Val | Char | Cost |
45 | STR | 35 |
14 | DEX | 12 |
25 | CON | 30 |
15 | BODY | 10 |
18 | INT | 8 |
15 | EGO | 10 |
18 | PRE | 8 |
10 | COM | 0 |
15/29 | PD | 6 |
15/29 | ED | 10 |
4 | SPD | 16 |
14 | REC | 0 |
50 | END | 0 |
51 | STUN | 0 |
8" | RUN | 4 |
2" | SWIM | 0 |
17" | LEAP | 0 |
Cost | Power | END |
27 | Armor (9 PD/9 ED) | 0 |
7 | Armor (5 PD/5 ED) (15 Active Points); Activation Roll 11- (-1) | 0 |
4 | Mental Defense (12 points total) (9 Active Points); Only vs Human mind class mental powers (-1) | 0 |
8 | Leaping +8" (17" forward, 8 1/2" upward) | 1 |
5 | Infrared Perception (Sight Group) | 0 |
12 | High Range Radio Perception (Radio Group) | 0 |
5 | Ultraviolet Perception (Sight Group) | 0 |
5 | Nightvision | 0 |
37 | Built in weapons: Multipower, 55-point reserve, (55 Active Points); Restrainable (-1/2) | |
5u | 1) Sonic Cannon: Energy Blast 11d6 (55 Active Points) | 5 |
4u | 2) Laser: Killing Attack - Ranged 2d6, Armor Piercing (+1/2) (45 Active Points) | 4 |
3u | 3) Cutting Saw: Killing Attack - Hand-To-Hand 3d6 (45 Active Points); No STR Bonus (-1/2) | 4 |
2u | 4) Grapple: Swinging 20" (20 Active Points); no Noncombat movement (-1/4) | 2 |
4u | 5) Extendable Hand: Stretching 11" (55 Active Points); no Noncombat Stretching (-1/4) | 5 |
Cost | Skill |
16 | +2 with All Combat |
3 | Analyze: Techno-gadgets 13- |
3 | Bugging 13- |
3 | Combat Driving 12- |
3 | Combat Piloting 12- |
3 | Computer Programming 13- |
3 | Demolitions 13- |
3 | Electronics 13- |
3 | Inventor 13- |
3 | Mechanics 13- |
2 | Navigation (Air) 13- |
3 | Security Systems 13- |
3 | Systems Operation 13- |
3 | Teamwork 12- |
2 | TF: Common Motorized Ground Vehicles |
3 | Weaponsmith 13- |
Cost | Talent |
3 | Absolute Time Sense |
5 | Eidetic Memory |
3 | Lightning Calculator |
3 | Lightsleep |
Total Character Cost: 350
Val | Disadvantages |
15 | Distinctive Features: Half-robot (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) |
10 | Physical Limitation: Vulnerable to mental powers vs machine mind class (Infrequently, Greatly Impairing) |
10 | Physical Limitation: Special physical needs due to machine parts (Frequently, Slightly Impairing) |
15 | Hunted: H.I.V.E. & Brother Blood 8- (Mo Pow, Harshly Punish) |
15 | Hunted: Slade 8- (Mo Pow, Harshly Punish) |
15 | Social Limitation: Minor (Frequently, Major) |
20 | Psychological Limitation: Code Against Killing (Common, Total) |
20 | Psychological Limitation: Very competative (Very Common, Strong) |
10 | Psychological Limitation: Occasionally gets depressed about not being "fully human" anymore (Uncommon, Strong) |
Disadvantage Points: 130
Base Points: 200
Experience Required: 20
Total Experience Available: 0
Experience Unspent: 0