KACHMEER +-----------------------------------+----------------------------------------+ |VALUE CHARACTERISTIC COST BASE PTS|NAME: Krishna Duraijian | | 13 Strength x1 10 3|HERO ID: KACHMEER | | 13 Dexterity x3 10 9|PLAYER: | | 20 Constitution x2 10 20|----------------------------------------+ | 10 Body x2 10 0| PTS POWERS END| | 14 Intelligence x1 10 4| 25 Elemental Control (Telepathy) | | 42 Ego x2 10 108| (25) | | 20 Presence x1 10 10|25a) 5D6 Aid,"Dexterity Ranged IAF | | 20 Comeliness x1/2 10 5| music-box",fade rate: per | | 9 Physical Defens x1 3 7| minute,IIF(-1 1/4),bulky, | | 10 Energy Defense x1 4 8| fragile,personal focus,hard to | | 5 Speed x10 2.3 37| recover,Concentrate(-1/4),Area | | 10 Recovery x2 7 6| Effect(+2 1/4),radius,selective | | 50 Endurance x1/2 40 5| target,x16 Increased Area 9| | 50 Stun x1 27 23|25b) Clairsentience,Normal Sight,x64 | | Characteristics Cost: 245| Increased Range 2| +-----------------------------------+31c) 8D6 Mind Scan,+8 Plus To Roll 6| |DISADVANTAGES BASE: 199+PTS| 7 Martial Arts: Moghul Style 11- | |Susceptibility,"Adjustment 35| 40 Damage Class +10DC | | Powers",common,per segment,3D6 | 4 Martial Escape | |Normal Char Maxima 20| 3 Martial Grab | |Psychological Limitation, 15| 3 Martial Throw | | "Greedy",common,strong | 5 Defensive Strike | |Psychological Limitation, 15| 4 Martial Block | | "Neutral, G.D.I.",common, | 3 Sacrifice Throw | | strong | 5 Killing Throw | |Distinctive Features,"Hindu 15| 35 7 Levels: Martial Arts,related | | Femme Fatale",concealable, | group | | major | 24 16/8 Armor,OIF(-1/2) | |Secret ID,"Krishna Durarijian" 15| 27 6D6 Flash,Normal Sight,OAF(-1), | |Enraged,"when challenged by 10| 9-12 Charges(-1/4) 0| | woman",common,occur 11-, | 3 Acrobatics 12- | | recover 11- | 3 Contortionist 12- | |Hunted,"U.N.T.I.L.",as 15| 7 Meditation 12- | | powerful,non-combat influence, | 3 KS: Religion 12-,(INT based) | | limited area,harsh,appear 11- | 3 Tactics 12- | |Hunted,"HYDRA",as powerful, 15| 3 Concealment 12- | | non-combat influence,limited | 3 Paramedic 12- | | area,harsh,appear 11- | 3 Stealth 12- | |Dependence,"Prayer, Yoga, 15| 3 Streetwise 13- | | Meditation Daily",very common, | 3 Simulate Death | | effect is instant,3D6 | 5 5 Resistance | |Psychological Limitation,"Grim, 15| 10 Eidetic Memory | | Business-like",common,strong | 1 1 Favors: EUROSTAR | |Reputation,"Doesn't laugh 10| 2 11- Contact: VOICE | | unless someone is suffering", | 2 11- Contact: Shin Beth | | occur 11- | 2 11- Contact: C.L.O.W.N. | | | 2 11- Contact: DEMON | | | 2 11- Contact: KGB | | | 2 11- Contact: MI5 | | | 2 11- Favors : VOICE | | | 2 11- Favors : Shin Beth | | | 2 11- Favors : C.L.O.W.N. | | | 2 11- Favors : DEMON | | | 2 11- Favors : KGB | | | 2 11- Favors : MI5 | | | 2 Private Investigator | | | 1 License for Profession | | | 2 Concealed Weapon Permit | | | 10 License to Kill (Indian) | | | 5 Intl Police Powers (Indian) | | | | | | | | | | | | | | Disadvantages Total : 195| 344 : Powers Total | | Experience Spent + 195| 245 + Characteristic Total | | Total Points = 589| 589 = Total Cost | +-----------------------------------+----------------------------------------+ Kachmeer will do anything except fight for someone else. She fights only for herself. Now for you she might concentrate on you and your agents hands, and the next time you rob a bank you will not fail, but she gets a huge cut, like 33%. Tactics: she waits three or four blocks from a heist or battle, and Aids whoever paid her in their combat. Like an angel she guides the hands of the chosen. It takes a seasoned mentalist to tell that all the agents guns are preturnaturally accurate. She clairvoys the battlefield and Aids those she's paid to aid. To a normal observer she looks like any other foreigner just waiting for a bus while listening to some tunes. But in her mind's eye she orchestrates battles and tilts the outcomes. Kachmeer carries a mean open-hand chop and a flash-gun for backup. All her fringe benefits are issued by New Delhi and should carry no weight outside of India. For example her license to kill is legal but actually only in her home, but she has conned several jurisdictions world-wide with it, and should have an INTERPOL APB for murder with her name on it, but she's got off scot-free. She rarely wears a costume and often goes plainclothes, pulling out the spandex only when she plans on intimidating or beating the snot out of some superheroine. She's only 5'7" and weighs 145 pounds, but she can break in a car-door with her martial kick. Kachmeer is not a villain in the strict sense of the word. She is honorable and will fight for Truth, Justice and the American Way as long as T.J.a.t.A.W pays on Friday. She's a neutral G.D.I. and has friends in all kind of places.
ORIGIN: mutant with psionic training TACTICS: wait off-scene and aid the dex of her clients COSTUME: usually street-clothes, sometimes armored ghi PERSONALITY & BACKGROUND NOTES: see above.