SEA-STRIKE +-----------------------------------+----------------------------------------+ |VALUE CHARACTERISTIC COST BASE PTS|NAME: Daxon'Efleuo Atlantean Royal Guard| |38/48 Strength x1 10 28|HERO ID: SEA-STRIKE | | 18 Dexterity x3 10 24|PLAYER: | |24/29 Constitution x2 10 28|----------------------------------------+ | 13 Body x2 10 6| PTS POWERS END| | 12 Intelligence x1 10 2| 56 Package,"Atlantean Package" 2| | 13 Ego x2 10 6|(10) +10 Strength 1| | 18 Presence x1 10 8|(10) +5 Constitution | | 16 Comeliness x1/2 10 3| (6) +6 Physical Defense | | 8/16 Physical Defens x1 10 0| (2) +2 Energy Defense | |14/17 Energy Defense x1 6 9| (2) +1 Recovery | | 3 Speed x10 2.8 11| (2) +2 Stun | |13/17 Recovery x2 16 0|(11) Life Support,safe in | |48/58 Endurance x1/2 58 0| vacuum/pressure,safe in | |44/54 Stun x1 52 0| heat/cold,breathe env: Water | | Characteristics Cost: 125| (9) +6" Swimming,x4 Non-Combat,has | +-----------------------------------+ turn mode 1| |DISADVANTAGES BASE: 150+PTS| (5) Ultraviolet Vision | |Watched,"monitored by 5| (0) Bump of Direction | | cpt.cuba",more powerful, | (0) Underwater Movement | | non-combat influence,limited | 3 AK: Atlantic Ocean, Gulf of | | area,mild,appear 8- | Mexico 11-,(INT based) | |Watched,"CIA, FBI, DOJ, SAT, 15| 3 Mimicry 11- | | Primus",more powerful, | 1 8- Contact: Captain Cuba | | non-combat influence,harsh, | 2 11- Contact: Mind-Wave, | | appear 14- | Sea-Strike, Atlantean dissidents | |Watched,"LEGION",more powerful, 10| 35 Package (JLA Leadership Mantle) | | limited area,harsh,appear 14- | (5) 7/7 Armor (ultra-teflon),"a | |Hunted,"Lemurians (Genocide 15| Richards Suit",Independent(-2), | | Flunkies)",as powerful,limited | OIF(-1),fragile,hard to recover | | area,harsh,appear 14- | (3) Base: Miami Sanctuary (40pt), | |Reputation,"Wavy Haired Boy 15| Federal Matching Funds(-1 1/2) | | (get it?)",occur 11-,extreme | (6) Vehicle: plane, sub, shuttle | | reputation | (80pt),Federal Matching Funds(-1 | |Dependence,"need water 5| 1/2) | | immersion 1x day",very common, | (3) 15- Contact: JLA Auxiliary | | effect is instant,1D6 | Members,Independent(-2) | |Physical Limitation,"loyal to 15| (3) Intl Police Powers,Justice | | Atlantis",frequently,greatly | League Leader(-1/2) | |Psychological Limitation, 15| (1) KS: paranormal law enforcement | | "Warrior Code & Loyalties", | 8- | | common,strong | (1) Systems Operation 8- | |Enraged,"versus Lemurians or 10| (7) +10 Telescopic Sense (Light), | | peasants",common,occur 11-, | "glove lenses",Sight Group, | | recover 11- | Gestures(-1/2),applies to | |Enraged,"versus Agents",common, 10| constant power,IAF(-3/4), | | occur 11-,recover 11- | fragile,personal focus | |Vulnerability,"Heat & Fire - 15| 3 Acrobatics 13- | | Stun",very common,x1 1/2 stun | 3 Conversation 13- | |Vulnerability,"Heat & Fire - 15| 3 Concealment 11- | | Body",very common,x1 1/2 body | 5 1D6 Luck | |Distinctive Features, 15| 1 1 Favors: Capt.Justice | | "Atlantean",concealable,major | 9 3/3 Armor | |Distinctive Features,"Mutant", 10| 13 Mind Link (Mutant Powers), | | easily concealable,major | "JLA/Miami link-box "radio"", | |Enraged,"user of killing 13| related group,any distance, | | attacks on lesser powered", | subject needs mind link,x8 # Of | | very common,occur 11-,recover | Minds,IIF(-1/4) | | 11- | 2 AK: southeast USA 11- | | Disadvantages Total : 208| 299 : Powers Total | | Experience Spent + 66| 125 + Characteristic Total | | Total Points = 424| 424 = Total Cost | +-----------------------------------+----------------------------------------+ | DISADVANTAGES PTS| PTS POWERS END| | | | |Physical Limitation, 10| 0 Water-Doc-kido | | "good-natured & calm", | 11 Damage Class +5DC,half-effect | | frequently,slightly | out of water(-3/4) | |Secret ID,"Daxon'Effleuo 15| 4 Damage Class +1DC,"at all times" | | Atlantean Royal Guard" | 4 Martial Escape | | | 4 Reversal | | | 3 Sacrifice Throw | | | 4 Martial Disarm | | | 4 Crush | | | 5 Defensive Strike | | | 4 Killing Strike | | | 5 Offensive Strike | | | 3 Takedown | | | 12 6" Knockback Resistance | | | 7 7 Lack Of Weakness | | | 8 15 Mental Defense,"headband", | | | IIF(-1/2),personal focus,hard to | | | recover | | | 5 7 Power Defense,IIF(-1/2), | | | personal focus,hard to recover | | | 6 1 BODY Regeneration,recovery | | | rate: per minute,IIF(-1/2), | | | personal focus,hard to recover | | | 3 5 Flash Defense,Sight Group,IIF | | | (-1/2),personal focus,hard to | | | recover | | | 3 5 Flash Defense,Hearing Group, | | | IIF(-1/2),personal focus,hard to | | | recover | | | 5 +0 STR Clinging (Water),"staying | | | in position",Gestures(-1/2), | | | applies to constant power,only | | | in water(-1/2) | | | 15 half-end on STR & Swimming | | | (Mutant Powers) | | | 1 SC: Biophysics 8- | | | 24 3 Levels,all combat | | | 20 2 Levels,all skills | | | | +-----------------------------------+----------------------------------------+ ORIGIN: atlantean soldier, intentionally mutated for stength, etc. TACTICS: direct combat COSTUME: atlantean aquatic armor PERSONALITY: jovial, helpful, quick to laughter BACKGROUND NOTES: Sea-Strike was bred to be muscle and a follower. He was used as cheap muscle by the jaded Bimini Shelf Aristocracy, until Mind-Wave led a small band of defectors from Atlantean ocean -space to Miami. Sea-Strike and She-Rahna can't live away from the ocean full-time like Mind-Wave can, so they stay in Miami and work with Captain Cuba.