Digest Archive vol 1 Issue 464
From: owner-champ-l-digest@sysabend.org 
Sent: Thursday, July 22, 1999 12:50 PM 
To: champ-l-digest@sysabend.org 
Subject: champ-l-digest V1 #464 
 
 
champ-l-digest         Thursday, July 22 1999         Volume 01 : Number 464 
 
 
 
In this issue: 
 
    Re: Walking Through Walls 
    RE: Walking Through Walls 
    Dispel / Unsummon Character? 
    Motorcycle Stats? 
    Re: Dispel / Unsummon Character? 
    Re: Group Mind 
    Re: Dispel / Unsummon Character? 
    Re: Dispel / Unsummon Character? 
    Re: Dispel / Unsummon Character? 
    Re: Motorcycle Stats? 
    [Fwd: Name help] 
    Re: advantages 
    Re: OIHID? 
    Re: Kumate (boy spelling is hard>>>)(Long [and quite    possiblypointless]) 
    Re: Group Mind 
    Re: Group Mind 
    Back Posts 
    Re: Walking Through Walls 
    Re: [Fwd: Name help] 
    Re: Back Posts 
    Re: Addition To Walking Through Walls 
    Re: Dispel / Unsummon Character? 
    Re: CHAR: Singularity (need help, long) 
    Not Walking thru Walls 
    Re: Not Walking thru Walls 
    Re: Addition To Walking Through Walls 
    Re: [Fwd: Name help] 
    Re: Not Walking thru Walls 
    Re: Back Posts 
    Re: [Fwd: Name help] 
    Re: [Fwd: Name help] 
    Re: [Fwd: Name help] 
 
---------------------------------------------------------------------- 
 
Date: Wed, 21 Jul 1999 12:34:41 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Walking Through Walls 
 
At 12:11 PM 7/21/1999 PDT, Jesse Thomas wrote: 
>On Wed, 21 Jul 1999 I <haerandir@hotmail.com> foolishly wrote: 
> 
>>because buying all of your powers Affects Desolid is a mite expensive if  
>>all you get in return >is the ability to walk through walls. 
> 
>Of course, what I meant to say was "buying all of your powers as 'Affects  
>Real World' is a mite expensive..."  But you knew that, didn't you? 
 
   I didn't think about it when I saw it, though now that you bring it out, 
it does make more sense than what you actually said.  It also does 
effectively eliminate Desolidification from consideration (much more than 
being affected by normal attacks ever would). 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
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------------------------------ 
 
Date: Wed, 21 Jul 1999 15:57:28 -0400 
From: Mike Christodoulou <Cypriot@Concentric.net> 
Subject: RE: Walking Through Walls 
 
At 03:23 PM 7/21/99 -0400, Brian Wawrow wrote: 
>Hi, 
> 
>Just to get this all straight, stone, brick and cement are all inorganic. 
>Wood, cloth and leather are organic, since they come from organisms, dig?  
> 
>So, could we assume that an earth elemental can move through anything 
>composed of rocks and/or minerals? If so, I would say metals and bricks are 
>okay, but wood and plastic are not. 
> 
 
Ok ... I see my confusion.  You're using a different defition of "organic" 
than the one I'm used to.  Organic means that the material is composed of 
carbon compounds ... not organisms. 
 
But an actual definition is irrelevant.  You have stated here more clearly 
what you think this guy can and cannot walk through.   
 
So now that you have the list of materials, you can figure up the  
limitation.  I'd go with a -1/4 limitation, as there are not an awful 
lot of large barriers composed of wood, cloth, leather, or plastic. 
In today's architecture, you have a lot of metal, glass, chalk (wall 
board), brick, etc. 
 
If your campaign goes into residential areas a lot, I'd bump that  
limitation up to -1/2, since you'll encounter a lot more things like 
wood siding and such.  But even then, how difficult is it to simply 
run around the siding to the nearest window? 
 
 
======================  ================================================= 
Mike Christodoulou      "Never doubt that a small group of committed  
Cypriot@Concentric.Net   citizens can change the world.  In fact, it is  
(770) 662-5605           the only thing that ever has."  -- Margaret Mead 
======================  ================================================= 
 
------------------------------ 
 
Date: Wed, 21 Jul 1999 13:19:41 -0700 
From: scottobear@geocities.com 
Subject: Dispel / Unsummon Character? 
 
I have a question on mechanics of a particular situation. I'm building a  
"Monster Under the Bed" sort of critter, and I'd like it to be dispersed (sent  
away to it's home) in the presence of more than a candle's light. Any Ideas on  
how do do that? I was thinking X-d move with a trigger, but I'm sort of at a  
loss as to a comfy way of doing it. 
 
 
Thanks for any help! 
 
        ___ 
       /oo\\ 
      ( ( )\\ 
 _oOOo//o\\))_____________________ 
|      ||||                       |  
| scottobear@geocities.com        | 
|  http://www.scottobear.com      |   
|____________oOOo_________________| 
       |  ||  | 
       |__||__| 
        ||  || 
      .ooO  Ooo. 
  
 
 
______________________________________________________ 
Get your free web-based email at http://www.xoom.com 
Birthday? Anniversary? Send FREE animated greeting 
cards for any occasion at http://greetings.xoom.com 
 
------------------------------ 
 
Date: Wed, 21 Jul 1999 16:25:45 EDT 
From: Arknight1@aol.com 
Subject: Motorcycle Stats? 
 
Hey all, 
 
I need a bit of help.  I'm trying to do a character with a Motorcycle that  
can transform into a suit of armor (Ok, so I borrowed the idea from  
Robotech/MOSPEADA :-) ) 
 
I have a general idea about what I want the suit to do, but the big thing is  
coming up with the cycle since I don't have my books with me offhand.  Can  
anyone help or point me in the right direction?  I'd really appreciate it.. 
 
Tom 
 
------------------------------ 
 
Date: 21 Jul 1999 16:34:28 -0400 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Dispel / Unsummon Character? 
 
- -----BEGIN PGP SIGNED MESSAGE----- 
Hash: SHA1 
 
* scottobear@geocities.com  on Wed, 21 Jul 1999 
| I have a question on mechanics of a particular situation. I'm building a 
| "Monster Under the Bed" sort of critter, and I'd like it to be dispersed 
| (sent away to it's home) in the presence of more than a candle's 
| light. Any Ideas on how do do that? I was thinking X-d move with a 
| trigger, but I'm sort of at a loss as to a comfy way of doing it. 
 
This seems more a Susceptability to Light, the "damage" being whatever 
the banishment mechanism might be. 
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- --  
Rat <ratinox@peorth.gweep.net>    \ When not in use, Happy Fun Ball should be 
Minion of Nathan - Nathan says Hi! \ returned to its special container and 
PGP Key: at a key server near you!  \ kept under refrigeration. 
 
------------------------------ 
 
Date: Wed, 21 Jul 1999 11:16:29 -0700 
From: "Filksinger" <filksinger@flashmail.com> 
Subject: Re: Group Mind 
 
From: Bob Greenwade <bob.greenwade@klock.com> 
 
 
 
<snip> 
>    TUM has a couple of Mind Link options that you might find useful. 
>    First, there's the "Psychic Bond" option for +5 points.  This 
enables 
> the characters involved to communicate telepathically at any time. 
 
Thanks. I've wanted that construct, but kept forgetting to ask if 
"Psychic Bond" was it and how it worked. 
 
<snip> 
>    One might also rule that the Link, even as a "Psychic Bond," can 
be 
> turned on and off at will, and that the STUN and BODY is only passed 
along 
> if it happens to be on at the time. 
 
I'd definitely rule that it can be turned on and off. If off, you know 
they are trying to talk to you, but you don't let them in, and you 
don't know what they are saying. 
 
> In this case, Always On would 
> certainly be appropriate (though I wouldn't allow it on Mind Link 
under 
> normal circumstances). 
 
I might, if the other party were not always polite. "Will you shut up! 
Go away! GET OUT OF MY HEAD!" 
 
Filksinger 
 
------------------------------ 
 
Date: Wed, 21 Jul 1999 14:12:06 PDT 
From: "Jesse Thomas" <haerandir@hotmail.com> 
Subject: Re: Dispel / Unsummon Character? 
 
On Wed, 21 Jul 1999 scottobear@geocities.com wrote: 
 
>I have a question on mechanics of a particular situation. I'm building a 
>"Monster Under the Bed" sort of critter, and I'd like it to be dispersed  
>(sent 
>away to it's home) in the presence of more than a candle's light. Any Ideas  
>on 
>how do do that? I was thinking X-d move with a trigger, but I'm sort of at  
>a 
>loss as to a comfy way of doing it. 
 
I'd just build it as a Physical Limitation: "Whisked away to the Place Where  
Monsters Go When People Might See Them when exposed to light".  Frequent,  
Total should do it.  If you want, you could also buy them XDMove, with or  
without the trigger, to allow them to escape observation by certain people  
(parents and so forth) voluntarily. 
 
Jesse Thomas 
 
haerandir@hotmail.com 
 
 
_______________________________________________________________ 
Get Free Email and Do More On The Web. Visit http://www.msn.com 
 
------------------------------ 
 
Date: Wed, 21 Jul 1999 18:24:17 EDT 
From: AndMat3@aol.com 
Subject: Re: Dispel / Unsummon Character? 
 
In a message dated 7/21/99, 4:20:08 PM, scottobear@geocities.com writes: 
<<I have a question on mechanics of a particular situation. I'm building a  
"Monster Under the Bed" sort of critter, and I'd like it to be dispersed  
(sent  
away to it's home) in the presence of more than a candle's light. Any Ideas  
on  
how do do that? I was thinking X-d move with a trigger, but I'm sort of at a  
loss as to a comfy way of doing it.>> 
 
this sounds like a limitation to me... something either like a physical  
limitation  
or an accidental change (he's not changing... but please see my point).  
 
not that you care about the points in this case, he's an NPC/bad guy. but if 
it were a pc; then they should not have to pay points so they can be  
succeptible 
to some unfavorable effect. 
 
that's how i see it. 
andy 
 
------------------------------ 
 
Date: Wed, 21 Jul 1999 16:02:58 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Dispel / Unsummon Character? 
 
At 01:19 PM 7/21/1999 -0700, scottobear@geocities.com wrote: 
>I have a question on mechanics of a particular situation. I'm building a  
>"Monster Under the Bed" sort of critter, and I'd like it to be dispersed 
(sent  
>away to it's home) in the presence of more than a candle's light. Any 
Ideas on  
>how do do that? I was thinking X-d move with a trigger, but I'm sort of at a  
>loss as to a comfy way of doing it. 
 
   I'd just call it a Limitation on Summon -- "Automatically Dispelled by 
Any Light Greater Than a Candle" for, oh, -2. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
   http://www.klock.com/public/users/bob.greenwade/sarrus.htm 
 
------------------------------ 
 
Date: Wed, 21 Jul 1999 16:12:54 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Motorcycle Stats? 
 
At 04:25 PM 7/21/1999 EDT, Arknight1@aol.com wrote: 
>Hey all, 
> 
>I need a bit of help.  I'm trying to do a character with a Motorcycle that  
>can transform into a suit of armor (Ok, so I borrowed the idea from  
>Robotech/MOSPEADA :-) ) 
> 
>I have a general idea about what I want the suit to do, but the big thing is  
>coming up with the cycle since I don't have my books with me offhand.  Can  
>anyone help or point me in the right direction?  I'd really appreciate it.. 
 
   I'm not sure what problems you're having specifically, but I can guess 
that one problem you're having is how to build something that's a Vehicle 
in one form and a Focus in another. 
   There are two ways to handle this.  One is to build both forms -- the 
motorcycle and the power suit -- as Vehicles.  The other is to build the 
character as a Multiform, with all Characteristics and such identical 
between the two forms but one with a motorcycle as a Vehicle and the other 
with a power suit as a Focus.  (Between the two, I prefer the first.) 
   Need any other help? 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
   http://www.klock.com/public/users/bob.greenwade/sarrus.htm 
 
------------------------------ 
 
Date: Wed, 21 Jul 1999 18:23:30 -0500 
From: Tim Statler <tstatler@igateway.net> 
Subject: [Fwd: Name help] 
 
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Date: Tue, 20 Jul 1999 18:54:07 -0500 
From: Tim Statler <tstatler@igateway.net> 
Reply-To: tstatler@igateway.net 
X-Mailer: Mozilla 4.5 [en] (Win98; I) 
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Subject: Name help 
Content-Type: text/plain; charset=us-ascii 
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I'm needing help with names for foriegn supers. 
 
the first I need help with in English would roughly translate into "The 
Red Bull". What is the Spanish Equivelent? I've been told it might be 
"El Toro Rojo". The name might also be called "The Demon Bull" in 
English. 
 
The other name is for a Japanese girl speedster. The name I'd like to 
use is "Pretty Quick". Is there a way to translate that into Japanese 
and keep the double meaning of "pretty"? If not, what's the translations 
for both meanings? 
 
Tim Statler 
 
 
 
- --------------9E12C6E13E369A463E38C10E-- 
 
------------------------------ 
 
Date: Wed, 21 Jul 1999 02:31:55 -0400 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: advantages 
 
At 03:35 PM 7/20/99 -0500, you wrote: 
>I have a PC that wants to make part of his flight 0 END, Persistant. 
>He is looking to only make 5" of it persistant though. 
>The idea that he is going to is that he wants his character to more or less 
>hover in the air  
>in case the character gets knocked unconscious. 
> 
>Secondly,  He is looking to make part of his Force Field hardened.  Only 
>wants to make 10/10  
>hardened and keep the rest normal.   
> 
>Apparently he has the points to make the whole thing hardened but only wants 
>to make part of it hardened?  I believe that his reasoning for this is that 
>if part of it is hardened, that the hardened defenses  
>will counter act the effects of a AP attack or penetrating attack. 
>Visit us at http://www.avalon.net/~brat-inc/  ....   
>	"In the words of Socrates... I drank what?"  ... Real Genius 
> 
> 
 
Well, there doesn't seem to be a question here, but I assume you're asking 
if this is legal.  I can't say if that Flight or Force Field construct will 
have the desired effect, but it if perfectly legal to buy modifiers on part 
of a power, like an EB where the first 5d6 are straight, the second 5d6 
cost double END. 
 
 
============================ 
Geoff Heald 
============================ 
Attention all enemies of the Rival Ninja Corporation:  You will lay down 
your weapons and surrender to your nearest R.N.C. representative.  Failure 
to do so will result in your total destruction.  Thank you. 
 
------------------------------ 
 
Date: Wed, 21 Jul 1999 03:12:38 -0400 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: OIHID? 
 
At 06:21 PM 7/20/99 -0500, you wrote: 
>> From: "Richard Urwin" <riu@soronlin.demon.co.uk> 
>>  
>> Curt > In my opinion, there's the third option.  The character does assume 
>> Curt > a different form. For example, Walter Langkowski transforms into . 
>> Curt > Sasquatch. Peter Rasputin transforms into Colossus. 
>>  
>> Fair enough. 
>>  
>> I would be a little wary of allowing a bodily transformation without an  
>> enabling power, my first choice being a multiform. 
> 
> 
>Maybe I'm just grubbing for points here.  But I don't see multiform 
>being worth it in either of these cases.  If the GM didn't approve 
>the body transformation I MIGHT do as you suggest and buy shapeshift 
>0 end persistent hero ID only with a limitation that I could only 
shapeshift to the heroic form. 
> 
>It's more likely I'd push for it being a special effect though. 
> 
>Curt  
> 
 
 
I've been thinking about Shapeshift into Hero ID.  I mean, Snowbird (who's 
power was to turn into any creature native to the arctic, which inculded 
the Walter Langkowski/Sasquatch hybrid) clearly uses Shapeshift and a VPP, 
so might someone not buy Shapeshift into Hero ID and then buy all powers as 
OIHID? 
 
As for Colossus, I've always assumed that being metal was the SFX for his 
Armor, being bigger was the SFX for his STR, and these were tied somehow as 
he never uses one without the other. 
 
 
============================ 
Geoff Heald 
============================ 
Attention all enemies of the Rival Ninja Corporation:  You will lay down 
your weapons and surrender to your nearest R.N.C. representative.  Failure 
to do so will result in your total destruction.  Thank you. 
 
------------------------------ 
 
Date: Wed, 21 Jul 1999 03:24:50 -0400 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: Kumate (boy spelling is hard>>>)(Long [and quite    possiblypointless]) 
 
At 10:36 AM 7/21/99 +1000, you wrote: 
>>And, for the list, anyone said Black Widow or Kraven the Hunter or The 
>>Human Fly? 
> 
>I said the black widow, didn't think of Kraven and have no idea who the 
>Human Fly is. 
> 
 
The Human Fly was a Marvel hero with his own comic for about 7 issues 
c.1976 or 1978.  The one ish. I saw is only vaguely remembered, but IIRC he 
traveled on a bus with a few normal sidekicks and had kind of a daredevil 
show but also helped people in need of heroic intervention in the towns he 
came to.  And no one, not even the sidekicks, had ever seen him without the 
mask.  IIRC, the obligatory black-teen0with-an-afro sidekick called him 
"Superfly". 
 
I'm pretty sure he was in the Official Handbook Of The Marvel Universe, but 
I don't have mine anymore. 
 
 
============================ 
Geoff Heald 
============================ 
Attention all enemies of the Rival Ninja Corporation:  You will lay down 
your weapons and surrender to your nearest R.N.C. representative.  Failure 
to do so will result in your total destruction.  Thank you. 
 
------------------------------ 
 
Date: Wed, 21 Jul 1999 03:26:21 -0400 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: Group Mind 
 
At 09:42 PM 7/20/99 EDT, you wrote: 
>I'm working on a critter with a group mind -- all members of a given pack 
>share their thoughts constantly.  The obvious place to start (for me, at 
>least) is Mind Link,  Always On.  Three questions about this, though: 
> 
>1) The softcover BBB lists Mind Link as Persistent (p. 57), and the 
>description says it costs 0 END -- so does it really need Always On, or 
>can I handwave that part and just say they never want to "hang up"? 
> 
 
Handwave away. 
 
 
>2) There has to be something negative about an Always On power according 
>to the writeup.  I was going to give them a Susceptibility to another 
>pack member taking BODY, is that enough of a disad?  If not, any ideas 
>for something to add? 
> 
 
For reasons above, ignore this. 
 
>3) Am I missing something incredibly obvious that would be a simpler way 
>to build this?  (65 hours on last week's time card, this week will be 
>even longer.) 
> 
 
Seems like this fits the bill. 
 
 
 
============================ 
Geoff Heald 
============================ 
Attention all enemies of the Rival Ninja Corporation:  You will lay down 
your weapons and surrender to your nearest R.N.C. representative.  Failure 
to do so will result in your total destruction.  Thank you. 
 
------------------------------ 
 
Date: Wed, 21 Jul 1999 03:37:13 -0400 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: Group Mind 
 
At 09:08 PM 7/20/99 -0700, you wrote: 
> 
> 
>One disadvantage of Mind Link always on is that they are always 0 ECV to 
>each other. 
> 
 
Which does mean that is you gain Mind Control on one, you have an open door 
to the others. 
 
 
============================ 
Geoff Heald 
============================ 
Attention all enemies of the Rival Ninja Corporation:  You will lay down 
your weapons and surrender to your nearest R.N.C. representative.  Failure 
to do so will result in your total destruction.  Thank you. 
 
------------------------------ 
 
Date: Wed, 21 Jul 1999 22:54:31 EDT 
From: JVButlerJr@aol.com 
Subject: Back Posts 
 
	I suddenly found myself needing to take a look at some of the old  
posts on this list.  I know digest-form can do this sort of thing, but I need  
to take a look at some really old posts... is there a way to look at  
backlogged digests? 
 
	Jack Butler 
 
------------------------------ 
 
Date: Thu, 22 Jul 1999 13:33:47 +1000 
From: Hamish Laws <h_laws@postoffice.utas.edu.au> 
Subject: Re: Walking Through Walls 
 
At 12:34 PM 7/21/99 -0700, Bob Greenwade wrote: 
>At 12:11 PM 7/21/1999 PDT, Jesse Thomas wrote: 
>>On Wed, 21 Jul 1999 I <haerandir@hotmail.com> foolishly wrote: 
>> 
>>>because buying all of your powers Affects Desolid is a mite expensive if  
>>>all you get in return >is the ability to walk through walls. 
>> 
>>Of course, what I meant to say was "buying all of your powers as 'Affects  
>>Real World' is a mite expensive..."  But you knew that, didn't you? 
> 
>   I didn't think about it when I saw it, though now that you bring it out, 
>it does make more sense than what you actually said.  It also does 
>effectively eliminate Desolidification from consideration (much more than 
>being affected by normal attacks ever would). 
 
Not if the moving through walls requires concentration so that you can't 
use other powers at the same time...  
 
**************************************************************************** 
The Politician's Slogan 
'You can fool all of the people some of the time and some of the people all 
of the time, but you can't fool all of the people all of the time. 
Fortunately only a simple majority is required.' 
**************************************************************************** 
 
Mad Hamish 
 
Hamish Laws 
h_laws@postoffice.utas.edu.au 
h_laws@tassie.net.au 
 
------------------------------ 
 
Date: Wed, 21 Jul 1999 23:00:09 -0400 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: [Fwd: Name help] 
 
At 06:23 PM 7/21/99 -0500, you wrote: 
>I'm needing help with names for foriegn supers. 
> 
>the first I need help with in English would roughly translate into "The 
 
>Red Bull". What is the Spanish Equivelent? I've been told it might be 
>"El Toro Rojo". The name might also be called "The Demon Bull" in 
>English. 
> 
 
Well, El Toro is definately The Bull.  I don't know the spanish for "red". 
 
>The other name is for a Japanese girl speedster. The name I'd like to 
>use is "Pretty Quick". Is there a way to translate that into Japanese 
>and keep the double meaning of "pretty"? If not, what's the translations 
>for both meanings? 
> 
>Tim Statler 
> 
 
Probably not, but I have no idea really. 
 
 
============================ 
Geoff Heald 
============================ 
Attention all enemies of the Rival Ninja Corporation:  You will lay down 
your weapons and surrender to your nearest R.N.C. representative.  Failure 
to do so will result in your total destruction.  Thank you. 
 
------------------------------ 
 
Date: Wed, 21 Jul 1999 23:54:56 -0400 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: Back Posts 
 
At 10:54 PM 7/21/99 EDT, you wrote: 
>	I suddenly found myself needing to take a look at some of the old  
>posts on this list.  I know digest-form can do this sort of thing, but I 
need  
>to take a look at some really old posts... is there a way to look at  
>backlogged digests? 
> 
>	Jack Butler 
> 
> 
 
There are a few different types of archive of this list.  I have perhaps 
the crudest, which is that I don't throw out my mail very often.  If the 
messages you seek came after 5/14/99 and you have some notion of the 
subject line or dates, I could forward them to you. 
 
 
============================ 
Geoff Heald 
============================ 
Attention all enemies of the Rival Ninja Corporation:  You will lay down 
your weapons and surrender to your nearest R.N.C. representative.  Failure 
to do so will result in your total destruction.  Thank you. 
 
------------------------------ 
 
Date: Thu, 22 Jul 1999 00:29:05 -0400 
From: Joe Mucchiello <why@superlink.net> 
Subject: Re: Addition To Walking Through Walls 
 
At 03:21 PM 7/21/99 -0400, Beren wrote: 
><<Tunneling (with the fill-in option) would keep you solid -- i.e. 
>vulnerable 
>to attack -- while you're walking through the wall.  But once you complete 
>your move through the wall, it protects you.  (Probably a DEX vs DEX roll 
>if somebody actually tries to attack WHILE you're going through.)>> 
> 
>If I go for this option, I havea nother question.  How do people run 
>tunneling, with regards to the hole it makes? Can other people go through it 
>at the same time as the person with power?  This guy can take only himself 
>through. 
 
You are forgetting that Tunnelling is the name of a HERO Power which allows 
you to go through solid stuff.  Its SFX can be defined as making a hole by 
digging.  Its SFX can be vibrating your body in between the molecules of 
the other matter.  In no part of Tunnelling does it state that the barrier 
is damaged by Tunnelling, that is also part of the SFX. 
 
I would use Tunnelling.   
 
>And I suppose the term barriers would have been better than the word walls. 
>The character is going to be the earth elemental for our campaign world.  As 
>such, I want him to be able to walk through barriers made up of stuff that 
>you can find in nature.  Bricks come from clay (or sand), which is found in 
>nature.  Steel is an alloy, and does not naturally occur, that kind of 
>thing.  Regarding plastic, petroleum occurs in nature, but the product made 
>from it doesn't.  Does that make sense? 
 
Personally, I would not allow an Earth Elemental to move through a brick 
wall because brick is not elemental Earth.  It is processed Earth (and 
Fire).  An elemental should only be able to work in his element.  Brick is 
hardened with Fire and is therefore no longer part of his element.  In my 
version you might want a -1 limitation.  Depends on how Elemental you want 
your elemental to be. 
 
Hope that helped, 
  Joe 
 
------------------------------ 
 
Date: Wed, 21 Jul 1999 21:55:52 -0700 
From: Scott von Berg <revscotto@xoommail.com> 
Subject: Re: Dispel / Unsummon Character? 
 
A phys lim! That's the simplest idea yet, and you don't have to pay points for  
what is effectively a disad. Thanks to all of you for the variety of ideas on how  
to approach it.  
 
"Jesse Thomas" wrote: 
 
 > >I have a question on mechanics of a particular situation. I'm building a 
 > >"Monster Under the Bed" sort of critter, and I'd like it to be dispersed  
 > >(sent 
 > >away to it's home) in the presence of more than a candle's light. Any Ideas  
 > >on 
 > >how do do that? I was thinking X-d move with a trigger, but I'm sort of at  
 > >a 
 > >loss as to a comfy way of doing it. 
 >  
 > I'd just build it as a Physical Limitation: "Whisked away to the Place Where  
 > Monsters Go When People Might See Them when exposed to light".  Frequent,  
 > Total should do it.  If you want, you could also buy them XDMove, with or  
 > without the trigger, to allow them to escape observation by certain people  
 > (parents and so forth) voluntarily. 
  
 
        ___ 
       /oo\\ 
      ( ( )\\ 
 _oOOo//o\\))_____________________ 
|      ||||                       |  
| scottobear@geocities.com        | 
|  http://www.scottobear.com      |   
|____________oOOo_________________| 
       |  ||  | 
       |__||__| 
        ||  || 
      .ooO  Ooo. 
  
 
 
______________________________________________________ 
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cards for any occasion at http://greetings.xoom.com 
 
------------------------------ 
 
Date: Wed, 21 Jul 1999 14:16:20 -0700 
From: "Filksinger" <filksinger@flashmail.com> 
Subject: Re: CHAR: Singularity (need help, long) 
 
From: William K. Bushway <bushway@us.hsanet.net> 
 
<snip> 
> > and Filksinger <filksinger@flashmail.com> said: 
> > 
> > Yes and no. If his mass stays the same, he will become a black 
hole, 
> > at a size much smaller than that of a proton. However, unless you 
got 
> > closer than a couple of feet, you wouldn't notice the difference. 
> 
>     Couple of feet, couple of hexes - I'm comfortable fudging it a 
little in 
> a comic-book universe. 
 
Well, depends upon what you mean by "notice the difference". In this 
case, you literally couldn't detect the difference in gravity until 
you got closer than the diameter he would be if he was a ball of 
flesh, and then you'd need sensitive instruments. Notice, as in, "he's 
sucking me in!", wouldn't exist unless you got well within less than a 
millimeter. Even then, only the part of you within that fraction of a 
millimeter would get sucked in. 
 
Instead, it would be the ultimate penetrating killing attack. You jump 
on the villain, use the Power, and poof, a microscopic hole drilled 
right through him. He could be made of _anything_, and you'd still go 
right through. Adamantium couldn't stop you. 
 
Of course, in 1 second you would be about 3 meters underground, in two 
you'd be 16, etc. Unless, of course, you use HERO System falling, in 
which case you'd be deeper. 
 
Maybe you should just jump _at_ him, and turn back before you hit the 
ground.... 
 
Filksinger 
 
------------------------------ 
 
Date: Thu, 22 Jul 1999 00:52:15 -0700 
From: Eric Chaves <rambler@sowest.net> 
Subject: Not Walking thru Walls 
 
While we're talking about Desolid, I had an idea to prevent a Desolid from 
walking thru walls. 
 
xd6 RKA vs ED (Electrical) or xd6 Electrical EB Damage Shield, Affects 
Desolid, Only Affects Desolid OIF Immoveable Focus Runs off of a base's End 
Reserve or 0 End. 
 
SFX:  The walls of a building is layered with a matrix of electrical 
cables.  As the Desolid goes thru the wall, "ZAP".  The Only affects 
Desolid means that a Solid character wouldn't get zapped.  The OIF means 
that the electrical current could be turned off from the inside and 
effectivly "turned off" but the villian couldn't walk off with it. 
 
 
The question is, which way would the knock back go, into the building or 
outside the building? 
 
Eric 
 
------------------------------ 
 
Date: Thu, 22 Jul 1999 06:35:09 -0400 
From: Mike Christodoulou <Cypriot@concentric.net> 
Subject: Re: Not Walking thru Walls 
 
At 12:52 AM 7/22/99 -0700, Eric Chaves wrote: 
>SFX:  The walls of a building is layered with a matrix of electrical 
>cables.  As the Desolid goes thru the wall, "ZAP".  The Only affects 
>Desolid means that a Solid character wouldn't get zapped.  The OIF means 
>that the electrical current could be turned off from the inside and 
>effectivly "turned off" but the villian couldn't walk off with it. 
> 
>The question is, which way would the knock back go, into the building or 
>outside the building? 
 
 
In this case, I'd recommend that you forget about rules mechanics. 
Which way would you LIKE him to go? 
 
(Personally, I'd say outward.) 
 
 
======================  ================================================= 
Mike Christodoulou      "Never doubt that a small group of committed  
Cypriot@Concentric.Net   citizens can change the world.  In fact, it is  
(770) 662-5605           the only thing that ever has."  -- Margaret Mead 
======================  ================================================= 
 
------------------------------ 
 
Date: Thu, 22 Jul 1999 06:33:20 -0400 
From: Mike Christodoulou <Cypriot@concentric.net> 
Subject: Re: Addition To Walking Through Walls 
 
At 12:29 AM 7/22/99 -0400, Joe Mucchiello wrote: 
>You are forgetting that Tunnelling is the name of a HERO Power which allows 
>you to go through solid stuff.  Its SFX can be defined as making a hole by 
>digging.  Its SFX can be vibrating your body in between the molecules of 
>the other matter.  In no part of Tunnelling does it state that the barrier 
>is damaged by Tunnelling, that is also part of the SFX. 
 
 
  "TUNNELING 
   A character with this Movement Power can move through the ground by 
   creating a tunnel roughly his own size.  [stuff deleted]  Tunneling  
   cannot be used on living creatures to cause damage.  The tunnel is  
   normally left open behind the charcter.  If a character wishes to be 
   able to fill in the tunnel behind himself, the cost is +10 points." 
 
I'd say that the barrier IS damaged by the Tunneling.  In fact, depending 
on your reading of the rules, it might be a permanent damage.  It doesn't 
say that you can move through the wall and leave the wall intact.  It says 
that you have the option (for 10 extra points) to fill it in behind you. 
 
As for the SFX of vibrating, I'd be very hesitant to allow that as  
Tunneling.  It sounds more like Desolid.  The only reason Tunneling was 
brought up in this thread was that the character in question should be 
vulnerable to attack. 
 
 
======================  ================================================= 
Mike Christodoulou      "Never doubt that a small group of committed  
Cypriot@Concentric.Net   citizens can change the world.  In fact, it is  
(770) 662-5605           the only thing that ever has."  -- Margaret Mead 
======================  ================================================= 
 
------------------------------ 
 
Date: Thu, 22 Jul 1999 05:51:57 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: [Fwd: Name help] 
 
At 06:23 PM 7/21/1999 -0500, Tim Statler wrote: 
> 
>I'm needing help with names for foriegn supers. 
> 
>the first I need help with in English would roughly translate into "The 
>Red Bull". What is the Spanish Equivelent? I've been told it might be 
>"El Toro Rojo". The name might also be called "The Demon Bull" in 
>English. 
 
   My sources also indicate that "El Toro Rojo" is correct; another 
possibility would be "El Toro Colorado."  (I don't have the translation for 
the word "demon" for Spanish, though.) 
 
>The other name is for a Japanese girl speedster. The name I'd like to 
>use is "Pretty Quick". Is there a way to translate that into Japanese 
>and keep the double meaning of "pretty"? If not, what's the translations 
>for both meanings? 
 
   My dictionary gives Japanese for "pretty" (beautiful) as "kirei na," and 
"pretty" (fairly) as "kanari." 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
   http://www.klock.com/public/users/bob.greenwade/sarrus.htm 
 
------------------------------ 
 
Date: Thu, 22 Jul 1999 06:12:43 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Not Walking thru Walls 
 
At 12:52 AM 7/22/1999 -0700, Eric Chaves wrote: 
>While we're talking about Desolid, I had an idea to prevent a Desolid from 
>walking thru walls. 
> 
>xd6 RKA vs ED (Electrical) or xd6 Electrical EB Damage Shield, Affects 
>Desolid, Only Affects Desolid OIF Immoveable Focus Runs off of a base's End 
>Reserve or 0 End. 
> 
>SFX:  The walls of a building is layered with a matrix of electrical 
>cables.  As the Desolid goes thru the wall, "ZAP".  The Only affects 
>Desolid means that a Solid character wouldn't get zapped.  The OIF means 
>that the electrical current could be turned off from the inside and 
>effectivly "turned off" but the villian couldn't walk off with it. 
> 
> 
>The question is, which way would the knock back go, into the building or 
>outside the building? 
 
   Just offhand, I'd say whichever way the Desolid character was coming 
from.  :-] 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
   http://www.klock.com/public/users/bob.greenwade/sarrus.htm 
 
------------------------------ 
 
Date: Thu, 22 Jul 1999 09:50:16 -0400 (EDT) 
From: John Desmarais <johndesmarais@yahoo.com> 
Subject: Re: Back Posts 
 
- --- JVButlerJr@aol.com wrote: 
> 	I suddenly found myself needing to take a look at some of the old  
> posts on this list.  I know digest-form can do this sort of thing, but I need 
>  
> to take a look at some really old posts... is there a way to look at  
> backlogged digests? 
 
The Archive:  http://www.sysabend.org/champions/champ-l/archives 
Search Engine (such as it is):  http://www.sysabend.org/champions/search.html 
 
 
- -=>John Desmarais 
http://www.sysabend.org/champions 
 
_________________________________________________________ 
Do You Yahoo!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
------------------------------ 
 
Date: Thu, 22 Jul 1999 08:56:49 -0500 
From: "Michael (Damon) & Peni Griffin" <griffin@txdirect.net> 
Subject: Re: [Fwd: Name help] 
 
At 05:51 AM 7/22/1999 -0700, Bob Greenwade wrote: 
>At 06:23 PM 7/21/1999 -0500, Tim Statler wrote: 
>> 
>>I'm needing help with names for foriegn supers. 
>> 
>>the first I need help with in English would roughly translate into "The 
>>Red Bull". What is the Spanish Equivelent? I've been told it might be 
>>"El Toro Rojo". The name might also be called "The Demon Bull" in 
>>English. 
> 
>   My sources also indicate that "El Toro Rojo" is correct; another 
>possibility would be "El Toro Colorado."  (I don't have the translation for 
>the word "demon" for Spanish, though.) 
 
'Rojo' is red; 'colorado' is sometimes used for "red" but usually indicates 
an off-color shade -- reddish or ruddy.  The Spanish word for scarlet is 
'escarlata.' 
 
blood = sangre 
bloody = sangriento 
demon = demonio 
demonic = demoniaco 
devil = diablo 
devilish = diabolico 
Hell = Infierno 
nightmare = pesadilla 
nightmarish = espeluznante [hair-raising], horroroso [hideous, horrid], 
horripilante [blood-curdling] 
unholy = impio [impious], malo [bad], profano 
 
El Toro de Infierno = The Bull of Hell, El Toro Demoniaco = The Demonic 
Bull, etc. 
 
Hope there's something in there you can use. 
 
Damon 
 
------------------------------ 
 
Date: Thu, 22 Jul 1999 09:16:18 PDT 
From: "Jesse Thomas" <haerandir@hotmail.com> 
Subject: Re: [Fwd: Name help] 
 
>At 06:23 PM 7/21/1999 -0500, Tim Statler wrote: 
 
> >I'm needing help with names for foriegn supers. 
> > 
> >the first I need help with in English would roughly translate into "The 
> >Red Bull". What is the Spanish Equivelent? I've been told it might be 
> >"El Toro Rojo". The name might also be called "The Demon Bull" in 
> >English. 
 
On Thu, 22 Jul 1999 Bob Greenwade <bob.greenwade@klock.com> wrote: 
 
>    My sources also indicate that "El Toro Rojo" is correct; another 
>possibility would be "El Toro Colorado."  (I don't have the translation for 
>the word "demon" for Spanish, though.) 
 
'Rojo' does mean red.  I don't know about the Spanish for 'demon', but  
'diablo' = 'devil'.  You might also consider 'malo', meaning 'bad' or  
'evil'. 
 
Jesse Thomas 
 
haerandir@hotmail.com 
 
 
_______________________________________________________________ 
Get Free Email and Do More On The Web. Visit http://www.msn.com 
 
------------------------------ 
 
Date: Thu, 22 Jul 1999 12:46:08 -0400 (EDT) 
From: Oscar Tibor <oscartibor@yahoo.com> 
Subject: Re: [Fwd: Name help] 
 
- --- Jesse Thomas <haerandir@hotmail.com> wrote: 
> >At 06:23 PM 7/21/1999 -0500, Tim Statler wrote: 
>  
> > >I'm needing help with names for foriegn supers. 
> > > 
> > >the first I need help with in English would roughly 
> translate into "The 
> > >Red Bull". What is the Spanish Equivelent? I've been 
> told it might be 
> > >"El Toro Rojo". The name might also be called "The 
> Demon Bull" in 
> > >English. 
>  
> On Thu, 22 Jul 1999 Bob Greenwade 
> <bob.greenwade@klock.com> wrote: 
>  
> >    My sources also indicate that "El Toro Rojo" is 
> correct; another 
> >possibility would be "El Toro Colorado."  (I don't have 
> the translation for 
> >the word "demon" for Spanish, though.) 
>  
> 'Rojo' does mean red.  I don't know about the Spanish for 
> 'demon', but  
> 'diablo' = 'devil'.  You might also consider 'malo', 
> meaning 'bad' or  
> 'evil'. 
>  
> Jesse Thomas 
 
How about "El Toro Malvado" for The Demon Bull.  Or for a 
truly cruel twist "El Toreador" The Bullfighter. 
Interesting name for a 500kg bipedal bull that tramples, 
gores, and bites people. 
Of course if you want a more humorous character,  call him 
or her El Chupacabra.  Many a Mexican spouse has beaten 
and/or divorced their mate for coming home at 2am and 
seriously claiming the hicky on their neck was caused by 
the Chupacabra. 
 
The french band Niagara had a song about 15 years ago 
called "Sang sur la Peau" which had a truly gory theme 
hidden by having the female lead sing in a bright tone, and 
having her change hair color & style and her outfits in 
every single shot in the video.  This could make a great 
villian in a supers campaign.  Social butterfly bombshell 
on the outside & sadistic villian on the inside.  Well 
maybe skip this one, as it sounds too much like our chief 
executive. 
 
Vieullez recevoir mes sentiments les plus distingues, 
 
=== 
Oscar Tibor 
Florida Insurance Agent Extraordinaire 
_________________________________________________________ 
Do You Yahoo!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
------------------------------ 
 
End of champ-l-digest V1 #464 
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