Cost |
Name |
3 |
Breakfall 11- (15-) |
15 |
+3 with HTH Combat |
3 |
Conversation 11- |
3 |
Deduction 11- |
5 |
Defense Maneuver I-II |
3 |
Seduction 11- |
3 |
Teamwork 11- (15-) |
3 |
TF: Common Motorized Ground Vehicles, Grav Vehicles/Hovercraft |
38 |
Total Skills Cost |
|
|
Cost |
Power |
END |
11 |
kriptonian sences: Multipower, 20-point reserve, (20 Active Points); all slots does not work under a red sun (-1/2), Concentration (1/2 DCV; -1/4) | |
1u |
1) IR Perception (Sight Group), +3 to PER Roll, Discriminatory, Analyze, Telescopic: +3 (20 Active Points); does not work under a red sun (-1/2), Concentration (1/2 DCV; -1/4) | 0 |
1u |
2) Ultrasonic Perception (Hearing Group), +7 to PER Roll, Discriminatory, Analyze (20 Active Points); does not work under a red sun (-1/2), Concentration (1/2 DCV; -1/4) | 0 |
1u |
3) N-Ray Perception (Sight Group), +3 to PER Roll, Discriminatory, Telescopic: +3 (20 Active Points); does not work under a red sun (-1/2), Concentration (1/2 DCV; -1/4) | 0 |
30 |
Kriptonian DNA: Multipower, 60-point reserve, (60 Active Points); all slots does not work under a red sun (-1/2), Fixed slot (-1/2) | |
3u |
1) Damage Resistance (40 PD/40 ED), Hardened (+1/4), Inherent (+1/4) (60 Active Points); does not work under a red sun (-1/2), Fixed slot (-1/2) | 0 |
2u |
2) Physical Damage Reduction, Resistant, 50%, Hardened (+1/4), Inherent (+1/4) (45 Active Points); does not work under a red sun (-1/2), Fixed slot (-1/2) | 0 |
2u |
3) Energy Damage Reduction, Resistant, 50%, Hardened (+1/4), Inherent (+1/4) (45 Active Points); does not work under a red sun (-1/2), Fixed slot (-1/2) | 0 |
3u |
4) Super Breath: EB 6d6, Area Of Effect (7" Cone; +1) (60 Active Points); does not work under a red sun (-1/2), Fixed slot (-1/2), Concentration (1/2 DCV; -1/4) | 6 |
2u |
5) +40 STR, Reduced Endurance (0 END; +1/2) (60 Active Points); No Figured Characteristics (-1/2), does not work under a red sun (-1/2), Fixed slot (-1/2) | |
2u |
6) +20 DEX (60 Active Points); No Figured Characteristics (-1/2), does not work under a red sun (-1/2), Fixed slot (-1/2) | |
2u |
7) +30 CON (60 Active Points); No Figured Characteristics (-1/2), does not work under a red sun (-1/2), Fixed slot (-1/2) | |
1u |
8) +3 SPD (30 Active Points); does not work under a red sun (-1/2), Fixed slot (-1/2) | |
3u |
9) +30 REC (60 Active Points); does not work under a red sun (-1/2), Fixed slot (-1/2) | |
3u |
10) +60 STUN (60 Active Points); does not work under a red sun (-1/2), Fixed slot (-1/2) | |
3u |
11) Flight 15", Position Shift, x64 Noncombat (60 Active Points); does not work under a red sun (-1/2), Fixed slot (-1/2) | 6 |
3u |
12) Heat Vision: RKA 2 1/2d6, Armor Piercing (+1/2) (60 Active Points); does not work under a red sun (-1/2), Fixed slot (-1/2) | 6 |
3u |
13) Knockback Resistance -30" (60 Active Points); does not work under a red sun (-1/2), Fixed slot (-1/2) | 0 |
2u |
14) Kriptonian physiology: LS (Eating: Character only has to eat once per week; Immunity All terrestrial poisons and chemical warfare agents; Immunity All terrestrial diseases and biowarfare agents; Immunity: Alcohol; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) (45 Active Points); does not work under a red sun (-1/2), Fixed slot (-1/2) | 0 |
3u |
15) Running +20" (26" total), x32 Noncombat (60 Active Points); does not work under a red sun (-1/2), Fixed slot (-1/2) | 6 |
81 |
Total Powers Cost |
|