Digest Archive vol 1 Issue 466
From: owner-champ-l-digest@sysabend.org 
Sent: Saturday, July 24, 1999 1:52 AM 
To: champ-l-digest@sysabend.org 
Subject: champ-l-digest V1 #466 
 
 
champ-l-digest         Saturday, July 24 1999         Volume 01 : Number 466 
 
 
 
In this issue: 
 
    Re: Stun from Killing Attacks 
    Stun Mod for Lasers and the effectiveness of kevlar (was stun from KA's) 
    RE: Stun from Killing Attacks 
    Champs in Salem 
    RE: encumbrance 
    RE: encumbrance 
    Re: Stun from Killing Attacks 
    test - ignor 
    Re: Group Mind 
    Re: Chupacabras 
    Re: Linked Powers and ECs 
    RE: [Fwd: Name help] 
 
---------------------------------------------------------------------- 
 
Date: Thu, 22 Jul 1999 17:15:53 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Stun from Killing Attacks 
 
At 12:24 AM 7/23/1999 +0100, Simon David Taylor wrote: 
> What do most people here use an Increased Stun multiplier to 
>represent? 
 
   In my constructions, I use it for Killing Attacks that, for whatever 
reason, are more painful than other Killing Attacks that do similar amounts 
of physical damage. 
   This can include serrated blades, certain kinds of "mushrooming" rounds 
for firearms, electrical attacks, and similar stuff. 
   On the other hand, I'm no weapons expert, so if someone in a position to 
be more knowledgeable about that kind of thing speaks up and contradicts 
anything I'm doing, I'll tend to listen to that person. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
   http://www.klock.com/public/users/bob.greenwade/sarrus.htm 
 
------------------------------ 
 
Date: Thu, 22 Jul 1999 23:15:19 -0700 
From: Max Callahan <mcallahan@home.com> 
Subject: Stun Mod for Lasers and the effectiveness of kevlar (was stun from KA's) 
 
> I interpret this to be an increased stun multiplier. Conversely, a laser 
> would probably have a lower stun multiplier (1D3 for 1/2 limitation) 
> since it cuts through what it hits and converts very little kinetic 
> energy into damage.  On top of that it catarizes the wound it makes, 
> leaving little possibility for bleeding damage. 
 
Lasers do damage to flesh (which is mostly water) by imparting large 
amounts of thermal energy into a small space causing a steam explosion, the 
result is burn damage which hurts like hell (and thus a normal stun mod). 
Laser wounds shouldn't bleed very badly, but will still cause fluid loss 
(and shock) as the injury weeps plasma. 
 
On the subject of kevlar, I watched a fascinating piece on the History 
Channel (or the Discovery channel, don't remember which), A guy (who works 
for a body armor company, second chance I believe) put on a Kevlar suit, 
took a .44 mag revolver, shot himself in the chest, and then spun the gun 
around and fired the remaining 5 rounds into a target (with good accuracy). 
Now the chest is a *3 stun mod and we are only looking a 6-7 points of body 
on average, so it only takes about 10 points of combined PD and armor to 
keep him from being stunned, but it's still a pretty impressive real life 
example. 
 
I also saw a show on the History channel in which a guy put on 80 pounds of 
chain and plate maile and then proceeded to turn cartwheels, so now I'm 
having issues with the encumberence charts. 
 
------------------------------ 
 
Date: Fri, 23 Jul 1999 01:28:40 -0400 
From: "Scott A. Colcord" <sacolcor@ic.net> 
Subject: RE: Stun from Killing Attacks 
 
Dr. Nuncheon wrote: 
> On Fri, 23 Jul 1999, Simon David Taylor wrote: 
> 
>> What do most people here use an Increased Stun multiplier to 
>> represent? 
> 
> I use it to represent a waste of points... 
> 
> (If you do the math, you're better off just buying the extra 
> dice that a straight KA would give you... 
> 
> Example: 3d6 RKA (45) vs 2d6 RKA w/ +1 Stun Mult (45) vs 1d6 
> RKA w/+4 Stun (45) 
> 
>                      Min               Max               Average 
> 3d6              3 Body, 3 STUN   18 Body, 90 STUN   10.5 Body, 28.00 STUN 
> 2d6 w/+1 Stun    2 Body, 2 STUN   12 Body, 72 STUN    7.0 Body, 24.50 STUN 
> 1d6 w/+4 Stun    1 Body, 4 STUN    6 Body, 54 STUN    3.5 Body, 22.75 STUN 
 
This is usually true, however if the power has at least +1 in other 
advantages on it, the stun multiple becomes more efficient.  I've expanded 
the decimal point out to give us a bit more precision: 
 
Example: 3d6 RKA AE Radius (90) vs 2d6 RKA AE Radius w/+2 Stun Mult (90) 
vs 1d6 RKA AE Radius w/+8 Stun Multiple (90) 
                     Min               Max               Average 
3d6              3 Body, 3 STUN   18 Body, 90 STUN   10.5 Body, 28.00 STUN 
2d6 w/+2 Stun    2 Body, 4 STUN   12 Body, 84 STUN    7.0 Body, 31.50 STUN 
1d6 w/+8 Stun    1 Body, 8 STUN    6 Body, 78 STUN    3.5 Body, 36.75 STUN 
 
The more advantages that are already on the attack, the more efficient it 
is to add a StunX.  Here's an extreme example: 
 
3d6 Uncontrolled Continuous 0 END RKA            (135) vs 
2d6 Uncontrolled Continuous 0 END RKA +3 StunX   (135) vs 
1d6 Uncontrolled Continuous 0 END RKA +12 StunX  (135) 
 
                     Min               Max               Average 
3d6              3 Body,  3 STUN   18 Body,  90 STUN   10.5 Body, 28.00 STUN 
2d6 w/+3 Stun    2 Body,  6 STUN   12 Body,  96 STUN    7.0 Body, 38.50 STUN 
1d6 w/+12 Stun   1 Body, 12 STUN    6 Body, 102 STUN    3.5 Body, 50.75 STUN 
 
 
	----Scott 
 
------------------------------ 
 
Date: Thu, 22 Jul 1999 23:25:44 -0700 
From: "Jim Dickinson" <gameknight@msn.com> 
Subject: Champs in Salem 
 
I am looking for players for a Champions game during the first week in 
August.  It will be vacation-time for me, and a gaming buddy is going to be 
visiting from AZ that week, so we are planning on overdosing on some 
Champions (and other games) that week. 
 
If there are any players interested in joining us (we are in Salem, OR) 
please let me know, and we'll get you hooked up.  :-) 
 
Have fun! 
 
- ---------- 
Jim Dickinson / The Game Knight   http://gameknight.virtualave.net 
Check out the Circle of HEROs at  http://welcome.to/thecoh 
Find me in The FUDGE RPG Club!   http://clubs.yahoo.com/clubs/fudge 
 
------------------------------ 
 
Date: Thu, 22 Jul 1999 23:33:07 -0700 
From: Christopher Taylor <christopherrt@home.net> 
Subject: RE: encumbrance 
 
>I also saw a show on the History channel in which a guy put on 80 pounds of 
>chain and plate maile and then proceeded to turn cartwheels, so now I'm 
>having issues with the encumberence charts. 
 
We have a standing house rule that all equipment that is well distributed 
on yoru body (in a pack, worn, in a scabbard, etc) is half the weight for 
purposes of encumbrance. 
 
- -------------------------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Deo Gloria   	Solus Christus		Corum Deo 
- -------------------------------------------------------------------------- 
 
------------------------------ 
 
Date: Fri, 23 Jul 1999 01:54:31 -0400 
From: "Scott C. Nolan" <nolan@erols.com> 
Subject: RE: encumbrance 
 
>>I also saw a show on the History channel in which a guy put on 80 pounds of 
>>chain and plate maile and then proceeded to turn cartwheels, so now I'm 
>>having issues with the encumberence charts. 
 
Go to an SCA event.  Put on plate armor.  Stand around.  Do Jumping Jacks. 
Swing a sword.  No problem. 
 
Now.  Run like your life depended on it.  Keep a constant eye out for bad 
guys.  Get into a screaming, milling, shoving, chaotic melee that only lasts 
two minutes.  Now march down the road and do it again.  Fight in the ford in 
two feet of water.  You'll be sweating your heinie off, and I don't care if 
you're Mister Universe. 
 
Encumbrance is not about how much you can lift or how much movement you have.  
Of course they had a wide range of movement.  It'd be death not to.  
Encumbrance is about your ability to move like that in the worst of situations, 
not the best.  For, say, a tournament, I'd ditch the encumbrance rules.  But 
for slogging through the mines of Azanargud, use 'em. 
 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
"In our play we reveal what kind of people we are." 
	Ovid, 'The Art of Love'.  
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
 
------------------------------ 
 
Date: 23 Jul 1999 12:22:18 -0400 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Stun from Killing Attacks 
 
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* Ross Rannells <rossrannells@worldnet.att.net>  on Thu, 22 Jul 1999 
| Look at Hollow Points and Mecury Tipped bullets.  Both are modifications 
| to bullets that do not increase the damage done to a persons body, but 
| increases the shock effect when the bullet hits. 
 
Ahem.  No.  Go read up on some ballistics tests sometime.  The FBI and US 
Army have a tonne of documentation. 
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Comment: For info see http://www.gnupg.org 
 
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- --  
Rat <ratinox@peorth.gweep.net>    \ Do not taunt Happy Fun Ball. 
Minion of Nathan - Nathan says Hi! \  
PGP Key: at a key server near you!  \  
 
------------------------------ 
 
Date: Fri, 23 Jul 1999 17:34:37 -0500 (CDT) 
From: Curt Hicks <exucurt@exu.ericsson.se> 
Subject: test - ignor 
 
Curt  
 
------------------------------ 
 
Date: Fri, 23 Jul 1999 22:03:56 EDT 
From: Leah L Watts <llwatts@juno.com> 
Subject: Re: Group Mind 
 
>   TUM has a couple of Mind Link options that you might find useful. 
>   First, there's the "Psychic Bond" option for +5 points.  This enables 
>the characters involved to communicate telepathically at any time. 
  
I dug out my TUM disk after you brought it up, but it looks better suited 
to one-on-one bonds.  Even if I decide that the number of beings in the 
"Psychic Bond" doubles every 5 points (a la regular Mind Link), this is 
going to get expensive really fast. 
 
>   Then there's the -1 Limitation "Feedback," imported from Force Wall, 
>which causes each character in a Mind Link to take the STUN from any 
>attacks that any other character in the Link takes.  This Limitation is 
>limited to passing along STUN, but I think one could reasonably double 
the 
>Limitation to -2 to allow BODY to be passed along as well. 
  
Probably way too nasty for these critters to live through, they're not 
that tough.  Even at Stun Only, one good hit could KO the whole pack.  It 
depends on just how often I decide they go after a meal that can fight 
back, though. 
 
Leah 
 
___________________________________________________________________ 
Get the Internet just the way you want it. 
Free software, free e-mail, and free Internet access for a month! 
Try Juno Web: http://dl.www.juno.com/dynoget/tagj. 
 
------------------------------ 
 
Date: Sat, 24 Jul 1999 00:13:46 -0400 
From: Juan Antonio Ramirez <tonio@prtc.net> 
Subject: Re: Chupacabras 
 
Sorry for the nitpicking, but "cabra" means "goat", not "sheep"... 
And the "Chupacabras" legend is NOT limited to northern Mexico.  In 
fact, it was recently seen in a big way here in Puerto Rico, where tons 
of people claimed to have seen it, t-shirt were sold with the alleged 
drawing of the Chupacabras, humorous songs were written about it, 
parents scared their children with it (boogie man thing), farmers 
claimed to have found dead goats (and cows, etc) with a hole in the top 
of the head and no blood, etc. 
And by the way, there really IS such a thing as a goatsucker.  But it 
has nothing to do with the "legend".  It's a bird that has the weird 
habit of drinking milk from goats' udders, hence goatsucker. 
 
- --Tonio 
 
------------------------------ 
 
Date: Sat, 24 Jul 1999 12:30:09 +0800 
From: GAZZA <gazza@wantree.com.au> 
Subject: Re: Linked Powers and ECs 
 
Bob Greenwade wrote: 
>  
> At 07:53 PM 7/19/1999 -0700, Rodger Bright wrote: 
> >> * Rodger Bright <rodger.bright@cbpr.com>  on Mon, 19 Jul 1999 
> >How can you put multiple powers in a single "Elemental Control" Slot? 
> >A Slot is for one power, all powers have their own "slots".  If I can 
> >put multiple powers in a single slot then my characters are going to 
> >be supremely bad ass. 
>  
> No, I think they won't.  Putting more than one Power into a single EC 
> slot means that they share the EC bonus among them, and *always* go off 
> together (presumably in proportion).  It's actually more restrictive and 
> less of a cost break than putting them separately into their own slots. 
 
Yes and no. It makes no difference whatsoever in a Multipower framework, 
and considering that an EC base cost has to be half of the lowest slot, 
it CAN save you points to "stack" powers in some cases. 
 
For example, if I have: 
 
EC: Body of Sand 20 pt reserve           20 
    Desolidification, not through      a-16 
    air-tight openings (-1/4) 
    8" Stretching                      b-20 
    50% PD and ED Damage Reduction     c-20 
    (non-resistant) 
 
(76 points total) 
 
If I wanted to split the Damage Reduction, I'd have to lower the base 
of the EC to 10 points. That would end up: 
 
EC: Body of Sand 10 pt reserve           10 
    Desolidification, not through      a-24 
    air-tight openings (-1/4) 
    8" Stretching                      b-30 
    50% PD Damage Reduction            c-10 
    (non-resistant) 
    50% ED Damage Reduction            d-10 
    (non-resistant) 
 
(84 pts total) 
- --  
GAZZA 
"To know others is wisdom. 
To know one's self is enlightenment." 
 
------------------------------ 
 
Date: Fri, 23 Jul 1999 23:57:55 -0400 
From: geoff heald <gheald@worldnet.att.net> 
Subject: RE: [Fwd: Name help] 
 
At 09:08 PM 7/22/99 -0700, you wrote: 
>Adding that the target language word have a homonym with a similar meaning 
>to a homonym of the source language is nearly impossible outside of closely 
>related languages. This will be complicated  because the languages that use 
>Chinese characters (like Japanese) also associate words with similar-looking 
>characters despite that they sound nothing like each other. (The number four 
>is bad luck in China, Japan, and Korea because the character looks very 
>similar to the character for "death.") 
> 
 
Well, now, THIS has some possabilities. 
 
Japanese has two written forms.  The simpler form uses characters identical 
to Chinese, and while the characters will be pronounced differently, they 
will have the same meaning.  Many (most?) Japanese are aware of the Chinese 
pronounciations, and these are used to make puns. 
 
Further, many Kanji are made up of smaller symbols which each have a 
pronounciation and meaning.  For instance, the kanji for woman (onna, 
IIRC), is made of elements pronounced "ku no ichi".  Ninjutsu is practiced 
by Shinobi (which we call ninjas), but female practicioners are called 
Kunoichi.  The name is a pun, because the kanji for it and for woman are 
the same. 
 
A native speaker of Japanese might help you find another of these 
"dual-meaning" kanji that suits your character. 
 
 
============================ 
Geoff Heald 
============================ 
Attention all enemies of the Rival Ninja Corporation:  You will lay down 
your weapons and surrender to your nearest R.N.C. representative.  Failure 
to do so will result in your total destruction.  Thank you. 
 
------------------------------ 
 
End of champ-l-digest V1 #466 
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Date: Monday, September 06, 1999 10:46 AM