Digest Archives Vol 1 Issue 5
Desmarais, John 
From:	owner-champ-l-digest@sysabend.org 
Sent:	Sunday, November 01, 1998 6:28 AM 
To:	champ-l-digest@sysabend.org 
Subject:	champ-l-digest V1 #6 
 
champ-l-digest        Sunday, November 1 1998        Volume 01 : Number 006 
 
 
 
In this issue: 
 
    Re: Strange Character Idea.. 
    META: Digest 
    RE: something still odder 
    Re: Disadvantages for an angelic player character. 
    Re: META: Digest 
    Re: Disadvantages for an angelic player character. 
    Re: Disadvantages for an angelic player character 
    Re: Disadvantages for an angelic player character. 
    Re: Disadvantages for an angelic player character. 
    Re: Disadvantages for an angelic player character. 
    Re: Disadvantages for an angelic player character. 
    Re: Disadvantages for an angelic player character. 
    Re: Disadvantages for an angelic player character. 
    Re: Disadvantages for an angelic player character. 
    Shadow of a Doubt 
    Re: Disadvantages for an angelic player character. 
    Re: Disadvantages for an angelic player character. 
    Re: Disadvantages for an angelic player character. 
    Re: Disadvantages for an angelic player character. 
    re: disads for an angelic pc 
    Re: Disadvantages for an angelic player character. 
    RE: Disadvantages for an angelic player character. 
    RE: Disadvantages for an angelic player character. 
    Re: Disadvantages for an angelic player character. 
 
---------------------------------------------------------------------- 
 
Date: Sat, 31 Oct 1998 00:46:17 -0800 
From: "Capt. Spith" <cptspith@teleport.com> 
Subject: Re: Strange Character Idea.. 
 
Filksinger wrote: 
>  
> From: Silky the Wonder Pimp <solar_ranger@hotmail.com> 
>  
> >Greetings!! 
> > 
> >I am setting up a tick-like champions game (since my players would make 
> >it as such) and I was curious as too how you would build the following 
> >character ability. 
> > 
> >One of the players wants to be "Scotchguard" a scotish superhero whos 
> >main ability is the power to have nothing stick to him, not even dirt or 
> >dust. How would you represnt this? 
> > 
> >Would it be a force field? Somje sort of change environment usuable on 
> >on yourself? 
>  
> Extra STR, only vs Entangles and grabs 
>  
> Change Environment 
 
   In an old Adventurer's Club, they presented Captain USA, who was an 
obnoxious, good-looking good-guy.  One of his tricks was a 50 PRE, which 
had the side effect of allowing no dirt or sludge to stick to him (and 
his cape always fluttered in some arcane breeze).  
 
- --  
  -Reverend Spith 
"I used to be a heathen, but then I saw the Light.  Now I'm a pagan" 
                                                                       
- -Anonymous 
 
------------------------------ 
 
Date: Fri, 30 Oct 98 22:13:08  
From: "qts" <qts@nildram.co.uk> 
Subject: META: Digest 
 
Can someone please expound upon the digest? It seems to be just a 
concatenation of all the posts in posting order, with all the cr*p like 
signatures etc left in. Further, it contains posts which aren't really 
digest-worthy, like joke posts (including at least one of mine). 
 
Digests to which I've subscribed in the past (eg comp.virus) have been 
composed of relevant and useful posts. 
qts 
 
Home: qts@nildram.co.uk. 
 
------------------------------ 
 
Date: Sat, 31 Oct 98 11:14:14  
From: "qts" <qts@nildram.co.uk> 
Subject: RE: something still odder 
 
On Fri, 30 Oct 1998 15:46:46 -0500, Brian Wawrow wrote: 
 
>> > the transform idea 
>> let's not forget the other rules on transform: you can only  
>>    buy  transform: water into wine, for example. 
>> to buy  transform: water into any liquid is +.25 advantage. 
>> to buy  transform: water into any substance at all is +1 advantage. 
>>  
>> by the time we buy Galactus's ability to transform people into 
>> heralds, were paying 45+ points per dice, because it's ranged, 
>> plus other limits or advants. If we pair that cost with an active 
>> point limit, suddenly this puts a new perspective on abuse, I feel. 
>>  
>	Sure. Buying a Major Transform to crank up someone's ability is 
>expensive. That's beside the point on the question of abuse. To me, this 
>is openning up a huge can of worms. So you take MT human being into any 
>high powered freak. You buy 1 die cummulative. It takes extra time, 
>concentration an immobile focus, eat the baby, yatta yatta yatta, next 
>thing you know, you've spent 4 points and it takes you all day to turn 
>your buddy into a high powered mutant freak. If there's no mechanism in 
>place to regulate how tough the freak is, you've lost all sense of scale 
>and balance in your campaign.  
> 
>	I'd accept this MT with higher points concept if the power cost, 
>say 1pt. extra for every 5pts. you were going to add to your target. So 
>Galactus would have a 10D6 Major Transform [carbon based sentient into 
>Herald] with an extra 300 points added to the Herald. Doesn't that sound 
>more reasonable than some armwaving justification for how many points 
>you should add? 
 
When we discussed this last I thought people agreed that points could 
be added up to the Active Points in the Transform, but this would have 
to be balanced by added Disadvantages. This gets around the Cumulative 
Transform problem - ok, you can have your 30 AP Transform, but you can 
only add 30 pts of powers, and you must add 30 pts of Disadvantages. I 
don't have the source to hand, but isn't that what happened with Ba 
kien? 
qts 
 
Home: qts@nildram.co.uk. 
 
------------------------------ 
 
Date: Sat, 31 Oct 1998 06:46:42 -0500 
From: "Lisa Hartjes" <beren@unforgettable.com> 
Subject: Re: Disadvantages for an angelic player character. 
 
<<Hunted by militant christians that think you're just another heretic might 
work as well. 
 
Extra damage from good attacks.  Assuming that angels are meant to fight 
evil, 
so it would be silly to have them vulnerable to evil.>> 
 
Or, rather than extra damage, perhaps some of their defences don't work 
against Good/Holy attacks.  I know that isn't a disadvantage, but I've used 
that kind of thing when developing a demon character.  His regen and a good 
portion of his defences didn't work against Holy/White Magic attacks. 
 
Of course, there's always Distinctive Features: Angel, which could be a 
limited DF, as described in Mystic Masters. 
 
Oh, and don't forget the Psych Lim "Deeply Religious".  After all, if the 
big G made them, it's a pretty good bet they believe in him. :) 
 
 
Lisa 
 
 
Lisa 
 
------------------------------ 
 
Date: Sat, 31 Oct 1998 07:05:57 -0500 
From: "C. Badger" <wbandsis@westco.net> 
Subject: Re: META: Digest 
 
At 22:13 10/30/98, qts wrote: 
>Can someone please expound upon the digest? It seems to be just a 
>concatenation of all the posts in posting order, with all the cr*p like 
>signatures etc left in. Further, it contains posts which aren't really 
>digest-worthy, like joke posts (including at least one of mine). 
> 
>Digests to which I've subscribed in the past (eg comp.virus) have been 
>composed of relevant and useful posts. 
 
depends on how the digest is compiled. usually if a human is doing it they 
go thru and get rid of the the irrelevant stuff. If it's done automatically 
everything is stuck together..... 
- -*"*-.,,.-*"*-.,,.-*"*-.,,.-*"*-.,,.-*"*-.,,.-*"*-.,,.-*"*-.,,.-*"*- 
C. Badger 
 
"My shoes are too tight, and I've forgotten how to dance." 
			Londo 
			Babylon 5 
 
------------------------------ 
 
Date: Sat, 31 Oct 1998 06:59:40 -0800 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Disadvantages for an angelic player character. 
 
At 10:17 PM 10/30/1998 -0600, Tim Gilberg wrote: 
>>    While I do have/know of a couple of texts about angels, I don't have any 
>> handy.  On the whole, I'd go with J.W.'s assessment over Mike's, except 
>> that I'd make the loyalty to God a Physical Limitation (the Fall of Lucifer 
>> would be the only time there was any choice involved; since then, they've 
>> been incapable of disobeying or betraying God). 
> 
> Hmmm.  Have you seen the movie Prophecy? 
 
   Nope.  Not a lot of movies in my budget lately.... 
 
> I'm not sure if I'd go with this, IMC. 
 
   For your campaign, fine.  I got the impression that the original poster 
was trying for something reasonably close to a Judeo-Christian 
representation (as opposed to a Highway to Heaven/Touched by an 
Angel/Preacher's Wife kind of thing). 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROs member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Sat, 31 Oct 1998 10:16:46 EST 
From: Napalm5225@aol.com 
Subject: Re: Disadvantages for an angelic player character 
 
Yeah it was somehing along those line but with enough martial instinct to 
survive a conflict. 
 
------------------------------ 
 
Date: Sat, 31 Oct 1998 07:25:13 -0800 (PST) 
From: Egyptoid <egyptoid@yahoo.com> 
Subject: Re: Disadvantages for an angelic player character. 
 
> disads for an angelic character 
one way to simulate a spiritually good mind would be to try to keep 
the laws of god.   here ya go:  
 
Psych Lim: Must Obey Ten Commandments 30 points. 
 
The Ten Commandments   (Translated for the Hero System) 
1. Worship the correct god. 
2. Worship that god in the correct manner. 
3. Do not blaspheme your god. 
4. Worship that god at the correct times, 
    and take a day off at least once a week. 
5. Respect your elders, and don't shame your family. 
6. Do not commit outright murder. 
7. Keep your vows, especially your marriage vows. 
8. Do not steal, do your business fairly. 
   (Treat others the way you would like to be treated) 
9. Don't be a liar. 
10. Be content with the things you have, greed is bad. 
 
Here's the way that read in Shakespearian english: 
1) Thou shalt have no other gods before me  
2) Thou shalt not make unto thee any graven image  
3) Thou shalt not take the name of the Lord thy God in vain   
4) Remember the Sabbath day, to keep it holy   
5) Honour thy father and thy mother  
6) Thou shalt not kill   
7) Thou shalt not commit adultery   
8) Thou shalt not steal   
9) Thou shalt not bear false witness against thy neighbour  
10) Thou shalt not covet...anything that is thy neighbour's   
 
note: this post is not a statement of preference, evangelism, 
or advocacy. it is presented as merely an idea and is not meant to 
engender any discussion of religion itself, merely how to possibly 
roleplay a character that had spiritual motivations. anyone wishing 
to discuss theology or religion can do so at soc.culture.etc.etc. 
 
== 
                                  Elliott  aka  Egyptoid 
_________________________________________________________ 
DO YOU YAHOO!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
------------------------------ 
 
Date: Sat, 31 Oct 1998 09:02:40 PST 
From: "Oscar Tiborczszeghi" <merdealors@hotmail.com> 
Subject: Re: Disadvantages for an angelic player character. 
 
From: Napalm5225@aol.com 
Date: Fri, 30 Oct 1998 17:02:29 EST 
Subject: Disadvantages for an angelic player character. 
 
Hi guys, I am new to the list and would like to say hi to everybody.   
and I 
was wondering what kind of disadvantages you all would put on an angelic 
player character since i dont see any perusing my biblical texts and  
other 
relevant volumes.  Your help would be greatly appreciated. 
 
Patrick "Napalm5225" Laflin 
+++++++++ 
 
Angelic or other theology based characters are quite fun to build &  
play, regardless of your religion or lack thereof. 
 
A great disad: "Always obeys superiors."   
  This could be God, St Peter....etc. 
 
This type of character is rather easy to keep to the GM's storyline with  
the above disad. This character can also be the most versatile &  
sometimes even most powerful character in a group. 
 
Unfortunately, this character is also the easiest to abuse, or make  
truly boneheaded mistakes.  In a fantasy campaign a few year back a  
player (that thankfully only gamed with us for a few sessions) had a VPP  
with the gestures & incantations limitations.  He created the  
spell/effect's power & incantation on the spot.  The best he could come  
up with was "Brimstone Hell Fire."  
Not very appropriate for an angel, and then he proceeded to roll an 18  
on the targeting roll. His 10d6 AP, Explosive EB almost vaporized our  
psionicist, and severely injured half the party.  Needless to say his  
god refused to grant any further powers until he atoned. 
 
In our current supers game, another idiot created another angelic  
character.  The character had reasonable limitations & disads, including  
a code against killing non-evil beings. Of course this same idiot  
intentionally wasted a dozen john q public citizens, just because they  
were between him & the serial murderer he was after. This 
player was quickly booted from the game. 
 
The moral: don't let inexperienced or less thoughtful players play this  
type of character. 
 
 
______________________________________________________ 
Get Your Private, Free Email at http://www.hotmail.com 
 
------------------------------ 
 
Date: Sat, 31 Oct 1998 09:13:03 -0800 (PST) 
From: Egyptoid <egyptoid@yahoo.com> 
Subject: Re: Disadvantages for an angelic player character. 
 
here's some sample disads from an angelic character we had 
 
Enraged:  at Extremely Vocal Evil, Hubris, or Blasphemy   8- go, 8- rec 
Dependence:  Prayers, Supplications, Good-will of the gods:   3d6 
daily       
Dist. Features: lovely 10' tall winged humanoid 
Hunted:  Demons, Devils, Demodands, etc 
Phys. Limit: Cannot attack innocents or allow harm to innocents 
Psych: Acts Good & Beatific  
Watched: by god, other angels 
Reputation: Angelic Force 
Susceptibilty: Unholy Water, Unholy Items: 1 dice 
 
== 
                                  Elliott  aka  Egyptoid 
_________________________________________________________ 
DO YOU YAHOO!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
------------------------------ 
 
Date: 31 Oct 1998 12:36:39 -500 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Disadvantages for an angelic player character. 
 
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"E" == Egyptoid  <egyptoid@yahoo.com> writes: 
 
E> 6. Do not commit outright murder. 
 
Now, this is an interesting one.  Go read the Passover story; I'll wait. 
 
Done, yet?  Good. 
 
Angels are clearly *not* bound by mortal commandments.  Or, at least some 
are not. 
 
Just some food for thought. 
 
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- --  
Rat <ratinox@peorth.gweep.net>    \ Warning: pregnant women, the elderly, and 
PGP Key: at a key server near you! \ children under 10 should avoid prolonged 
                                    \ exposure to Happy Fun Ball. 
 
------------------------------ 
 
Date: 31 Oct 1998 13:05:36 -500 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Disadvantages for an angelic player character. 
 
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I suppose a better way to go about determining appropriate disads is to 
first answer the question, 'what is an angel?' 
 
According to scripture, angels are created by the Creator, each to serve a 
particular purpose.  That is, 'angel' is more an office than nature: 
angelus est nomen officii ("angel is the name of the office").  Most angels 
are assistants to the Creator.  The ones named in scripture are messengers 
(the Greek and Latin roots of 'angel' mean 'messenger'). 
 
They are beings of spirit, with no physical/mortal existence of their own. 
 
Man was created almost as well/powerful/whatever as angels. 
 
There is no such thing as a 'good' or a 'bad' angel; angels carry out the 
will of the Creator (cf the Passover story).  They are, apparantly, not 
bound by the Ten Commandments. 
 
Angels do indeed have free will: "Diabolus enim et alii daemones a Deo 
quidem natura creati sunt boni, sed ipsi per se facti sunt mali."  ("the 
Devil and the other demons were created by God good in their nature but 
they by themselves have made themselves evil.") 
 
Only three angels are named in scripture: St. Michael, St. Gabriel, and 
St. Raphael. 
 
Want more? 
<URL:http://www.knight.org/advent/cathen/01476d.htm> 
 
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- --  
Rat <ratinox@peorth.gweep.net>    \ Warning: pregnant women, the elderly, and 
PGP Key: at a key server near you! \ children under 10 should avoid prolonged 
                                    \ exposure to Happy Fun Ball. 
 
------------------------------ 
 
Date: Sat, 31 Oct 1998 10:39:05 -0800 (PST) 
From: miq@teleport.com 
Subject: Re: Disadvantages for an angelic player character. 
 
Stainless Steel Rat says: 
> I suppose a better way to go about determining appropriate disads is to 
> first answer the question, 'what is an angel?' 
>  
> Want more? 
> <URL:http://www.knight.org/advent/cathen/01476d.htm> 
 
If you can find it, Stephen Brust wrote a novel "Reign in Hell".  An 
interesting twist and perspective on angels and the fall of Lucifer. 
 
It's been out of print for about five years, but sometimes you can find a 
copy at the used bookstores.  It's worth the effort of looking for at the 
local bookstore or checking for it on www.abebooks.com as a book.  Even if 
you don't have angels in your campaign. 
 
 
 
- --  
__ 
Miq Millman   miq@teleport.com   
Tualatin, OR 
 
------------------------------ 
 
Date: Fri, 30 Oct 1998 20:35:46 GMT 
From: "J. W. Eiler" <jw_eiler@bellsouth.net> 
Subject: Re: Disadvantages for an angelic player character. 
 
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From:           	Stainless Steel Rat <ratinox@peorth.gweep.net> 
To:             	Champions <champ-l@sysabend.org> 
Subject:        	Re: Disadvantages for an angelic player 
character. 
Organization:   	The Happy Fun Ball Brigade 
Date sent:      	31 Oct 1998 12:36:39 -500 
 
> "E" == Egyptoid  <egyptoid@yahoo.com> writes: 
>  
> E> 6. Do not commit outright murder. 
>  
> Now, this is an interesting one.  Go read the Passover story; I'll wait. 
>  
> Done, yet?  Good. 
>  
> Angels are clearly *not* bound by mortal commandments.  Or, at least some 
> are not. 
>  
> Just some food for thought. 
 
IM(rarely)HO, this is not a contradiction. It is consistent within  
the Judeo-Christian mythos -- a supremely powerful, monotheistic  
Deity who sends a messenger (Gk: "angelos") to punish those who have  
thwarted His will. 
 
As far as running it in a gaming campaign, it's (ethically) no worse  
than the sinking of Numenor in the _Silmarillion_ -- this is what the  
Creator said to do, and Manwe did as he was told. 
 
Again, not a religious discussion or an attempt to proseletyze, just  
a different POV. 
 
BTW: (Side note for Rat, and anyone else who uses PGP:) 
 
In case there's ever a need: 
 
Type Bits/KeyID    Date       User ID 
pub  2048/0500EE51 1998/09/08  
                              J. W. Eiler <jw_eiler@bellsouth.net> 
 
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I don't normally use PGP on e-mail lists, but if anyone needs to send  
secure e-mail, I recomend it unreservedly. 
 
 
 
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------------------------------ 
 
Date: Sat, 31 Oct 1998 15:40:06 -0500 
From: Mike Christodoulou <Cypriot@concentric.net> 
Subject: Shadow of a Doubt 
 
"These are not the droids you're looking for." 
 
Suppose that Obi Wan could sway men's minds.  But suppose that 
he didn't have any variety in his commands -- that the only  
thing he could do with his mind control is "These are not the 
droids you're looking for."   
 
More to the specific example I have in mind:  a character who  
can project a single thought -- "Things are not what they seem.   
Doubt your senses."  The actual effect or end result of such  
a command would depend on the target and the current situation. 
 
Mind control?  limited to only this one command?  What's the 
limitation worth?  What's the mind control dice modifier? 
 
Or is this such a limited power that it is better modeled  
through another mechanism?  Presence?  Mental Illusion?   
Something else? 
 
 
======================  ================================================= 
Mike Christodoulou      "Never doubt that a small group of committed  
Cypriot@Concentric.Net   citizens can change the world.  In fact, it is  
(770) 662-5605           the only thing that ever has."  -- Margaret Mead 
======================  ================================================= 
 
------------------------------ 
 
Date: 31 Oct 1998 15:49:23 -500 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Disadvantages for an angelic player character. 
 
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"JWE" == J W Eiler <jw_eiler@bellsouth.net> writes: 
 
JWE> IM(rarely)HO, this is not a contradiction. It is consistent within  
JWE> the Judeo-Christian mythos -- a supremely powerful, monotheistic  
JWE> Deity who sends a messenger (Gk: "angelos") to punish those who have  
JWE> thwarted His will. 
 
Agreed.  But in this particular case, the Passover, his angel slaughtered 
countless Egyptian children just because they were born of Egyptian parents 
(the aforementioned punnishment was directed at the parents).  My point is 
that the Creator and his minions are not subject to mortal rules.  Forcing 
an angelic PC to bound by them contradicts scripture. 
 
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- --  
Rat <ratinox@peorth.gweep.net>    \ Do not use Happy Fun Ball on concrete. 
PGP Key: at a key server near you! \  
                                    \  
 
------------------------------ 
 
Date: Sat, 31 Oct 1998 13:02:46 -0800 (PST) 
From: Egyptoid <egyptoid@yahoo.com> 
Subject: Re: Disadvantages for an angelic player character. 
 
> Now, this is an interesting one.  Go read the Passover story; I'll 
wait. 
> Done, yet?  Good. 
sorry folks, he forgot to read the disclaimer. 
== 
                                  Elliott  aka  Egyptoid 
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Date: Sat, 31 Oct 1998 13:16:55 -0800 (PST) 
From: Egyptoid <egyptoid@yahoo.com> 
Subject: Re: Disadvantages for an angelic player character. 
 
>  Only three angels are named in scripture:  Michael,  Gabriel, 
Raphael. 
so? "angelic Player Character" can mean either 
A:  "PC is an angel" 
   or  
B:  "humanoid PC acts in Angelic fashion" 
 
> They are beings of spirit, with no physical/mortal existence of 
their own. 
That is a matter for the GM to decide. It seemed that everything in your 
post assumed that the GM patterned his angelic beings after particular 
interpretations of Judeo-Christian scripture. 
 
my use of the ten commandments as an example only was based on a 
common set  
of moral laws, which either A or B above could have to follow, (or 
_try_ to 
follow if they were fallible.) 
 
other angelic beings could exist: 
    deva, couatl, valkyrie, transcended ancestor, etc. etc. 
 
re-read my post. did I say that all angels will be biblical and they 
always follow the ten comms? not at all. my intent was to show how 
difficult (and therefore worth more points) it would be to 
_actually_follow_ 
a set of moral laws to the intent and to the letter. 
 
divine, spiritual and/or good beings are incredibly difficult to  
model plausibly. becuse the original poster said "angelic" I assumed  
good, holy, beatific, not necessarily judeo-christian. 
== 
                                  Elliott  aka  Egyptoid 
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------------------------------ 
 
Date: Sat, 31 Oct 1998 13:18:51 -0800 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Disadvantages for an angelic player character. 
 
At 12:36 PM 10/31/1998 -500, Stainless Steel Rat wrote: 
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>"E" == Egyptoid  <egyptoid@yahoo.com> writes: 
> 
>E> 6. Do not commit outright murder. 
> 
>Now, this is an interesting one.  Go read the Passover story; I'll wait. 
> 
>Done, yet?  Good. 
> 
>Angels are clearly *not* bound by mortal commandments.  Or, at least some 
>are not. 
> 
>Just some food for thought. 
 
   Interesting stance.  I just got done reading Exodus 12, where the events 
of the first Passover are given, and it has nothing to do with your other 
statements. 
   Maybe you're the one who should go read the Passover story. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROs member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
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------------------------------ 
 
Date: Sat, 31 Oct 1998 13:20:56 -0800 (PST) 
From: Egyptoid <egyptoid@yahoo.com> 
Subject: re: disads for an angelic pc 
 
> Yeah it was somehing along those line but with enough martial 
instinct to 
> survive a conflict. 
 
nowhere did I intend or imply that a good and spiritual person 
could not be competent at self-defense. 
 
== 
                                  Elliott  aka  Egyptoid 
_________________________________________________________ 
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------------------------------ 
 
Date: Sat, 31 Oct 1998 19:09:56 -0500 (EST) 
From: tdj723@webtv.net (thomas deja) 
Subject: Re: Disadvantages for an angelic player character. 
 
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In fact, there are plenty of examples of angels in the bible being quite 
bloodthirsty...particularly in the Old Testamant, they are used as an 
insturment of god's vengeance as well as God's facilitators (i.e. 
arranging for the Christ Child to have a mother).... 
 
So, believe it or not, I don't see anything wrong with an angel killing 
innocents, like in a previous post--PROVIDED the angelic character 
doesn't have disads preventing it. 
 
My suggestions: 
 
DISTINCTIVE FEATURES: unspeakably beautiful person....extreme reaction 
Arrogant (even the nicest angels are above us on the food chain--so they 
would have a sort of 'looking down my nose' attitude similar to, let's 
say, Marvel's Quicksilver) 
WATCHED: Higher Power, 14- 
Obligated to obey Higher Power's edicts regardless of his/her feelings 
about these edicts 
ENRAGED v. Unholy beings/weapons, 14-/8- (They might not be vulnerable 
to demons and memonic magics, but it'd bug them out) 
 
"'I thought you loved stake-outs." 
"Yeah--it's like camping with guns." 
     --Costas Amdolyr and Tammy Lauren, MARTIAL LAW 
____________________________________ 
THE ULTIMATE HULK, containing the new story, "A Quiet, Normal Life," is 
available now from Byron Preiss and Berkley 
_______________________________ 
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www.freeyellow.com/members/tdj 
 
 
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From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
To: Champions <champ-l@sysabend.org> 
Subject: Re: Disadvantages for an angelic player character. 
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"E" == Egyptoid  <egyptoid@yahoo.com> writes: 
 
E> 6. Do not commit outright murder. 
 
Now, this is an interesting one.  Go read the Passover story; I'll wait. 
 
Done, yet?  Good. 
 
Angels are clearly *not* bound by mortal commandments.  Or, at least some 
are not. 
 
Just some food for thought. 
 
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------------------------------ 
 
Date: Sat, 31 Oct 1998 16:38:06 -0800 
From: "Filksinger" <filkhero@usa.net> 
Subject: RE: Disadvantages for an angelic player character. 
 
From: Bob Greenwade 
<snip> 
> 
> > I'm not sure if I'd go with this, IMC. 
> 
>    For your campaign, fine.  I got the impression that the 
> original poster 
> was trying for something reasonably close to a Judeo-Christian 
> representation (as opposed to a Highway to Heaven/Touched by an 
> Angel/Preacher's Wife kind of thing). 
 
I don't know if I'd say "Judeo-Christian", as this assumes that the 
entire grouping generally believes this. While there are many 
Christian sects that believe this, I do not believe there is general 
agreement in so broad a group as "Judeo-Christian". 
 
Filksinger 
 
------------------------------ 
 
Date: Sat, 31 Oct 1998 16:38:08 -0800 
From: "Filksinger" <filkhero@usa.net> 
Subject: RE: Disadvantages for an angelic player character. 
 
From: Stainless Steel Rat 
> 
> -----BEGIN PGP SIGNED MESSAGE----- 
> Hash: SHA1 
> 
> "E" == Egyptoid  <egyptoid@yahoo.com> writes: 
> 
> E> 6. Do not commit outright murder. 
> 
> Now, this is an interesting one.  Go read the Passover 
> story; I'll wait. 
> 
> Done, yet?  Good. 
> 
> Angels are clearly *not* bound by mortal commandments.  Or, 
> at least some 
> are not. 
> 
> Just some food for thought. 
 
Really? I would say that it is generally agreed by Judeo-Christian 
ideology that deaths ordered by God are not murder, by definition. 
There is a general agreement that God can decide who dies whenever he 
wants, and this angle was only carrying out the edict of God. 
 
Filksinger 
 
------------------------------ 
 
Date: Sun, 01 Nov 1998 21:20:29 -0800 
From: Rick Holding <rholding@ActOnline.com.au> 
Subject: Re: Disadvantages for an angelic player character. 
 
miq@teleport.com wrote: 
> If you can find it, Stephen Brust wrote a novel "Reign in Hell".  An 
> interesting twist and perspective on angels and the fall of Lucifer. 
>  
> It's been out of print for about five years, but sometimes you can find a 
> copy at the used bookstores.  It's worth the effort of looking for at the 
> local bookstore or checking for it on www.abebooks.com as a book.  Even if 
> you don't have angels in your campaign. 
 
	An excellent story.  After rereading it a couple of years ago, it 
caused me to play a character of mine who was a holy warrior in a modern 
setting a bit differently.  He was more willing to give the other side a 
chance to surrender and reconvert. 
- --  
Rick Holding 
 
If only "common sense" was just a bit more common... 
   or if you prefer...  You call this logic ? 
 
------------------------------ 
 
End of champ-l-digest V1 #6 
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Date: Tuesday, December 22, 1998 03:29 PM