Digest Archives Vol 1 Issue 62
Desmarais, John 
From:	owner-champ-l-digest@sysabend.org 
Sent:	Thursday, December 03, 1998 2:11 PM 
To:	champ-l-digest@sysabend.org 
Subject:	champ-l-digest V1 #62 
 
champ-l-digest       Thursday, December 3 1998       Volume 01 : Number 062 
 
 
 
In this issue: 
 
    Re: Independent Limitation 
    Re: Looser Villians 
    Re: OT:Looking for KISS Movie 
    Re: Independent Limitation 
    Re: Video Camera 
    Re: Independent Limitation 
    Article on Canada (fwd) 
    Re: Independent Limitation 
    Re: Independent Limitation 
    Re: NEED IDEAS: FUN WITH NAZIS 
    Emma Peel of the 'Avengers' TV show 
    Re: Independent Limitation 
    Re: Posting Characters? 
    Re: Independent Limitation 
    Re: A new player in the arena... 
    Re: OT:Looking for KISS Movie 
    Re: Independent Limitation 
    Re: NEED IDEAS: FUN WITH NAZIS 
    Re: Independent Limitation 
    Re: Emma Peel of the 'Avengers' TV show 
    squeezing damage 
    Re: Independent Limitation 
    Re: OT:Looking for KISS Movie 
    Re: Independent Limitation 
    Re: Posting Characters? 
    Re: Independent Limitation 
    Re: Independent Limitation 
    Re: Independent Limitation 
    Re: Independent Limitation 
    Unfinished Power Set! 
    Re: Posting Characters? 
    CHAR: Tao-pie-pie 
 
---------------------------------------------------------------------- 
 
Date: Thu, 3 Dec 1998 05:30:47 -0600 
From: "J. Alan Easley" <alaneasley@email.com> 
Subject: Re: Independent Limitation 
 
- ----- Original Message ----- 
From: James Jandebeur <james@javaman.to> 
 
 
 
>Indeed it is: it's under Dispel. Third paragraph, it must exceed the 
>total active points in the item (no mean feat in some cases), in which 
>case the item is broken and cannot be fixed. 
> 
>Thanks for keeping it honest. 
> 
>JAJ, GP 
 
No, the only mention under Dispel refers to Independent powers placed in 
items or objects.  This does not necessarily include Independent powers 
placed on people or places unless you interpret that to be the same thing. 
Which you shouldn't because item and object only comprises one-third of the 
noun possibilities.  "A noun is a person, place or thing."  :-) 
 
Alan 
 
------------------------------ 
 
Date: Thu, 3 Dec 1998 07:33:53 -0500 
From: "Dave Mattingly" <dave@haymaker.win.net> 
Subject: Re: Looser Villians 
 
>Captain Queezy 
> Has superleap, flight and the like but gets severe motion sickness. 
 
 
For more about motion sickness, check out 
http://www.haymaker.org/haym18i.html. 
 
Dave Mattingly 
http://haymaker.org 
 
------------------------------ 
 
Date: Thu, 3 Dec 1998 06:59:43 -0500 (EST) 
From: tdj723@webtv.net (thomas deja) 
Subject: Re: OT:Looking for KISS Movie 
 
KISS MEETS THE PHANTOM OF THE PARK, and you can find it in the deepest, 
darkest corner of Hell--I think it's looooong out of print on video, and 
was really, really awful. 
 
"'Remember, Boo-Boo...we only have one weakness." 
"What's that, Rat Fink?" 
"mmmmm.....Bullets." 
     --Rat Fink and Boo-Boo, RAT FINK A BOO BOO 
____________________________________ 
THE ULTIMATE HULK, containing the new story, "A Quiet, Normal Life," is 
available now from Byron Preiss and Berkley 
_______________________________ 
An except from the new story "My Worst Break Up" can now be found at 
MAKE UP YOUR OWN DAMN TITLE 
www.freeyellow.com/members/tdj 
 
------------------------------ 
 
Date: Wed, 02 Dec 1998 12:03:05 -0600 
From: "Guy Hoyle" <ghoyle1@airmail.net> 
Subject: Re: Independent Limitation 
 
On 12/3/98, at 12:16 AM, James Jandebeur  wrote:  
 
>> That was, in fact, what was on my mind.  Speaking personally, and I 
>> know this is atypical, I'd tend to use Independent for things that 
>> could be stolen that the GM wasn't under any obligation to return.  It 
>> adds a certain edge knowing that your points don't have plot immunity. 
> 
>That's precisely right. However, if the game goes on for any length of 
>time and none of those items laying around with their -2 limitations 
>never get permanently lost, it loses its edge. So again, you're going to 
>end up with either leaving them a -2 limitation that doesn't limit them, 
>or they are going to lose some of those points. It would be difficult at 
>best to play up this limitation to the extent indicated by the points 
>saved (unless it's a minor item) without it being lost. 
 
However, getting the items back can generate some tension and, with some luck, some excellent roleplaying.  Generally speaking, though, any player that putsmajor portion of their real points into Independant powers deserves exactly what Sauron got. 
 
------------------------------ 
 
Date: Wed, 02 Dec 1998 11:58:59 -0600 
From: "Guy Hoyle" <ghoyle1@airmail.net> 
Subject: Re: Video Camera 
 
Elegant, but it fails to reproduce the effect I was going for.  The television transmission (which is covered under HRRH) can be picked up by any appropriate receiver, not just a designated one. 
 
Guy 
 
*********** REPLY SEPARATOR *********** 
 
On 12/2/98, at 11:42 PM, Capt. Spith wrote:  
 
>Michael Sprague wrote: 
>>  
>> Consider a creative use of Mind Link. 
>>  
>> ~ Mike 
>>  
>> -----Original Message----- 
>> From: Guy Hoyle <ghoyle1@airmail.net> 
>> To: champs-l@sysabend.org <champs-l@sysabend.org> 
>> Date: Wednesday, December 02, 1998 6:12 AM 
>> Subject: Video Camera 
>>  
>> >I have an android who can transmit whatever he sees and hears to a suitable 
>> >receiver; in other words, he's a TV transmitter.  Any idea how to represent 
>> >this power in HS terms? Eidetic memory obviously plays a part, but I can't 
>> >figure out if Clairsentience fits in somehow. 
>> > 
>> >Guy 
> 
>   Depending on what/where you wish the receiver to be, here's an 
>elegant solution; Mind Link to an AI Computer with Eidetic Memory.   
> 
>--  
>  -Reverend Spith 
>"I used to be a heathen, but then I saw the Light.  Now I'm a pagan" 
>                                                                       
>-Anonymous 
 
------------------------------ 
 
Date: Thu, 3 Dec 1998 05:30:42 -0600 
From: "J. Alan Easley" <alaneasley@email.com> 
Subject: Re: Independent Limitation 
 
- ----- Original Message ----- 
From: James Jandebeur <james@javaman.to> 
To: HERO System List <champ-l@sysabend.org> 
Sent: Thursday, December 03, 1998 1:24 AM 
Subject: Re: Independent Limitation 
 
 
>> It causes a character to act differently.  Losing the item is so 
important 
>> that they can be placed in situations where they will be at a 
disadvantage 
>> tactically.  Granted that better fits the definition of a Psy Lim, but 
still 
>> true. 
> 
> 
>As you say, better a Psych Lim, like, "Obsessed with keeping item". 
>Still not really worth the -2 and not what the limitation says, though. 
> 
>JAJ, GP 
 
The limitation does not say that the power *will* be taken away simply that 
it *can*.  The limitation is defined as a possibility of loss not an 
actuality of future loss.  Any result of that possibility is therefore part 
of the limitation.  The actuality is not part of the limitation just a 
result of the possibility.  The GMs ability to put the player in sticky 
situation concerning the power is just another result of the possibility and 
is no more or less a part of the limitation than the actual losing of the 
power. 
 
Neither does the limitation say that these powers are necessarily in 
objects.  Not only do Independent powers not have to be placed in a focus, 
but if they *are* placed in a focus they get a focus limitation in addition 
to the Independent limitation. 
 
Example: I'd swear I had Independent Eidetic Memory, at one time, .  It was 
part of my brain.  I still have my brain but I have lost the Eidetic Memory 
probably from repeated exposure to alcohol and Father Time. 
 
The player and the GM should decide upon a reasonable set of circumstances 
that would provide for the destruction or loss of Independent powers that 
aren't placed in things but in people.  If an agreement can't be reached the 
GM can always disallow the taking of the Independent limitation. 
Independent powers placed on places are specifically mentioned as not being 
destroyed unless the place was destroyed.  That, however, can be interpreted 
many ways.  One extreme interpretation would be that the area must actually 
be destroyed, that the area must be removed from the space-time continuum. 
A more reasonable interpretation is that any structures must be blown up and 
significant damge to the ground must occur if the place is actually 
ground-based. 
 
The point is that Independent powers can be interesting and useful even in a 
Supers-level game.  More common in a Heroic-level, sure, but if the entire 
spectrum of possiblilities for Independent powers are explored, you can use 
it in almost any game.  I understand if a fledgling character in a supers 
game doesn't want to initially take such a limitation especially not on a 
major power.  But, howzabout later in a game?  After three or four years, or 
like in my game after 15 years?  Might not characters have accumulated an 
excess of points and couldn't they use those points to build bases that have 
permanent but independent effects?  Couldn't they use Independent to buy 
powers that would add to their abilities or allow them to circumvent 
weaknesses that were originally inherent in the character?  Weaknesses that 
didn't cripple them before and won't cripple them again if they lose the 
Independent power? 
 
Finally, if you don't feel the Independent limitation is exactly worth a -2, 
then you are free to change it in your own game either up or down. 
Limitations are always variable depending on how a game is run.  I agree 
that if you are going to force the loss of an Independent power that a -2 is 
not enough.  I agree that if you are not going to force the loss and you 
also aren't going to put  the player into situations where he is either 
going to do something different than what he would want to do or lose the 
power that -2 is too much of a limitation.  But the same applies to any 
limitation.  If you, the GM, doesn't arrange for the limitation to come up 
it isn't worth *any* points.  How much of a limitation would 'doesn't work 
against yellow' be if the GM never sent any yellow stuff your way?  Of 
course, if the GM doesn't feel that he can properly exploit a limitation or 
disadvantage for that matter he shouldn't allow the taking of it, not claim 
that the limitation or disadvantage is bogus. 
 
 
Sorry for the long-windedness. 
 
Alan 
 
------------------------------ 
 
Date: Thu, 3 Dec 1998 08:04:06 -0500 (EST) 
From: Michael Surbrook <susano@otd.com> 
Subject: Article on Canada (fwd) 
 
Hmmm... considering all the talk we have had about Canada recently, this 
seems proper... 
 
Michael Surbrook / susano@otd.com  
http://www.otd.com/~susano/index.html 
"'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion   
 
 
- ---------- Forwarded message ---------- 
 
>From _The Onion_, http://www.theonion.com 
 
Perky "Canada" Has Own Government, Laws 
 
      It's Monday morning, and Toronto resident Steve Dorman shares a 
quick breakfast of "eggs" (a native food) with his "wife" (an 
officially state-sanctioned mate), and discusses yesterday's poor 
showing by the hometown team in "baseball" (a popular local sport). 
After a kiss on his wife's cheek, he hops on the "subway train" (a 
mode of subterranean transport) to the office. 
 
      This is life in exotic Canada City, the capital set deep in the 
heart of the mysterious land known as Canada (pronounced CAN-a-da). 
 
      Like his estimated 35,000 fellow countrymen, Dorman is proud to 
be a "Canadian." Located 120 miles north of Buffalo, NY, Canada is, 
according to Dorman, "a nation with a government and laws distinct 
from those of the United States." It also has a military, a system of 
taxation, and periodic free elections to select political leaders. It 
even has its own currency, says Dorman, various denominations of 
"dollars" that can be exchanged for the many products manufactured in 
Canada, including Canadian bacon and ice. 
 
      Canada City, Canada's largest community, is located in a place 
called a "province," a subdivision not unlike the cantons of 
Switzerland. There are 10 Canadian provinces in all, from Nova Scotia 
in the east to British Columbia in the west. And, much like America's 
states, nearly every one of the provinces has its own capital. But 
make no mistake--there's nothing provincial about these provinces. 
Canada has both feet planted firmly in the 20th century. 
 
      "In fact, Canadians enjoy advancements such as refrigerated 
food, zippers and printing," notes Dorman, an "accountant" who goes to 
work wearing the comfortable trousers, dress shirt and necktie that 
form a traditional Canadian costume. "Our industries are large and 
varied, ranging from logging to automobile manufacturing." 
 
      Not too shabby for a nation that just 240 years ago had no 
electricity. 
 
 
 
Canada City 
 One area in which Canada certainly has the U.S. beat is languages. 
Canadians speak not only English, but also French. In fact, according 
to Prime Minister (roughly Canada's equivalent of a president) Jean 
Chrétien, "French is the primary language in some parts of the 
country, and English is in others. The national language question has 
divided our nation terribly, with Quebec even recently threatening to 
leave the union." 
 
      Canada has produced many prominent people who have gone on to 
great success in hockey. Among them is Colorado Avalanche goaltender 
Patrick Roy, who says hockey is the "national sport" of the Canadianers. 
 
      "It's in our blood, it's part of our heritage, and it brings 
people together," he says of the sport Canada picked up from America 
in the late '50s. So appreciative is Canada, it even has hockey teams 
called the "Oilers" and "Jets," named after its favorite American 
football teams. 
 
      Despite the language problem and other difficulties, at least 
one Canadianer is optimistic about his country's prospects in the new 
millennium. 
 
      "Canada will remain free, proud and strong in the new century," 
says Dorman, heading off for another day of what in Canada is known as 
"work." "Our nation will continue to be a beacon to those throughout 
the world who value liberty, dignity and human rights." 
 
      Aww, isn't that cute? At times like this, there's really only 
one thing left to say: Oh, Canada! 
 
 
Did You Know... 
 
...that Canada is known as the "Maple Leaf State"? 
...that in Canadian Units, Canada is actually a larger land mass than 
the U.S.? 
...that murder is illegal in Canada? 
...that the province of Saskatchewan was mentioned in a song in _The 
Muppet Movie_? 
...that the North American Free Trade Agreement (NAFTA) also mentions 
Canada in several clauses? 
...that Canadians have evolved with a fully functioning pancreas? 
 
------------------------------ 
 
Date: Thu, 3 Dec 1998 09:20:55 EST 
From: Leuszler@aol.com 
Subject: Re: Independent Limitation 
 
In a message dated 12/2/98 9:54:41 PM Eastern Standard Time, 
ratinox@peorth.gweep.net writes: 
 
> Read the description; do not assume what it means based on the name, 
>  because most of the time you will guess badly. 
>   
 
I did read the description... That's why I'm asking... 
 
Mike 
 
------------------------------ 
 
Date: Thu, 3 Dec 1998 09:19:31 EST 
From: Leuszler@aol.com 
Subject: Re: Independent Limitation 
 
In a message dated 12/2/98 9:45:27 PM Eastern Standard Time, james@javaman.to 
writes: 
 
> Comic book example of why Foci are generally not Independent: Iron Man has 
>  had his armor destroyed on multiple occasions. This leaves him helpless for 
>  a time. Also, he has been caught and attacked while not wearing the armor 
on 
>  a number of occasions, or had it stolen, or other such occurrences. If it 
>  was Independent, he would be a normal human being because he would have 
sunk 
>  so many points into it that are now gone into nothingness.  
 
So, are you saying Iron Man's armor is actually a OIF gadget pool with a 
"powers only change in a lab" limitation?  This sounds like independent, with 
the temporary loss of power... 
 
Mike 
 
------------------------------ 
 
Date: Thu, 3 Dec 1998 07:30:24 -0800 (PST) 
From: Ell Egyptoid <egyptoid@yahoo.com> 
Subject: Re: NEED IDEAS: FUN WITH NAZIS 
 
Definitely use a Zeppelin, but: Don't fill the Zeppelin with  
hydrogen, use helium, sure its more expensive, but its worth it. 
Remember: good zeppelins have compartmentalized envelopes and  
can't be "popped" with one shot. Also the Nazis will have a supply 
of patch kits. 
 
If a player implies that the air-liner should have a sponsor logo, 
    painted on the side,  injure their character, 
If they mistakenly call it a blimp,   maim their character, 
If any player makes Led Zeppelin references,  
   kill their character. 
 
Don't make your National Socialists incompetent. 
 
Don't do the cliche of having a leggy beautiful blonde from the 
French Resistance aid the heroes.  
                 (Make her a short but cute Spaniard :) 
 
Use harsh German accents for all the NPC's. (General Burkhalter!) 
 
Re-watch Indiana Jones the week before game-time. 
 
 
== 
Laissez le bon pim roulez!            Elliott  aka  Egyptoid 
_________________________________________________________ 
DO YOU YAHOO!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
------------------------------ 
 
Date: Thu, 03 Dec 1998 10:56:38 -0500 (EST) 
From: Jason Sullivan <ravanos@njcu.edu> 
Subject: Emma Peel of the 'Avengers' TV show 
 
Greetings, 
	A friend of mine is a big Emma Peel fan. 
	I need assistance translating the television personality Emma Peel 
to a HERO systems character. 
	Could anyone offer me assistance or advice as to how I may toil 
and labor over this project? 
 
- -+-<-+->-+-<-+->-+-<-+->-+-<-+->-+-<-+->-+-<-+->-+-<-+->-+-<-+->-+-<-+->-+-<-+- 
"Fools are my theme, let satire be my song."  
	-Lord Byron; English Bards and Scotch Reviewers.  Line 6.  
- -=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_- 
 
------------------------------ 
 
Date: Thu, 03 Dec 1998 10:02:23 EST 
From: llwatts@juno.com (Leah L Watts) 
Subject: Re: Independent Limitation 
 
>> It's a bit odd, and to me Independent has only dubious levels of 
usefulness 
>>  in a game anyway. What it really says is that you will someday lose 
the item 
>>  and the associated points: otherwise, in what way is it limiting?  
> 
>Yeah... That's how I felt about it... But say a character's hunter stole 
the 
>suit, then later the suit was recovered?   
 
Hunters can swipe foci, it doesn't need to be defined as Independent if 
that's what you want to do.  They might even be able to steal a power 
bought OIHID, depending on the SFX. (Back when Thor was turning into the 
wimpy doctor, didn't his cane [the disguised Mjollnir] get lost/stolen at 
least once?) 
 
If I developed temporary insanity and let Independent into a game (under 
a character's control, I don't mind it so much for building MacGuffins), 
I'd be willing to give a character a chance to recover his power armor 
before the villian tossed it into a nuclear reactor.  But, once it goes 
in, those points are *gone*.  If there were 50 points of powers (after 
all limitations) built into it, the only way the character will get the 
armor back is to spend another 50 points.  On the other hand, let's say 
some villian got hold of Defender's armor when he wasn't wearing it and 
melted it down.  Defender would probably be hacked, but a little time in 
the lab and he'd have a brand new suit of armor that didn't cost him any 
points. 
 
Leah 
 
 
___________________________________________________________________ 
You don't need to buy Internet access to use free Internet e-mail. 
Get completely free e-mail from Juno at http://www.juno.com/getjuno.html 
or call Juno at (800) 654-JUNO [654-5866] 
 
------------------------------ 
 
Date: Thu, 3 Dec 1998 08:07:32 -0800 (PST) 
From: Ell Egyptoid <egyptoid@yahoo.com> 
Subject: Re: Posting Characters? 
 
You may fire when ready, Gristly. 
 
As far as I know, character posting is highly encouraged, 
unless you post weird ones like mine. 
 
I still can't believe I got no feedback (good, bad, indifferent) 
at all from that Illuminati guy. 
== 
Laissez le bon pim roulez!            Elliott  aka  Egyptoid 
_________________________________________________________ 
DO YOU YAHOO!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
------------------------------ 
 
Date: Thu, 03 Dec 1998 08:12:00 -0800 
From: James Jandebeur <james@javaman.to> 
Subject: Re: Independent Limitation 
 
>         I have used it once as ref.  The players provided a big service to Odin 
> by finding and returning the cask of ancient winters hence stopping the 
> onset of the fimbulwinter.  As reward the heroes where given gifts of 
> "great" magic, (foci with independent).  If they lost the items, Odin 
> wasn't going to give them another. 
 
True: I've also awarded people with Independent items. What I should 
have said is that I don't require that people take the limitation when 
building their characters, even in Fantasy Hero settings for magic 
items. Sometimes it will be done anyway. 
 
JAJ, GP 
 
------------------------------ 
 
Date: Thu, 3 Dec 1998 08:43:17 -0800 (PST) 
From: Ell Egyptoid <egyptoid@yahoo.com> 
Subject: Re: A new player in the arena... 
 
> >Rush is the best band from Canada.  Ever. 
> For my money, it's Men Without Hats. 
 
You're Both Right! 
  Why? 
    Cuz Itza Matter of Opinion    ;) 
== 
Laissez le bon pim roulez!            Elliott  aka  Egyptoid 
_________________________________________________________ 
DO YOU YAHOO!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
------------------------------ 
 
Date: Thu, 3 Dec 1998 08:23:34 -0800 (PST) 
From: Ell Egyptoid <egyptoid@yahoo.com> 
Subject: Re: OT:Looking for KISS Movie 
 
>And to make this on topic, I used Kiss as a super hero team in my  
>first Champions game.  Considering one of Ace's powers was the a 
> ability to teleport any where, it seemed logical at the time. 
 
If you based their powers on the comic book, could you 
post them to the list?     TIA. 
 
 
== 
Laissez le bon pim roulez!            Elliott  aka  Egyptoid 
_________________________________________________________ 
DO YOU YAHOO!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
------------------------------ 
 
Date: Thu, 3 Dec 1998 09:36:23 -0600 (CST) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: Re: Independent Limitation 
 
On Wed, 2 Dec 1998 Leuszler@aol.com wrote: 
 
> In a message dated 12/2/98 6:13:49 PM Eastern Standard Time, james@javaman.to 
> writes: 
>  
> > It's a bit odd, and to me Independent has only dubious levels of usefulness 
> >  in a game anyway. What it really says is that you will someday lose the 
> item 
> >  and the associated points: otherwise, in what way is it limiting?  
>  
> Yeah... That's how I felt about it... But say a character's hunter stole the 
> suit, then later the suit was recovered?   
 
OK.  If the suit was just a Focus, then the GM ought to let the character 
recover the suit, or give those points back to the character in some other 
way. 
 
If the suit was Independant, the character loses those character points, 
and the GM doesn't ever have to give them back.  If he chooses to do so, 
that's his business, but he ought to realize that the player is getting 
 
twice as much limitation as OAF for something that's essentially the same 
thing. 
 
I usually don't allow Independant in superhero games, because: 
1) I hate taking powers away from players permanently 
2) Players hate it when you take away their powers permanently, even if 
   they asked for it by taking Independant. 
 
So, to avoid bad feelings, I avoid Independant. 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Thu, 3 Dec 1998 11:13:52 -0500 (EST) 
From: Chris Hartjes <chris@ergmusic.com> 
Subject: Re: NEED IDEAS: FUN WITH NAZIS 
 
On  3 Dec, Ell Egyptoid wrote: 
 
>  
> Don't make your National Socialists incompetent. 
 
Being of German descent, I can suggest that you make sure the Nazi's are 
supremely confident of their own abilities and their goals.  Also make 
sure that they express shock that the character they are hunting is not 
volunteering to help create the new master race. 
  
Chris Hartjes 
 
------------------------------ 
 
Date: Thu, 03 Dec 1998 08:37:06 -0800 
From: James Jandebeur <james@javaman.to> 
Subject: Re: Independent Limitation 
 
> > Read the description; do not assume what it means based on the name, 
> >  because most of the time you will guess badly. 
> > 
>  
> I did read the description... That's why I'm asking... 
 
 
Read through Dispel. It describes what happens when an Independent item 
is dispelled successfully. It does not mention the adjustment powers, 
but they could reasonably do the same, I suppose. I'd probably not have 
them do so, myself. 
 
JAJ, GP 
 
------------------------------ 
 
Date: Thu, 3 Dec 1998 11:47:02 -0500 (EST) 
From: Michael Surbrook <susano@otd.com> 
Subject: Re: Emma Peel of the 'Avengers' TV show 
 
On Thu, 3 Dec 1998, Jason Sullivan wrote: 
 
> Greetings, 
> 	A friend of mine is a big Emma Peel fan. 
> 	I need assistance translating the television personality Emma Peel 
> to a HERO systems character. 
> 	Could anyone offer me assistance or advice as to how I may toil 
> and labor over this project? 
 
http://www.otd.com/~susano/how.html 
 
Contains a good deal of information, tips and suggestions on adaption 
fictional characters to the Hero System. 
 
Michael Surbrook / susano@otd.com  
http://www.otd.com/~susano/index.html 
"'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion   
 
------------------------------ 
 
Date: Thu, 3 Dec 1998 12:06:21 -0500  
From: Brian Wawrow <bwawrow@mondello.toronto.fmco.com> 
Subject: squeezing damage 
 
Hi guys, 
 
I'm back with a question actually related to Game. If a PC's armour is 
'soft' by special effect or GM decree, how do we deal with squeezing 
damage. To be specific, a FH character with chain armour gets grabbed 
and squeezed by a 25STR zombie. Do I give him the full DEF of the 
armour? I've already instituted a rule that soft armour gives only half 
protection against the Stun of normal physical attacks, should I go 
further? Would it be fair to only give half DEF for BOD of normal 
physical attacks as well? 
 
I'm just trying to keep things dangerous here. 
 
BRI 
 
------------------------------ 
 
Date: Thu, 03 Dec 1998 08:20:22 -0800 
From: James Jandebeur <james@javaman.to> 
Subject: Re: Independent Limitation 
 
> However, getting the items back can generate some tension and, with some luck, some excellent roleplaying.  Generally speaking, though, any player that putsmajor portion of their real points into Independant powers deserves exactly what Sauron got. 
 
Ah, but getting the item back does not require that you risk losing the 
points. A regular focus can do the same job. 
 
Still, it is easier to role-play tension (or any other emotion) when you 
feel it to some extent, so I concede the point. Which is not to say that 
I've changed my mind about the Limitation, but yes, it could be used in 
this way. 
 
JAJ, GP 
 
------------------------------ 
 
Date: Thu, 3 Dec 1998 11:34:01 -0600 
From: "Michael Nunn" <mlnunn@scrtc.blue.net> 
Subject: Re: OT:Looking for KISS Movie 
 
>>And to make this on topic, I used Kiss as a super hero team in my 
>>first Champions game.  Considering one of Ace's powers was the a 
>> ability to teleport any where, it seemed logical at the time. 
> 
>If you based their powers on the comic book, could you 
>post them to the list?     TIA. 
 
 
Gee...  they were first edition, hum,  that sounds like a fun challenge. 
And since they currently have a comic from McFarland, It may take a day or 
two. 
 
------------------------------ 
 
Date: Thu, 03 Dec 1998 08:41:32 -0800 
From: James Jandebeur <james@javaman.to> 
Subject: Re: Independent Limitation 
 
> So, are you saying Iron Man's armor is actually a OIF gadget pool with a 
> "powers only change in a lab" limitation?  This sounds like independent, with 
> the temporary loss of power... 
 
 
That's just it: it's not a "temporary loss of power", it's a permanent 
one. If it was Independent, that is. If it was Independent, he could 
never rebuild his armor, because he wouldn't have the points any more. 
 
Yes, I'd give him a gadget pool, but that's not the armor itself. The 
armor is a regular old Focus (or maybe OUIHID), but it's not 
Independent: each time he lost a 75+ point suit, he would be reduced by 
that many points. He's lost them too many times for him to be anything 
but a bawling baby now... 
 
JAJ, GP 
 
------------------------------ 
 
Date: Thu, 3 Dec 1998 09:51:50 -0800 
From: "James Jandebeur" <james@javaman.to> 
Subject: Re: Posting Characters? 
 
>I still can't believe I got no feedback (good, bad, indifferent) 
>at all from that Illuminati guy. 
>== 
>Laissez le bon pim roulez!            Elliott  aka  Egyptoid 
 
 
Hmm, I seem to have missed that one, could you send it to me by private 
e-mail? 
 
James 
 
------------------------------ 
 
Date: Thu, 03 Dec 1998 08:16:01 -0800 
From: James Jandebeur <james@javaman.to> 
Subject: Re: Independent Limitation 
 
True, that's what it says. However, since we are discussing using it for 
building an item, the paragraph does apply. 
 
In addition, the original write-up for Independent was using it in items 
as a focus, this is probably just a hold-over from those times. It seems 
likely that it is intended for all Independent powers to work this way, 
since a limitation should work the same way in all (well, almost all) 
cases, and being able to side step part of it by not taking a further 
limitation doesn't seem correct. 
 
JAJ, GP 
 
> No, the only mention under Dispel refers to Independent powers placed in 
> items or objects.  This does not necessarily include Independent powers 
> placed on people or places unless you interpret that to be the same thing. 
> Which you shouldn't because item and object only comprises one-third of the 
> noun possibilities.  "A noun is a person, place or thing."  :-) 
>  
> Alan 
 
------------------------------ 
 
Date: Thu, 03 Dec 1998 12:20:41 -0500 
From: Mathieu Roy <matroy@abacom.com> 
Subject: Re: Independent Limitation 
 
> So, are you saying Iron Man's armor is actually a OIF gadget pool with a 
> "powers only change in a lab" limitation?  This sounds like independent, with 
> the temporary loss of power... 
 
Ummm... It seems to me you haven't the correct definition of Independent and Focus 
in mind. The Focus limitation means you can lose the power temporarily. You need 
to recover (or rebuild) the focus to regain the power, but eventually you will -- 
at no point cost. Iron man can thus rebuild his armor when it's stolen or 
destroyed. If you add Independent, it means the power can be *permanently* lost -- 
ie. the points aren't coming back. If Iron Man's armor was Independent and was 
destroyed, he could never rebuild it. He could build a new suit only if he had the 
character points to spare. 
 
Mathieu 
 
------------------------------ 
 
Date: Thu, 03 Dec 1998 08:35:27 -0800 
From: James Jandebeur <james@javaman.to> 
Subject: Re: Independent Limitation 
 
> The limitation does not say that the power *will* be taken away simply that 
> it *can*.   
 
*Sigh* We've been over this. And the emotional trauma and the other 
things you mention. In a long running game, all of these things are 
going to go away. The -2 is going to become less and less important as 
long as the item can be recovered. The tension isn't there anymore if 
you play for a year and are only threatened with the loss of the item 
again and again. And if the threat is real, and happens often, you are 
very likely to lose the item. If it happens often enough for it to be a 
- -2, it is likely to be lost. 
 
Again, I ask: what does this represent? Points are only important (and 
maybe not even important) to players: the player is the main one 
penalized by the limitation. Any focus or other power can be judged to 
be taken away permanently or semi-permanently by the GM. You can walk 
around with reduced power for some time, and that's up to the GM in all 
cases. So what is this limitation for? Personally, I like them to limit 
the character, not to be disturbing to the player. 
 
And yes, I read your entire post. It is, indeed, up to the GM. But he 
asked for our opinions of using this, in a superhero game, with a 
starting character, on powered armor which I presumed was a large part 
of the character. And he asked for our opinions of what is in the book, 
not of our modifications to it. So I feel it perfectly appropriate, in 
that context, to express my opinion of the inappropriateness of the 
power. The changes I might make because I feel the limitation is bogus 
are, therefore, irrelevant. Please keep it in this context, and I will 
try to as well. 
 
JAJ, GP 
 
------------------------------ 
 
Date: Thu, 03 Dec 1998 08:01:21 -0800 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Independent Limitation 
 
At 11:24 AM 12/2/98 -0600, Guy Hoyle wrote: 
>Is this spelled out in the rules, or is it just a common house rule? 
> 
>On 12/3/98, at 12:15 AM, Donald Tsang  wrote:  
> 
>>Whenever you consider Independent as a limitation, remember: 
>> 
>>Powers bought with the Independent(-2) limitation go away when Dispelled, 
>>Drained, or Suppressed to zero (or below the powers' minimum costs, 
>>depending on GM), and don't come back. 
 
   I'd say it's more of an interpretation of the printed rule (and one that 
I might follow, depending on the specifics of how the Dispel/Drain/Suppress 
is applied). 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Thu, 03 Dec 1998 11:10:23 -0500 (EST) 
From: Jason Sullivan <ravanos@njcu.edu> 
Subject: Unfinished Power Set! 
 
Here's an unfinished power set I'vebeen working on for the 'unstoppable 
super soldier.' He can resist pain and recover from the pain of injury 
rather quickly. 
 
	+20 STUN, Only to aid in recoveries when unconcious (-1/2) 
	Is this legal?  And if so, in what order does it recover?	 
 
34	6d6 Stun AID, 0 END (+1/2), Persistant (+1/2), Self Only (-1/2), 
Only when under extreme stress or Enraged (-1/4) "Biological Resistance 
Factor"  SFX- Various chemicals are released in the soldier's system to 
negate the debilitating effects of pain. 
 
	+  CON (straight + or Absorption) 
	Only for use in recoveries.  This needs much elaboration. 
 
 
15	Armor (15 PD, 15 ED), Ablative (-1), Does not protect against 
falling damage (-1/4), Not vs. Area of Effect/Explosive attacks (-1/4), 
Attacks still penetrate (-1/4), Only when under extreme stress or Enraged  
(-1/4) "Biological Invulnrability" 
	You can nick him down, chunk by chunk.  Major body trauma is very 
effective in negating this power's effects. 
 
 6	+10 STR, Can only be used when character pushes his STR (-1/2), 
Only when under extreme stress or Enraged (-1/4) "Biological Adrenaline 
Rush" 
 
 20	+10 DEX; Only to determine who goes first and for CV (-1/4), Only 
when under extreme stress or Enraged (-1/4) "Biological Adrenaline Rush" 
 
 8	+10 PRE; Only for PRE attacks (-1/4), Fear/Intimidation only 
(-1/4), Only when exhibiting 'unnatural' powers (-1/2), Only when under 
extreme stress or Enraged (-1/2) "Fear Factor" 
	It tends to get very frightening when you impale someone with a 
harpoon, stick knives into his chest, and he still marches after you, 
bloodied, but very upset. 
 
 9	Power Defense (15 pts.); Only to defend against Poisons and Drugs 
(-1/2), Only when under extreme stress or Enraged (-1/4) "Biological 
Filtration System" 
 
12	Armor (10 PD, 10 ED) requires DEX roll (-1/2) , Not vs. Suprise, 
Invisible, or "Tracking" Attacks (-1/4), Must have room to move (-1/4), 
Costs END (-1/2) "Enhansed Recation Time" 
 
23	Missile Deflection for all attacks, Reflection, only back at 
attacker (20 points); Only for thrown objects (-1/2), Costs END (-1/2) 
"Enhansed Reaction Time" 
 
 
	Any input? 
 
------------------------------ 
 
Date: Thu, 03 Dec 1998 08:53:24 -0800 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Posting Characters? 
 
At 10:47 PM 12/2/98 -0500, Glen Sprigg wrote: 
>I'm wondering if it's okay to post some of the characters from my Canadian 
>campaign; I've got a few hero teams, as well as some villains (including 
>Invictus' private cadre).  Some are adapted from Champions sourcebooks, but 
>most are my own creations. 
> 
>Or are characters generally kept off the mailing list? 
 
   As a few others have no doubt already said by now, posted characters are 
one of the staples of this List. 
   Post away -- and be prepared for an onslaught of criticism (constructive 
and otherwise)!  :-] 
   Incidentally, the convention is to use a Subject header of "CHAR:" 
followed by the character's name, such as "CHAR: Superman". 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Thu, 3 Dec 1998 11:20:41 -0500 (EST) 
From: Michael Surbrook <susano@otd.com> 
Subject: CHAR: Tao-pie-pie 
 
[speaking of characters, here is yet another member of the DBZ cast. 
Enjoy!] 
 
TAO-PIE-PIE 
 
Val	CHA	Cost	Roll	Notes 
30	STR	20	15-	1600kg; 6d6 
24	DEX	42	14-	OCV: 8 / DCV: 8 
23	CON	26	14-	 
15	BODY	10	12-	 
15	INT	5	12-	PER Roll 13- 
15	EGO	10	12-	ECV: 5 
20	PRE	10	13-	PRE Attack: 4d6 
10	COM	0	11-	 
14	PD	8		Total: 14 PD 
14	ED	9		Total: 14 ED 
5	SPD	16		Phases: 3,5, 8, 10,  12 
11	REC	0		 
46	END	0		 
42	STUN	0		 
Total Characteristics Cost: 156 
 
Movement:	Flight: 20" / 80" 
		Running: 8" / 16" 
		Superleap: 12" / 24" 
		Swimming: 2" / 4" 
 
Cost	Powers & Skills 
Combat Training: 
20	Combat Skill Levels: +4 with Hand-to-Hand 
2	Martial Arts: Tsurusen-ryu; use Art with Pole Weapons, Sword 
	Maneuver	OCV	DCV	Damage 
4	Block		+2	+2	Block, Abort 
4	Bind		+1	+0	50 STR Bind 
4	Disarm		-1	+1	50 STR Disarm 
4	Dodge		+0	+5	Dodge vs All, Abort 
5	Kick		-2	+1	12d6 Strike 
4	Knee Strike	+2	+0	10d6 Strike 
3	Legsweep	+2	-1	9d6 Strike; Target Falls 
4	Punch		+0	+2	10d6 Strike 
8	+2 Damage Classes With Martial Arts 
 
Ki Powers: 
30	Death Blow: HKA: 2d6 (4d6 w/STR), END 3 
60	Dondonpa: EB: 15d6, Gestures (-1/4), END 7 
48	Missle Deflection: All Ranged Attacks, Reflect back at Caster,  
	+4 OCV 
27	Flight: 20", x4 NCM, 0 END (+1/2), OIF: Tree-trunk or  
	Pillar (-1/2), Straight line only (-1/2), Stall velocity  
	of 80" (-1/2) 
6	Running: +2" (8" total), END 2 
6	Superleap: +6" (12" total), END 2 
3	Enhanced Perception: +1 with all PER rolls 
 
Background Skills: 
2	Contact: Tsurusennin 11- 
3	Acrobatics 14- 
3	Breakfall 14- 
3	Climbing 14- 
2	KS: Martial World 11- 
3	KS: Tsurusen-ryu 12- 
2	PS: Assassin 11- 
3	Stealth 14- 
3	Streetwise 13- 
5	WF: Common Martial Arts Weapons, Common Melee Weapons, Thrown  
	Spear 
271	Total Powers & Skills Cost 
427	Total Character Cost 
 
100+	Disadvantages 
	Psychological Limitation: 
15	Casual Killer (C, S) 
20	Overconfidence (VC, S) 
15	Vengeful (C, S) 
10	Reputation: World's greatest assassin 11- 
267	Experience 
427	Total Disadvantage Points 
 
Designers Notes: 
Tao-pie-pie is the first really dangerous opponent Son Goku faces in 
Dragonball Z.  He is a master assassin who charges 1,000,000 zenii (ie. 
dollars) per mission.  He is initially hired by the Red Ribbon army to 
kill Goku and recover several dragonballs.  He defeats Goku soundly in 
their first meeting (and almost *does* kill him), only to fall victim to 
his own overconfidence (and a miss-thrown hand grenade) in the pair's 
second fight. 
 
Later, Tenshinhan meets Tao-pie-pie in the 23rd Tenkaichi Budokai.  We 
find out that he is Tsurusennin's brother, and determined to kill 
Tenshinhan for daring to leave Tsurusennin's organization.  After a short 
(and nasty fight), Tenshinhan defeats Tao-pie-pie.  In the manga series, 
that is the last we see of either Tsurusennin or Tao-pie-pie, but in the 
anime series, he shows up one more time, right before the Cell game. 
 
Description: 
Tao-pie-pie is of average height, with a lean, but strong build.  He has a 
mustache and keeps his hair tied back in a tight braid.  Tao-pie-pie wears 
a black shirt and trousers, with a men's cheong san over it.  In the back 
of this over-tunic is the words "KILL YOU". 
 
As a cyborg, Tao-pie-pie has mechanical eyes (that look like night-vision 
goggles) and mechanical hands.  He also had a blade built into one arm and 
an energy cannon built into the other. 
 
Powers Notes: 
Tao-pie-pie is a strong, powerful fighter.  He is very skilled in 
hand-to-hand fighting, and can kill a man with one finger (or even his 
tongue).  He is capable of launching a devastating Dondonpa blast, 
slapping aside missile attacks (and even reflecting some back) and leaping 
great distances.  His flight power is probably his most amusing ability. 
Tao-pie-pie takes a length of pillar (or tree trunk), hurls it into the 
air,leaps onto the flying object and rides it to his destination. 
 
Disadvantages Notes: 
Tao-pie-pie is utterly ruthless.  He will kill over the slightest insult, 
and disposes of several characters in the series (including Bora, the Blue 
Shogun and a tailor) without a second thought.  He considers himself the 
world's greatest assassin (and rightly so) and may fight an opponent with 
only one finger (or some similar stunt) in order to show how good he is 
(Tao-pie-pie disposes of the Blue Shogun this way, stating that he will 
only use his tongue in the fight.  He pokes a hole in Blue's temple with 
his tongue...).  Tao-pie-pie doesn't take kindly to loosing (or traitors), 
either.  Finally, he isn't above cheating to further his own ends. 
 
(Tao-pie-pie created by Akira Toriyama, character sheet created by Michael 
Surbrook) 
 
Michael Surbrook / susano@otd.com  
http://www.otd.com/~susano/index.html 
"'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion   
 
------------------------------ 
 
End of champ-l-digest V1 #62 
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