Digest Archives Vol 1 Issue 5
Desmarais, John
From: owner-champ-l-digest@sysabend.org
Sent: Sunday, November 01, 1998 6:28 AM
To: champ-l-digest@sysabend.org
Subject: champ-l-digest V1 #6
champ-l-digest Sunday, November 1 1998 Volume 01 : Number 006
In this issue:
Re: Strange Character Idea..
META: Digest
RE: something still odder
Re: Disadvantages for an angelic player character.
Re: META: Digest
Re: Disadvantages for an angelic player character.
Re: Disadvantages for an angelic player character
Re: Disadvantages for an angelic player character.
Re: Disadvantages for an angelic player character.
Re: Disadvantages for an angelic player character.
Re: Disadvantages for an angelic player character.
Re: Disadvantages for an angelic player character.
Re: Disadvantages for an angelic player character.
Re: Disadvantages for an angelic player character.
Shadow of a Doubt
Re: Disadvantages for an angelic player character.
Re: Disadvantages for an angelic player character.
Re: Disadvantages for an angelic player character.
Re: Disadvantages for an angelic player character.
re: disads for an angelic pc
Re: Disadvantages for an angelic player character.
RE: Disadvantages for an angelic player character.
RE: Disadvantages for an angelic player character.
Re: Disadvantages for an angelic player character.
----------------------------------------------------------------------
Date: Sat, 31 Oct 1998 00:46:17 -0800
From: "Capt. Spith" <cptspith@teleport.com>
Subject: Re: Strange Character Idea..
Filksinger wrote:
>
> From: Silky the Wonder Pimp <solar_ranger@hotmail.com>
>
> >Greetings!!
> >
> >I am setting up a tick-like champions game (since my players would make
> >it as such) and I was curious as too how you would build the following
> >character ability.
> >
> >One of the players wants to be "Scotchguard" a scotish superhero whos
> >main ability is the power to have nothing stick to him, not even dirt or
> >dust. How would you represnt this?
> >
> >Would it be a force field? Somje sort of change environment usuable on
> >on yourself?
>
> Extra STR, only vs Entangles and grabs
>
> Change Environment
In an old Adventurer's Club, they presented Captain USA, who was an
obnoxious, good-looking good-guy. One of his tricks was a 50 PRE, which
had the side effect of allowing no dirt or sludge to stick to him (and
his cape always fluttered in some arcane breeze).
- --
-Reverend Spith
"I used to be a heathen, but then I saw the Light. Now I'm a pagan"
- -Anonymous
------------------------------
Date: Fri, 30 Oct 98 22:13:08
From: "qts" <qts@nildram.co.uk>
Subject: META: Digest
Can someone please expound upon the digest? It seems to be just a
concatenation of all the posts in posting order, with all the cr*p like
signatures etc left in. Further, it contains posts which aren't really
digest-worthy, like joke posts (including at least one of mine).
Digests to which I've subscribed in the past (eg comp.virus) have been
composed of relevant and useful posts.
qts
Home: qts@nildram.co.uk.
------------------------------
Date: Sat, 31 Oct 98 11:14:14
From: "qts" <qts@nildram.co.uk>
Subject: RE: something still odder
On Fri, 30 Oct 1998 15:46:46 -0500, Brian Wawrow wrote:
>> > the transform idea
>> let's not forget the other rules on transform: you can only
>> buy transform: water into wine, for example.
>> to buy transform: water into any liquid is +.25 advantage.
>> to buy transform: water into any substance at all is +1 advantage.
>>
>> by the time we buy Galactus's ability to transform people into
>> heralds, were paying 45+ points per dice, because it's ranged,
>> plus other limits or advants. If we pair that cost with an active
>> point limit, suddenly this puts a new perspective on abuse, I feel.
>>
> Sure. Buying a Major Transform to crank up someone's ability is
>expensive. That's beside the point on the question of abuse. To me, this
>is openning up a huge can of worms. So you take MT human being into any
>high powered freak. You buy 1 die cummulative. It takes extra time,
>concentration an immobile focus, eat the baby, yatta yatta yatta, next
>thing you know, you've spent 4 points and it takes you all day to turn
>your buddy into a high powered mutant freak. If there's no mechanism in
>place to regulate how tough the freak is, you've lost all sense of scale
>and balance in your campaign.
>
> I'd accept this MT with higher points concept if the power cost,
>say 1pt. extra for every 5pts. you were going to add to your target. So
>Galactus would have a 10D6 Major Transform [carbon based sentient into
>Herald] with an extra 300 points added to the Herald. Doesn't that sound
>more reasonable than some armwaving justification for how many points
>you should add?
When we discussed this last I thought people agreed that points could
be added up to the Active Points in the Transform, but this would have
to be balanced by added Disadvantages. This gets around the Cumulative
Transform problem - ok, you can have your 30 AP Transform, but you can
only add 30 pts of powers, and you must add 30 pts of Disadvantages. I
don't have the source to hand, but isn't that what happened with Ba
kien?
qts
Home: qts@nildram.co.uk.
------------------------------
Date: Sat, 31 Oct 1998 06:46:42 -0500
From: "Lisa Hartjes" <beren@unforgettable.com>
Subject: Re: Disadvantages for an angelic player character.
<<Hunted by militant christians that think you're just another heretic might
work as well.
Extra damage from good attacks. Assuming that angels are meant to fight
evil,
so it would be silly to have them vulnerable to evil.>>
Or, rather than extra damage, perhaps some of their defences don't work
against Good/Holy attacks. I know that isn't a disadvantage, but I've used
that kind of thing when developing a demon character. His regen and a good
portion of his defences didn't work against Holy/White Magic attacks.
Of course, there's always Distinctive Features: Angel, which could be a
limited DF, as described in Mystic Masters.
Oh, and don't forget the Psych Lim "Deeply Religious". After all, if the
big G made them, it's a pretty good bet they believe in him. :)
Lisa
Lisa
------------------------------
Date: Sat, 31 Oct 1998 07:05:57 -0500
From: "C. Badger" <wbandsis@westco.net>
Subject: Re: META: Digest
At 22:13 10/30/98, qts wrote:
>Can someone please expound upon the digest? It seems to be just a
>concatenation of all the posts in posting order, with all the cr*p like
>signatures etc left in. Further, it contains posts which aren't really
>digest-worthy, like joke posts (including at least one of mine).
>
>Digests to which I've subscribed in the past (eg comp.virus) have been
>composed of relevant and useful posts.
depends on how the digest is compiled. usually if a human is doing it they
go thru and get rid of the the irrelevant stuff. If it's done automatically
everything is stuck together.....
- -*"*-.,,.-*"*-.,,.-*"*-.,,.-*"*-.,,.-*"*-.,,.-*"*-.,,.-*"*-.,,.-*"*-
C. Badger
"My shoes are too tight, and I've forgotten how to dance."
Londo
Babylon 5
------------------------------
Date: Sat, 31 Oct 1998 06:59:40 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Disadvantages for an angelic player character.
At 10:17 PM 10/30/1998 -0600, Tim Gilberg wrote:
>> While I do have/know of a couple of texts about angels, I don't have any
>> handy. On the whole, I'd go with J.W.'s assessment over Mike's, except
>> that I'd make the loyalty to God a Physical Limitation (the Fall of Lucifer
>> would be the only time there was any choice involved; since then, they've
>> been incapable of disobeying or betraying God).
>
> Hmmm. Have you seen the movie Prophecy?
Nope. Not a lot of movies in my budget lately....
> I'm not sure if I'd go with this, IMC.
For your campaign, fine. I got the impression that the original poster
was trying for something reasonably close to a Judeo-Christian
representation (as opposed to a Highway to Heaven/Touched by an
Angel/Preacher's Wife kind of thing).
- ---
Bob's Original Hero Stuff Page! [Circle of HEROs member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Homepage of the Merry-Go-Round Webring! (Wanna join?)
http://www.klock.com/public/users/bob.greenwade/merrhome.htm
------------------------------
Date: Sat, 31 Oct 1998 10:16:46 EST
From: Napalm5225@aol.com
Subject: Re: Disadvantages for an angelic player character
Yeah it was somehing along those line but with enough martial instinct to
survive a conflict.
------------------------------
Date: Sat, 31 Oct 1998 07:25:13 -0800 (PST)
From: Egyptoid <egyptoid@yahoo.com>
Subject: Re: Disadvantages for an angelic player character.
> disads for an angelic character
one way to simulate a spiritually good mind would be to try to keep
the laws of god. here ya go:
Psych Lim: Must Obey Ten Commandments 30 points.
The Ten Commandments (Translated for the Hero System)
1. Worship the correct god.
2. Worship that god in the correct manner.
3. Do not blaspheme your god.
4. Worship that god at the correct times,
and take a day off at least once a week.
5. Respect your elders, and don't shame your family.
6. Do not commit outright murder.
7. Keep your vows, especially your marriage vows.
8. Do not steal, do your business fairly.
(Treat others the way you would like to be treated)
9. Don't be a liar.
10. Be content with the things you have, greed is bad.
Here's the way that read in Shakespearian english:
1) Thou shalt have no other gods before me
2) Thou shalt not make unto thee any graven image
3) Thou shalt not take the name of the Lord thy God in vain
4) Remember the Sabbath day, to keep it holy
5) Honour thy father and thy mother
6) Thou shalt not kill
7) Thou shalt not commit adultery
8) Thou shalt not steal
9) Thou shalt not bear false witness against thy neighbour
10) Thou shalt not covet...anything that is thy neighbour's
note: this post is not a statement of preference, evangelism,
or advocacy. it is presented as merely an idea and is not meant to
engender any discussion of religion itself, merely how to possibly
roleplay a character that had spiritual motivations. anyone wishing
to discuss theology or religion can do so at soc.culture.etc.etc.
==
Elliott aka Egyptoid
_________________________________________________________
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------------------------------
Date: Sat, 31 Oct 1998 09:02:40 PST
From: "Oscar Tiborczszeghi" <merdealors@hotmail.com>
Subject: Re: Disadvantages for an angelic player character.
From: Napalm5225@aol.com
Date: Fri, 30 Oct 1998 17:02:29 EST
Subject: Disadvantages for an angelic player character.
Hi guys, I am new to the list and would like to say hi to everybody.
and I
was wondering what kind of disadvantages you all would put on an angelic
player character since i dont see any perusing my biblical texts and
other
relevant volumes. Your help would be greatly appreciated.
Patrick "Napalm5225" Laflin
+++++++++
Angelic or other theology based characters are quite fun to build &
play, regardless of your religion or lack thereof.
A great disad: "Always obeys superiors."
This could be God, St Peter....etc.
This type of character is rather easy to keep to the GM's storyline with
the above disad. This character can also be the most versatile &
sometimes even most powerful character in a group.
Unfortunately, this character is also the easiest to abuse, or make
truly boneheaded mistakes. In a fantasy campaign a few year back a
player (that thankfully only gamed with us for a few sessions) had a VPP
with the gestures & incantations limitations. He created the
spell/effect's power & incantation on the spot. The best he could come
up with was "Brimstone Hell Fire."
Not very appropriate for an angel, and then he proceeded to roll an 18
on the targeting roll. His 10d6 AP, Explosive EB almost vaporized our
psionicist, and severely injured half the party. Needless to say his
god refused to grant any further powers until he atoned.
In our current supers game, another idiot created another angelic
character. The character had reasonable limitations & disads, including
a code against killing non-evil beings. Of course this same idiot
intentionally wasted a dozen john q public citizens, just because they
were between him & the serial murderer he was after. This
player was quickly booted from the game.
The moral: don't let inexperienced or less thoughtful players play this
type of character.
______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
------------------------------
Date: Sat, 31 Oct 1998 09:13:03 -0800 (PST)
From: Egyptoid <egyptoid@yahoo.com>
Subject: Re: Disadvantages for an angelic player character.
here's some sample disads from an angelic character we had
Enraged: at Extremely Vocal Evil, Hubris, or Blasphemy 8- go, 8- rec
Dependence: Prayers, Supplications, Good-will of the gods: 3d6
daily
Dist. Features: lovely 10' tall winged humanoid
Hunted: Demons, Devils, Demodands, etc
Phys. Limit: Cannot attack innocents or allow harm to innocents
Psych: Acts Good & Beatific
Watched: by god, other angels
Reputation: Angelic Force
Susceptibilty: Unholy Water, Unholy Items: 1 dice
==
Elliott aka Egyptoid
_________________________________________________________
DO YOU YAHOO!?
Get your free @yahoo.com address at http://mail.yahoo.com
------------------------------
Date: 31 Oct 1998 12:36:39 -500
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: Disadvantages for an angelic player character.
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"E" == Egyptoid <egyptoid@yahoo.com> writes:
E> 6. Do not commit outright murder.
Now, this is an interesting one. Go read the Passover story; I'll wait.
Done, yet? Good.
Angels are clearly *not* bound by mortal commandments. Or, at least some
are not.
Just some food for thought.
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- --
Rat <ratinox@peorth.gweep.net> \ Warning: pregnant women, the elderly, and
PGP Key: at a key server near you! \ children under 10 should avoid prolonged
\ exposure to Happy Fun Ball.
------------------------------
Date: 31 Oct 1998 13:05:36 -500
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: Disadvantages for an angelic player character.
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I suppose a better way to go about determining appropriate disads is to
first answer the question, 'what is an angel?'
According to scripture, angels are created by the Creator, each to serve a
particular purpose. That is, 'angel' is more an office than nature:
angelus est nomen officii ("angel is the name of the office"). Most angels
are assistants to the Creator. The ones named in scripture are messengers
(the Greek and Latin roots of 'angel' mean 'messenger').
They are beings of spirit, with no physical/mortal existence of their own.
Man was created almost as well/powerful/whatever as angels.
There is no such thing as a 'good' or a 'bad' angel; angels carry out the
will of the Creator (cf the Passover story). They are, apparantly, not
bound by the Ten Commandments.
Angels do indeed have free will: "Diabolus enim et alii daemones a Deo
quidem natura creati sunt boni, sed ipsi per se facti sunt mali." ("the
Devil and the other demons were created by God good in their nature but
they by themselves have made themselves evil.")
Only three angels are named in scripture: St. Michael, St. Gabriel, and
St. Raphael.
Want more?
<URL:http://www.knight.org/advent/cathen/01476d.htm>
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- --
Rat <ratinox@peorth.gweep.net> \ Warning: pregnant women, the elderly, and
PGP Key: at a key server near you! \ children under 10 should avoid prolonged
\ exposure to Happy Fun Ball.
------------------------------
Date: Sat, 31 Oct 1998 10:39:05 -0800 (PST)
From: miq@teleport.com
Subject: Re: Disadvantages for an angelic player character.
Stainless Steel Rat says:
> I suppose a better way to go about determining appropriate disads is to
> first answer the question, 'what is an angel?'
>
> Want more?
> <URL:http://www.knight.org/advent/cathen/01476d.htm>
If you can find it, Stephen Brust wrote a novel "Reign in Hell". An
interesting twist and perspective on angels and the fall of Lucifer.
It's been out of print for about five years, but sometimes you can find a
copy at the used bookstores. It's worth the effort of looking for at the
local bookstore or checking for it on www.abebooks.com as a book. Even if
you don't have angels in your campaign.
- --
__
Miq Millman miq@teleport.com
Tualatin, OR
------------------------------
Date: Fri, 30 Oct 1998 20:35:46 GMT
From: "J. W. Eiler" <jw_eiler@bellsouth.net>
Subject: Re: Disadvantages for an angelic player character.
- -----BEGIN PGP SIGNED MESSAGE-----
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
To: Champions <champ-l@sysabend.org>
Subject: Re: Disadvantages for an angelic player
character.
Organization: The Happy Fun Ball Brigade
Date sent: 31 Oct 1998 12:36:39 -500
> "E" == Egyptoid <egyptoid@yahoo.com> writes:
>
> E> 6. Do not commit outright murder.
>
> Now, this is an interesting one. Go read the Passover story; I'll wait.
>
> Done, yet? Good.
>
> Angels are clearly *not* bound by mortal commandments. Or, at least some
> are not.
>
> Just some food for thought.
IM(rarely)HO, this is not a contradiction. It is consistent within
the Judeo-Christian mythos -- a supremely powerful, monotheistic
Deity who sends a messenger (Gk: "angelos") to punish those who have
thwarted His will.
As far as running it in a gaming campaign, it's (ethically) no worse
than the sinking of Numenor in the _Silmarillion_ -- this is what the
Creator said to do, and Manwe did as he was told.
Again, not a religious discussion or an attempt to proseletyze, just
a different POV.
BTW: (Side note for Rat, and anyone else who uses PGP:)
In case there's ever a need:
Type Bits/KeyID Date User ID
pub 2048/0500EE51 1998/09/08
J. W. Eiler <jw_eiler@bellsouth.net>
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I don't normally use PGP on e-mail lists, but if anyone needs to send
secure e-mail, I recomend it unreservedly.
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Date: Sat, 31 Oct 1998 15:40:06 -0500
From: Mike Christodoulou <Cypriot@concentric.net>
Subject: Shadow of a Doubt
"These are not the droids you're looking for."
Suppose that Obi Wan could sway men's minds. But suppose that
he didn't have any variety in his commands -- that the only
thing he could do with his mind control is "These are not the
droids you're looking for."
More to the specific example I have in mind: a character who
can project a single thought -- "Things are not what they seem.
Doubt your senses." The actual effect or end result of such
a command would depend on the target and the current situation.
Mind control? limited to only this one command? What's the
limitation worth? What's the mind control dice modifier?
Or is this such a limited power that it is better modeled
through another mechanism? Presence? Mental Illusion?
Something else?
====================== =================================================
Mike Christodoulou "Never doubt that a small group of committed
Cypriot@Concentric.Net citizens can change the world. In fact, it is
(770) 662-5605 the only thing that ever has." -- Margaret Mead
====================== =================================================
------------------------------
Date: 31 Oct 1998 15:49:23 -500
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: Disadvantages for an angelic player character.
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"JWE" == J W Eiler <jw_eiler@bellsouth.net> writes:
JWE> IM(rarely)HO, this is not a contradiction. It is consistent within
JWE> the Judeo-Christian mythos -- a supremely powerful, monotheistic
JWE> Deity who sends a messenger (Gk: "angelos") to punish those who have
JWE> thwarted His will.
Agreed. But in this particular case, the Passover, his angel slaughtered
countless Egyptian children just because they were born of Egyptian parents
(the aforementioned punnishment was directed at the parents). My point is
that the Creator and his minions are not subject to mortal rules. Forcing
an angelic PC to bound by them contradicts scripture.
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Rat <ratinox@peorth.gweep.net> \ Do not use Happy Fun Ball on concrete.
PGP Key: at a key server near you! \
\
------------------------------
Date: Sat, 31 Oct 1998 13:02:46 -0800 (PST)
From: Egyptoid <egyptoid@yahoo.com>
Subject: Re: Disadvantages for an angelic player character.
> Now, this is an interesting one. Go read the Passover story; I'll
wait.
> Done, yet? Good.
sorry folks, he forgot to read the disclaimer.
==
Elliott aka Egyptoid
_________________________________________________________
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------------------------------
Date: Sat, 31 Oct 1998 13:16:55 -0800 (PST)
From: Egyptoid <egyptoid@yahoo.com>
Subject: Re: Disadvantages for an angelic player character.
> Only three angels are named in scripture: Michael, Gabriel,
Raphael.
so? "angelic Player Character" can mean either
A: "PC is an angel"
or
B: "humanoid PC acts in Angelic fashion"
> They are beings of spirit, with no physical/mortal existence of
their own.
That is a matter for the GM to decide. It seemed that everything in your
post assumed that the GM patterned his angelic beings after particular
interpretations of Judeo-Christian scripture.
my use of the ten commandments as an example only was based on a
common set
of moral laws, which either A or B above could have to follow, (or
_try_ to
follow if they were fallible.)
other angelic beings could exist:
deva, couatl, valkyrie, transcended ancestor, etc. etc.
re-read my post. did I say that all angels will be biblical and they
always follow the ten comms? not at all. my intent was to show how
difficult (and therefore worth more points) it would be to
_actually_follow_
a set of moral laws to the intent and to the letter.
divine, spiritual and/or good beings are incredibly difficult to
model plausibly. becuse the original poster said "angelic" I assumed
good, holy, beatific, not necessarily judeo-christian.
==
Elliott aka Egyptoid
_________________________________________________________
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------------------------------
Date: Sat, 31 Oct 1998 13:18:51 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Disadvantages for an angelic player character.
At 12:36 PM 10/31/1998 -500, Stainless Steel Rat wrote:
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>"E" == Egyptoid <egyptoid@yahoo.com> writes:
>
>E> 6. Do not commit outright murder.
>
>Now, this is an interesting one. Go read the Passover story; I'll wait.
>
>Done, yet? Good.
>
>Angels are clearly *not* bound by mortal commandments. Or, at least some
>are not.
>
>Just some food for thought.
Interesting stance. I just got done reading Exodus 12, where the events
of the first Passover are given, and it has nothing to do with your other
statements.
Maybe you're the one who should go read the Passover story.
- ---
Bob's Original Hero Stuff Page! [Circle of HEROs member]
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------------------------------
Date: Sat, 31 Oct 1998 13:20:56 -0800 (PST)
From: Egyptoid <egyptoid@yahoo.com>
Subject: re: disads for an angelic pc
> Yeah it was somehing along those line but with enough martial
instinct to
> survive a conflict.
nowhere did I intend or imply that a good and spiritual person
could not be competent at self-defense.
==
Elliott aka Egyptoid
_________________________________________________________
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------------------------------
Date: Sat, 31 Oct 1998 19:09:56 -0500 (EST)
From: tdj723@webtv.net (thomas deja)
Subject: Re: Disadvantages for an angelic player character.
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In fact, there are plenty of examples of angels in the bible being quite
bloodthirsty...particularly in the Old Testamant, they are used as an
insturment of god's vengeance as well as God's facilitators (i.e.
arranging for the Christ Child to have a mother)....
So, believe it or not, I don't see anything wrong with an angel killing
innocents, like in a previous post--PROVIDED the angelic character
doesn't have disads preventing it.
My suggestions:
DISTINCTIVE FEATURES: unspeakably beautiful person....extreme reaction
Arrogant (even the nicest angels are above us on the food chain--so they
would have a sort of 'looking down my nose' attitude similar to, let's
say, Marvel's Quicksilver)
WATCHED: Higher Power, 14-
Obligated to obey Higher Power's edicts regardless of his/her feelings
about these edicts
ENRAGED v. Unholy beings/weapons, 14-/8- (They might not be vulnerable
to demons and memonic magics, but it'd bug them out)
"'I thought you loved stake-outs."
"Yeah--it's like camping with guns."
--Costas Amdolyr and Tammy Lauren, MARTIAL LAW
____________________________________
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From: Stainless Steel Rat <ratinox@peorth.gweep.net>
To: Champions <champ-l@sysabend.org>
Subject: Re: Disadvantages for an angelic player character.
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Date: 31 Oct 1998 12:36:39 -500
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"E" == Egyptoid <egyptoid@yahoo.com> writes:
E> 6. Do not commit outright murder.
Now, this is an interesting one. Go read the Passover story; I'll wait.
Done, yet? Good.
Angels are clearly *not* bound by mortal commandments. Or, at least some
are not.
Just some food for thought.
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------------------------------
Date: Sat, 31 Oct 1998 16:38:06 -0800
From: "Filksinger" <filkhero@usa.net>
Subject: RE: Disadvantages for an angelic player character.
From: Bob Greenwade
<snip>
>
> > I'm not sure if I'd go with this, IMC.
>
> For your campaign, fine. I got the impression that the
> original poster
> was trying for something reasonably close to a Judeo-Christian
> representation (as opposed to a Highway to Heaven/Touched by an
> Angel/Preacher's Wife kind of thing).
I don't know if I'd say "Judeo-Christian", as this assumes that the
entire grouping generally believes this. While there are many
Christian sects that believe this, I do not believe there is general
agreement in so broad a group as "Judeo-Christian".
Filksinger
------------------------------
Date: Sat, 31 Oct 1998 16:38:08 -0800
From: "Filksinger" <filkhero@usa.net>
Subject: RE: Disadvantages for an angelic player character.
From: Stainless Steel Rat
>
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
>
> "E" == Egyptoid <egyptoid@yahoo.com> writes:
>
> E> 6. Do not commit outright murder.
>
> Now, this is an interesting one. Go read the Passover
> story; I'll wait.
>
> Done, yet? Good.
>
> Angels are clearly *not* bound by mortal commandments. Or,
> at least some
> are not.
>
> Just some food for thought.
Really? I would say that it is generally agreed by Judeo-Christian
ideology that deaths ordered by God are not murder, by definition.
There is a general agreement that God can decide who dies whenever he
wants, and this angle was only carrying out the edict of God.
Filksinger
------------------------------
Date: Sun, 01 Nov 1998 21:20:29 -0800
From: Rick Holding <rholding@ActOnline.com.au>
Subject: Re: Disadvantages for an angelic player character.
miq@teleport.com wrote:
> If you can find it, Stephen Brust wrote a novel "Reign in Hell". An
> interesting twist and perspective on angels and the fall of Lucifer.
>
> It's been out of print for about five years, but sometimes you can find a
> copy at the used bookstores. It's worth the effort of looking for at the
> local bookstore or checking for it on www.abebooks.com as a book. Even if
> you don't have angels in your campaign.
An excellent story. After rereading it a couple of years ago, it
caused me to play a character of mine who was a holy warrior in a modern
setting a bit differently. He was more willing to give the other side a
chance to surrender and reconvert.
- --
Rick Holding
If only "common sense" was just a bit more common...
or if you prefer... You call this logic ?
------------------------------
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Date: Tuesday, December 22, 1998 03:29 PM