MIND-WAVE +-----------------------------------+----------------------------------------+ |VALUE CHARACTERISTIC COST BASE PTS|NAME: Alan Stewart Tak-Alannar | |10/20 Strength x1 10 0|HERO ID: MIND=WAVE | | 20 Dexterity x3 10 30|PLAYER: Roper | |22/27 Constitution x2 10 24|----------------------------------------+ | 11 Body x2 10 2| PTS POWERS END| | 18 Intelligence x1 10 8| 56 Package,"Atlantean Package" 2| | 23 Ego x2 10 26|(10) +10 Strength 1| |13/43 Presence x1 10 3|(10) +5 Constitution | | 18 Comeliness x1/2 10 4| (6) +6 Physical Defense | | 2/10 Physical Defens x1 4 0| (2) +2 Energy Defense | | 4/7 Energy Defense x1 5 0| (2) +1 Recovery | | 5 Speed x10 3.0 20| (2) +2 Stun | |11/15 Recovery x2 9 10|(11) Life Support,safe in | |44/54 Endurance x1/2 54 0| vacuum/pressure,safe in | |44/54 Stun x1 35 17| heat/cold,breathe env: Water | | Characteristics Cost: 144| (4) +4" Swimming 1| +-----------------------------------+ (5) Ultraviolet Vision | |DISADVANTAGES BASE: 150+PTS| (0) Bump of Direction | |Vulnerability,"Mutagens", 10| (0) Underwater Movement | | uncommon,x2 effect | 29 Psionic Mastery Skill 27- | |Vulnerability,"Heat & Fire - 30| 0 Climbing 8- | | Stun",very common,x2 stun | 0 Concealment 8- | |Vulnerability,"Heat & Fire - 30| 0 Deduction 8- | | Body",very common,x2 body | 0 Lang: Atlantean,native | |Distinctive Features,"Mutant", 10| 0 Shadowing 8- | | easily concealable,major | 0 Stealth 8- | |Distinctive Features, 15| 0 Etiquette 8- | | "Atlantean",concealable,major | 3 Lang: English,fluent w/accent | |Enraged,very common,occur 11-, 13| 3 PS: Psychology 13-,(INT based) | | recover 11- | 3 TF,Small (Cars),Submarines,Scuba | |Psychological Limitation,"loves 10| 1 SC: Microbiology 8- | | trickery & disguise",uncommon, | 10 2 Levels: ranged,related group | | strong | 3 PS: Diver 13-,(INT based) | |Psychological Limitation, 20| 9 Disguise 14- | | "innocents before self",very | 3 Mimicry 11- | | common,strong | 3 AK: Atlantic Ocean, Gulf of | |Secret ID,"Alan Stewart" 15| Mexico 13-,(INT based) | |Dependent NPC,"Always seems to 20| 20 Elemental Control (Mutant | | attract young co-ed crushes", | Powers) (40),"Telekinetic + | | normal,appear 14- | Psionic Powers",Requires a Skill | |Dependent NPC,"Dana Wheeler, 15| Roll(-1/2),Side Effects(-1/2), | | Human Girlfriend",normal, | Desc: End Drain | | appear 11- |20a) Clairsentience (Mutant Powers), | |Hunted,"CLOWN, RAVEN, LEGION, 30| "Clairvoyance, Clairaudience", | | etc",more powerful,non-combat | Normal Sight,Normal Hearing,x4 | | influence,harsh,appear 14- | Increased Range,Invisible Power | |Hunted,"HYDRA - MODOK",more 30| Effects(+1/2),Mental Group,Area | | powerful,non-combat influence, | Effect(+3/4),x2 Increased Area 6| | harsh,appear 14- |28b) 15" Teleportation (Mutant | |Hunted,"Lemurians",as powerful, 5| Powers),x2 Increased Mass,x2 | | limited area,harsh,appear 8- | Increased Range,4 Fixed | |Watched,"by Atlantis",more 10| Locations,4 Floating Locations, | | powerful,limited area,harsh, | Linkable to MP T-Port, Rule of X | | appear 14- | on Weight/Distance(+1/2) 4| |Watched,"CIA, FBI, DOJ, SAT, 15|20c) Shape Shift (Mutant Powers), | | Primus",more powerful, | "Humanoids + disguises",limited | | non-combat influence,harsh, | group of shapes,0 END | | appear 14- | Persistent(+1),Invisible Power | |Reputation,"Mutant Superhero, 20| Effects(+1/2),Mental Group, | | Disadvantages Total : 318| 423 : Powers Total | | Experience Spent + 99| 144 + Characteristic Total | | Total Points = 567| 567 = Total Cost | +-----------------------------------+----------------------------------------+ | DISADVANTAGES PTS| PTS POWERS END| | | | | Bad-Ass",occur 14-,extreme | Variable Special Effects(+1/2), | | reputation | any SFX 0| |Reputation,"Friend to Children 20|20d) Mind Link (Mutant Powers), | | & Helpless",occur 14-,extreme | "Humanoids (not too alien)", | | reputation | related group,any distance,any | | | dimension,x8 # Of Minds, | | | Invisible Power Effects(+1/2), | | | Mental Group | | |16e) 12/12 Armor (Mutant Powers), | | | "personal Tk deflector screen", | | | Only when conscious(-1/2),x1 | | | Hardened(+1/4),Invisible Power | | | Effects(+1),Sight Group,Unusual | | | Sense Group,Mental Group | | | 44 Multipower (Mutant Powers) | | | (100),Only In Hero ID(-1/4), | | | Requires a Skill Roll(-1/2),Side | | | Effects(-1/2),Desc: Stun + End | | | Drain | | | 8m 12D6 Telepathy (Telekinesis),x1 | | | Armor Piercing(+1/2) 9| | | 7m 12D6 Mind Scan (Telekinesis), | | | Area Effect(+1/4),nonselective | | | target 7| | | 9m 60 STR Telekinesis | | | (Telekinesis),fine manipulation 10| | | 4u 4D6 Ego Attack (Telekinesis), | | | Area Effect(+1 1/4),radius, | | | selective target 9| | | 9m 10D6 Ego Attack (Telekinesis) 10| | | 4u 29" Teleportation (Telekinesis), | | | "please see chart",x4 Increased | | | Mass,x4 Increased Range,2 Fixed | | | Locations,Linked(-1/2),"to EC | | | t-port",rule of X on weight & | | | distance(+1/4) 7| | | 4u 10D6 Energy Blast (Telekinesis), | | | "Wave",vs physical defense,No | | | Range(-1/2),Area Effect(+1),cone 10| | | 4u 6 1/2D6 Energy Blast | | | (Telekinesis),"Jedi Choke",No | | | Normal Defense(+1),Defense: LS: | | | self-breathe, similar TK/Jedi | | | power, teleport,Continuous(+1) 10| | | 1m 6" Flight (Telekinesis) 1| | | 8 13 Mental Defense (Telekinesis) | | | 5 5 Power Defense (Mutant Powers) | | | 3 Mental Awareness | | | 4 10 Flash Defense,Sight Group, | | | OAF(-1 1/4),fragile | | | 21 250/7 End Reserve,"meditate | | | while recovering",Concentrate | | | (-1/2),constant concentration | | | 1 8- Contact: JLA Member, | | | Deputized, Registered Paranormal | | | Capt | | | 1 8- Contact: Captain Justice | | | 1 8- Contact: Sea Strike | | | 2 11- Contact: She-rahna | | | 1 Federal Police Powers,JLA | | | member(-2) | | | 35 Package (JLA Leadership Mantle) | | | (5) 7/7 Armor (ultra-teflon),"a | | | Richards Suit",Independent(-2), | | | OIF(-1),fragile,hard to recover | | | (8) Base: Other (100pt),Federal | | | Matching Funds(-1 1/2) | | |(17) Vehicle: plane, sub, shuttle | | | (210pt),Federal Matching Funds | | | (-1 1/2) | | | (0) 8- Contact: Agent Gunderson, DOJ | | | (3) 15- Contact: JLA Auxiliary | | | Members,Independent(-2) | | | (3) Intl Police Powers,Justice | | | League Leader(-1/2) | | | (1) Computer Programming 8- | | | (1) Criminology 8- | | | (1) KS: paranormal law enforcement | | | 8- | | | (1) Systems Operation 8- | | | (1) PS: Policeman 8- | | | (7) +10 Telescopic Sense (Light), | | | "glove lenses",Sight Group, | | | Gestures(-1/2),applies to | | | constant power,IAF(-3/4), | | | fragile,personal focus | | |(20) +30 Presence (Mutant Powers), | | | "Reputation: Bad-ass" | +-----------------------------------+----------------------------------------+ ORIGIN: ((well andy what was MW's beginning, anyways?)) TACTICS: TK bashing, lift-n-drop, ego-blast, whatever it takes. COSTUME: dark black PERSONALITY: chippy, witty, light-hearted
BACKGROUND NOTES:
Mind-Wave lived in Atlantis until his war-like ways brought him too much trouble and he moved to America. He worked with Cpt.Cuba in Miami for a long time. Hehad a human ID as Stewart a pro-scuba diver. He tends to attract under-age groupies and tends to get focused upon by agents in combat. When Cpt.Justice retired he was voted in as the leader of the JLA.
BEST QUOTE:
Mind-Wave, are your mental defenses hardened? NO, I DON'T CATER TO FLAKES.