| Cost  | 
					Name | 
				 
				
				
					| 3 | 
					Breakfall 11- (15-) |  
				
				
					| 15 | 
					+3 with HTH Combat |  
				
				
					| 3 | 
					Conversation 11- |  
				
				
					| 3 | 
					Deduction 11- |  
				
				
					| 5 | 
					Defense Maneuver I-II  |  
				
				
					| 3 | 
					Seduction 11- |  
				
				
					| 3 | 
					Teamwork 11- (15-) |  
				
				
					| 3 | 
					TF:  Common Motorized Ground Vehicles, Grav Vehicles/Hovercraft |  
				
				
					| 38 | 
					Total Skills Cost | 
				 
				
				
				
			 
		 | 
		  | 
		
			
				
				
					
				 
				
					| Cost  | 
					Power | 
					END | 
				 
				
				
				
					| 11 | 
					kriptonian sences: Multipower, 20-point reserve,  (20 Active Points); all slots does not work under a red sun (-1/2), Concentration (1/2 DCV; -1/4) |  | 
				 
				
				
				
					| 1u | 
					1)  IR Perception (Sight Group), +3 to PER Roll, Discriminatory, Analyze, Telescopic:  +3 (20 Active Points); does not work under a red sun (-1/2), Concentration (1/2 DCV; -1/4)  | 0 | 
				 
				
				
				
					| 1u | 
					2)  Ultrasonic Perception (Hearing Group), +7 to PER Roll, Discriminatory, Analyze (20 Active Points); does not work under a red sun (-1/2), Concentration (1/2 DCV; -1/4)  | 0 | 
				 
				
				
				
					| 1u | 
					3)  N-Ray Perception (Sight Group), +3 to PER Roll, Discriminatory, Telescopic:  +3 (20 Active Points); does not work under a red sun (-1/2), Concentration (1/2 DCV; -1/4)  | 0 | 
				 
				
				
				
					| 30 | 
					Kriptonian DNA: Multipower, 60-point reserve,  (60 Active Points); all slots does not work under a red sun (-1/2), Fixed slot (-1/2) |  | 
				 
				
				
				
					| 3u | 
					1)  Damage Resistance (40 PD/40 ED), Hardened (+1/4), Inherent (+1/4) (60 Active Points); does not work under a red sun (-1/2), Fixed slot (-1/2)  | 0 | 
				 
				
				
				
					| 2u | 
					2)  Physical Damage Reduction, Resistant, 50%, Hardened (+1/4), Inherent (+1/4) (45 Active Points); does not work under a red sun (-1/2), Fixed slot (-1/2)  | 0 | 
				 
				
				
				
					| 2u | 
					3)  Energy Damage Reduction, Resistant, 50%, Hardened (+1/4), Inherent (+1/4) (45 Active Points); does not work under a red sun (-1/2), Fixed slot (-1/2)  | 0 | 
				 
				
				
				
					| 3u | 
					4)  Super Breath: EB 6d6, Area Of Effect (7" Cone; +1) (60 Active Points); does not work under a red sun (-1/2), Fixed slot (-1/2), Concentration (1/2 DCV; -1/4)  | 6 | 
				 
				
				
				
					| 2u | 
					5)  +40 STR, Reduced Endurance (0 END; +1/2) (60 Active Points); No Figured Characteristics (-1/2), does not work under a red sun (-1/2), Fixed slot (-1/2)  |  | 
				 
				
				
				
					| 2u | 
					6)  +20 DEX (60 Active Points); No Figured Characteristics (-1/2), does not work under a red sun (-1/2), Fixed slot (-1/2)  |  | 
				 
				
				
				
					| 2u | 
					7)  +30 CON (60 Active Points); No Figured Characteristics (-1/2), does not work under a red sun (-1/2), Fixed slot (-1/2)  |  | 
				 
				
				
				
					| 1u | 
					8)  +3 SPD (30 Active Points); does not work under a red sun (-1/2), Fixed slot (-1/2)  |  | 
				 
				
				
				
					| 3u | 
					9)  +30 REC (60 Active Points); does not work under a red sun (-1/2), Fixed slot (-1/2)  |  | 
				 
				
				
				
					| 3u | 
					10) +60 STUN (60 Active Points); does not work under a red sun (-1/2), Fixed slot (-1/2)  |  | 
				 
				
				
				
					| 3u | 
					11) Flight 15", Position Shift, x64 Noncombat (60 Active Points); does not work under a red sun (-1/2), Fixed slot (-1/2)  | 6 | 
				 
				
				
				
					| 3u | 
					12) Heat Vision: RKA 2 1/2d6, Armor Piercing (+1/2) (60 Active Points); does not work under a red sun (-1/2), Fixed slot (-1/2)  | 6 | 
				 
				
				
				
					| 3u | 
					13) Knockback Resistance -30" (60 Active Points); does not work under a red sun (-1/2), Fixed slot (-1/2)  | 0 | 
				 
				
				
				
					| 2u | 
					14) Kriptonian physiology: LS  (Eating: Character only has to eat once per week; Immunity All terrestrial poisons and chemical warfare agents; Immunity All terrestrial diseases and biowarfare agents; Immunity: Alcohol; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) (45 Active Points); does not work under a red sun (-1/2), Fixed slot (-1/2)  | 0 | 
				 
				
				
				
					| 3u | 
					15) Running +20" (26" total), x32 Noncombat (60 Active Points); does not work under a red sun (-1/2), Fixed slot (-1/2)  | 6 | 
				 
				
				
					| 81 | 
					Total Powers Cost | 
				 
				
			 
			
			
		 |