The bodyguard is exactly what it sounds like. Someone who has learned how to handle himself in an ugly situation and how to avoid said situations and is retained by someone to do just that for them.
Typical Goals and Motivations: | The most important motivation is protecting his boss. If he fails he is out of a job, and will at best, damage his reputation as a bodyguard, and at worst may cost him his own life. |
Typical Abilities: | Much combat skills, good perception, high STR DEX and CON help also. Familiarity with various weapons is also good. |
Suggested Disadvantages: | Loyalty to Boss is good, distinctive features can be fun also, especially if it's a good intimidation type of appearance. |
Roleplaying Tips: | Most bodyguards fall into the strong silent type category, but this is just the most common stereotype. |
Skills and Talents |
Cost |
WF: Small Arms | 2 |
WF: Common Melee | 2 |
Concealment | 3 |
Streetwise | 3 |
FAM w/ Security Systems (8-) | 1 |
+1 to PER Rolls | 3 |
TF: Small ground vehicles | 1 |
Shadowing | 3 |
Package Bonus | -3 |
Watched: Boss (8-) | -5 |
Reputation (8-) | -5 |
Package Cost |
5 |
This archetype represents a standard career/job that can be found in a
modern setting. It was deliberately made slightly generic so that it can be easily
modified to cover a wide range of times, from Victorian to near future.
Modern and semi-modern settings games can take many forms from Horror to Pulp Science
Fiction to Mysteries to Spy-vs-Spy (thank you Mad Magazine). The old Danger
International and Justice Inc. games from Hero Games covered these genres very
well, as well as games like Chaosium Inc's Call of Cthulhu and several of Steve
Jackson Game's GURPs supplements.