Jules de Grandin
Alternate IDs:

Val  Char   Cost
10  STR0
13  DEX9
11  CON2
10  BODY0
18  INT8
15  EGO10
13  PRE3
14  COM2
 
2  PD0
2  ED0
3  SPD7
4  REC0
22  END0
21  STUN0
 
6"  RUN0
2"  SWIM0
2"  LEAP0
Characteristics Cost: 41

Cost   Power END
8   Hypnosis: Mind Control 10d6 (50 Active Points); Extra Time (1 Minute, -1 1/2), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), OAF Expendable (Easy to obtain new Focus; Something small and shiny; -1), Limited Power Hypnosis Only (-1/2), No Range (-1/2), Limited Power May not take other actions (-1/4), Incantations (-1/4)  5
Powers Cost: 8

Cost   Martial Arts Maneuver
0   Weapon Element: Default Element: Blades 
5   Ballestra: 1/2 Phase, +2 OCV, -2 DCV, Weapon +4 DC Strike; Half Move required 
3   Cut: 1/2 Phase, +2 OCV, +1 DCV, Weapon 
4   Froissement: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 20 STR to Disarm 
4   Parry: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 
Martial Arts Cost: 16

Cost   Skill
3   Language: English (completely fluent) 
2   Language: Russian (fluent conversation) 
3   Deduction 13- 
2   PS: Lawyer 11- 
2   PS: Professor 11- 
2   PS: Physician 11- 
3   WF: Small Arms, Blades 
2   KS: Law 11- 
2   KS: Supernatural beings 11- 
2   KS: Magic 11- 
3   Scientist 
2   1) SS: Biology 13- (3 Active Points) 
2   2) SS: Chemistry 13- (3 Active Points) 
2   3) SS: Medicine 13- (3 Active Points) 
3   Paramedics 13- 
6   +2 with Fencing 
3   +1 with small arms 
Skills Cost: 44

Cost   Perk
1   Fringe Benefit: License to practice a profession 
Perks Cost: 1

Cost   Equipment (Equipment Costs do not actually figure in Total Cost. They are included here for reference only.) END
   Knife: Killing Attack - Hand-To-Hand 1/2d6, Reduced Endurance (0 END; +1/2), Ranged (+1/2) (20 Active Points); OAF (-1), Real Weapon (-1/4), STR Minimum 1-5 (-1/4) [Notes: Can Be Thrown]  0
   Sword, Rapier: Killing Attack - Hand-To-Hand 1d6, Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1), STR Minimum 10 (-1/2), Real Weapon (-1/4)  0
   .45 (Colt Peacemaker): Killing Attack - Ranged 2d6-1, +1 STUN Multiplier (+1/4) (31 Active Points); STR Minimum 12 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), 6 Charges (-3/4), Beam (-1/4), Real Weapon (-1/4)  [6]
   Wooden Stakes: 0
   Silver Bullets: 0

Total Character Cost: 110

Val   Disadvantages
0   Normal Characteristic Maxima 
10   Psychological Limitation: Vain (Common, Moderate) 
15   Psychological Limitation: Overconfidence (Very Common, Moderate) 
10   Physical Limitation: Short (Frequently, Slightly Impairing) 

Disadvantage Points: 35

Height: 1.60 m     Weight: 55.00 kg
Eye Color: Brown     Hair Color: Brown

Personality/Motivation: He is a small, excitable Frenchman, given to oaths, parbleu, helas, and interjections, mon vieux, and a similarly stereotyped manner of speech.

Quote:

Powers/Tactics: He is very intelligent, well-educated, trained, and experienced in fighting and defeating the occult and whatever random monstrous nasty he fights. (He’s also vain, voluble, and a glutton, but never mind). He uses guns, knives, stakes, silver, iron, hypnosis, or whatever it takes to slaughter the bad guys and see good triumph.

Campaign Use:

Appearance:

Base Points: 75
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0