HI-VOLTAGE +-----------------------------------+----------------------------------------+ |VALUE CHARACTERISTIC COST BASE PTS|NAME: Kyle Evans | | 14 Strength x1 10 4|HERO ID: HI=VOLTAGE | |15/27 Dexterity x3 10 15|PLAYER: Hamilton | | 31 Constitution x2 10 42|----------------------------------------+ | 14 Body x2 10 8| PTS POWERS END| | 15 Intelligence x1 10 5| 60 Multipower (Electricity) (60) | | 14 Ego x2 10 8| 12m 6D6 Aid (Electricity),"into END | | 20 Presence x1 10 10| for devices, robots, computers, | | 18 Comeliness x1/2 10 4| cybernetix",20 Max Increase,fade | | 7 Physical Defens x1 3 4| rate: per minute,vs SFX (one | | 6 Energy Defense x1 6 0| power) 6| | 6 Speed x10 3.7 23| 11m 3" Darkness (Electricity), | | 13 Recovery x2 9 8| "versus electronic sensors & | | 62 Endurance x1/2 62 0| cameras",Detect,N-Ray Vision, | | 49 Stun x1 37 12| Sight Group,Radio Group 5| | Characteristics Cost: 143| 1u Extra-Dimensional Move | +-----------------------------------+ (Electricity),"into wires, | |DISADVANTAGES BASE: 150+PTS| batteries, phone-lines (not | |Secret ID,"Kyle Evans" 15| fiber-optics)",Dimension: into | |Dependent NPC,incompetent, 25| charged electric & phone lines, | | appear 14- | circuitry a,14- Activation(-1/2) 2| |Watched,"P.S.I.",more powerful, 15| 12m 2D6 Killing Attack - Ranged | | non-combat influence,harsh, | (Electricity),x1 Armor Piercing | | appear 14- | (+1/2),Sticky(+1/2) 6| |Hunted,"the Shop",as powerful, 20| 10m 13D6 Dispel (Electricity),vs SFX | | non-combat influence,limited | (one power) 5| | area,harsh,appear 14- | 12m 8D6 Energy Blast (Electricity), | |Mystery Disad 30| x1 Armor Piercing(+1/2) 6| |Susceptibility,"non-electrified 25| 1m x1 Faster-than-light Travel | | copper",very common,per turn, | (Electricity),Costs END(-1/2) 1| | 2D6 | 15 Elemental Control (Electricity) | |Accidental Change,"when 10| (15) | | grounded",common,occur 8- |15a) 4D6 Absorption (Electricity), | |Accidental Change,"sturck by 5| "2d6 STUN, 1d6 BODY, 1d6 END", | | ice/water and related | fade rate: per minute,vs SFX | | powers",uncommon,occur 8- | (one power) | |Enraged,"at poison/chemical 10|15b) 15/15 Force Field (Electricity) 3| | based attacks",common,occur |15c) Clairsentience (Electricity), | | 11-,recover 11- | "can see along electric lines, | |Enraged,"govt. 15| and see out electric socke", | | experimentation",very common, | Spatial Awareness,Sight Group 3| | occur 14-,recover 11- |15d) 50% Damage Reduction (ED) | |Distinctive Features, 20| (Electricity),"FIFTY PERCENT DMG | | "electrified aura (hero id)", | REDUC. vs. ENERGY",resistant | | concealable,extreme |17e) Desolidification (Electricity), | |Distinctive Features,"body 10| Vulnerability: water, ice, | | highly charged, scans as a | copper grounding,Linked(-1/2), | | mutant",easily concealable, | "to Flight" 4| | major |15f) 200/10 End Reserve | |Genetic Engineering & Mutation 30| (Electricity),"battery for EC & | | Bonus | MP only." | |Psychological Limitation, 25|15g) +5 Detect (Electricity), | | "rescue innocent children", | "devices, currents, batteries", | | very common,total | make into sense,Desc: sense flow | |Psychological Limitation,"code 25| & potential of electricity, | | vs. harming innocents",very | devices, circu,Transdimensional | | common,total | (+1/2),Dimension: along electric | | | lines,Discriminatory(+1/2) | | |15h) Spatial Awareness (Electricity), | | | vs. Living, Electrical, Metallic | | | Only(-1/2),Discriminatory(+1/2) | | |15i) 12" Flight (Electricity),x4 | | | Non-Combat 2| | |15j) Invisibility (Electricity),"vs. | | | Electronic Devices",Normal | | | Sight,Radio Group 3| | |15k) 2D6 Killing Attack - HTH | | | (Electricity),14- Activation | | | (-1),jammed,Damage Shield(+1/2) 4| | |15l) Life Support (Electricity), | | | doesn't breathe,doesn't | | | eat/sleep/excrete,safe in | | | vacuum/pressure,safe in | | | radiation,safe in heat/cold, | | | immune to disease,immune to | | | aging | | |15m) 20 Power Defense (Electricity), | | | x1 Hardened(+1/4),Resistant | | | (+1/4) | | |21n) +12 Dexterity (Electricity), | | | "lightning fast" | | | 3 Electronics 11- | | | 5 11 Mental Defense (Electricity), | | | IAF(-1/2),unbreakable,personal | | | focus | | | 3 Federal Police Powers | | | 1 Vehicle: Other (5pt) | | | 1 Base: Other (5pt) | | | 1 8- Contact: JLA Member, | | | Deputized, Registered Paranormal | | | 2 11- Contact: Chromium | | | 2 11- Contact: Puck | | | 10 Followers: Cursor, familiar | | | (50pt) | | | 6 2 Levels: electrical powers & | | | skills,tight group | | Disadvantages Total : 280| 386 : Powers Total | | Experience Spent + 99| 143 + Characteristic Total | | Total Points = 529| 529 = Total Cost | +-----------------------------------+----------------------------------------+ Kyle and his sister Tana were born mutants, of mutant parents, and fell under the influence of the SHOP, a quasi-governmental agency that seeks to study and exploit paranormals. (cf. Firestarter) Captain Justice used his considerable pull to get them out of the SHOP, and trained Hi Voltage to use his powers against crime. Best Quote: "Can I make my beer spill onto the corrupt cop?"