the CHAOS POWERS chart
When Dr.Chaos activates his power pool, no-one can tell what will happen. All Dr.Chaos can do is nominate a target person or hex and point his hands. First one rolls a d12 for special effects, and that is the type of the power for this shot. If a 12 is rolled, the GM looks at the character sheet of the target and chooses SFX based on some weakness there. So if the victim were susceptible to Illusions, for example, and the player rolled a 12 on sfx, Dr.Chaos's power would be illusory, and do more damage therefore.
Special Effects:
1 - Mutagenic Radiation 2 - Cosmic force 3 - Soft Radiation 4 - Magnetic Force 5 - Elemental Water 6 - Chaos Magic 7 - Elemental Earth 8 - Black Magic 9 - Elemental Fire 10 - Elemental Air or Sonic 11 - Hard Radiation 12 - The Whammy!
Then one rolls a d100 and checks for the exact manifestation. then if Dr.Chaos makes his OCV roll, the effects are worked out on the target. If he misses the OCV, the GM must determine what or who gets splattered with the effects. Powers numbered 25 or less can be devastating to both sides. Powers marked continuable may be re-shot next phase, otherwise Dr.Chaos must re-roll.
CHAOS CHART
01 Re-Roll: Power will Continue & Cannot be Shut Off Until Unconscious!!! 02 Invisibility, All Senses, No Fringe, 0 END CONTINUABLE 03 Ego Blast Area Effect Cone 5 Dice 04 Ego Blast Auto-Fire x10 5 Dice 05 Ego Blast Auto-Fire x5 5 Dice 06 Ego Blast Explosion 5 Dice 07 Force Field, 13 DEF, w/BackLash, +1 pip STUN & END Drain CONTINUABLE 08 Energy Blast Area Effect Cone 10 Dice 09 Energy Blast Auto-Fire x10 10 Dice 10 Energy Blast Auto-Fire x5 10 Dice 11 Re-roll: Automatic hit, 3x Effectiveness, But Power Burns Out Rest of Day 12 Force Wall, 0 END, 10 Hex Radius Circle, 13 PD 13 ED, Persistent 13 Energy Blast Explosion 10 Dice 14 Flash, Sight & Sound, 5 Dice, Area Effect Radius 10 Hexes 15 Killing Blast vs Energy Defense Area Effect Cone 4 Dice 16 Killing Blast vs Energy Defense Auto-Fire x10 4 Dice 17 Killing Blast vs Energy Defense Auto-Fire x5 4 Dice 18 Killing Blast vs Energy Defense Explosion 4 Dice 19 Extra-Dimensional Teleport of Target (Side Effects) 20 Desolid on Victim, (their Mental Powers still work) CONTINUABLE 21 Telekinesis, 35 STR, Area Effect 3 Hex Radius 22 Re-Roll: Power Cannot be Changed Rest of the Day 23 Transfer: Swap Random Personal Disadvantage, 5 Dice Stun on Target 24 Transfer: Swap Random Personal Disadvantages, 11 Hex Radius (Many to One) 25 Mind Control 15 Dice (Fear, Rage, Fury, Love, Peace, Treason) CONTINUABLE =-=-=-=-=-=-==-=-=-=-=-=-==-=-=-=-=-=-==-=-=-=-=-=-== RAD LINE -==-=-=-=-=-=-= 26 Dispel All Defensive Powers, 9 Dice 27 Dispel All Mental Characteristics, 9 Dice 28 Dispel All Movement Powers, 9 Dice 29 Dispel All Offensive Powers, 9 Dice 30 Dispel All Physical Characteristics, 9 Dice 31 Dispel Largest Power/Characteristic 12 Dice 32 Dispel Largest Power/Characteristic 12 Dice 33 Drain All Defensive Powers, 3 Dice CONTINUABLE 34 Darkness Field on Victim, All Senses, One-Hex CONTINUABLE 35 Ego Blast Versus Power Defense 3 Dice 36 Ego Blast versus No Normal Defense 4 Dice 37 Energy Blast, Armor Piercing 5 Dice 38 Energy Blast, Penetrating 4 Dice 39 Drain Largest Power/Characteristic 5 Dice 40 Drain Largest Power/Characteristic 5 Dice 41 Ego Blast Versus Power Defense 3 Dice 42 Ego Blast versus No Normal Defense 4 Dice 43 Ego Blast, Armor Piercing 5 Dice 44 Ego Blast, Penetrating 4 Dice 45 Ego Blast, Armor Piercing 4 Dice CONTINUABLE 46 Ego Blast, Regular 8 Dice 47 Ego Blast, Sticky 5 Dice 48 Energy Blast Versus Power Defense 6 Dice 49 Energy Blast Versus Power Defense 6 Dice 50 Energy Blast versus No Normal Defense 7 Dice 51 Energy Blast, Armor Piercing 10 Dice 52 Energy Blast, Penetrating 10 Dice 53 Energy Blast, Regular 15 Dice 54 Energy Blast, Sticky 10 Dice 55 Flight Versus Target, 12 to 72 hexes (3 Dice x4) + Knockback Dmg! 56 Flash, Versus ALL Sense Groups, 3 Dice, Area Effect One Hex 57 Flash, Versus ALL Sense Groups, 3 Dice, Area Effect One Hex 58 Entangle, 5 Dice, takes no Dmg, Backlash 59 Entangle, 5 Dice, takes no Dmg, Backlash 60 Entangle, 7 Dice, takes no Dmg, Backlash, 1 Body 61 Images, 3 Hex Radius, All Senses, -4 to Per Roll 62 Killing Blast Versus Flash Def Sound 2 Dice 63 Killing Blast Versus Power Defense 2 Dice 64 Killing Blast Versus Power Defense 2 Dice 65 Killing Blast vs Energy Defense Armor Piercing 4 Dice 66 SING HELL-A-LOO-YA: DOOR IS WIDE SLAM OPEN TONIGHT, BABY! (GM chooses) 67 Killing Blast vs Energy Defense Penetrating 4 Dice 68 Killing Blast vs Energy Defense Penetrating 4 Dice 69 Killing Blast vs Physical Defense Penetrating 4 Dice 70 Killing Blast vs Energy Defense Regular 5 Dice 71 Killing Blast vs Energy Defense Sticky 4 Dice 72 Killing Blast vs No Normal Defense 3 Dice 73 Killing Blast vs Physical Defense Armor Piercing 4 Dice 74 Killing Blast vs Physical Defense Armor Piercing 4 Dice 75 Mental Illusions, 15 Dice (Chaos Torments) CONTINUABLE 76 Shrinking on target, 8 Levels, also 2 Dice STR & Movement Drain 77 Summon, Many Creatures worth up to 225 points (anything) 78 Summon, 1 Creature worth 225 points (Chaos Daemon) 79 Suppress All Defensive Powers, 3 Dice CONTINUABLE 80 Suppress All Mental Characteristics, 3 Dice CONTINUABLE 81 Suppress All Miscellaneous Powers, 3 Dice CONTINUABLE 82 Suppress All Offensive Powers, 3 Dice CONTINUABLE 83 Suppress All Physical Characteristics, 3 Dice CONTINUABLE 84 Suppress Largest Power/Characteristic 4 Dice CONTINUABLE 85 Telekinesis, 50 STR CONTINUABLE 86 Telepathy: 8 Dice, 9 Hex Radius, (Victim Broadcast) CONTINUABLE 87 Teleport Versus Others, 12 to 72 hexes (3 Dice x4) 88 Transfer Largest Power/Characteristic 3 Dice CONTINUABLE 89 Transfer Random Defensive Power 4 Dice 90 Killing Blast Versus Power Defense 3 Dice 91 Killing Blast versus No Normal Defense 4 Dice 92 Energy Blast, Armor Piercing 5 Dice 93 Energy Blast, Penetrating 4 Dice 94 Transform, Cosmetic, 10 Dice Sticky (Into Chaos Follower) 95 Transform, Cosmetic, 10 Dice Sticky (Into Chaos Follower) 96 Transform, Major, 5 Dice Cumulative, (Into Chaos Follower) CONTINUABLE 97 Transform, Major, 5 Dice Cumulative, (Into Chaos Follower) CONTINUABLE 98 Tunneling, Versus Others, through 12 DEF, 8 Hexes CONTINUABLE 99 Re-Roll: Two Effects Together Linked into One Attack 00 Dr. Chaos Chooses Result, Automatic Hit !