Digest Archives Vol 1 Issue 45
Desmarais, John 
From:	owner-champ-l-digest@sysabend.org 
Sent:	Thursday, November 19, 1998 7:48 PM 
To:	champ-l-digest@sysabend.org 
Subject:	champ-l-digest V1 #45 
 
champ-l-digest       Thursday, November 19 1998       Volume 01 : Number 045 
 
 
 
In this issue: 
 
    Re: Computers 
    Ultimate Books (was Re: Computers) 
    re: Fantasy Hero 
    Re: Ultimate Books (was Re: Computers) 
    Re: Ultimate Books (was Re: Computers) 
    Ultimate Police Officer 
    Re: Limited Offer:  The first 50 players who contact us will receive a FREE REGISTRATION of the Paradox Roleplaying System. 
    Re: Ultimate Books (was Re: Computers) 
    Ultimate Normal 
    Ultimate Books (was Re: Computers) 
    Re: Ultimate Books (was Re: Computers) 
    CHAR: Bolter 
    Disadvantage question 
    Re: Ultimate Books (was Re: Computers) 
    Re: Cheep Speed 
    Re: Ultimate Books (was Re: Computers) 
    Re: Ultimate Books (was Re: Computers) 
    It's Finally Here 
    Re: Ultimate Books (was Re: Computers) 
    Re: Cheep Speed 
    Re: Ultimate Books (was Re: Computers) 
    Re: It's Finally Here 
    Re: Disadvantage question 
    Re: Ultimate Books (was Re: Computers) 
    Northern Cali players 
    Re: Ultimate Books (was Re: Computers) 
    Re: Cheep Speed 
    Re: CHAR: Bolter 
    Re: Cheep Speed 
    Re: Cheep Speed 
 
---------------------------------------------------------------------- 
 
Date: Wed, 18 Nov 1998 22:08:44 -0500 
From: "Dave Mattingly" <dave@haymaker.win.net> 
Subject: Re: Computers 
 
>Ultimate Gadgeteer... I gather that that's still in the works? 
 
Yup. Bob's plate is mostly cleared for it (I think), but I still have to get 
another manuscript done before I get into TUG. 
 
 
 
Dave Mattingly 
http://haymaker.org 
 
------------------------------ 
 
Date: Wed, 18 Nov 1998 19:02:51 -0800 (PST) 
From: "Steven J. Owens" <puff@netcom.com> 
Subject: Ultimate Books (was Re: Computers) 
 
Jesse Thomas writes: 
> On Wed, 18 Nov 1998 15:53:25 -0800 Bob Greenwade wrote:   
> >   PS: Does anyone else think that an Ultimate book devoted to  
> > computers, robots, androids, and cyborgs would be a good thing? 
>  
> Well, I'd like to see what you & Dave Mattingly do with the Ultimate  
> Gadgeteer, as that may make a separate sourcebook unneccesary.  I gather  
> that that's still in the works?  It's still on Dave's website, anyway.   
 
     I'd really love to see an Ultimate Everyman book.  I talked over 
doing one of these with a list member three or four years back (god, 
has it been that long?), though we didn't call it that (this predates 
the Ultimate books).   
 
     The basic idea was to build all the normal, everyday things and 
characters you might encounter in a modern hero game, complete with 
point costs.  This would give the GM an invaluable resource, and the 
players who want to run "normal"-based characters a guideline for 
things they could acquire. 
 
     I also wanted an Almanac-style book (I mean like a real Almanac) 
about all sorts of useful knowledge for a Champions game.  For 
example, law enforcement: 
 
     How are police forces usually organized (politically)? 
     What are basic Standard Operating Procedures for police? 
     How are police units organized, tactically? 
     How are police stations laid out? 
     How are police stations placed in the city? 
     What other installations should be accounted for, and how are they 
          laid out and run? 
     What kind of equipment do special teams usually have, and what are 
          their stats? (Helicopters? 
     What are response times typically like? 
 
     What other agencies are PCs likely to run into? (the FBI is easy, 
          but what about the CIA, NSA, DSA, DIA, OSI, DEA, US Marshals,  
          military police, border patrol, Interpol, Secret Service,  
          various national police forces, etc). 
 
     How do law enforcement agencies cooperate? 
 
 
     Related topics include basic locations, layouts, and operating 
procedures of just about every type of facility the PCs are likely to 
find themselves in - banks, armories, reserach labs, high-security 
research labs, bomb disposal facilities, biolabs, nuclear power 
plants, regular power plants, private airports, international airports, 
military bases, border stations, etc,. 
 
     Similar information about more generic locations:  rooftops, 
sewers, mines, elevator shafts, city streets, landfills and garbage 
dumps, quarries, construction sites, etc. 
 
     This might be a good candidate for a "net" book, since it 
requires a very broad knowledge base.  Different people could 
contribute information on topics they know about. Besides 
subject-matter experts we'd need: 
 
     somebody to host the site and maintain it (a web database format 
          might be best, with scripts & forms for submissions, 
          feedback, searching, etc), 
 
     some kind of editorial staff 
          editor in chief (person or persons in charge of overall organization) 
          copy-editors  
          readers  
          indexer 
 
     Would anybody be interested in starting a project like this? 
 
Steven J. Owens 
puff@netcom.com 
 
------------------------------ 
 
Date: Wed, 18 Nov 1998 20:15:33 -0800 (PST) 
From: Ell Egyptoid <egyptoid@yahoo.com> 
Subject: re: Fantasy Hero 
 
hey, have all you people chatting up Fantasy Hero 
looked at these pages: 
 
http://www.planetx.org/~joe/gaming/dh.html 
 
it's a warped way to approach fantasy, but I like it. 
even if you don't like Joe's character development stuff, 
you gotta admire his bestiary. 
== 
Laissez le bon pim roulez!            Elliott  aka  Egyptoid 
_________________________________________________________ 
DO YOU YAHOO!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
------------------------------ 
 
Date: Wed, 18 Nov 1998 20:33:27 -0800 
From: "Hilary" <kabuki@ix.netcom.com> 
Subject: Re: Ultimate Books (was Re: Computers) 
 
>      I also wanted an Almanac-style book (I mean like a real Almanac) 
> about all sorts of useful knowledge for a Champions game.  For 
> example, law enforcement: 
>  
>      How are police forces usually organized (politically)? 
>      What are basic Standard Operating Procedures for police? 
>      How are police units organized, tactically? 
>      How are police stations laid out? 
>      How are police stations placed in the city? 
>      What other installations should be accounted for, and how are they 
>           laid out and run? 
>      What kind of equipment do special teams usually have, and what are 
>           their stats? (Helicopters? 
>      What are response times typically like? 
 
If anyone is curious about this stuff and wants to do the reading, there 
areseveral books out there geered towards writers that give all the 
ins-and-outs of police work.  I've never com across a question that wasn't 
answered in "Police Procedural" by Russell Bintliff.  A sourcebork like you 
are suggestion would be great to have, but until one is written this is a 
very adequate substitute.  Check out the writer refrence section in your 
local bookstore.  You can find easy to understand(and usually well indexed) 
books on many cool subjects.  That said, I think Champions needs more 
sourcebooks to make life easier on GM's and to open up more avenues of 
roleplay.  'Nuff said. 
 
Hil 
 
------------------------------ 
 
Date: Wed, 18 Nov 1998 22:02:54 -0800 (PST) 
From: "Steven J. Owens" <puff@netcom.com> 
Subject: Re: Ultimate Books (was Re: Computers) 
 
Hilary writes: 
 
> >      I also wanted an Almanac-style book (I mean like a real Almanac) 
> > about all sorts of useful knowledge for a Champions game.  For 
> > example, law enforcement: 
>  
> If anyone is curious about this stuff and wants to do the reading, there 
> areseveral books out there geered towards writers that give all the 
> ins-and-outs of police work.  I've never com across a question that wasn't 
 
     Indeed, and thanks for the recommendation; but frankly most of 
those books go into far too deep detail.  Most GMs need to be able to 
look things up on the spur of the moment, or skim a cursory overview. 
 
Steven J. Owens 
puff@netcom.com 
 
------------------------------ 
 
Date: Thu, 19 Nov 1998 06:06:07 -0600 
From: "Michael Nunn" <mlnunn@scrtc.blue.net> 
Subject: Ultimate Police Officer 
 
>      I also wanted an Almanac-style book (I mean like a real Almanac) 
>> about all sorts of useful knowledge for a Champions game.  For 
>> example, law enforcement: 
>> 
>>      How are police forces usually organized (politically)? 
>>      What are basic Standard Operating Procedures for police? 
>>      How are police units organized, tactically? 
>>      How are police stations laid out? 
>>      How are police stations placed in the city? 
>>      What other installations should be accounted for, and how are they 
>>           laid out and run? 
>>      What kind of equipment do special teams usually have, and what are 
>>           their stats? (Helicopters? 
>>      What are response times typically like? 
 
 
This sounds like the kind of stuff you could find in a book called Law and 
Order which I believe is on the records as a potential 1999 release from 
Gold Rush Games. It is being written by a California police officer. 
On a similar note, a yet untitled book about the Military is also in the 
works from GRG.  It is being written by a former AirBorne Ranger who served 
with the 101st AirBorne in Desert Storm. 
 
Michael 
 
------------------------------ 
 
Date: Thu, 19 Nov 1998 08:26:39 -0500 
From: Tal Meta <talmeta@bellatlantic.net> 
Subject: Re: Limited Offer:  The first 50 players who contact us will receive a FREE REGISTRATION of the Paradox Roleplaying System. 
 
Greetings. 
 
I'm the RPG coordinator for MonCon '99, which will be held on March 
19-21st 1999 at the Holiday Inn in Tinton Falls NJ. In that capacity, 
I'm looking for GMs (and players, too) for RPG events at the convention.  
 
Our pre-registration book will be going to the printers soon, and many 
of our tables are already filled, so if you are interested in GMing an 
event, the time to sign up is now!  
 
If you're in the NJ/NY/PA/MD area, and think you'd be interested in 
running such an event, please contact me -OFF-LIST- and I'll give you 
more specifics. 
 
Thanx for your time... 
 
- --  
talmeta@bellatlantic.net - Heretic & Dilettante 
ICQ - 12594453 
AIM - talmeta1 
Homepage - <http://members.xoom.com/talmeta> 
 
------------------------------ 
 
Date: Thu, 19 Nov 1998 07:09:34 -0800 (PST) 
From: Bryant Durrell <durrell@innocence.com> 
Subject: Re: Ultimate Books (was Re: Computers) 
 
Steven J. Owens writes: 
>      I also wanted an Almanac-style book (I mean like a real Almanac) 
> about all sorts of useful knowledge for a Champions game.  For 
> example, law enforcement: 
 
A lot of this kind of thing can be found in various Millenium's End 
supplements.  I don't play Millenium's End, but I've bought most of their 
sourcebooks for precisely this purpose. 
 
- --  
  Bryant Durrell [] durrell@innocence.com [] http://www.innocence.com/~durrell 
 [----------------------------------------------------------------------------] 
    "Egotism is the anesthetic given by a kindly nature to relieve the pain 
                  of being a damned fool."  -- Bellamy Brooks 
 
------------------------------ 
 
Date: Thu, 19 Nov 1998 10:25:52 -0500 
From: "Dave Mattingly" <dave@haymaker.win.net> 
Subject: Ultimate Normal 
 
>     I'd really love to see an Ultimate Everyman book.  I talked over 
>doing one of these with a list member three or four years back (god, 
>has it been that long?), though we didn't call it that (this predates 
>the Ultimate books). 
 
 
Steve Long has a book in the works called (I believe) The Ultimate Skill. 
Several months ago, I looked into proposing a book called The Ultimate 
Normal (or The Ultimate Trained Normal), and it sounded like Steve's Skill 
book will be covering just about everything that I'd want to. Combine that 
with the Ultimate Gadgeteer, and you get very close to what you're after. 
 
The other part of your idea is something that I'd like to see myself: 
generic places. Such as a police station. What is the layout (hexmap) of a 
typical one? What is the DEF and BODY of the walls? The cell bars? How many 
people are usually there? How skilled are they? What objects will be around? 
etc. 
 
There was a company many years ago who did maps for everyday places (police 
stations, hospitals, parking garages, parks, etc.) but it was in square grid 
format, not hex format. Apart from that, it was great. It had furniture, 
cars, people, etc. all seen from overhead, and all drawn to the same scale. 
It didn't have any accompanying text, but it was still quite useful. 
 
 
Dave Mattingly 
http://haymaker.org 
 
------------------------------ 
 
Date: Thu, 19 Nov 1998 10:01:36 -0800 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Ultimate Books (was Re: Computers) 
 
At 05:37 PM 11/18/98 PST, Jesse Thomas wrote: 
> 
>On Wed, 18 Nov 1998 15:53:25 -0800 Bob Greenwade wrote:   
>>   PS: Does anyone else think that an Ultimate book devoted to  
>computers, 
>>robots, androids, and cyborgs would be a good thing? 
>>--- 
> 
> 
>Well, I'd like to see what you & Dave Mattingly do with the Ultimate  
>Gadgeteer, as that may make a separate sourcebook unneccesary.  I gather  
>that that's still in the works?  It's still on Dave's website, anyway.   
>However, as long as I don't have to write it, I absolutely am in favor  
>of any and all proposed Ultimate books, especially one on a topic with  
>as much potential as cybernetics. 
 
   Actually, now that TUG has been brought up, that might be the best place 
to address special rules for computers, though I may still do The Ultimate 
Cyborg (which would also encompass androids and robots) in 2000 if someone 
doesn't beat me to it. 
   And yes, Dave and I are still going to do TUG.  We each have a book in 
the queue ahead of it (mine's VOICE 2000), and I want to wait until Hero5 
and TUV are on the shelves before I do any really serious work on it, but 
it will be done and hopefully ready within a year. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Thu, 19 Nov 1998 10:02:36 -0800 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Ultimate Books (was Re: Computers) 
 
At 07:02 PM 11/18/98 -0800, Steven J. Owens wrote: 
>     I'd really love to see an Ultimate Everyman book.  I talked over 
>doing one of these with a list member three or four years back (god, 
>has it been that long?), though we didn't call it that (this predates 
>the Ultimate books).   
> 
>     The basic idea was to build all the normal, everyday things and 
>characters you might encounter in a modern hero game, complete with 
>point costs.  This would give the GM an invaluable resource, and the 
>players who want to run "normal"-based characters a guideline for 
>things they could acquire. 
 
   Actually, while I don't think it'd necessarily fit into the Ultimate 
line, I think that this would be a worthwhile project. 
 
>     I also wanted an Almanac-style book (I mean like a real Almanac) 
>about all sorts of useful knowledge for a Champions game.  For 
>example, law enforcement: 
   [snip well thought-out list of questions] 
 
   Mark Arsenault is working on this for GRG, with the working title of Law 
and Order (though this may need to be changed to avoid confusion with the 
NBC-TV police/legal drama series). 
   I understand that there's a book in the works covering a similar range 
of materials for the military. 
   Personally, I have a similar list of thoughts regarding the legal 
profession, though a Certain Former Attorney of our acquaintance has 
declined my suggestion to  write such a book. 
   A book on the medical profession would be nice too. 
 
>     Related topics include basic locations, layouts, and operating 
>procedures of just about every type of facility the PCs are likely to 
>find themselves in - banks, armories, reserach labs, high-security 
>research labs, bomb disposal facilities, biolabs, nuclear power 
>plants, regular power plants, private airports, international airports, 
>military bases, border stations, etc,. 
> 
>     Similar information about more generic locations:  rooftops, 
>sewers, mines, elevator shafts, city streets, landfills and garbage 
>dumps, quarries, construction sites, etc. 
 
   This would be a good book on its own, or even a series of books.  It 
could be done in such a generic manner, in fact, that just about any game 
company could put it out (though I'd nominate GRG, with its broad 
multi-system publishing base, for this one). 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Thu, 19 Nov 1998 10:09:53 -0800 (PST) 
From: Ell Egyptoid <egyptoid@yahoo.com> 
Subject: CHAR: Bolter 
 
BOLTER 
 
20	STR	10 
19	DEX	27 
24	CON	28 
13	BODY	6 
11	INT	1 
11	EGO	2 
10	PRE	0 
10	COM	0 
7	PD	3 
7	ED	2 
2/7	SPD	0 
11	REC	4 
48	END	0 
48	STUN	13 
Characteristics Cost: 96 
 
20	EC (Cosmic Power) (20)	(slight time delay) 
 20 a)	6D6 Absorb (Cosmic Power),"into STR"	 
 21 b)	+4.1 SPD (Cosmic Power)	 
 20 c)	75% Damage Red (PD) (Cosmic Power)	 
 25 d)	13" Flight (Cosmic Power),UBO,doesn't lose power, 
        x2 # Targets	5 
 20 e)	16/16 Force Field (Cosmic Power),x1 Hard	4 
 20 f)	6D6 EB,Dmg Shield	4 
 16 g)	3D6 Aid (Cosmic Power),"Cosmic Rays into END", 30 plus 
        to Max Increase,Always On,not underground, deep water,  
        or where cosmic rays blocked,0 END Persistent, 
        x1 Difficult to Dispel,	Inviso: sight&  unusual Senses 
 
67	MP (Cosmic Power) (67)	 
 6u	3D6 Drain,"any one Cosmic power",fade rate: per minute, 
        vs cosmic SFX (one power at a time),Rng	6 
 7u	3D6 Ego Attack,x1 AP,AE,selective target	7 
 6u	2D6 RKA (Cosmic Power),NND	6 
 7u	13 STR TK (Cosmic Power),fine manipulation, 
        Aff Desolid,x5 Inc Rng,No Range Mod	7 
 
8	LifeSupp (Cosmic Power),doesn't breathe,safe in 
        vacuum/pressure, safe in radiation,safe in heat/cold, 
        only in Hero ID ,Linked, "to elem.control",Visible 
6	5/5 Damage Res (Cosmic Power),x1 Hard	 
8	12 Power Defense (Cosmic Power),Linked,"to elem.control"	 
2	5 Mental Defense (Cosmic Power),Linked,"to elem.control"	 
 
6	2 Combat Levels: multi-power,tight group	 
3	Comp Programming 11-	 
3	Electronics 11-	 
1	Security Systems 8-	 
 
Powers Cost: 292 
Total Cost: 388 
 
Base Points: 150 
20	Psych Lim,"kills only in self-defense",common,total 
15	Psych Lim,"patriotic",common,strong 
15	Psych Lim,"fear of medium or larger 
         reptiles",common,strong 
18	Enraged,"normals injured",very common, 
         occur 14-,recover 8- 
20	Acc Chg,"intersect with or get covered with another's 
        force field will turn whole EC off" common, occur 14- 
10	Vuln,"ice attacks",common,x1 1/2 body 
10	Vuln,"ice-attacks",common,x1 1/2 stun 
20	Vuln,"telepathy",common,x2 effect 
20	Susc,"ionized or salt water, radon gas", 
           common,per turn,2D6 
10	Dist Feature,"glistening with energy",easily  
           concealable, major 
15	Secret ID,"Gregory Hoskins, comp.tech" 
15	Hunted,"Villain group",more powerful,limited area, 
           harsh, appear 11- 
25	Hunted,"(Cosmic Lord) such as Galactus", more powerful, 
           non-combat influence,limited area,harsh,appear 14- 
 
Disadvantages Total: 213 
Experience Spent: 25 
Total Points: 388 
 
ORIGIN: escaped "herald" of some cosmic wonk 
 
TACTICS: high flight, pick off stragglers. occasionally do 
         move-throughs or fast-ball specials. 
 
COSTUME:  blue boots, gloves, mask, belt.   
          black body-suit w/stars. 
 
PERSONALITY: fun loving, bright, do-gooder. the reptile thing 
  goes back to a hi-school prank involving a chinese dragon. 
 
BACKGROUND NOTES: some of his powers are linked to his EC, and  
 if all the powers in the EC are off, so are they. All of his  
 EC powers must be consciously started, and this takes a  
 full phase to turn ALL of them on, if they somehow shut off,  
 or when he changes into hero id. Greg was an onlooker to a  
 big paranormal fight at an air-force base. like an idiot he  
 barged in to help out some non-combatants, and he got grabbed 
 and used as a pawn by the big bad guy. but he broke out of  
 that, and hasn't lost the super-powers yet, so he uses them  
 when he can to fight crime. 
== 
Laissez le bon pim roulez!            Elliott  aka  Egyptoid 
_________________________________________________________ 
DO YOU YAHOO!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
------------------------------ 
 
Date: Thu, 19 Nov 1998 11:03:12 -0800 (PST) 
From: Anthony Jackson <ajackson@iii.com> 
Subject: Disadvantage question 
 
Hm...idea I was playing around with for handling magic in a fantasy setting 
(allow VPPs, but at the same time keep them under control): 
 
Rather than 'requires a skill roll', take a new disadvantage 'requires a unique 
knowledge skill'.  You can still be flexible -- but each distinct spell 
requires you to spend a point, and you will need to spend additional points on 
levels (probably group levels).  Aside from being a knowledge skill (rather 
than a 3/2 int-based skill) and being separate for every effect, it would be 
the same as 'requires a skill roll'. 
 
How big a disadvantage is this on a power?  I'm guessing 1/4 or 1/2. 
How big a disadvantage on the control cost for a VPP?  This one is fairly 
severe, as it drastically reduces the flexibility of the VPP. 
 
While levels with 3 skills are normally 3 point levels, given that knowledge 
skill levels are 1 pt each that's hardly worth anything.  Should group levels 
with (knowledge/science/area/etc) be half cost? 
 
------------------------------ 
 
Date: Thu, 19 Nov 1998 14:06:57 -0500 (EST) 
From: Michael Surbrook <susano@access.digex.net> 
Subject: Re: Ultimate Books (was Re: Computers) 
 
On Thu, 19 Nov 1998, Bob Greenwade wrote: 
 
> >     Similar information about more generic locations:  rooftops, 
> >sewers, mines, elevator shafts, city streets, landfills and garbage 
> >dumps, quarries, construction sites, etc. 
>  
>    This would be a good book on its own, or even a series of books.  It 
> could be done in such a generic manner, in fact, that just about any game 
> company could put it out (though I'd nominate GRG, with its broad 
> multi-system publishing base, for this one). 
 
One thing that blew me away about GDWs Twlight 2000 was the collection of 
floorplans.  Houses, offices, shopping areas... all sorts of locations 
laid out on a nice grid.  I'm trying to get a friend of mine ot zap me off 
some copies so I can use them for Hero settings. 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
------------------------------ 
 
Date: Thu, 19 Nov 1998 20:47:34 +0000 
From: Chris Brecken <Christopher.Brecken@sunderland.ac.uk> 
Subject: Re: Cheep Speed 
 
This is a multi-part message in MIME format. 
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Chris Brecken wrote: 
 
> I have a question, I want to buy an extra point of speed and represent it as the 
> ability to push myself in an emergency. 
> I thought of 1 point of speed (10p), costs end (-1/2) and x2 end (-1/2) 
> total cost 5p 
> 
> Now as far as i can figure this, it means that each turn i will pay 2 end, and for 
> this i can use an extra point of speed, and it ONLY cost me 5p. This seams far too 
> cheep... 
> 
> My GM has ok'd this, but i would like to here other peoples opinions on this.... 
> 
> Chris (in thanks) 
> -- 
> -------------------------------------------- 
> Ride against the wind born to lose the fight 
> 
> Magnum - How Far Jerusalem 
> -------------------------------------------- 
> 
> Christopher.Brecken@Sunderland.ac.uk 
 
 
 
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------------------------------ 
 
Date: Thu, 19 Nov 1998 16:25:52 -0500 
From: Chuck Badger <wbandsis@westco.net> 
Subject: Re: Ultimate Books (was Re: Computers) 
 
Michael Surbrook wrote: 
>  
> On Thu, 19 Nov 1998, Bob Greenwade wrote: 
> One thing that blew me away about GDWs Twlight 2000 was the collection of 
> floorplans.  Houses, offices, shopping areas... all sorts of locations 
> laid out on a nice grid.  I'm trying to get a friend of mine ot zap me off 
> some copies so I can use them for Hero settings. 
 
So which book were those in? 
 
------------------------------ 
 
Date: Thu, 19 Nov 1998 16:47:26 EST 
From: SteveL1979@aol.com 
Subject: Re: Ultimate Books (was Re: Computers) 
 
In a message dated 98-11-19 14:05:42 EST, bob.greenwade@klock.com writes: 
 
<<   Personally, I have a similar list of thoughts regarding the legal 
 profession, though a Certain Former Attorney of our acquaintance has 
 declined my suggestion to  write such a book. 
    A book on the medical profession would be nice too. >> 
 
  I wouldn't object to seeing, or writing, a book covering a wide variety of 
relevant professions -- attorneys, medical, firemen, etc. -- for gaming. 
However, I positively guarantee you that a book just about lawyers would be 
not only relatively short, but also reasonably boring. :) 
 
Steve Long 
 
------------------------------ 
 
Date: Thu, 19 Nov 1998 15:52:45 -0600 (Central Standard Time) 
From: Tim Gilberg <gilberg@ou.edu> 
Subject: It's Finally Here 
 
	After a long and arduous journey, I finally got my San angelo (and 
other Hero books) order.  It looks so sweet.  I don't know whether to dig 
into SA, or to read one of my other new Champs books.  (CD, Watchers of 
the Dragon, Hudson City Blues, Atlantis, Pyramid in the Sky, Hero 
Beastiary.)  Fun.  As if I don't already have too many things to do. 
(Including an interesting paper on MU*'s and teaching college 
composition.) 
 
	Anyway.  Lesson to be learned.  Make sure you give the correct 
mailing address when ordering something and, if it does go, say, to your 
parents' place in Illinois, keep on them to actually ship it back to you. 
 
 
 
					-Tim Gilberg 
			-"English Majors of the World!  Untie!" 
 
------------------------------ 
 
Date: Thu, 19 Nov 1998 17:04:55 -0500 (EST) 
From: Michael Surbrook <susano@access.digex.net> 
Subject: Re: Ultimate Books (was Re: Computers) 
 
On Thu, 19 Nov 1998, Chuck Badger wrote: 
 
> Michael Surbrook wrote: 
> >  
> > On Thu, 19 Nov 1998, Bob Greenwade wrote: 
> > One thing that blew me away about GDWs Twlight 2000 was the collection of 
> > floorplans.  Houses, offices, shopping areas... all sorts of locations 
> > laid out on a nice grid.  I'm trying to get a friend of mine ot zap me off 
> > some copies so I can use them for Hero settings. 
>  
> So which book were those in? 
 
Uhm... one of them?  I dunno really, one of the books in the Twlight 200 
boxed set had the plans.  
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
------------------------------ 
 
Date: Thu, 19 Nov 1998 16:32:58 -0500 
From: Mike Christodoulou <Cypriot@concentric.net> 
Subject: Re: Cheep Speed 
 
At 08:47 PM 11/19/98 +0000, Chris Brecken wrote: 
>> I have a question, I want to buy an extra point of speed and represent 
it as the 
>> ability to push myself in an emergency. 
>> I thought of 1 point of speed (10p), costs end (-1/2) and x2 end (-1/2) 
>> total cost 5p 
>> 
>> Now as far as i can figure this, it means that each turn i will pay 2 
end, and for 
>> this i can use an extra point of speed, and it ONLY cost me 5p. This 
seams far too 
>> cheep... 
 
 
Endurance is generally charged as Active Points / 10 per phase, not  
per turn.  
 
 
======================  ================================================= 
Mike Christodoulou      "Never doubt that a small group of committed  
Cypriot@Concentric.Net   citizens can change the world.  In fact, it is  
(770) 662-5605           the only thing that ever has."  -- Margaret Mead 
======================  ================================================= 
 
------------------------------ 
 
Date: Thu, 19 Nov 1998 14:01:22 PST 
From: "Jesse Thomas" <haerandir@hotmail.com> 
Subject: Re: Ultimate Books (was Re: Computers) 
 
On Thu, 19 Nov 1998 10:02:36 Bob Greenwade  
 
>   Personally, I have a similar list of thoughts regarding the legal 
>profession, though a Certain Former Attorney of our acquaintance has 
>declined my suggestion to  write such a book. 
>   A book on the medical profession would be nice too. 
 
I don't know that you'd be able to generate a whole book's worth of  
material about either the legal or medical professions without going  
into a psychotic level of unneccesary detail.  I'd think it would make  
more sense to combine the two, and perhaps a few other professions  
(banking, CPA's, scientists, stockbrokers, journalists, you know, "white  
collar professionals") into a sort of Ultimate Professionals book.  This  
would allow you to provide generic floorplans for hospitals, banks,  
office buildings, laboratories, etc., as well as detailing a lot of  
people your PC's might encounter in both their adventuring and secret  
ID's.  Throw in a list of generic NPC's to use as Contacts, DNPC's,  
Rivals & Hunteds, and you're good to go... 
Of course, this leads us to such books as "The Ultimate Laborer" and  
"The Ultimate Homeless Person", so maybe we should just forget it.  
 
Jesse Thomas 
 
haerandir@hotmail.com 
 
______________________________________________________ 
Get Your Private, Free Email at http://www.hotmail.com 
 
------------------------------ 
 
Date: Fri, 20 Nov 1998 10:04:02 +1100 
From: Mad Hamish <h_laws@postoffice.utas.edu.au> 
Subject: Re: It's Finally Here 
 
At 03:52 PM 11/19/98 -0600, Tim Gilberg wrote: 
> 
>	Anyway.  Lesson to be learned.  Make sure you give the correct 
>mailing address when ordering something and, if it does go, say, to your 
>parents' place in Illinois,  
 
Are you sure my parents have a place in Illinois? I'll have to ask them 
about it.  
 
Maybe they have sectret IDs as well... 
 
>keep on them to actually ship it back to you. 
 
**************************************************************************** 
The Politician's Slogan 
'You can fool all of the people some of the time and some of the people all 
of the time, but you can't fool all of the people all of the time. 
Fortunately only a simple majority is required.' 
**************************************************************************** 
 
Mad Hamish 
 
Hamish Laws 
h_laws@postoffice.utas.edu.au 
h_laws@tassie.net.au 
 
------------------------------ 
 
Date: Thu, 19 Nov 1998 13:53:40 -0800 (PST) 
From: John Desmarais <johndesmarais@yahoo.com> 
Subject: Re: Disadvantage question 
 
- ---Anthony Jackson <ajackson@iii.com> wrote: 
> 
> Hm...idea I was playing around with for handling magic in a fantasy 
setting 
> (allow VPPs, but at the same time keep them under control): 
>  
> Rather than 'requires a skill roll', take a new disadvantage 
'requires a unique 
> knowledge skill'.  You can still be flexible -- but each distinct 
spell 
> requires you to spend a point, and you will need to spend additional 
points on 
> levels (probably group levels).  Aside from being a knowledge skill 
(rather 
> than a 3/2 int-based skill) and being separate for every effect, it 
would be 
> the same as 'requires a skill roll'. 
>  
> How big a disadvantage is this on a power?  I'm guessing 1/4 or 1/2. 
> How big a disadvantage on the control cost for a VPP?  This one is 
fairly 
> severe, as it drastically reduces the flexibility of the VPP. 
 
Well, I did something similar, but didn't allow any limitation value 
at all - it was simply a requirement of the magic system.  I used 
Weapon Familiarity as my model for the cost instead of Knowledge Skill:  
 
   Cost is 1 point for a familiarity with a spell 
   (ie. fireball), 2 points for a familiarity with a 
   school of spells (ie. fire spells), and 3 points for 
   a broad group of schools (ie. elemental school - fire, 
   water, earth, and air spells). Without the familiarity 
   the character may still cast the spell but with a  
   penalty of -3 to the magic skill roll (as well as -3 to 
   OCV for an attack spell). 
 
You can read the whole system at 
http://www.sysabend.org/champions/rules/Art_of_Magic.html.  It was a 
little odd, but it was fun. 
 
 
== 
======================================= 
John Desmarais  <champ-l-owner@sysabend.org> 
Keeper of the Champions / Hero System mailing 
list.  http://www.sysabend.org/champions 
======================================= 
_________________________________________________________ 
DO YOU YAHOO!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
------------------------------ 
 
Date: Fri, 20 Nov 1998 09:41:54 +1100 
From: Mad Hamish <h_laws@postoffice.utas.edu.au> 
Subject: Re: Ultimate Books (was Re: Computers) 
 
At 04:47 PM 11/19/98 EST, SteveL1979@aol.com wrote: 
>In a message dated 98-11-19 14:05:42 EST, bob.greenwade@klock.com writes: 
> 
><<   Personally, I have a similar list of thoughts regarding the legal 
> profession, though a Certain Former Attorney of our acquaintance has 
> declined my suggestion to  write such a book. 
>    A book on the medical profession would be nice too. >> 
> 
>  I wouldn't object to seeing, or writing, a book covering a wide variety of 
>relevant professions -- attorneys, medical, firemen, etc. -- for gaming. 
>However, I positively guarantee you that a book just about lawyers would be 
>not only relatively short, but also reasonably boring. :) 
> 
But what psych lims would Ally McBeal have? <g> 
 
**************************************************************************** 
The Politician's Slogan 
'You can fool all of the people some of the time and some of the people all 
of the time, but you can't fool all of the people all of the time. 
Fortunately only a simple majority is required.' 
**************************************************************************** 
 
Mad Hamish 
 
Hamish Laws 
h_laws@postoffice.utas.edu.au 
h_laws@tassie.net.au 
 
------------------------------ 
 
Date: Thu, 19 Nov 1998 15:27:50 -0800 
From: "Hilary" <kabuki@ix.netcom.com> 
Subject: Northern Cali players 
 
I've just moved to the Palo Alto/San Jose area and was wondering if there 
were any Champions palyers out there from the area seeking a group.  Have 
several people already but looking for one or two more players to fatten 
the rosters. 
 
Hil 
 
------------------------------ 
 
Date: Thu, 19 Nov 1998 14:50:23 -0800 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Ultimate Books (was Re: Computers) 
 
At 04:47 PM 11/19/98 EST, SteveL1979@aol.com wrote: 
>In a message dated 98-11-19 14:05:42 EST, bob.greenwade@klock.com writes: 
> 
><<   Personally, I have a similar list of thoughts regarding the legal 
> profession, though a Certain Former Attorney of our acquaintance has 
> declined my suggestion to  write such a book. 
>    A book on the medical profession would be nice too. >> 
> 
>  I wouldn't object to seeing, or writing, a book covering a wide variety of 
>relevant professions -- attorneys, medical, firemen, etc. -- for gaming. 
>However, I positively guarantee you that a book just about lawyers would be 
>not only relatively short, but also reasonably boring. :) 
 
   I dunno about that.  You'd think the same thing about corporate 
officers, but Mark Arsenault & Co. did a pretty darn good job with what 
amounts to a sourcebook for that profession. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Thu, 19 Nov 1998 15:23:11 -0800 
From: "Hilary" <kabuki@ix.netcom.com> 
Subject: Re: Cheep Speed 
 
> Chris Brecken wrote: 
>  
> > I have a question, I want to buy an extra point of speed and represent 
it as the 
> > ability to push myself in an emergency. 
> > I thought of 1 point of speed (10p), costs end (-1/2) and x2 end (-1/2) 
> > total cost 5p 
> > 
> > Now as far as i can figure this, it means that each turn i will pay 2 
end, and for 
> > this i can use an extra point of speed, and it ONLY cost me 5p. This 
seams far too 
> > cheep... 
> > 
 
Well, it would only cost you 10 points to have an extra point of speed 
without any limitations, so the 5 points really isn't that cheap in 
comparison considering the limitations.  One thing you could consider is 
that all actions while using your extra speed would also cost double end.  
This would reflect that you are exerting more effort.  Of course that's 
much more limiting but makes more sense to go that way(IMO) then to make 
the extra speed cost end at all.  Also you could toss in a required will 
roll to push your speed as such if you wanted to.   
 
Hil 
 
------------------------------ 
 
Date: Thu, 19 Nov 1998 15:54:39 -0800 (PST) 
From: Ell Egyptoid <egyptoid@yahoo.com> 
Subject: Re: CHAR: Bolter 
 
> Acid Rainbow <samael@clark.net> wrote: 
> >20	Psych Lim,"kills only in self-defense",common,total 
> I just can't see this one for a heroic type. I mean  
> what kind of hero kills in cold blood, anyway? 
 
That psych.lim description is short-hand for 
 
   "Doesn't believe in Murder. Only sees killing 
     as permissible if done in self-defense" 
 
(self-defense not equal cold-blood by definition, anyways.) 
== 
Laissez le bon pim roulez!            Elliott  aka  Egyptoid 
_________________________________________________________ 
DO YOU YAHOO!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
------------------------------ 
 
Date: Thu, 19 Nov 1998 15:48:52 -0800 (PST) 
From: Ell Egyptoid <egyptoid@yahoo.com> 
Subject: Re: Cheep Speed 
 
you could do your GM a favor and not do this at all.  :) 
 
in Emergencies, what is you want more of? 
movement, firepower, or something else? 
 
whip out your auto-fire AE gun, 
or strap on your flite-pack, 
but don't change your speed or your dex. 
JMHO. 
 
 
Chris Brecken <Christopher.Brecken@sunderland.ac.uk> wrote: 
> > ability to push myself in an emergency. 
> > I thought of 1 point of speed (10p), costs end (-1/2) and x2 end 
(-1/2) 
> > total cost 5p 
  
== 
Laissez le bon pim roulez!            Elliott  aka  Egyptoid 
_________________________________________________________ 
DO YOU YAHOO!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
------------------------------ 
 
Date: Thu, 19 Nov 1998 15:24:52 -0800 
From: "Hilary" <kabuki@ix.netcom.com> 
Subject: Re: Cheep Speed 
 
> Chris Brecken wrote: 
>  
> > I have a question, I want to buy an extra point of speed and represent 
it as the 
> > ability to push myself in an emergency. 
> > I thought of 1 point of speed (10p), costs end (-1/2) and x2 end (-1/2) 
> > total cost 5p 
> > 
> > Now as far as i can figure this, it means that each turn i will pay 2 
end, and for 
> > this i can use an extra point of speed, and it ONLY cost me 5p. This 
seams far too 
> > cheep... 
> > 
 
Well, it would only cost you 10 points to have an extra point of speed 
without any limitations, so the 5 points really isn't that cheap in 
comparison considering the limitations.  As a GM, I would be inclined to 
charge you END per phase and not per turn, as accelerating your speed 
affects the entire turn.  One thing you could consider is that all actions 
while using your extra speed would also cost double end, rather then having 
the speed cost any end. This would reflect that you are exerting more 
effort.  Of course that's much more limiting but makes more sense to go 
that way(IMO) then to make the extra speed cost end at all.  Also you could 
toss in a required will roll to push your speed as such if you wanted to.   
 
Hil 
 
------------------------------ 
 
End of champ-l-digest V1 #45 
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