NIGHT-SHEEN +-----------------------------------+----------------------------------------+ |VALUE CHARACTERISTIC COST BASE PTS|NAME: Claire Karsten | | 14 Strength x1 10 4|HERO ID: Night-Sheen | | 20 Dexterity x3 10 30|PLAYER: | | 40 Constitution x2 10 60|----------------------------------------+ | 10 Body x2 10 0| PTS POWERS END| | 13 Intelligence x1 10 3| 3 Ultrasonic Hearing | | 13 Ego x2 10 6| 6 +3 Enhanced Perception,Normal | | 20 Presence x1 10 10| Hearing | | 24 Comeliness x1/2 10 7| 9 +6 Telescopic Sense,Sight Group | | 20 Physical Defens x1 3 17| 3 Acrobatics 13- | | 10 Energy Defense x1 8 2| 3 Breakfall 13- | | 5 Speed x10 3.0 20| 17 5 Levels: DCV only,related | | 12 Recovery x2 11 2| group,Visible(-1/4),only applies | | 84 Endurance x1/2 80 2| to DCV(-1/4) | | 39 Stun x1 37 2| 3 Computer Programming 12- | | Characteristics Cost: 165| 3 Security Systems 12- | +-----------------------------------+ 2 11- Contact: Captain Cuba | |DISADVANTAGES BASE: 150+PTS| 1 Base: Miami Enclave (5pt) | |Psychological Limitation,"CVK", 20| 3 12- Combat Sense | | common,total | 19 15- Danger Sense,able to sense, | |Psychological Limitation,"Fear 15| immediate vicinity,Costs END | | for Parents & Secret ID | (-1/2) 3| | exposure",common,strong | 5 Defense Maneuver | |Psychological Limitation, 15| 24 16/8 Armor,OIF(-1/2) | | "Monosyllabic Adolescent", | 15 25% Damage Reduction (PD), | | common,strong | resistant | |Distinctive Features,"Sultry 15| 15 25% Damage Reduction (ED), | | Beautiful Voice",concealable, | resistant | | major | 5 Infrared Vision | |Hunted,"Lemurians",more 20| 3 Radio Transmit/Receive,OIF(-1/2) | | powerful,harsh,appear 11- | 25 Spatial Awareness (Mutant | |Hunted,"LEGION",more powerful, 20| Powers) | | non-combat influence,limited | 18 28/14 Force Field (Mutant Powers), | | area,harsh,appear 11- | 0 END(+1/2) 0| |Dependent NPC,"Parents are 5| 15 15 Power Defense (Mutant | | retired heroes",as powerful, | Powers),"Slipperiness Field" | | useful skills,appear 14- | 23 13D6 Dispel (Mutant Powers), | |Reputation,"Super-pain",occur 10| "gets rid of entangles on self | | 11- | only",only when hit by grab or | |Rivalry,"She-Rahna",both,in 15| by an entangle(-1 1/2),No Range | | superior position | (-1/2),Damage Shield(+1/2), | |Dependence,"3 square meals per 25| Trigger(+1/4) 7| | day",uncommon,effect is | 12 7 OCV Missile Deflection (Mutant | | instant,3D6 | Powers),deflect bullets, | |Physical Limitation,"slippery 5| Gestures(-1/4) | | skin",infrequently,slightly | 13 Invisibility,"shadows & greys", | |Distinctive Features,"shimmery 10| Sight Group,only at night(-3/4), | | sheen to eyes, hair, nails", | Requires a Skill Roll(-1/2) 3| | concealable,minor | 3 Stealth 13- | |Vulnerability,"acid",common,x1 10| 10 15" Knockback Resistance | | 1/2 effect | | |Teen-Aged girl 5| | | | | | | | | Disadvantages Total : 190| 238 : Powers Total | | Experience Spent + 73| 155 + Characteristic Total | | Total Points = 416| 473 = Total Cost | +-----------------------------------+----------------------------------------+ ORIGIN: child of a meta-human and a mutant father TACTICS: direct confrontation or deception COSTUME: "reed"-suit, + visible personal force field PERSONALITY: coquettish BACKGROUND NOTES: "Claire can't be pinned down by anything", the boys always joked in junior high. they didn't know how right they were. Her parents had been mutant costumed crime-fighters in the 70's, but they had quit, and secretly hoped their daughter could be normal. but of course when adolescence hits, genes do screwy stuff, and at least Claire didn't pop out with horns or plasma-bolts or anything. All her powers are defensive or sensory in nature, and Captain Cuba exploits her in this area. She'll walk right into combat and draw fire off other team members, or she'll sneak around behind a villain team and start grabbing focuses. It seems to work so far, but she's careful: she can't take down anyone bigger than her, but she sure can irritate the living shit out of them, and she knows it.