CAP'N CUBA
 (Lorenz J. Vazquez)               originally just "the Cuban"
 25 STR    15             15 Hunted: EL FIACHERE (AP, NCI, 8-)
 29 DEX    57             20 Code vs Killing
 23 CON    26             20 REALLY HATES CASTRO/COMMUNISM
 15 BOD    10             15 Hunted (sort of) by KGB 
 23 INT    13            550 Experience
 23 EGO    26       
 30 PRE    20       Martial Arts (generic)
 18 COM     4       12 3 Martial Damage Classes
 12 PD      7        4 Martial Strike +0 +2 Strike, 10d6
 12 ED      7        5 Offensive Strike -2 +1 Strike, 12d6
  7 SPD    31        4 Block +2 +2 Block, Abort
 10 REC     -        4 Dodge - +5 Abort
 66 END     -        4 Martial Escape +0 +0 +15 Str vs Grab
 60 STN     -        3 Martial Grab -1 -1 +10 Str to Hold
 
   50 Bases & Followers  Heroic Mastermind
    5 CIA Clearance
    4 Radio Listen/Transmit, IIF (Miami Machine Communication Card) 
   35 Miami Enclave     Contacts, Favors, Connections

  10 8/8 Armor, OIF (micro-tanium)       6 +3" running
   30 4 Overall levels                  40 4 Combat levels
      Spanish, French, Atlantean, English, Esperanto

   15 Acrobatics, Breakfall, Combat Driving (Boat,Car), Climbing,
      Stealth, Persuasion 15-
   12 Criminology, Paramedics, Security Systems, Tactics 14-   
    3 Oratory, Navigation, Gunnery 15-
   45 Danger Sense 18-, Great Area, Any kind of Danger
 
   21 Armor Piercing on Offensive Strike (12d6), 1/2 End [1], OIF, All
      other Gauntlets powers inoperative while using (+1/4)

   30 EC: Protective Gauntlets 90 active, OIF
   18 1/2 Physical & Energy Damage reduction, Usable by Others (+1/2),
   30 Missile Deflection, all ranged, +20 to roll, Can deflect adjacent
      hexes (+1/2)

    9 3 DCV levels, OIF, only vs attacks stoppable with Gauntlets (+1/4)
    9 3 Ranged DCV levels, OIF, only vs attacks stoppable with Gauntlets
   10 8 Block OCV levels, OIF
    8 20" gliding, Only vs falling Damage (+1), OIF
   25 Well-Connected: Cuban Liberationes, Cuban Mafia, UN Observers
      Guantanamo, Miami Mafia, Informant Network, Atlantean Exiles

---------------------------------------------------------------------------

ORIGIN: meta-human super-soldier, highly trained

TACTICS: quarterbacks any combats

COSTUME: kevlar mesh fatigues

PERSONALITY: honorable, direct, macho but not stupid

BACKGROUND NOTES:Captain Cuba was Republican Cuba's answer to the the Super-Soldiers. Now Lorenz fights crime in the whole Caribbean region. One of his "powers" is his charismatic ability to get disparate good elements to cooperate: US Coast Guard, Atlanteans, INS, CIA, and the Cuban Ex-Patriates. He maintains a semi-secret hideaway called the enclave where all non-criminal paranormals are welcome. Serves as a vacation spot for people who could not other wise go to a public beach.

He's made the Russians and the Cuban Communists look like idiots so often they basically don't hunt him directly anymore, they'll only hire secondaries and thugs to go after him so that when the attack fails they personally get no further smudges or embarassments...

Those Gloves: Same Design as Gauntlets of Cpt.Justice, but made by the Russians in the 60's from stolen diagrams. Friendly Rivalry with Captain Justice who wears the originals. Any attack that would have hit except for the extra DCV from the Gauntlets is assumed to have hit the Gauntlets and harmlessly bounced off. (Layout Borrowed)