Digest Archive vol 1 Issue 448
From: owner-champ-l-digest@sysabend.org
Sent: Thursday, July 08, 1999 6:40 PM
To: champ-l-digest@sysabend.org
Subject: champ-l-digest V1 #448
champ-l-digest Thursday, July 8 1999 Volume 01 : Number 448
In this issue:
Re: Copyrighted Material...
Re: Copyrighted Material...
Re: DF: Swagger (was Re: Reply about FH Magic System Design)
Re: DF: Swagger (was Re: Reply about FH Magic System Design)
Re: Copyrighted Material...
re: copyrighted material
Re: Uppin the ante - 250 Pts! Heroic dreams come true!
Re: Copyrighted Material...
Re: Copyrighted Material...
Re: DF: Swagger (was Re: Reply about FH Magic System Design)
Re: Copyrighted Material...
Limited Speed?
Re: Uppin the ante - 250 Pts! Heroic dreams come true!
Re: Uppin the ante - 250 Pts! Heroic dreams come true!
Re: DF: Swagger (was Re: Reply about FH Magic System Design)
Re: Limited Speed?
Test
----------------------------------------------------------------------
Date: Wed, 07 Jul 1999 16:03:14 -0500
From: Bryant Berggren <voxel@theramp.net>
Subject: Re: Copyrighted Material...
At 12:02 PM 7/7/99 -0700, Bob Greenwade wrote:
> As for Palladium's (apparent) attitude, they have a perfect legal right
> to say that they don't want any fan-generated material, conversion notes
> with other systems, or anything else along those lines.
Of course. Their rights relevant to what they *say* are protected by the
First Amendment. It's what they *sue* that's being contested. :]
A literal reading of Title 17 (and several of the information circulars
the Copyright Office maintains, such as Form Letter 108: Games) strongly
suggests that they DON'T have a "perfect legal right" to harass fans (or
even other game companies) over anything related to their games. If
someone uses artwork or quoted text, that's infringement. If someone
just uses the game mechanics to describe his own creation -- tough luck,
Kevin, game mechanics just aren't protected (a point made abundantly clear
in FL108).
Note that Title 17, FL108, and a number of other useful documents are all
available direct from the Copyright Office (www.loc.gov/copyright), which
ought to be the first place anyone goes with a copyright-related question.
> But back to your own situation.... what I say is, *if possible* ask the
> person or company that owns the copyright. If you can't ask, try to
> find out the owner's attitude about fan-generated material.
There's an saying I saw somewhere on the net: "Always ask for the moon. You
never know if they don't have any use for it." Asking the creator, when
possible, is always a good idea, whether it has any legal ramifications or
not -- it's just The Right Thing To Do.
> How would I feel about derivative works? Certainly flattered; but what
> of the creative rights? In a way, it depends on the work. A while ago,
> someone asked permission to post adaptations of my online adventures to
> the Palladium system and characters in the Heroes Unlimited universe,
> and I didn't have a problem with it (though that person never got around
> to actually doing it as far as I know). On the other hand, if I had my
> novels published and someone were to post character sheets for the main
> characters and equipment in their favorite role-playing game, I'd have
> mixed feelings about it. (My request would probably be a good news/bad
> news thing: you have to remove this from your website, but how would
> you like to get your work in the official RPG supplement and get paid
> for it?)
The problem with this is that "characters" as an element are not protected
by copyright. A picture of a character, yes. A specific written description
of the character, yes. A character sheet that quotes extensively from the
aforementioned written description, yes (as a "derivative work"). But not
the nebulous idea we call the "character" itself. (For an example of the
application of this principle at work in one medium, see the Copyright
Office's information circular 44, "Cartoons and Comic Strips".)
Knowing the extent and limitations of Title 17 protection is as important
to copyright holders as it is to potential infringers. Barratry (harassment
by spurious legal suit) can land you in court, too, so one should be wary
about having a "I'd sue in a red-hot minute" attitude.
- --
------------------------------
Date: Wed, 07 Jul 1999 16:03:17 -0500
From: Bryant Berggren <voxel@theramp.net>
Subject: Re: Copyrighted Material...
At 12:47 PM 7/7/99 EDT, SteveL1979@aol.com wrote:
> Another person might argue that game versions of published characters
> are "derivative works" under Title 17, and therefore an infringement for
> various reasons. If I owned the rights to one of the characters Michael
> has on his website, I'd sue him in a red-hot minute for infringement if
> I found out about it.
"Derivative work" of what? And what exactly are "the rights"? "Characters"
do not fall into the class of copyrightable works, or copyrightable elements
of works. They're not fixed expressions like artwork or text -- they're
just ideas, intangibles.
Now, if you own a /trademark/ on a character's name and image, you've got a
stronger leg to stand on. Pick up some comicbooks, and you'll see this is
the approach they take in the fine print -- claim all the "names and
distinctive likenesses" of characters depicted as trademarks.
> In these matters, the only certainties are (a) court rulings (alas,
> we have no direct precedents on this subject of which I am aware), and
> (b) that you should proceed with extreme caution.
You could try the horse's mouth.
Several years ago, I completed a self-published (a la "ziplock style")
wargame and duely applied for copyright registration; on the forms, I
wrote down that the copyright was intended for the "game system" (among
other things). I got my copyright (on the rulebook), but I also got a
copy of the form with "Game systems cannot be copyrighted" scribbled over
it in red ink. So now I know that game mechanics aren't protected by
copyright -- Uncle Sam said so.
I expect that if one wrote the Copyright Office a letter, basically
saying "I'm planning on publishing a work -- what protections can I
expect for the characters I use in this work?", you may get a reasonably
clear response from them. If not, you're only out a buck's worth of
pencil lead, paper, and stamps. :/
- --
------------------------------
Date: Wed, 07 Jul 1999 16:08:46 -0500
From: Bryant Berggren <voxel@theramp.net>
Subject: Re: DF: Swagger (was Re: Reply about FH Magic System Design)
At 01:49 PM 7/7/99 -0700, Steven J. Owens wrote:
> Having a swagger be a distinctive feature is a *bit* much to ask
> for. You could have a certain kind of walk be a distinctive feature,
> but it would depend a lot onthe campaign milieux. For example, if
> horses and other riding beasts are extremely rare in a campaign, then
> a bowlegged walk might be a distinctive feature. But even then, I'm
> not sure; is a feature distinctive if you can just stop doing it?
If it is sufficiently distinctive when you are doing it, yes. It just
becomes "easily concealable". Or rather, a feature can be distinctive
if you can just stop doing it /when you think to/.
Of course, as with almost anything else, it eventually boils down to
the GM's call.
> As with the many-strike attack previously discussed in this thread,
> you might make some detailed role-playing rules about letting skilled
> martial artists and experienced combatants make perception rolls to
> spot distinctive aspects of how the blademaster walks, stands, moves,
> etc.
{Clipped: the extensive and well-written descriptions of various
martial artists walking about.}
These, of course, are also Distinctive Features -- or rather, they are
collectively part of the Style Disadvantage, which is a "DF in Disguise".
If Blademasters get a Style Disadvantage already, then the "swagger"
could be incorporated into it.
- --
------------------------------
Date: Wed, 07 Jul 1999 14:12:00 -0700
From: Rodger Bright <rodger.bright@cbpr.com>
Subject: Re: DF: Swagger (was Re: Reply about FH Magic System Design)
The *Swagger* I am referring to is not the specific manner in which walks. it
really doesn;t matter whether he is a heel-toe guy or a toe-heel guy.
An average marine has a swagger. They are proud of who they are, and when they
walk they show it. They show it when standing around for that matter. Maybe I
should have said;
DF: Blademaster Attitude/Appearance/Swagger
That probably covers more bases then just the walk.
- --Rodger
> Having a swagger be a distinctive feature is a *bit* much to ask
> for. You could have a certain kind of walk be a distinctive feature,
> but it would depend a lot onthe campaign milieux. For example, if
> horses and other riding beasts are extremely rare in a campaign, then
> a bowlegged walk might be a distinctive feature. But even then, I'm
> not sure; is a feature distinctive if you can just stop doing it?
------------------------------
Date: Wed, 07 Jul 1999 16:21:41 -0500
From: Bryant Berggren <voxel@theramp.net>
Subject: Re: Copyrighted Material...
At 06:16 PM 7/7/99 +0800, GAZZA wrote:
> In the wake of Yahoo/Geocities introducing nasty legal bindings to the
> Internet, I was wondering just how strongly copyright can be/will be
> enforced here.
I notice that Yahoo/Geocities has recently (July 6th) revised said legal
bindings to make them considerably less nasty, at least with regard to
former Geocities users. Nice to see that anti-corporate flamethrowers
still have some effect. :/
> I'm in the process of converting the White Wolf games to the Hero
> system (if GURPS can do it, so can Hero!) When I'm done, I'd like
> to whack up the rules on my web site. Does anyone have any advice
> as to whether this would be a bad idea?
Yes, it could be a bad idea, but it has little to do with copyrights.
White Wolf probably has a bucketload of trademarks on stuff like "The
Masquerade", "Sabbat", "Garou", etc. -- and I admit, my knowledge of
trademark law is pretty weak.
From a pure copyright stance, though, you may be OK -- just don't copy any
artwork, don't copy any previously written text. Their copyright
protection extends basically to what they put on paper, and translations
in medium, format, or language. It doesn't apply in any way to the
intangibles like game mechanics, characters, etc. (Though I reiterate,
characters especially may be claimed as trademarks.)
> To clarify - I'm not really intending to make it playable without
> the White Wolf books (background and so forth will be the bare
> minimum required to explain the character creation process); I'm
> essentially assuming that a GM would use the White Wolf background
> and the Hero system rules.
It would be very difficult to imagine any real infringement occurring
with this approach. Of course, there's a world of difference between
"real infringement" and "what someone thinks they should sue over".
- --
------------------------------
Date: Wed, 7 Jul 1999 18:20:31 EDT
From: AndMat3@aol.com
Subject: re: copyrighted material
In a message dated 7/7/99, 2:07:52 PM, bob.greenwade@klock.com writes:
<<>> Again, there are a two sides to this issue. One might argue fair use.
Another <<person might argue that game versions of published characters are
"derivative <<works" under Title 17, and therefore an infringement for
various reasons. If I owned <<the rights to one of the characters Michael has
on his website, I'd sue him in a <<red-hot minute for infringement if I found
out about it.
>
>What for? How am I infringing on your property? Besides, I'm not
>charging anyone to access the site, the characters are marked as created
>by the original author and I have not made a profit from this ventire.
>Besides, I don't have any money anyway.
It's been said many times before, but I guess it needs to be repeated
over and over: whether you're charging for it doesn't make it not an
infringement. Neither does giving the proper credit to the creator.
What matters, under Steve's cited Title 17, is whether you had a proper
license to create the derivative work, which might otherwise have been put
into a sourcebook which the creator could otherwise have charged money for,
either directly or through a license fee.>>
When dealing with anyone else's stuff, it's always better to on the safe
side.
As for the point of a law suit, in this case, it is not about money; but
about protection of property.
and remember: in matters of the law. always listen to Steve Long. he might
look like
a gamer; but he still has that pesky law degree.
let freedom ring,
andy
------------------------------
Date: Wed, 7 Jul 1999 16:18:13 -0700
From: "Filksinger" <filkhero@deskmail.com>
Subject: Re: Uppin the ante - 250 Pts! Heroic dreams come true!
From: S A Rudy <sarudy@hotmail.com>
> says Filksinger:
> >If this were a four-color world, I'd probably want to be the guy
> >behind the scenes, building stuff for the valiant heroes.
>
> Be careful. That sort of thing will get you kidnapped a lot...:)
Maybe. But it could be pretty bad for the villains, too.
Back when we had our Hero System "Good Idea - Bad Idea" suggestions,
this was one of mine:
Good Idea: Going after the guy with the VPP, "Only change in lab."
Bad Idea: Going after the guy with the VPP, "Only change in the lab",
in the lab.
250 pts can produce a great lab tech and still leave room for a
bad-ass dude. With mega-blasters, no less.
Filksinger
------------------------------
Date: 07 Jul 1999 20:07:03 -0400
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: Copyrighted Material...
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Hash: SHA1
Not a lawyer myself, but I have found myself in the position of needing to
know a thing or three about copyright law.
* Michael Surbrook <susano@dedaana.otd.com> on Wed, 07 Jul 1999
| At one point, I talked at length with one of the patent lawyers here at
| NASA - GSFC about things like this.
One thing I know about patent and copyright laws is that they are very
different things. They really cannot be compared to each other, they are
that different.
| Basically, my impression is that if you makeup a set of rules that
| explain how to convert WW to Hero you are okay. You are not infringing
| on the coyright because you are not trying to sell your product as a
| 'new' game and you are probably not going to duplicate any written text
| from the game (right?).
An argument could be made for a conversion system being a derivative work.
It could get hairy in that case because it is a derivative of two disparite
works.
| Also, rules themselves are not copyrightable (As I understand),
Correct, but they could be patented, I think.
| the look and 'feel' of the game is.
The text is, anyway.
| Just like the look ofa superhero isn't copyrightable (which is why DC &
| Marvel can use padory images of each others characters from time to time
| and get away with it).
These are actually two different issues. A character's likeness can be
trademarked. The image of a particular character can be (and in fact is)
copyrighted. Copyright law allows for one-time parody use of another's
copyrighted work, and that is how Marvel and DC can get away with it.
| naturally, such things as 'White Wolf' and 'World of Darkness' *is* a
| registered trademark, and you probably want to make a disclamer to that
| effect on your site.
Yep.
| On a similar note, I have some 200-250 characters on my webstie, a lot of
| who are write ups of assorted copywrited characters. I'm safe becuase my
| write ups are abstract representations.
Again, a derivative work argument could be made.
| The biggest problem with be the use of trademarked names, but here, I am
| protected by fair use laws.
AFAIK, 'fair use' is a copyright thing, not a trademark thing. There is no
fair use under trademark law.
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- --
Rat <ratinox@peorth.gweep.net> \ Happy Fun Ball contains a liquid core,
Minion of Nathan - Nathan says Hi! \ which, if exposed due to rupture, should
PGP Key: at a key server near you! \ not be touched, inhaled, or looked at.
------------------------------
Date: 07 Jul 1999 20:10:36 -0400
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: Copyrighted Material...
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* Bob Greenwade <bob.greenwade@klock.com> on Wed, 07 Jul 1999
| I tend to agree. It's kinda like suing someone for advertising your
| product.
It is a requirement of tradmark law that you MUST prosecute an infringement
immediately upon learning of the infringement, or forfeit your trademark.
Copyright law is not so strict, but if the original work has attached
trademarks, then failing to prosecute under copyright law leads to the risk
of dillution of the strength of the trademarks.
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- --
Rat <ratinox@peorth.gweep.net> \ Happy Fun Ball may stick to certain types
Minion of Nathan - Nathan says Hi! \ of skin.
PGP Key: at a key server near you! \
------------------------------
Date: Wed, 07 Jul 1999 19:19:20 PDT
From: Reverend Spith <cptspith@hotmail.com>
Subject: Re: DF: Swagger (was Re: Reply about FH Magic System Design)
At 01:49 PM 7/7/99 -0700, Steven J. Owens wrote:
> > Having a swagger be a distinctive feature is a *bit* much to ask
> > for. You could have a certain kind of walk be a distinctive feature,
> > but it would depend a lot onthe campaign milieux. For example, if
> > horses and other riding beasts are extremely rare in a campaign, then
> > a bowlegged walk might be a distinctive feature. But even then, I'm
> > not sure; is a feature distinctive if you can just stop doing it?
I have always had a DF for my spidey-clone character (way back to when it
was UL) based on his basic personality. The limitation was that his
mannerisms attitudes were very distinctive and he was not prone to hiding
them, and was not able to do so easily even when trying. He encountered the
rest of his team in disguise a couple of times and his
personality/mannerisms eventually gave away his identity. It's important to
have a good player with this type of DF, however, one who is willing to play
it out appropriately.
Last time he saw his team (we had a 'reunion game' where all the
characters hadn't seen each other for several years), he decided to
act as if he was from a future reality as he was reported to be dead in the
current reality. This definitely made use of his DF points. The fun part
was that nobody else in the team particularly questioned his claims....
- -Reverend Spith
"I would swallow my pride, I would choke on the rind
But the lack thereof would leave me empty inside
I would swallow my doubt, turn it inside-out,
Find nothin' but faith in nothing'.
Wanna put my tender heart in a blender
Wanna spin 'round to a beautiful oblivion
Rendezvous, then I'm through with you."
_______________________________________________________________
Get Free Email and Do More On The Web. Visit http://www.msn.com
------------------------------
Date: Wed, 07 Jul 1999 19:18:29 -0700
From: Lizard <lizard@mrlizard.com>
Subject: Re: Copyrighted Material...
At 08:08 AM 7/7/99 -0400, Michael Surbrook wrote:
>
>On a similar note, I have some 200-250 characters on my webstie, a lot of
>who are write ups of assorted copywrited characters. I'm safe becuase my
>write ups are abstract representations. The biggest problem with be the
>use of trademarked names, but here, I am protected by fair use laws. This
>would also help you, as the idea of fair use of a product should cover
>being able to describe the product and explain how it can be used in
>another game system.
>
>Naturally, I'm not a patent lawyer, and I might be a bit off in my
>observations, but this is the impression I got from the lawyer I talked
>to.
I suggest you talk to them about the image you use on your Kazei Five
page(http://www.otd.com/~susano/kazei5.html). If that image was released
into the public domain for publicity purposes, no problem. But if it was
not...
Rules conversions, character write-ups, etc, are very much 'grey areas',
both morally and legally. Graphics, sounds, text, etc, are not.
(Warning:Rant)
I am always annoyed by how many websites are 'decorated' with illegally
scanned material. People, there are millions of Starving Artists out there
who would be happy to draw untold numbers of generic dragons, wizards,
superheroes, space pirates, or naked elf women for your web page, often for
Very Reasonable Rates. (Very often, just for credit and a link to their web
site) (I am not one of them;this is not a plug) There is no need to steal
in order to make your web page flashy. The beauty of the web is that it
allows each of us to place our own creations in public view;would it be so
much poorer if it wasn't also filled with scans from every TSR novel ever
published? Does anyone REALLY need yet another stolen Elmore Elminster
gracing their AD&D page?
------------------------------
Date: Wed, 07 Jul 1999 19:45:02 -0700
From: "Mr. Cup O. Slaw" <coleslaw1@wa.freei.net>
Subject: Limited Speed?
First of all, I would like to say hello to all. I have just
recently subscribed to this mailing group, so forgive me if my question
has been addressed before or is overly obvious to most experienced hero
system players.
My question involves speed with the +1 lim "only with a specific
power". How exactly is this handled? It is mentioned in the Dark
Champions campaign book, but besides cautioning the GM from allowing
players to do so, it doesn't really explain how to handle it. Should I
just use the optional speed change rule?? However, unless I am
understanding that rule wrong, the player would actually loss phases if
he/she switches back and forth between the +1 speed power and others. I
need a little advice or clarification please. Again, I apologize if
this is a simple answer for most.
Thanks for your time,
Coleslaw
------------------------------
Date: Wed, 07 Jul 1999 22:01:04 -0700
From: Chad Riley <chadriley01@sprynet.com>
Subject: Re: Uppin the ante - 250 Pts! Heroic dreams come true!
Not to mention the fact that all the stupid villains in the world always
take that "lab rat gadgeteer" and put them IN A LAB!
Egghead: "Now Dr. Pym I have ruined you, make me an immortality device!"
Dr Pym "Oky Dokey"
later
Egghead "Is it ready?"
Dr Pym " Yup" ZZZZZAAAAAPPPPP!
paraphrased from Avengers
Even the smart villains is stoopid
Filksinger wrote:
> From: S A Rudy <sarudy@hotmail.com>
>
> > says Filksinger:
> > >If this were a four-color world, I'd probably want to be the guy
> > >behind the scenes, building stuff for the valiant heroes.
> >
> > Be careful. That sort of thing will get you kidnapped a lot...:)
>
> Maybe. But it could be pretty bad for the villains, too.
>
> Back when we had our Hero System "Good Idea - Bad Idea" suggestions,
> this was one of mine:
>
> Good Idea: Going after the guy with the VPP, "Only change in lab."
>
> Bad Idea: Going after the guy with the VPP, "Only change in the lab",
> in the lab.
>
> 250 pts can produce a great lab tech and still leave room for a
> bad-ass dude. With mega-blasters, no less.
>
> Filksinger
------------------------------
Date: Wed, 07 Jul 1999 22:43:46 -0700
From: James Jandebeur <jimalj@best.com>
Subject: Re: Uppin the ante - 250 Pts! Heroic dreams come true!
> Not to mention the fact that all the stupid villains in the world always
> take that "lab rat gadgeteer" and put them IN A LAB!
>
> Egghead: "Now Dr. Pym I have ruined you, make me an immortality device!"
> Dr Pym "Oky Dokey"
>
> later
>
> Egghead "Is it ready?"
> Dr Pym " Yup" ZZZZZAAAAAPPPPP!
Say, that's Iron Man's entire origin story.
Bad guy: "Now that my landmines have left you dying, build me a weapon!"
Tony: "Oh, I'll build a weapon, and it'll be just for you..."
James
------------------------------
Date: Thu, 08 Jul 1999 06:53:35 -0400
From: Down with P <setite@fuse.net>
Subject: Re: DF: Swagger (was Re: Reply about FH Magic System Design)
First of all, I would like to say 'Hello'. I'm new to this list. Perhaps
I'm not as esoterically minded as some here, but I believe that maybe, we are
making this DF more complicated than it needs to be. It sounds to me that all
that needs to be done is replace the word Samurai, with the word Blademaster in
the DF: Samurai(Blademaster) Bearing and all would be well with the world.
Although, I have been wrong before...
Reverend Spith wrote:
> At 01:49 PM 7/7/99 -0700, Steven J. Owens wrote:
> > > Having a swagger be a distinctive feature is a *bit* much to ask
> > > for. You could have a certain kind of walk be a distinctive feature,
> > > but it would depend a lot onthe campaign milieux. For example, if
> > > horses and other riding beasts are extremely rare in a campaign, then
> > > a bowlegged walk might be a distinctive feature. But even then, I'm
> > > not sure; is a feature distinctive if you can just stop doing it?
>
> I have always had a DF for my spidey-clone character (way back to when it
> was UL) based on his basic personality. The limitation was that his
> mannerisms attitudes were very distinctive and he was not prone to hiding
> them, and was not able to do so easily even when trying. He encountered the
> rest of his team in disguise a couple of times and his
> personality/mannerisms eventually gave away his identity. It's important to
> have a good player with this type of DF, however, one who is willing to play
> it out appropriately.
> Last time he saw his team (we had a 'reunion game' where all the
> characters hadn't seen each other for several years), he decided to
> act as if he was from a future reality as he was reported to be dead in the
> current reality. This definitely made use of his DF points. The fun part
> was that nobody else in the team particularly questioned his claims....
>
> -Reverend Spith
> "I would swallow my pride, I would choke on the rind
> But the lack thereof would leave me empty inside
> I would swallow my doubt, turn it inside-out,
> Find nothin' but faith in nothing'.
> Wanna put my tender heart in a blender
> Wanna spin 'round to a beautiful oblivion
> Rendezvous, then I'm through with you."
>
> _______________________________________________________________
> Get Free Email and Do More On The Web. Visit http://www.msn.com
------------------------------
Date: Thu, 08 Jul 1999 06:19:49 -0700
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Limited Speed?
At 07:45 PM 7/7/1999 -0700, Mr. Cup O. Slaw wrote:
> First of all, I would like to say hello to all. I have just
>recently subscribed to this mailing group, so forgive me if my question
>has been addressed before or is overly obvious to most experienced hero
>system players.
> My question involves speed with the +1 lim "only with a specific
>power". How exactly is this handled? It is mentioned in the Dark
>Champions campaign book, but besides cautioning the GM from allowing
>players to do so, it doesn't really explain how to handle it. Should I
>just use the optional speed change rule?? However, unless I am
>understanding that rule wrong, the player would actually loss phases if
>he/she switches back and forth between the +1 speed power and others. I
>need a little advice or clarification please. Again, I apologize if
>this is a simple answer for most.
The most common GM's response to Speed with a Limitation is to throw the
character sheet into the ocean, weighted down in the water by the player's
lifeless body. ;-]
I'm not quite that bad, though.
In most cases, *if* this kind of Limited SPD is allowed, it's generally
expected that the Phases of the slower SPD must be included in the Phases
of the faster SPD. In any case that I can think of, this means that the
faster SPD is the slower one X2 (or maybe X3). However, even though it's
expected, it's more often not the case.
There are a number of different ways to assign Phases for SPD N, with +X
SPD "Only To Use Specified Power." The one I've seen most often applied is
to give the character the normal Phases for N, and then the Phases for N+X
are spread evenly through the Turn, ever giving the character more Phases
by any given Segment than he'd have with a full SPD of N+X. For example,
if the character has 5 SPD, +2 SPD for his Mental Powers, he'd get the
regular Phases for SPD 5 (3, 5, 8, 10, 12), and then Phases 6 and 11.
If this seems overly complex to you, then go pack to my first paragraph.
;-]
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm
Interested in sarrusophones? Join the Sarrusophone Mailing List!
http://www.klock.com/public/users/bob.greenwade/sarrus.htm
------------------------------
Date: Thu, 08 Jul 1999 16:43:46 -0600
From: Trevor Gunther <gunthert@sk.sympatico.ca>
Subject: Test
------------------------------
End of champ-l-digest V1 #448
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Date: Monday, September 06, 1999 10:38 AM