Digest Archives Vol 1 Issue 52
Desmarais, John 
From:	owner-champ-l-digest@sysabend.org 
Sent:	Tuesday, November 24, 1998 9:36 PM 
To:	champ-l-digest@sysabend.org 
Subject:	champ-l-digest V1 #52 
 
champ-l-digest       Tuesday, November 24 1998       Volume 01 : Number 052 
 
 
 
In this issue: 
 
    Re: CIA World Factbook (was: Re: Ultimate Books) 
    Autopsy Forms 
    Re: Ultimate Books 
    Re: FW: Ultimate Verbosity 
    FTL  TRAVEL LEVELS 
    Battlesuit 
    Re: Battlesuit 
    Re: [SACoH] Battlesuit 
    Re: [SACoH] Battlesuit 
    Re: Autopsy Forms 
    Re: FTL  TRAVEL LEVELS 
    CHAR: The Joker 
    Re: Battlesuit 
    Re: Autofire Penetrating Attacks (was Battlesuit) 
    Re: Autofire Penetrating Attacks (was Battlesuit) 
    Re: Autopsy Forms 
    Re: CHAR: The Joker 
    Re: [SACoH] Battlesuit 
    Re: CHAR: The Joker 
    Re: FW: Ultimate Verbosity 
    Re: CHAR: The Joker 
    Re: CHAR: The Joker 
    Re: Battlesuit 
    Re: Autopsy Forms 
    Re: Battlesuit 
    Email snafu. 
    Re: FH Anyone? 
 
---------------------------------------------------------------------- 
 
Date: Tue, 24 Nov 1998 06:55:20 EST 
From: SteveL1979@aol.com 
Subject: Re: CIA World Factbook (was: Re: Ultimate Books) 
 
In a message dated 98-11-23 16:42:57 EST, you write: 
 
<< Something that just occurred to me as a good resource is the CIA 
 World Fact Book.  This is something the CIA put together and then was 
 released to the public, presumably when it was declassified(*).  This 
 was/is a general information document about all sorts of places, 
 people and things all over the world.   
  
      I remember coming across various webified versions of it back in 
 '95-96.  There might be printed copies of it available for the lotech 
 GMs, or you could use some sort of web script to suck the whole thing 
 onto a laptop, for the hi-tech GMs. >> 
 
  You can find the latest (I believe) version at: 
 
http://www.odci.gov/cia/publications/factbook/index.html 
 
  Though I will warn you, I've never had any luck actually opening this file. 
Might just be my computer, tho. 
  There are printed versions available. 
  Another warning:  this book doesn't contain nearly as much interesting 
information as the title might lead one to believe.  You'll do just about as 
well, I think, with a book like the DORLING-KINDERSLEY WORLD REFERENCE ATLAS. 
 
Steve Long 
 
------------------------------ 
 
Date: Tue, 24 Nov 1998 14:22:17 +0000 
From: Chris Hartjes <chris@ergmusic.com> 
Subject: Autopsy Forms 
 
I seem to remember seeing an autopsy form in an issue of Shadis Magazine 
that had a scenario for a game called Vampire Hunters Inc. (or something 
like that), but they were already filled out... 
 
- --  
Chris Hartjes 
Entertainment Resources Group 
chris@ergmusic.com 
 
------------------------------ 
 
Date: Tue, 24 Nov 1998 09:19:57 -0600 (CST) 
From: Rick Jones <rick@blkbox.com> 
Subject: Re: Ultimate Books 
 
> >  "So, what did he die from?" 
> >  "Well, here is a copy of the autopsy report.  See if you can work it 
> >out.  Its got the doctors stumped." 
>  
> Now *that* would be fun!  I'll buy it! 
 
There was an Arkham Asylum sourcebook for Call of Cthulhu which was, 
essentially, a bunch of stationary from AA.  I think one of the pages was 
an autopsy report. 
 
- --  
Rick Jones         Let's see. Powers going nuts on me, scary nightmares that  
rick@blkbox.com    make no sense, psychic weirdos foretelling my doom, and a  
                   perpetually annoyed mother... Yep, I must be a super hero. 
http://www-ece.rice.edu/~rickj/         --Speedball, New Warriors #65 
 
------------------------------ 
 
Date: Tue, 24 Nov 1998 09:56:32 -0600 (CST) 
From: Rick Jones <rick@blkbox.com> 
Subject: Re: FW: Ultimate Verbosity 
 
Steven J. Owens wrote: 
>      Games like TORG are interesting in trying to come up with more 
> general rule structures for dealing with things; in TORG (anybody who 
> actually spent any amount of time with the game can feel free to leap 
> in and correct me here) the game assumes that dimensional differences 
> are fundamentally philospohical in nature - if one assumes that the 
> philosophical differences can have very real impact on the world. 
 
Torg was loads of fun.  I'm actually planning on having one of the Cosms 
from Torg invade my San Angelo game.  I'm playing with the Torg reality 
mechanics and saying the "flux=Possibility Energy", and taking away the 
ability for PC's to invoke Reality Storms on folks from foreign Cosms.  
 
- --  
Rick Jones         Let's see. Powers going nuts on me, scary nightmares that  
rick@blkbox.com    make no sense, psychic weirdos foretelling my doom, and a  
                   perpetually annoyed mother... Yep, I must be a super hero. 
http://www-ece.rice.edu/~rickj/         --Speedball, New Warriors #65 
 
------------------------------ 
 
Date: Tue, 24 Nov 1998 12:36:48 -0600 
From: "Guy Hoyle" <ghoyle1@airmail.net> 
Subject: FTL  TRAVEL LEVELS 
 
I'm at work and don't have access to my Champions books.  Would somebody 
mind sending me the chart from the FTL Travel entry? 
 
Thanks, 
 
Guy 
 
- -------------------------------------------------------------------------- 
"For every expert there is an equal and opposite expert." 
- --Charles Fort 
 
------------------------------ 
 
Date: Tue, 24 Nov 1998 13:20:41 -0600 
From: redbf@ldd.net (bobby farris) 
Subject: Battlesuit 
 
        Hi. I am building an organization for a supers campaign, set in 
San Angelo, that uses a certain Battlesuit. 
        Now, I have decide to build this suit as a vehicle and then 
build individual agents to fit into the suit. Oh, by the way the suit 
has a computer, but it isn't an AI. 
 
        Here is my question: The suit has a Laser Weapon System and the 
computer has an "automatic targeting system". Think something like 
Robocop's automatic targeting system. So I want to buy +3 levels w/Laser 
Weapon system. 
        My question is who buys this? 
    The agent with a focus being the computer? 
    The computer, and if so do I have to by UBO? 
    Or the Suit (vehicle) and again do I have to put UBO on it? 
 
------------------------------ 
 
Date: Tue, 24 Nov 1998 14:44:34 -0500 (EST) 
From: Michael Surbrook <susano@access.digex.net> 
Subject: Re: Battlesuit 
 
On Tue, 24 Nov 1998, bobby farris wrote: 
 
>         Here is my question: The suit has a Laser Weapon System and the 
> computer has an "automatic targeting system". Think something like 
> Robocop's automatic targeting system. So I want to buy +3 levels w/Laser 
> Weapon system. 
>         My question is who buys this? 
>     The agent with a focus being the computer? 
>     The computer, and if so do I have to by UBO? 
>     Or the Suit (vehicle) and again do I have to put UBO on it? 
 
The suit 'buys' the +3.  If the suit is a vehicle, then it is part of the 
vehicle and who ever is driving the vehicle gets the +3 OCV.  UBO is only 
used (IMO) when both the object *and* the character can use the power (for 
example, an intelligent sword that can act on its own). 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
------------------------------ 
 
Date: Tue, 24 Nov 1998 13:31:06 -0600 (CST) 
From: Rick Jones <rick@blkbox.com> 
Subject: Re: [SACoH] Battlesuit 
 
bobby farris wrote: 
>         Hi. I am building an organization for a supers campaign, set in 
> San Angelo, that uses a certain Battlesuit. 
>         Now, I have decide to build this suit as a vehicle and then 
> build individual agents to fit into the suit. Oh, by the way the suit 
> has a computer, but it isn't an AI. 
 
Are we talking a Battlesuit the size of the Iron Man armor, or more along 
the lines of Robotech or Power Rangers, where a bunch of norms pilot a 
'mech? I'd feel a little skeevy about a player who wanted their armor suit 
as a vehicle.  But that's just me.  I'm a mean bastich of a GM.  [1] 
 
Let's assume for the moment you're talking about a big mech, not Iron Man.  
 
>         Here is my question: The suit has a Laser Weapon System and the 
> computer has an "automatic targeting system". Think something like 
> Robocop's automatic targeting system. So I want to buy +3 levels w/Laser 
> Weapon system. 
>         My question is who buys this? 
>     The agent with a focus being the computer? 
>     The computer, and if so do I have to by UBO? 
>     Or the Suit (vehicle) and again do I have to put UBO on it? 
 
If there's a targeting system helmet (like Airwolf), you can either buy it 
as a focus for the Agent, or buy it as part of the vehicle.  It's 
presumably cheaper to lump it into the vehcile. 
 
Since it's part of the vehcile, it doesn't need to be UBO since the driver 
traditionally has the ability to use all vehicle powers on his action.  
I'd guess the computer needs to buy a "Use Laser Targeting Program" to use 
the LTP. If the pilot and the computer (or the pilot and a gunner, 
ferinstance) need to use it at the same time, that's when I'd make someone 
buy it UBO. 
 
 
[1] Ask me about the player who wanted a  
	1d6 EB (AVLD-Flash Defense) - 10x Autofire, Armor Piercing, 
	Penetrating, 1 Hex Area of Effect  
 
 
- --  
Rick Jones         Let's see. Powers going nuts on me, scary nightmares that  
rick@blkbox.com    make no sense, psychic weirdos foretelling my doom, and a  
                   perpetually annoyed mother... Yep, I must be a super hero. 
http://www-ece.rice.edu/~rickj/         --Speedball, New Warriors #65 
 
------------------------------ 
 
Date: Tue, 24 Nov 1998 15:12:40 -0500 (EST) 
From: Michael Surbrook <susano@access.digex.net> 
Subject: Re: [SACoH] Battlesuit 
 
On Tue, 24 Nov 1998, Rick Jones wrote: 
 
>  
> [1] Ask me about the player who wanted a  
> 	1d6 EB (AVLD-Flash Defense) - 10x Autofire, Armor Piercing, 
> 	Penetrating, 1 Hex Area of Effect  
 
Heeeyyy... 
 
I got handed a power like that was well!  It was a 1d6 RKA, Autofire, 
Penetrating, I Hex AoE, 0 END.  The other PCs were less than impressed. 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
------------------------------ 
 
Date: Tue, 24 Nov 1998 12:33:01 -0800 (PST) 
From: Michael Hayden <mhayden@tsoft.com> 
Subject: Re: Autopsy Forms 
 
On Mon, 23 Nov 1998, Bob Greenwade wrote: 
 
>    Actually, this is only the second thing I've gotten so far with your 
> name on it (the first being your response to the "need loser villain" 
> thread). 
 
And I reposted the Howdunit Series list in response to Guy Hoyle, but I'm 
guessing that didn't come through either. Argh. 
 
Help? Anyone? Is this ML moderated and my messages are getting booted? If 
not, then what? 
 
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 
    Michael "Doc" Hayden -- mhayden@tsoft.com -- http://tsoft.com/~mhayden/ 
         Hey, I use Procmail (with Spam Bouncer), so spam away!  (^_^) 
 "What you are about to see is real. These are not actors; they're directors." 
 
------------------------------ 
 
Date: Tue, 24 Nov 1998 13:12:21 -0800 (PST) 
From: Ell Egyptoid <egyptoid@yahoo.com> 
Subject: Re: FTL  TRAVEL LEVELS 
 
I don't have it handy in e-form, but If I did, I'd send it in. 
 
There's an idea: If we sent in the complete text to one power, disad, 
limitation, advantage, or skill every day, eventually we'd have 
the entire Champions rulebook online, archived in the mailing list 
on sysabend.org! 
 
<<THUD>> 
 
Desmarais? Desmarais? John, Snap out of it! 
 
 
 ;) 
== 
Laissez le bon pim roulez!            Elliott  aka  Egyptoid 
_________________________________________________________ 
DO YOU YAHOO!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
------------------------------ 
 
Date: Tue, 24 Nov 1998 15:55:27 -0500 (EST) 
From: Michael Surbrook <susano@access.digex.net> 
Subject: CHAR: The Joker 
 
THE JOKER 
"The Clown Prince of Crime" 
 
Val	CHA	Cost	Roll	Notes 
20	STR	10	13-	400kg; 4d6 
18	DEX	24	13-	OCV: 6 / DCV: 6 
18	CON	16	13-	 
12	BODY	4	11-	 
28	INT	26	15-	PER Roll 15- 
20	EGO	20	13-	ECV: 7 
30	PRE	30	15-	PRE Attack: 6d6 
10	COM	0	11-	 
7	PD	3		Total: 7 PD 
6	ED	2		Total: 6 ED 
4	SPD	12		Phases: 3, 6, 9, 12 
8	REC	2		 
36	END	0		 
32	STUN	1		 
Total Characteristics Cost: 150 
 
Movement:	Running: 6" / 12" 
		Swimming: 2" / 4" 
 
Cost	Powers & Skills 
Combat Training: 
9	Combat Skill Levels: +3 with Pistols 
5	Combat Skill Levels: +1 with Hand-to-Hand 
1	Martial Arts: Dirty Infighting; use Art with knives 
	Maneuver	OCV	DCV	Damage 
4	Block		+2	+2	Block, Abort 
4	Kidney Blow	-2	+0	1/2d6 HKA (1d6+1 w/STR) 
4	Lowblow		-1	+1	2d6 NND (3) 
4	Punch/Backhand	+0	+2	6d6 Strike 
5	Roundhouse	-2	+1	8d6 Strike 
 
Gadgets and Trick Devices: 
6	Acid Flower: RKA: 1d6, Penetrating (+1/2), 1 Continuing Charge of 
	One Turn (-1 1/4), No Range (-1/2), No KB (-1/4), IAF: Flower on  
	lapel (-1/2) 
11	Electric Joy Buzzer: EB: 9d6, No Range (-1/2), No KB (-1/4),  
	1 Charge (-2), IIF: Joy Buzzer (-1/4) 
57	Joker Venom Ring: RKA: 6d6, NND: Defense is Immunity, Alien 
	Metabolism or Anti-venom (+1), Does Body (+1), No Range (-1/2), Only vs 
	Living Beings (Animals) (-1/2), Must contact bare skin (-1/2),  
	1 Charge (-2), IIF: Ring (-1/4) 
 
77	Gadget Variable Power Pool: 60 Point Pool, Change only in  
	'lab' (-1/2), IIF (-1/4) 
 
Crime Lord and Background Skills: 
50	Mastermind 
10	Money: Wealthy 
3	Acting 15- 
3	AK: Gotham City 15- 
1	Disguise 8- 
3	Electronics 11- 
3	High Society (Underworld) 15- 
3	Inventor 15- 
3	Interrogation 15- 
2	KS: Batman 11- 
3	KS: Electronics Communications 15- 
3	KS: Gems and Jewelry 15- 
3	KS: Gotham City Underworld 15- 
2	KS: 'Supervillians' 11- 
1	Mechanics 8- 
3	Persuasion 15- 
2	PS: Broadcasting 11- 
2	PS: Chemist 11- 
1	PS: Stand-up Comedian 8- 
3	SC: Biochemistry 15- 
3	SC: Broadcasting Technologies 15- 
3	SC: Chemistry 15- 
3	SC: Toxicology 15- 
3	Streetwise 15- 
1	System Operations 8- 
5	TF: Air Vehicles, Boats, Ground Vehicles 
9	Weaponsmith: 'Trick' weapons 14- 
3	WF: Knife, Small Arms 
321	Total Powers & Skills Cost 
471	Total Character Cost 
 
150+	Disadvantages 
15	Distinctive Features: White skin and green hair (C, E) 
	Hunted:  
15	Gotham City PD (AsPow, NCI, LimGeo) 11- 
20	Batman (AsPow) 14- 
20	Normal Characteristic Maxima 
20	Physical Limitation: Psychopathic 
	Psychological Limitation: 
25	Casual Killer 
20	Obsessed with the Batman 
15	Obsessed with Practical Jokes 
10	Public ID: The Joker 
20	Reputation: Psychotic criminal and killer (ext) 14- 
5	Rivalry: The Batman (prof) 
136	The Clown Prince of Crime Bonus 
471	Total Disadvantage Points 
 
Designers Notes: 
This is my interpretation of The Joker.  It is based off of his appearance 
in Alan Moore's excellent "The Killing Joke" (illustrated by Brian 
Bolland) as well as Dave Gibbon's fun romp "World's Finest" (illustrated 
by Steve Rude).  His stats and some of the Joker's powers were taken from 
the 2nd Edition Batman sourcebook for DC Heroes.  I also drew on some of 
the Joker's original motivations and actions as shown in the early issues 
of Detective Comics. 
 
The origin of the Joker has gone through a number of minor modifications 
over the years.  The most recent (well, the one that was given in "The 
Killing Joke" anyway), runs like this: 
 
The was a man who tired of his life as a chemist for a local chemical 
plant.  He quit his job and tried to become a stand up comedian.  He was 
rather unsuccessful at this, and despaired of making it 'big' before his 
wife gave birth to their first child.  Meanwhile certain criminal elements 
had contacted this would-be comedian in an attempt to persuade him to lead 
them through the chemical plant so they could raid the payroll.  To cover 
the comedian's identity, he was to wear the mask and cape of The Red Hood, 
a notorious local crime figure. 
 
While trying to decide to say yes, to these two men, the comedian was 
informed that his wife had been killed in an accident involving a 
household appliance (a space heater, I think).  Now, with nothing else to 
live for, he agreed to be the red Hood help his two 'friends' raid his old 
employers. 
 
As unluck would have it, the place was being staked out by the police, and 
a gun battle commenced.  The Red Hood's two companions were gunned down, 
while the Batman appeared to confront the Red Hood directly.  Confused, 
disoriented and very scared, the comedian leaped into one of the waste 
disposal tanks, making his way down an outflow pipe and into the river. 
Staggering to shore, he removed the mask of the Red Hood, only to discover 
that the waste chemicals has permanently altered is face and hair color, 
making him look like some sort of horrid clown.  It was at this point, the 
comedian's mind snapped. 
 
This is possibly the best all-around origin for the Joker I have seen yet. 
It works well and makes a great deal of sense.  It doesn't hurt that Alan 
Moore is an excellent writer and that "The Killing Joke" is a fantastic 
story. 
 
Anyway, the Joker has plagued Batman from the early days of Detective 
Comics.  Joker started out as a jewel thief (and possible assassin) and 
has since become one of the most famous 'super-villians' of the DC 
universe, as well as one of the most interesting,  He is a wonderful 
combination of comedy and horror, of outrageous slapstick and chilling 
ruthlessness.  And worst of all, is that just when you think he's gone, 
the Joker pops up again, with yet another mad scheme to outwit the Batman 
and win himself another fortune. 
 
Description: 
The Joker is tall and very thin.  He stands over 6' in height (possibly 
close to 6'3") and has thin build with long arms and legs.  The Joker's 
skin is pasty white, with green hair and red lips.  The Joker, in fact, 
bears more than a passing resemblance to a clown, a fact that did not 
escape him when the Joker saw what he had become. 
 
Joker dresses in suits most of the time.  Usually, he wears a purple three 
piece suit, with long tails on the coat.  He also wears a purple fedora 
with a broad brim.  He will wear other costumes as the mood suits him, and 
anything he dies wear tends to be bright and garish. 
 
Powers Notes: 
Joker's main power is his mind.  He is brilliant, ruthless brilliant and 
totally unpredictable.  His crimes may (or may not) have some sort of 
theme, or they may merely be a desire to acquire large sums of 
cash(usually so the Joker can then enact some *other* scheme).  He has 
access to a fairly large amount of money (usually) and in "World's Finest" 
is shown to own a fairly large amount of property in Gotham (such as 
gambling dens and pool halls). 
 
To represent Joker's resources, I have given him 10 points of wealth and 
the Mastermind option that was reintroduced in "Golden Age of Champions". 
Basically, the 50 points of Mastermind allows Joker to spend up to 471 
points on bases, vehicles and agents (ie. mooks).  Note that Joker's bases 
can be almost anything; warehouses, underground sewers, offices, factories 
etc.  His vehicles have been everything from planes, to cars to boats, 
usually the stranger the better.  For agents, Joker's recruits tend to 
come from the lower end of the criminal elements.  Jokers wants strong 
back and weak minds, not people who tend to think about what they are 
doing (and ask annoying questions). 
 
Joker's other 'powers' center around his technical genius.  He has a great 
deal of knowledge in the fields of chemistry (witness his deadly 'Joker 
venom'), as well as electronics and broadcasting (he used to interrupt TV 
broadcasts all the time).  He also has made a wide variety of trick guns 
and other gadgets, all in keeping with his clown motif.  Joker also has 
three more specific gadgets that he uses constantly, regardless of 
whatever else he may have.  These devices are: 
 
	Acid Flower: This is a lapel flower that contains a small quantity 
of acid.  Joker has used it to dissolve ropes and locks and, if in close 
combat, to spray an unsuspecting target.  The Continuous effect can be 
stopped by the application of a base, to dilute the acid content. 
	Electric Joy Buzzer: This is a small, hand-held device that is 
capable of delivering a potentially lethal charge.  Joker has used this 
while clapping someone on the back or shaking hands with them. 
	Joker Venom Ring: This 'ring' is more of a poison needle strapped 
around the palm of the hand.  It is *very* fast acting, killing a target 
in a matter of seconds.  In "The Killing Joke", I'd guess that the man 
Joker uses it on is dead within two panels, and these panels are only 
covering a few seconds of time each... 
 
Finally, Joker has shown some skill with hand-to-hand combat and is a very 
good shot (he prefers handguns). 
 
Disadvantages Notes: 
First and foremost, the Joker is crazy.  He is a brilliant psychopath, 
who's twisted mind is capable of baffling even Batman.  He is totally 
unpredictable, and does what he wants when he wants.  Joker is also 
totally self-centered.  The only things that really matter to him is his 
criminal empire and his constant battles with the Batman.  Nothing else, 
not the police, innocent bystanders, fellow criminals or even Robin 
(Batman's sidekick) matter.  In fact, Joker has prevented others from 
removing Batman's mask, since he doesn't care who Batman is, he just wants 
someone around that he can go up against; someone who can be a worthy 
enough opponent for his activities. 
 
Joker is will kill for the slightest of reasons.  He has killed numerous 
people in the course of his crimes, including the victims of his crimes as 
well as his henchmen.  (I still remember a scene where the Joker shoved 
one of his mook in front of a passing truck, commenting, "And you will 
learn not to ask me stupid questions.")  He killed Robin (the Jason Todd 
Robin, I think), beating him to death with a crowbar.  He has tried to 
kill Batman as well, but current opinion has it that these have not been 
'real' attempts on Batman's life.  The idea being, if Joker *did* kill 
Batman, who would he have to 'play' with. 
 
Naturally, the Joker is also a master of the practical joke, especially 
the lethal practical joke.  Deadly electric joy buzzers, exploding gifts, 
trick guns, balloons with poison gas, the list goes on and on.  In his 
early (1940's) years, the Joker often reacted elaborate death traps to 
kill his targets (such as painting a cat's nails with his Joker venom or 
mixing the parts of his Joker gas into candles and food).   He has also 
created bizarre contraptions in order to kill the Batman (and others) but 
this schtick mercifully died out in the 60's.  Recently (well, as recently 
as the mid-90's) Joker he stuck with simpler gadgets. 
 
(The Joker created by Bob Kane, character sheet created by Michael 
Surbrook.  Special thanks to Steve Kramer of additional input.) 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
------------------------------ 
 
Date: Tue, 24 Nov 1998 13:37:46 -0800 (PST) 
From: Ell Egyptoid <egyptoid@yahoo.com> 
Subject: Re: Battlesuit 
 
> Or the Suit (vehicle) and again do I have to put UBO on it? 
hopefully this will be in TUV. 
 
Let's say the vehicle is an aero-mech, and it has 
terrain-following radar, which either the pilot 
or the on-board AI can employ, does that have to UBO? 
 
Or is UBO implied in vehicles with cockpits? 
== 
Laissez le bon pim roulez!            Elliott  aka  Egyptoid 
_________________________________________________________ 
DO YOU YAHOO!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
------------------------------ 
 
Date: Tue, 24 Nov 1998 13:15:10 PST 
From: "Jesse Thomas" <haerandir@hotmail.com> 
Subject: Re: Autofire Penetrating Attacks (was Battlesuit) 
 
> 
>On Tue, 24 Nov 1998, Rick Jones wrote: 
> 
>>  
>> [1] Ask me about the player who wanted a  
>> 	1d6 EB (AVLD-Flash Defense) - 10x Autofire, Armor Piercing, 
>> 	Penetrating, 1 Hex Area of Effect  
> 
>Heeeyyy... 
> 
>I got handed a power like that was well!  It was a 1d6 RKA, Autofire, 
>Penetrating, I Hex AoE, 0 END.  The other PCs were less than impressed. 
 
What were the FX?   
 
A friend of mine keeps threatening to build a character with Autofire  
Penetrating Strength, but at least he has the excuse of basing it on a  
Streetfighter RPG character he used to play... 
 
Jesse Thomas 
 
haerandir@hotmail.com 
 
 
 
______________________________________________________ 
Get Your Private, Free Email at http://www.hotmail.com 
 
------------------------------ 
 
Date: Tue, 24 Nov 1998 17:09:53 -0500 (EST) 
From: Michael Surbrook <susano@access.digex.net> 
Subject: Re: Autofire Penetrating Attacks (was Battlesuit) 
 
On Tue, 24 Nov 1998, Jesse Thomas wrote: 
 
> >I got handed a power like that was well!  It was a 1d6 RKA, Autofire, 
> >Penetrating, I Hex AoE, 0 END.  The other PCs were less than impressed. 
>  
> What were the FX?   
 
I'm not sure. 
 
Oh, and I forgot 'beam'. 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
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------------------------------ 
 
Date: Tue, 24 Nov 1998 13:51:10 -0800 (PST) 
From: Michael Hayden <mhayden@tsoft.com> 
Subject: Re: Autopsy Forms 
 
On Tue, 24 Nov 1998, Michael Hayden wrote: 
 
> And I reposted the Howdunit Series list in response to Guy Hoyle, but I'm 
> guessing that didn't come through either. Argh. 
>  
> Help? Anyone? Is this ML moderated and my messages are getting booted? If 
> not, then what? 
 
Okay, thanks to everyone for their responses. Apparently all of my recent 
messages -are- getting through, so no worries. Whatever happened to my 
older stuff (circa last week), who knows, but it seems okay now. 
 
The point I tried to make by posting the Howdunit Series list remains the  
same: there is a TON of reference material out there regarding forensic 
medicine, private investigators, police procedures, and just about 
anything else you can think of, all nicely prepackaged and summarized for 
writers like us. You just have to do a little legwork to find it, and you 
have to be open-minded to the fact that it's not specifically writtern by 
Hero Games for HERO gamers. 
 
Some of you may like the idea of an "Ultimate Professional" or "Ultimate 
Normal" book, but frankly I think it's an unnecessary duplication of 
effort. Okay? Okay. 
 
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 
    Michael "Doc" Hayden -- mhayden@tsoft.com -- http://tsoft.com/~mhayden/ 
         Hey, I use Procmail (with Spam Bouncer), so spam away!  (^_^) 
 "What you are about to see is real. These are not actors; they're directors." 
 
------------------------------ 
 
Date: Tue, 24 Nov 1998 17:01:26 -0500 
From: Bill Svitavsky <nbymail11@mln.lib.ma.us> 
Subject: Re: CHAR: The Joker 
 
At 03:55 PM 11/24/98 -0500, Michael Surbrook wrote: 
>THE JOKER 
>"The Clown Prince of Crime" 
> 
 
This is a fun write-up! There are a few things I might do differently, though. 
 
>28	INT	26	15-	PER Roll 15- 
>20	EGO	20	13-	ECV: 7 
>30	PRE	30	15-	PRE Attack: 6d6 
>10	COM	0	11-	 
 
The 28 INT is interesting, but justified, I think. I'm not so sure about 
the 20 EGO - this is a man who eagerly gives in to his every whim. Instead, 
I would probably give him some Mental Defense; anybody trying to Mind 
Control this nutcase is going to have an unpleasant time of it. 
 
I'm sure most people will find the 30 PRE reasonable, but I'd probably go 
higher with it. That's largely because I'd give Batman about a 60 PRE; his 
impressiveness is easily on a scale with a brick's STR. I'd also lower the 
Joker's COM; the green hair, white skin, and twisted features are a 
deformity, and are perceived as such. 
 
------------------------------ 
 
Date: Tue, 24 Nov 1998 15:09:00 -0800 (PST) 
From: Ell Egyptoid <egyptoid@yahoo.com> 
Subject: Re: [SACoH] Battlesuit 
 
thanks for the insite on the vehicle contstruct 
 
 
> [1] Ask me about the player who wanted a  
> 1d6 EB (AVLD-Flash Defense) - 10x Autofire, Armor Piercing, 
> Penetrating, 1 Hex Area of Effect  
this is very similar to the gun in the chin-mount of 
the black helicopters from a previous thread, 
only they were 1 pip RKA vice EB. 
 
== 
Laissez le bon pim roulez!            Elliott  aka  Egyptoid 
_________________________________________________________ 
DO YOU YAHOO!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
------------------------------ 
 
Date: Tue, 24 Nov 1998 14:09:42 -0800 
From: "Hilary" <kabuki@ix.netcom.com> 
Subject: Re: CHAR: The Joker 
 
> THE JOKER 
> "The Clown Prince of Crime" 
 
Overall looked like a good write-up. I think he should have AK: Arkham 
Asylum and a KS: Arkham Inmates.  The disads look good.  Another you could 
have included would be Joker's irrational hatred of order, which is the 
polar opposite of The Batman.  Again, not a big deal, but I thought I'd 
offer it up.  Oh, and shouldn't he get 25 pts. for Psychopathic?  For 
Joker, at least, you're talking about how his every perception is overruled 
by his own dimentia(very common) and that his brain is so chaotic that it 
can rarely grasp to reasonable order(total). 
 
> He has tried to 
> kill Batman as well, but current opinion has it that these have not been 
> 'real' attempts on Batman's life.  The idea being, if Joker *did* kill 
> Batman, who would he have to 'play' with. 
 
There was a story arc in Legends of the Dark Knight a few years back called 
'Going Sane' in which the Joker believes that he has killed Batman.  What 
else is there for him to do but go sane?  He forgets his old self(if I 
remember correctly) and gets a girlfriend and tries to resume a normal 
life.  Of course this doesn't last and the false persona of Joe Kerr 
shatters as The Batman reappears. 
 
Good job!  Best Joker write-up I've seen. 
 
Hilary 
 
------------------------------ 
 
Date: Tue, 24 Nov 1998 14:51:20 -0800 
From: "Filksinger" <filkhero@usa.net> 
Subject: Re: FW: Ultimate Verbosity 
 
From: Steven J. Owens <puff@netcom.com> 
 
 
 
<snip> 
>     That's the crux of it; if you're going to start mucking with 
>things in a serious way, you either have to postulate some loophole or 
>kill the characters off immediately.  One pretty good interdimensional 
>campaign I was in - not champions, a homegrown and very loose system - 
>the GM developed and applied certain (warped) rules of logic that 
>dimensional travel worked under.  The new universe would not let 
>something enter it that contradicted its laws of physics, hence it 
>modified anything incoming.  This made adjustments to the traveller's 
>physiology, sometimes minor, sometimes major. 
> 
>     It also made adjustments to the items the travellers were 
>carrying, which tended to be problematic for mid-range complexity 
>systems.  Simple systems (cloth, for example) could survive the 
>changes functionally intact.  Complex systems (e.g. things approaching 
>organic complexity) would have enough redundancy in them that the 
>adaptation process would usually keep them functional.  Anything 
>in between - like guns, or conventional electronics - tended to 
>have problems. 
> 
>     The GM also postulated that the dimension-travelling societies 
>(there were several major societies in the game that used dimension 
>travel, some tech, some magic, some psionic) developed a loose system 
>of categorizing dimensions depending on how much the aggregate minute 
>changes wreaked havoc with technology, magic, spacetime, etc. 
 
 
There was something similar done in the Harold Shea stories, including "Wall 
of Serpents" and "The Incompleate Enchanter" (or the omnibus volume "The 
Compleate Enchanter"). Essentially, the dimension travelling method was to 
alter certain basics about how you thought, so that you fit into an 
alternate universe. If you did it correctly, you would find yourself in this 
alternate universe. 
 
A side effect of this was how the standards and norms of the universe you 
entered changed you. When Shea visited the Norse gods Loki and Thor, he 
couldn't read the Boy Scout Handbook, because he now read Norse; matches 
didn't work, because they were chemical and didn't fit into the belief 
systems of the world he had entered; and fine modern alloys weakened or 
changed to second rate carbon steel, because that was what knives were in 
that universe. 
 
However, he was able to do quick "plastic surgery" on a rather ugly Troll 
jailer and escape by using a wax doll, pretending to cast magic, and 
reducing the size of the nose on the doll (wax surgery?). 
 
His wife, Bellephobe, was an inhabitant of a universe corresponding to a 
late middle ages poem, Spencer's "The Fairy Queen", and, after spending time 
in our universe, lamented the fact that she couldn't take her fiberglass 
compound bow on a mission to another universe, because they didn't have 
fiberglass or compound bows. She then found herself, by accident, in a 
universe that was roughly a retelling of "The Fairy Queen", and became her 
alternate in that world, thus forgetting her husband and her past. 
 
Filksinger 
 
------------------------------ 
 
Date: Tue, 24 Nov 1998 16:33:46 -0800 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: CHAR: The Joker 
 
At 03:55 PM 11/24/98 -0500, Michael Surbrook wrote: 
>Anyway, the Joker has plagued Batman from the early days of Detective 
>Comics.  Joker started out as a jewel thief (and possible assassin) and 
>has since become one of the most famous 'super-villians' of the DC 
>universe, as well as one of the most interesting,  He is a wonderful 
>combination of comedy and horror, of outrageous slapstick and chilling 
>ruthlessness.  And worst of all, is that just when you think he's gone, 
>the Joker pops up again, with yet another mad scheme to outwit the Batman 
>and win himself another fortune. 
 
   Don't forget that he's chosen Superman as his "special friend" a couple 
of times. 
   On the whole, a very nice bit of work.  :-] 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Tue, 24 Nov 1998 15:35:47 -0800 
From: "Filksinger" <filkhero@usa.net> 
Subject: Re: CHAR: The Joker 
 
From: Michael Surbrook <susano@access.digex.net> 
 
 
 
>THE JOKER 
>"The Clown Prince of Crime" 
 
 
You missed one seldom shown "power". The Joker is so insane that no attempts 
to possess or Mind Control him have any effect, so far as I know. Most 
recently, he was possessed by one of the "Dark Judges"(?) from Judge Dredd, 
who gave up immediately, saying, "Totally insane. I can do nothing with such 
a mind." The Joker responded with, "I thought you might have some trouble in 
there." 
 
Filksinger 
 
------------------------------ 
 
Date: Tue, 24 Nov 1998 16:23:03 -0800 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Battlesuit 
 
At 01:37 PM 11/24/98 -0800, Ell Egyptoid wrote: 
>> Or the Suit (vehicle) and again do I have to put UBO on it? 
>hopefully this will be in TUV. 
> 
>Let's say the vehicle is an aero-mech, and it has 
>terrain-following radar, which either the pilot 
>or the on-board AI can employ, does that have to UBO? 
> 
>Or is UBO implied in vehicles with cockpits? 
 
   My take on it is that UBO is implied on a vehicle for any ability that 
it normally wouldn't be able to use itself.  For instance, if the vehicle 
doesn't have a built-in computer (represented in TUV by its having INT), 
then it cannot use its own weapons on its own and needs a gunner; thus the 
Skill Levels which represent the targeting computer would be usable not by 
the Vehicle itself, but by the gunner and only by the gunner. 
 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Tue, 24 Nov 1998 15:42:58 -0800 
From: "Filksinger" <filkhero@usa.net> 
Subject: Re: Autopsy Forms 
 
From: Michael Hayden <mhayden@tsoft.com> 
 
 
 
>On Mon, 23 Nov 1998, Bob Greenwade wrote: 
> 
>>    Actually, this is only the second thing I've gotten so far with your 
>> name on it (the first being your response to the "need loser villain" 
>> thread). 
> 
>And I reposted the Howdunit Series list in response to Guy Hoyle, but I'm 
>guessing that didn't come through either. Argh. 
> 
>Help? Anyone? Is this ML moderated and my messages are getting booted? If 
>not, then what? 
 
 
I got both messages, so it isn't the list proper, or I wouldn't have gotten 
the first, at least. 
 
Filksinger 
 
------------------------------ 
 
Date: Tue, 24 Nov 1998 15:42:28 -0800 
From: "Filksinger" <filkhero@usa.net> 
Subject: Re: Battlesuit 
 
From: Ell Egyptoid <egyptoid@yahoo.com> 
 
 
 
>> Or the Suit (vehicle) and again do I have to put UBO on it? 
>hopefully this will be in TUV. 
> 
>Let's say the vehicle is an aero-mech, and it has 
>terrain-following radar, which either the pilot 
>or the on-board AI can employ, does that have to UBO? 
 
No. 
 
 
>Or is UBO implied in vehicles with cockpits? 
 
 
Yes. 
 
Whomever is using a vehicular component gets the levels granted by the 
vehicle's systems. This includes the pilot or, if it has the skill to use 
the system, the AI. 
 
UBO on +3 w/ flight would allow the vehicle to help someone _outside_ the 
vehicle fly better (or someone who was flying inside the vehicle, I 
suppose). 
 
Filksinger 
 
------------------------------ 
 
Date: Tue, 24 Nov 1998 20:28:46 -0500 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Email snafu. 
 
>Date: Tue, 24 Nov 1998 20:26:07 -0500 
>From: geoff heald <gheald@worldnet.att.net> 
>Subject: Email snafu. 
> 
>Hi all, I'm back. 
>My ISP has not quite got their act together.  Due to a paperwork snafu of 
biblical proportions, my email has probably been bouncing messages starting 
11/15 and running through 11/24.  This problem has been fixed, but I have 
no messages from this list for that time. 
>Many threads can live their whole life in 10 days.  I don't need all the 
messages I missed, as that will add up to more than 1000 for all the lists 
I'm on.  But if you sent something you think I really should see, you'll 
have to send it to me direct. 
> 
>Anyway, I'm back (at least 'til AT&T screws up again). 
 
------------------------------ 
 
Date: Tue, 24 Nov 1998 20:46:41 -0500 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: FH Anyone? 
 
At 06:57 AM 11/14/98 -0800, you wrote: 
>>So why would people build these?  I came up witha fantasy world that 
>>occasionally is bathed in terrible radiation.  or something.  The only 
>>way for the Human population to survive intact is to dig in. 
> 
> 
I was rather taken with this aspect of Earthdawn. 
Horrible monsters were coming, so the people bulit catacombs to hide in and 
rigged them with traps to get the monsters.  The monsters won and moved 
into the catacombs.  They reset the traps and even built new ones.  Lastly, 
the big, really bad monsters hoard treasure to lure adventurers into the 
catacombs so they can feed on the adventurers' fear. 
 
------------------------------ 
 
End of champ-l-digest V1 #52 
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