Ablative, Mental Powers Based on CON, No 
Knockback, Reduced By Range, Reduced Pentration, and Visible don't seem to 
be applicable in any way.  Out of 21 Limitations (I didn't count Limited 
Power or Variable Limitation for these purposes), six are elimiated right 
off the bat.  Given the ability to switch out Limitations, Always On 
doesn't make much sense either.  That still leaves 14, a few of which 
/might/ be inappropriate given the SFX of the character's Power. 
 
 
>At a minimum, I still want Variable Advantage to be expanded to cover cases 
>with less than _all_ Advantages. That I think is very reasonable.  
 
If you stop there, so do I.  It's one of those things where I don't see a 
real /need/ for it, but I can see where others might.  I would have no 
objection to an expansion of Variable Advantage and Variable Limitation 
that gave reasonable cost breaks for limiting the number of Adv/Lims that 
could be selected, which I see is what you started off describing.  I'm a 
little leery of mixing in "other states" (by which I think you mean 
modifiers other than Advantages and Limitations?) 
 
Damon 
 
------------------------------ 
 
Date: Fri, 02 Jul 1999 20:13:52 -0400 (EDT) 
From: Jason Sullivan <ravanos@NJCU.edu> 
Subject: Re: Aid for Stats 
 
	You know... 
	 
	I really like the Aid: All Physical Characteristics at Once, 0 
END, Persistant, Invisible to All Senses; Self Only, Only Up To Starting 
Values construct. 
 
	Good for those "Unstoppable" Bricks.  Couple this with some Armor, 
Damage Reduction, KB Reduction, and Power Defense, and you have quite the 
dapper cad...  able to recover from all sorts of ills. 
 
------------------------------ 
 
Date: Fri, 02 Jul 1999 20:17:12 -0400 (EDT) 
From: Jason Sullivan <ravanos@NJCU.edu> 
Subject: I'll Grab him and use him as a shield. 
 
	A very common maneuver I've seen in cinema: 
 
	Action Hero Judo Chops the Bad-Guy Mook/Hood and grabs him, 
putting the poor dupe in front of him to use a shield before a hail of 
bullets crashes into B-G M/H's chest, leaving our Action Hero unharmed. 
 
	How would you model this in HERO terms? 
 
------------------------------ 
 
Date: Fri, 02 Jul 1999 17:30:15 -0700 
From: Mark Lemming <icepirat@ix.netcom.com> 
Subject: Re: I'll Grab him and use him as a shield. 
 
Jason Sullivan wrote: 
>  
>         A very common maneuver I've seen in cinema: 
>  
>         Action Hero Judo Chops the Bad-Guy Mook/Hood and grabs him, 
> putting the poor dupe in front of him to use a shield before a hail of 
> bullets crashes into B-G M/H's chest, leaving our Action Hero unharmed. 
>  
>         How would you model this in HERO terms? 
 
+X DCV Levels(5), Must have Stunned Mook available (-1/2 to -1) 
 
Season X to taste.  And of course a CVK would upgrade limitation, since 
bulletproof Mooks are rather rare. 
 
- -Mark 
 
------------------------------ 
 
Date: Fri, 02 Jul 1999 17:04:20 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: FH: Weapons Defense 
 
At 05:06 PM 7/2/1999 -0500, Mitchel Santorineos wrote: 
>Can someone please tell me what the formula is for determining the Defense 
>of weapons and shields?  For some reason I don't remember, and I know I'll 
>be an old man before Hero gets out a new Fantasy Hero rulebook. 
 
   Per the Focus rules in the HSR, any Focus (which I'd think would include 
weapons and shields) gets 1 DEF per 5 Active Points. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
   http://www.klock.com/public/users/bob.greenwade/sarrus.htm 
 
------------------------------ 
 
Date: Fri, 2 Jul 1999 19:56:12 -0500 
From: "Daniel" <drake01@flash.net> 
Subject: Fw: I'll Grab him and use him as a shield. 
 
- ----- Original Message ----- 
From: Daniel <drake01@flash.net> 
To: Jason Sullivan <ravanos@NJCU.edu> 
Sent: Friday, July 02, 1999 7:32 PM 
Subject: Re: I'll Grab him and use him as a shield. 
 
 
> Personaly I'd just use the person's Body until it reached -10 or so 
(showing 
> that it was nothing but a bloody pulp)..this would cut down on just 
HOLDING 
> the body until the hero had no use for it. Another possible way as a power 
> might be +10-20 body w/ Independent Focus (OAF) w/ limitation (needs 
> dead/unconcious body). when the body runs out on the "focus" he starts 
> taking it (showing again that the body is too far gone to be used as an 
> effective shield) 
> 
> ----- Original Message ----- 
> From: Jason Sullivan <ravanos@NJCU.edu> 
> To: <champ-l@sysabend.org> 
> Sent: Friday, July 02, 1999 7:17 PM 
> Subject: I'll Grab him and use him as a shield. 
> 
> 
> > 
> > A very common maneuver I've seen in cinema: 
> > 
> > Action Hero Judo Chops the Bad-Guy Mook/Hood and grabs him, 
> > putting the poor dupe in front of him to use a shield before a hail of 
> > bullets crashes into B-G M/H's chest, leaving our Action Hero unharmed. 
> > 
> > How would you model this in HERO terms? 
> > 
> > 
> > 
> 
 
------------------------------ 
 
Date: Fri, 02 Jul 1999 17:54:16 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: I'll Grab him and use him as a shield. 
 
At 08:17 PM 7/2/1999 -0400, Jason Sullivan wrote: 
> 
> A very common maneuver I've seen in cinema: 
> 
> Action Hero Judo Chops the Bad-Guy Mook/Hood and grabs him, 
>putting the poor dupe in front of him to use a shield before a hail of 
>bullets crashes into B-G M/H's chest, leaving our Action Hero unharmed. 
> 
> How would you model this in HERO terms? 
 
   Very carefully. 
   No, wait.... 
   Okay, this probably should be done with Standard Maneuvers, rather than 
Martial Maneuvers or Powers, since it's essentially something anyone could do. 
   What I'd do is have the "Hero" do a Grab maneuver, and then get the +6 
DCV bonus for being in 7/8 cover.  If the attacks coming at him miss, but 
would have hit without that DCV bonus, then they hit the poor guy being 
used as a shield. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
   http://www.klock.com/public/users/bob.greenwade/sarrus.htm 
 
------------------------------ 
 
Date: Fri, 2 Jul 1999 23:29:31 EDT 
From: AndMat3@aol.com 
Subject: Re: FH: Weapons Defense 
 
In a message dated 7/2/99 8:42:04 PM Eastern Daylight Time,  
bob.greenwade@klock.com writes: 
 
>    Per the Focus rules in the HSR, any Focus (which I'd think would include 
>  weapons and shields) gets 1 DEF per 5 Active Points. 
 
and 1 BODY per power... so (in many cases) 1. 
 
andy 
 
------------------------------ 
 
Date: Fri, 02 Jul 1999 22:46:33 -0700 
From: Chad Riley <chadriley01@sprynet.com> 
Subject: Uppin the ante - 250 Pts! Heroic dreams come true! 
 
Alrighty then. 
Grab your radioactive spiders, warm up your poorly shielded space craft 
and start your gammabomb countdowns. (Or alternately, have your parents 
ship your nekked ass, watchem die infront o' you, or pour hard water on 
yourself!) 
 
I have actually been rather facinated by the 10/100 pt stuff here. You 
guys and gals are pretty dang creative when given the points. So now I 
wanna go all the way with this one. Make a 250 superheroic (or just 
heroic) or villainish (depending on how you see yourself) version of 
yerself. 
Limiting the munchkiness as much as I care to: 
No Attack power over 75 active points 
No Defenses over 40 Active Pts (Singly 80 pts total (PD/ED) 
Dex/SPD Limits  35/8 
Movement/other powers limit 75 points... 
All Stopsign/looking glass abilities acceptable. 
Would like disads, origin, personality, and appearance noted as well. 
If ya wanna do this you can send the characters to the group or just to 
me or both. I'll collect them as best as I can and since I occasionally 
consider myself somthing of a skilled doodler, I'll see about drawing 
the characters up...I don't get to play much anymore, but character 
creation is a favorite past time of mine. Maybe I will write up a little 
Newsgroup Universe or sumthing. 
 
If this sounds like a complete waste of time and you don't even want to 
dignify it with an answer, that's okay. I'll recover. 
 
------------------------------ 
 
Date: Sat, 03 Jul 1999 10:59:39 -0400 
From: "Dale A. Ward" <daleward@ix.netcom.com> 
Subject: Re: Aid for Stats 
 
Greetings! 
 
James Jandebeur wrote: 
>  
> > Sounds pretty cheesy.  Just out of curiosity, what kind of special effect 
> did 
> > he come up with to justify effect ALL primary stats? 
>  
> "SHAZAM!" 
>  
> No, that's not the way I'd buy it, but it is a character whose powers cause 
> all of his stats to go up, by whatever means they are bought. 
>  
> Of course, that doesn't actually answer your question, since you asked what 
> special effect the other fellow had. I just thought I'd point out that they 
> do exist, even if the power construct IS cheesy (and it is SO cheesy, too). 
 
	Hmmm... perhaps we now know the true origin of Cap's nickname "The Big Red 
Cheese"? 
 
	Just a thought. 
 
Dale A. Ward 
 
**************************** 
* Working without a net... * 
*   or, Frankie, either!   * 
**************************** 
 
------------------------------ 
 
End of champ-l-digest V1 #442 
***************************** 
Web Page created with Text2Web v1.5.0 by Dev Virdi
http://www.virdi.demon.co.uk/
Date: Monday, September 06, 1999 10:37 AM