Cyborg
Player: Convention Demo

Val  Char   Cost
45  STR35
14  DEX12
25  CON30
15  BODY10
18  INT8
15  EGO10
18  PRE8
10  COM0
 
15/29  PD6
15/29  ED10
4  SPD16
14  REC0
50  END0
51  STUN0
 
8"  RUN4
2"  SWIM0
17"  LEAP0
Characteristics Cost: 149

Cost   Power END
27   Armor (9 PD/9 ED)  0
7   Armor (5 PD/5 ED) (15 Active Points); Activation Roll 11- (-1)  0
    
4   Mental Defense (12 points total) (9 Active Points); Only vs Human mind class mental powers (-1)  0
8   Leaping +8" (17" forward, 8 1/2" upward)  1
5   Infrared Perception (Sight Group)  0
12   High Range Radio Perception (Radio Group)  0
5   Ultraviolet Perception (Sight Group)  0
5   Nightvision  0
    
37   Built in weapons: Multipower, 55-point reserve, (55 Active Points); Restrainable (-1/2) 
5u   1) Sonic Cannon: Energy Blast 11d6 (55 Active Points)  5
4u   2) Laser: Killing Attack - Ranged 2d6, Armor Piercing (+1/2) (45 Active Points)  4
3u   3) Cutting Saw: Killing Attack - Hand-To-Hand 3d6 (45 Active Points); No STR Bonus (-1/2)  4
2u   4) Grapple: Swinging 20" (20 Active Points); no Noncombat movement (-1/4)  2
4u   5) Extendable Hand: Stretching 11" (55 Active Points); no Noncombat Stretching (-1/4)  5
Powers Cost: 128

Cost   Skill
16   +2 with All Combat 
    
3   Analyze: Techno-gadgets 13- 
3   Bugging 13- 
3   Combat Driving 12- 
3   Combat Piloting 12- 
3   Computer Programming 13- 
3   Demolitions 13- 
3   Electronics 13- 
3   Inventor 13- 
3   Mechanics 13- 
2   Navigation (Air) 13- 
3   Security Systems 13- 
3   Systems Operation 13- 
3   Teamwork 12- 
2   TF: Common Motorized Ground Vehicles 
3   Weaponsmith 13- 
Skills Cost: 59

Cost   Talent
3   Absolute Time Sense 
5   Eidetic Memory 
3   Lightning Calculator 
3   Lightsleep 
Talents Cost: 14

Total Character Cost: 350

Val   Disadvantages
15   Distinctive Features: Half-robot (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 
10   Physical Limitation: Vulnerable to mental powers vs machine mind class (Infrequently, Greatly Impairing) 
10   Physical Limitation: Special physical needs due to machine parts (Frequently, Slightly Impairing) 
    
15   Hunted: H.I.V.E. & Brother Blood 8- (Mo Pow, Harshly Punish) 
15   Hunted: Slade 8- (Mo Pow, Harshly Punish) 
15   Social Limitation: Minor (Frequently, Major) 
    
20   Psychological Limitation: Code Against Killing (Common, Total) 
20   Psychological Limitation: Very competative (Very Common, Strong) 
10   Psychological Limitation: Occasionally gets depressed about not being "fully human" anymore (Uncommon, Strong) 

Disadvantage Points: 130
Base Points: 200
Experience Required: 20
Total Experience Available: 0
Experience Unspent: 0