Machete
Player: NPC Villian; Created by Marvel Comics

Val  Char   Cost
18  STR8
21  DEX33
20  CON20
11  BODY2
13  INT3
11  EGO2
15  PRE5
10  COM0
 
8/16  PD4
4/12  ED0
5  SPD19
8  REC0
40  END0
30  STUN0
 
7"  RUN0
3"  SWIM0
19 1/2"  LEAP0
Characteristics Cost: 96

Cost   Power END
17   Blade Weapons: Multipower, 35-point reserve, (35 Active Points); all slots OAF (-1) 
1u   1) Machetes: HKA 1d6+1 (2d6+1 w/STR), Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1)  0
1u   2) Thrown Machetes: HKA 1d6+1 (2d6 w/STR), Range Based On STR (+1/4), Reduced Endurance (0 END; +1/2) (35 Active Points); OAF (-1), 4 Recoverable Charges (-1/2)  [4 rc]
1u   3) Wrist Mounted Flechette Launchers: Killing Attack - Ranged 1d6-1, Autofire (5 shots; +1/2), Reduced Endurance (0 END; +1) (25 Active Points); OAF (-1), 10 Charges (-1/4)  [10]
2   Good Athlete: Running +1" (7" total)  1
1   Good Athlete: Swimming +1" (3" total)  1
9   Jump Boots: Superleap +16" (19 1/2" forward, 9 1/2" upward) (16 Active Points); OIF (-1/2), 4 Recoverable Continuing Charges lasting 1 Extra Phase each (-1/4) 
6   Keen Senses: +2 PER with All Sense Groups  0
5   Magnetic Guantlets: Telekinesis (10 STR) (15 Active Points); Only Works On Limited Types Of Objects Ferrous Metals (-1), OIF (-1/2), Affects Whole Object (-1/4)  1
16   Reinforced Costume: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2)  0
Powers Cost: 59

Cost   Martial Arts Maneuver
   Sevillian Knifefighting [Notes: Machete can use the Block, Dodge, & Grab maneuvers empty handed as well as with his Machetes.] 
8   1) +2 HTH Damage Class(es) 
4   2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 
4   3) Cambio (Foist): 1/2 Phase, +2 OCV, +0 DCV, Weapon +4 DC Strike 
5   4) Desjarretazo (Stab): 1/2 Phase, -2 OCV, +1 DCV, Weapon +6 DC Strike 
4   5) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 
3   6) Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 38 STR for holding on 
5   7) Punaladas (Thrusts): 1/2 Phase, +1 OCV, +3 DCV, Weapon +2 DC Strike 
4   8) Tajos (Slashes): 1/2 Phase, +0 OCV, +2 DCV, Weapon +4 DC Strike 
1   9) Weapon Element: Clubs 
   Savate 
5   1) Cross: 1/2 Phase, +1 OCV, +3 DCV, 5 1/2d6 Strike 
4   2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 38 STR to Disarm roll 
3   3) Footsweep: 1/2 Phase, +2 OCV, -1 DCV, 6 1/2d6 Strike, Target Falls 
4   4) Low Kick: 1/2 Phase, +0 OCV, +2 DCV, 7 1/2d6 Strike 
5   5) Side Kick: 1/2 Phase, -2 OCV, +1 DCV, 9 1/2d6 Strike 
1   6) Weapon Element: Clubs (Cane) 
Martial Arts Cost: 60

Cost   Skill
10   +2 with Thrown Blades 
20   +4 with Blades 
4   +4 with Machetes 
3   Breakfall 13- 
3   Climbing 13- 
3   Interrogation 12- 
2   KS: Guerilla Tactics 11- 
2   KS: Military/Mercenary/Terrorist World 11- 
3   Language: English (Completely Fluent, w/Accent) 
2   Language: French (Fluent Conversation) 
4   Language: Spanish (Idiomatic, native accent) 
3   Security Systems 12- 
3   Shadowing 12- 
3   Stealth 13- 
3   Streetwise 12- 
4   Survival (Tropical, Urban) 12- 
3   Teamwork 13- 
3   Tracking 12- 
10   Two-Weapon Fighting (HTH)  
3   Weapon Familiarity: Blades, Thrown Knives, Axes, and Darts, Thrown Sword, Unarmed Combat 
2   Weaponsmith: Exotic Blades/Blade Launchers (Other) 12- 
Skills Cost: 93

Cost   Perk
2   Reputation: Super Mercenary (A large group) 11-, +1/+1d6 
5   Fringe Benefit: International Driver's License, Membership: Member of Batroc's Brigade, Passport 
Perks Cost: 7

Total Character Cost: 315

Val   Disadvantages
20   Hunted: American Authoritites 8- (Mo Pow, NCI, Harshly Punish) 
15   Hunted: South American Authorities 8- (Mo Pow, NCI, Limited Geographical Area, Harshly Punish) 
15   Psychological Limitation: Bloodthirsty (Common, Strong) 
15   Psychological Limitation: Loyal to Batroc (Common, Strong) 
10   Reputation: Quasi-Competant Merc., 11- 
15   Social Limitation: Secret Identity: Ferdinand Lopez Frequently (11-), Major 

Disadvantage Points: 90
Base Points: 200
Experience Required: 25
Total Experience Available: 25
Experience Unspent: 0