Gamma Gargoyle +-----------------------------------+----------------------------------------+ |VALUE CHARACTERISTIC COST BASE PTS|NAME: unpronounceable | | 16 Strength x1 10 6|HERO ID: GAMMA=GARGOYLE | | 18 Dexterity x3 10 24|PLAYER: Davis | | 53 Constitution x2 10 86|----------------------------------------+ | 23 Body x2 10 26| PTS POWERS END| | 10 Intelligence x1 10 0| 32 16/16 Armor (Mutant Powers),only | | 10 Ego x2 10 0| works 8 or less versus | | 2 Presence x1 10 -8| magic/psychic(-1/2) | | 0 Comeliness x1/2 10 -5| 16 13/13 Armor (kevlar), | | 15 Physical Defens x1 3 12| "radioactive swim trunks",12- | | 15 Energy Defense x1 11 4| Activation(-3/4),OIF(-3/4), | | 5 Speed x10 2.8 22| unbreakable,personal focus,hard | | 14 Recovery x2 14 0| to recover | | 106 Endurance x1/2 106 0| 25 4D6 Absorption (Mutant Powers), | | 67 Stun x1 58 9| "into PRESENCE & STUN | | Characteristics Cost: 176| (half/half)",fade rate: per 5 | +-----------------------------------+ minutes,vs SFX (all powers), | |DISADVANTAGES BASE: 150+PTS| Always On(-1/2),Only In Hero ID | |Distinctive Features,"loud 5| (-1/4),Side Effects(-1/2),Desc: | | plaid kevlar swim trunks", | tends to override psych & go | | easily concealable,minor | enraged,only works 8 or less | |Distinctive Features,"Repulsive 25| versus magic/psychic(-1/2) | | Amphibianoid",not concealable, | 25 4D6 Absorption (Mutant Powers), | | extreme | fade rate: per 5 minutes,vs | |Enraged,"when PRE is over 35 or 15| physical attacks,vs SFX (all | | Body is less than 8",common, | powers),Always On(-1/2),Only In | | occur 14-,recover 8- | Hero ID(-1/4),Side Effects | |Hunted,"HYDRA",more powerful, 25| (-1/2),Desc: tends to override | | harsh,appear 14- | psych & go enraged,only works 8 | |Hunted,"Dr.Destroyer, 25| or less versus magic/psychic | | Destroyers",more powerful, | (-1/2) | | harsh,appear 14- | 10 High Range Radio Hearing (Mutant | |Public ID,"CNN victim" 10| Powers) | |Vulnerability,"electrical",very 30| 5 Radio Transmit/Receive (Mutant | | common,x2 stun | Powers) | |Dependence,"keep privates 30| 5 Ultraviolet Vision (Mutant | | covered, or dies of | Powers) | | embarassment",uncommon,per | 9 Active Sonar (Mutant Powers), | | phase,2D6 | "only in water",only in water | |Dependence: skin wet daily 10| (-3/4) | |Psychological Limitation, 25| 12 +7 Enhanced Perception (Mutant | | "phobia of scientists, esp. | Powers),"offsets underwater | | female scietific types",very | penalties",with all senses,only | | common,total | in water(-3/4) | |Psychological Limitation, 15| 14 Spatial Awareness (Mutant | | "mistrusts beautiful women", | Powers),"passive sonar in | | common,strong | water",only in water(-3/4) | |Physical Limitation,"3-fingered 5| 5 7 Flash Defense (Mutant Powers), | | cartoon paws",infrequently, | Sight Group,14- Activation(-1/2) | | slightly | 15 +7" Running (Mutant Powers),x4 | |Physical Limitation,"tends to 15| Non-Combat,has turn mode 1| | faint in front of women | 7 +4" Swimming (Mutant Powers),x4 | | doctors/scientists", | Non-Combat,has turn mode 1| | frequently,greatly | 13 Demolitions 16- | |Reputation,"softy pusshover 10| 9 Climbing 16- | | teddy bear, yet ugly",occur | 24 3 Levels,all combat | | 11- | 5 KS: explosives 14- | |Unluck,3D6 15| 28 Damage Class +7DC,"Martial Arts | |Vulnerability, 10| Package" | | Disadvantages Total : 295| 368 : Powers Total | | Experience Spent + 99| 176 + Characteristic Total | | Total Points = 544| 544 = Total Cost | +-----------------------------------+----------------------------------------+ | DISADVANTAGES PTS| PTS POWERS END| | | | | "dehydration/dessication/extre | 1 Style:Fights Like an Animal | | me heat-fire",common,x1 1/2 | 3 Contortionist 13- | | stun | 3 Martial Throw | |seasoned GW campaigner 25| 3 Flying Tackle | | | 5 Choke Hold | | | 15 +16 STR Clinging (Mutant Powers) | | | 10 License to Kill | | | 2 11- Contact: Cpt.Justice | | | 2 11- Contact: DOJ Case Worker | | | Niles | | | 40 Multipower (Mutant Powers) (60), | | | "wrist-bands",IIF(-1/2), | | | unbreakable,personal focus,hard | | | to recover | | | 3u 5D6 Energy Blast (Mutant | | | Powers),vs physical defense,beam | | | attack,Hole in the Middle(+1/4), | | | +2"/DC Explosion(+1) 6| | | 4u 4D6 Killing Attack - Ranged | | | (Mutant Powers) 6| | | 4u 4D6 Drain (Mutant Powers),"vs. | | | PRE",fade rate: per 5 minutes 6| | | 4u 5D6 Flash (Mutant Powers),Radio | | | Group 6| | | 2u 6D6 Energy Blast (Mutant | | | Powers),beam attack,only under | | | water(-3/4),No Normal Defense | | | (+1),Defense: force field, ice | | | shield 6| | | 3u 8D6 Energy Blast (Mutant | | | Powers),beam attack,Penetrating | | | (+1/2) 6| | | 3u 10D6 Hand-To-Hand Attack (Mutant | | | Powers),"stacks with Martial | | | Attacks",Trigger(+1/2), | | | changeable trigger,Desc: strikes 4| | | 2u +47 Strength (Mutant Powers), | | | "ya-hoo",doesn't add to figured 5| | | | | | | +-----------------------------------+----------------------------------------+ ORIGIN: transported cross-dimensionally from a gamma-world future. TACTICS: clings high on a wall and blasts away from around a corner PERSONALITY: strange, yet alien somehow. COSTUME: goofy swim trunks are part of his physique now. POWERS/SPEC-FX: radiation inspired mutations,non-psionic BACKGROUND NOTES: . . Gamma Gargoyle (He calls himself Zegrax) was born a simple batrachian in a fetid swamp. In Gamma World. He mutated and became quite a mover and shaker in the jungle basin. Then one day, in the dominance games that young mutants play with each other, a budding young jackalope with Time Field Manipulation sent him hurtling sideways in reality. He woke up outside the marshy ground just south of Montgomery. When the fog cleared, he sat up and looked into the soft young eyes of Dr. Felicia Kerber, the head geneticist of a disreputable lab that was a combo research lab/money-laundering front for Dr. Destroyer. He escaped, met some heroes, and the rest is history...