Package Deals

Showgirl

You came to the big city with dreams of becoming an actress, instead your performing in a nightclub hoping to be "discovered".

Typical Goals and Motivations:

Motivated by a desire for fame (and fortune), the typical goal is get out of the nightclub racket and into something bigger and better - either the stage or the bog screen.

Typical Abilities:

High Presence and Comliness will serve this archetype well, as will a high Dexterity (to be a better dancer). For the true divas, Perfect Pitch is a must.

Suggested Disadvantages:

The personality of the character can lead to several psychological disadvantages. Is she a tramp, using her "assets" to her advantage? Perhaps a naive young girl who can't see past the glamour. In addition, many of the places that hire showgirls (at least in fictional settings) are owned by organized crime interests, which can lend itself to being watched and/or unted by mob members, and watched by the law.

Roleplaying Tips:

"Nazi, huh? Anybody ever tell you that armband clashes with the rest of your outfit, bub?" A wide range of personality types can be found within this archetype, from the young, naïve girl still dreaming of her "big break"; to the broken and demoralized "aging performer" hoping her looks will hold out for just a couple more years. In the WWII era, high degrees of patriotism can be found at times, with girls performing in travelling shows to entertain the troops.


Skills and Talents

Cost

PS: Dancer

2

PS: Singer

2

Acrobatics

3

Stealth

3

+1 w/ Hand-toHand

5

Paramedic

3

Conversation

3

Persuasion

3

Streetwise

3

Seduction

3

Acting

3

Luck

5

 

 

Package Bonus

-3

Reputation (within nightclub circles) 8-

-5

Distinctive Features - (assumed to be) Dumb Showgirl. Concealable,, causes prejudice

-10

Watched by Employer (As powerful, Non-Combat Influence, Limited Geographic Area) 11-

-5

Psychological Limitation: Wants to be a star (Uncommon, Strong)

-10



Package Cost

5


This archetype represents a standard career/job that can be found in a modern setting. It was deliberately made slightly generic so that it can be easily modified to cover a wide range of times, from Victorian to near future.

Modern and semi-modern settings games can take many forms from Horror to Pulp Science Fiction to Mysteries to Spy-vs-Spy (thank you Mad Magazine). The old Danger International and Justice Inc. games from Hero Games covered these genres very well, as well as games like Chaosium Inc's Call of Cthulhu and several of Steve Jackson Game's GURPs supplements.



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