Digest Archives Vol 1 Issue 56
Desmarais, John 
From:	owner-champ-l-digest@sysabend.org 
Sent:	Sunday, November 29, 1998 5:04 PM 
To:	champ-l-digest@sysabend.org 
Subject:	champ-l-digest V1 #56 
 
champ-l-digest        Sunday, November 29 1998        Volume 01 : Number 056 
 
 
 
In this issue: 
 
    Re: CHARACTER DESIGN CHECKLIST 
    Re: CHARACTER DESIGN CHECKLIST 
    RE: CHARACTER DESIGN CHECKLIST 
    Test: Feel free to ignore. 
    Champions:TNM, Hard-Cover and Soft-Cover 
    A sad note 
    Mail? 
    Re: CHAR: The Joker 
    ICQ 
    Re: A sad note 
    Re: CHAR: The Joker 
 
---------------------------------------------------------------------- 
 
Date: Sat, 28 Nov 1998 14:45:37 -0500 (EST) 
From: tdj723@webtv.net (thomas deja) 
Subject: Re: CHARACTER DESIGN CHECKLIST 
 
- --WebTV-Mail-1288545656-2219 
Content-Type: Text/Plain; Charset=US-ASCII 
Content-Transfer-Encoding: 7Bit 
 
Off the top of my head: 
 
Has the player bought enough skills so that he can do things other than 
combat?  Are these skills something other than 'combat effective skills 
(i.e.  knowledges, professions, etc.)? 
 
Has he bought enough 'plot helper' Disads like Hunteds and DNPC to help 
the GM build stories around him? 
 
Are his powers justified by his concept, or is he just, as an example, 
buying Ego Defense because he knows you like Mentalist villians? 
 
Is his origin thought out enough YOU have a handle on where he's going 
with the character? 
 
Are the limitations and disads he bought  really there to define the 
character, or jst because the player needed extra points?  Are they 
legitimate hinderences? 
 
"'Remember, Boo-Boo...we only have one weakness." 
"What's that?" 
"Bullets." 
     --Rat Phink and Boo-Boo, RAT PHINK A BOO BOO 
____________________________________ 
THE ULTIMATE HULK, containing the new story, "A Quiet, Normal Life," is 
available now from Byron Preiss and Berkley 
_______________________________ 
An except from the new story "My Worst Break Up" can now be found at 
MAKE UP YOUR OWN DAMN TITLE 
www.freeyellow.com/members/tdj 
 
 
- --WebTV-Mail-1288545656-2219 
Content-Disposition: Inline 
Content-Type: Message/RFC822 
Content-Transfer-Encoding: 7Bit 
 
Received: from mailsorter-102.bryant.webtv.net (207.79.35.92) by 
	postoffice-102.iap.bryant.webtv.net; Fri, 27 Nov 1998 08:19:45 
	-0800 (PST) 
Return-Path: <owner-champ-l@sysabend.org> 
Received: from beelzebubba.sysabend.org (beelzebubba.sysabend.org 
	[208.243.107.6]) by mailsorter-102.bryant.webtv.net (8.8.8/ms.graham.14Aug97) 
	with ESMTP id IAA29174; Fri, 27 Nov 1998 08:19:44 -0800 (PST) 
Received: (from majordom@localhost) by beelzebubba.sysabend.org (8.9.1/8.9.1) 
	id JAA25207 for champ-l-list; Fri, 27 Nov 1998 09:43:08 -0500 (EST) 
Received: from mail.airmail.net (mail.airmail.net [206.66.12.40]) by 
	beelzebubba.sysabend.org (8.9.1/8.9.1) with SMTP id JAA25201 for <champs-l@sysabend.org&> 
	Fri, 27 Nov 1998 09:43:06 -0500 (EST) 
Received: from ghoyle1 from [207.136.45.186] by mail.airmail.net  (/\##/\ 
	Smail3.1.30.16 #30.260) with smtp for <champs-l@sysabend.org> 
	sender: <ghoyle1@airmail.net> id <m0zjP4c-000Pa6E@mail.airmail.net&> 
	Fri, 27 Nov 98 08:40:42 -0600 (CST) 
Message-ID: <003701be1517$4c1aabc0$ba2d88cf@ghoyle1.airmail.net> 
From: "Guy Hoyle" <ghoyle1@airmail.net> 
To: <champs-l@sysabend.org> 
Subject: CHARACTER DESIGN CHECKLIST 
Date: Sat, 21 Nov 1998 00:22:10 -0600 
MIME-Version: 1.0 
Content-Type: text/plain; charset="iso-8859-1" 
Content-Transfer-Encoding: 7bit 
X-Priority: 3 
X-MSMail-Priority: Normal 
X-Mailer: Microsoft Outlook Express 4.72.3155.0 
X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 
Sender: owner-champ-l@sysabend.org 
Precedence: bulk 
 
I'm trying to assemble a list of things to check for when I'm constructing 
characters, and I was wondering what problems GMs typically encounter when 
their players design characters.  The only one I can think of off the top of 
my head is missing the characteristic breakpoints, but I'm sure there are 
others, as well. Can anybody else give me some pointers for creating 
well-designed characetrs? 
 
 
- --WebTV-Mail-1288545656-2219-- 
 
------------------------------ 
 
Date: Sat, 28 Nov 1998 05:21:09 -0800 (PST) 
From: shaw@caprica.com (Wayne Shaw) 
Subject: Re: CHARACTER DESIGN CHECKLIST 
 
>When I started this thread, I had individual characters more in mind than 
>teams.  Let me clarify a bit: What are the most common mistakes you as a GM 
>see in characters which are handed to you for approval? What are the easiest 
>ways to waste points in character creation? 
 
Some of these are style dependent, but... 
 
1. No resistant defenses.  For better or worse, unless you have a game with 
a lot of GM intervention, a small amount of resistant defense (within the 
amount you can justify by an armored costume easily enough) is pretty much 
necessary, or the first time things go wrong in a certain way, you die. 
 
2. Going beserk on 'color' abilities to the detriment of the character being 
able to function in the campaign as you actually expect to run it.  An 
example is someone who is a linguist who dumpst 30 points in languages, many 
of them too obscure to ever likely come up.  Even worse is the person 
building, say, a biologist, who insists on buying this as six or seven 
seperate sciences instead of just buying a higher general Science in biology. 
 
3. Ignoring Endurance issues.  People have a dreadful tendency until they're 
familiar with the system to set themselves up to poop out in nothing flat. 
On the other hand, some people are so paranoid about this they waste points 
on doing things like buying everyhting to 0 END, which is probably overkill. 
 
4. Not looking at the implications of their abilities regarding need for 
other abilities.  A simple example of this is martial artists with no 
movement powers.  Yes, they often have a better than normal speed, but this 
often isn't enough to make up for spending half the fight having to get 
there...which is made even worse by the fact that martial artists tend to be 
more dependent on defensive manuevers as a group, so full moving is often 
impractical. 
 
------------------------------ 
 
Date: Sat, 28 Nov 1998 11:42:01 -0800 
From: "Filksinger" <filkhero@usa.net> 
Subject: RE: CHARACTER DESIGN CHECKLIST 
 
From: Brian Wawrow 
> 
> 
> I'm going to call this point into question. 
> 
> To me, it's better to have everyone make exactly the characters they 
> want to. If you end up with two mentalists and no brick, no problem. 
> Allow the characters to define what shape the game will 
> take. Generally, 
> players will make characters that are of a pure archtype or 
> an archtype 
> combination [eg. martial artist/brick]. I think it's a 
> mistake to force 
> your players to build a 'formula' group. It tends to lead 
> to 'formula' 
> games. 
> 
> Three cheers for groups of bizarre individuals. 
 
While I agree to some degree, I do have a problem with this approach. 
If you do have a "motley crew" for the group, you will either find 
yourself with a group that simply cannot handle many emergencies, or 
you must customize every game for the group. 
 
While I don't object to customization, I do think that it starts 
feeling very contrived after a while. 
 
Filksinger 
 
________________________________________________________ 
NetZero - We believe in a FREE Internet.  Shouldn't you? 
Get your FREE Internet Access and Email at  
http://www.netzero.net/download.html 
 
------------------------------ 
 
Date: Sun, 29 Nov 1998 07:39:09 -500 
From: "Vance Scott" <b1tlbx98@pop1.sympatico.ca> 
Subject: Test: Feel free to ignore. 
 
Just checking to see if I have the right address. I had a slight  
screw up when I was re-arranging my mail client's address book. 
 
 
Vance Scott 
 
vances@iname.com 
 
------------------------------ 
 
Date: Sun, 29 Nov 1998 07:24:37 -500 
From: "Vance Scott" <b1tlbx98@pop1.sympatico.ca> 
Subject: Champions:TNM, Hard-Cover and Soft-Cover 
 
Hey Folks, 
 
	I'm thinking of buying a copy of Champions:TNM. I know that the  
soft-cover has had a lot of problems with the binding falling apart.  
Basically, I have two questions.  
 
1. Have they fixed the binding problem with the Soft Cover? 
 
2. Does the Hard Cover have a sewn binding instead of a glued one? 
 
 
Thanks, 
 
 
 
Vance Scott 
 
vances@iname.com 
 
------------------------------ 
 
Date: Sat, 28 Nov 1998 23:28:31 -0500 (EST) 
From: Michael Surbrook <susano@access.digex.net> 
Subject: A sad note 
 
On Nov 3, 1998, Bob Kane died.  He was 83. 
 
For anyone who doesn't know, Bob Kane created the comicbook character of 
"Batman" (as well as the Joker and others). 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
------------------------------ 
 
Date: Sat, 28 Nov 1998 23:42:14 -0500 (EST) 
From: Jason Sullivan <ravanos@njcu.edu> 
Subject: Mail? 
 
I haven't received a message in days. 
 
Am I off the list? 
- -+-<-+->-+-<-+->-+-<-+->-+-<-+->-+-<-+->-+-<-+->-+-<-+->-+-<-+->-+-<-+->-+-<-+- 
"Fools are my theme, let satire be my song."  
	-Lord Byron; English Bards and Scotch Reviewers.  Line 6.  
- -=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_- 
 
------------------------------ 
 
Date: Sun, 29 Nov 1998 23:31:52 +1100 
From: Mad Hamish <h_laws@postoffice.utas.edu.au> 
Subject: Re: CHAR: The Joker 
 
I know I'm late on this but...  
 
At 03:55 PM 11/24/98 -0500, Michael Surbrook wrote: 
>THE JOKER 
>"The Clown Prince of Crime" 
> 
>Val	CHA	Cost	Roll	Notes 
>20	STR	10	13-	400kg; 4d6 
>18	DEX	24	13-	OCV: 6 / DCV: 6 
 
strength & dex are both high. I've never seen anything to suggest that he 
was particularly strong or dextrous. 
 
I know you've stated that they're based on the DC stats _but_ I think that 
the DC stats are inflated due to the system. I mean Lex Luthor JR is given 
a str of 5 which is 16 times stronger than a normal human. 
>57	Joker Venom Ring: RKA: 6d6, NND: Defense is Immunity, Alien 
>	Metabolism or Anti-venom (+1), Does Body (+1), No Range (-1/2), Only vs 
>	Living Beings (Animals) (-1/2), Must contact bare skin (-1/2),  
>	1 Charge (-2), IIF: Ring (-1/4) 
 
I don't know if I'd give it 6D6 as an RKA, I mean that's a fairly high 
number, OTOH I don't recall too many cases of anyone but a superhero 
surviving it. 
 
**************************************************************************** 
The Politician's Slogan 
'You can fool all of the people some of the time and some of the people all 
of the time, but you can't fool all of the people all of the time. 
Fortunately only a simple majority is required.' 
**************************************************************************** 
 
Mad Hamish 
 
Hamish Laws 
h_laws@postoffice.utas.edu.au 
h_laws@tassie.net.au 
 
------------------------------ 
 
Date: Sun, 29 Nov 1998 09:07:11 -0800 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: ICQ 
 
   For those who had been in contact with me via ICQ, I've just 
re-installed.  My new ICQ number is 23313036. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Sun, 29 Nov 1998 07:49:58 -0800 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: A sad note 
 
At 11:28 PM 11/28/98 -0500, Michael Surbrook wrote: 
>On Nov 3, 1998, Bob Kane died.  He was 83. 
> 
>For anyone who doesn't know, Bob Kane created the comicbook character of 
>"Batman" (as well as the Joker and others). 
 
   I became aware of it because a recent showing of "Batman: the Animated 
Series" gave a dedication to him.  (It was one which showed the origin of 
the Creeper.) 
   So many of the origins of superherodom are now falling fully into the 
annals of history. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Sun, 29 Nov 1998 05:54:51 -0800 (PST) 
From: shaw@caprica.com (Wayne Shaw) 
Subject: Re: CHAR: The Joker 
 
>I know I'm late on this but...  
> 
>At 03:55 PM 11/24/98 -0500, Michael Surbrook wrote: 
>>THE JOKER 
>>"The Clown Prince of Crime" 
>> 
>>Val	CHA	Cost	Roll	Notes 
>>20	STR	10	13-	400kg; 4d6 
>>18	DEX	24	13-	OCV: 6 / DCV: 6 
> 
>strength & dex are both high. I've never seen anything to suggest that he 
>was particularly strong or dextrous. 
 
I forgot to mention this when it came up before, but Batman has made 
reference to the Joker's 'insane bursts of strength' on occasion, and given 
Batman that tends to suggest that he at least occasionally gusts above 
Batman, and I suspect ordinary pushing may not cover the issue. 
 
> 
 
------------------------------ 
 
End of champ-l-digest V1 #56 
**************************** 
Web Page created by Text2Web v1.3.6 by Dev Virdi
http://www.virdi.demon.co.uk/
Date: Friday, January 08, 1999 03:55 PM