The Player's Handbook is the definitive rulebook for the Dungeons & Dragons(r) game-the bestselling adventure game of all time, redesigned for a new millennium. The Player's Handbook contains complete rules for the Third Edition D&D(r) game. It is an essential purchase for anyone who wants to play the newest version of the quintessential roleplaying game. Third Edition D&D is the clearest, most innovative manifestation of the game that launched an industry. Featuring a new, more versatile rules system playtested by over 600 players worldwide. New characters and more flexible character classes are easier than ever to create using the new CD-ROM character generator included free with every handbook. Dungeons & Dragons is the name in fantasy roleplaying.
D&D(r) Player Character Record Sheets are the best way for players to keep track of their characters' growth and evolvement during the game. Third Edition Dungeons & Dragons(r) players have an unprecedented wealth of options and information at their fingertips. As characters evolve throughout the life of a campaign, these forms are the best way to organize the stats and facts that make each D&D character unique.
The easiest way to learn how to play the Third Edition Dungeons & Dragons(r) game.
The first new edition of the Dungeons & Dragons game in ten years improves and updates the world's bestselling roleplaying game. Third Edition D&D is going to be the biggest thing to ever hit the roleplaying game market, and the D&D Adventure Game is the best way to enter the limitless realms of imagination. Every game lover who wants to learn how to play the D&D game should start with this box, which includes introductory rules, adventure material for beginning a D&D campaign, character sheets, dice, maps and counters.
The Third Edition Dungeon Master's Guide is an essential rulebook for the D&D game and is a must-have for every Dungeon Master. A Dungeon Master runs the Dungeons & Dragons(r) game-part storyteller, part actor, part referee. The Dungeon Master's Guide features 224 pages of beautifully rendered, intuitively presented rules and material designed to get a Third Edition D&D campaign up and running.
The Third Edition Dungeon Master's Screen is a shield that allows the Dungeon Master to hide notes, charts, and maps from players. A perennial bestseller of the D&D line, this new screen comes packed with eight panels of the most useful tables and charts for the Dungeons & Dragons(r) game. Designed for easy access and comprehensive utility, DMs will have the most important information right in front of their eyes at all times.
The D&D Gazetteer overviews the world of Oerth, the general setting for the Third Edition Dungeons & Dragons game. Oerth is a place filled with danger and intrigue. Smart players and Dungeon Masters alike will start their campaigns here with a quick tour of the most important areas, kingdoms, and personalities to be found within the land.
A once-proud fortress fell beneath the earth in an age long past. Renamed the Sunless Citadel, its broken halls are home to nefarious races and malign creatures. This is the first of eight adventures strategically designed to highlight the new Third Edition Dungeons & Dragons rules. As the first adventure in the series, The Sunless Citadel will set the stage for years of game adventures to follow.
D&D(r) Player Character Record Sheets are the best way for players to keep track of their characters' growth and evolvement during the game. Third Edition Dungeons & Dragons(r) players have an unprecedented wealth of options and information at their fingertips. As characters evolve throughout the life of a campaign, these forms are the best way to organize the stats and facts that make each D&D character unique.
Over 200 creeps, critters, and creatures to keep players on their toes. From Aboleths to Zombies, the Third Edition Monster Manual holds a diverse cast of enemies and allies essential for any Dungeons & Dragons campaign. There are hundreds of monsters ready for action, including many new creatures never seen before. Plus, all monster entries include character stats so for the first time players can play as the monsters. Dungeon Masters and players alike will find the new Monster Manual an indispensable aid in populating their Third Edition campaigns.
This is the second adventure in the Adventure Path concept-eight adventures strategically designed to hit the "highlights" of the Third Edition rules and bring characters from 1st through 20th level. They're indispensable to anyone wishing to begin a campaign using the dynamic rules introduced in the Third Edition Dungeons & Dragons(r) game.
Go into the depths of an ancient Dwarven stronghold and seek a lost horde of enchanted blades crafted by a master's hand. Within these darkened halls, you will find glory and wealth worthy of song. Or perhaps only ruin.
The Pool of Radiance: Attack on Myth Drannor adventure will give fans of the popular computer game a chance to continue their adventures using the Dungeons & Dragons(r) game. Take the plunge and prepare yourself for the Third Edition Dungeons & Dragons adventure designed to take you even further into the dangers of fabled Myth Drannor. With the fate of a city hanging in the balance and an evil cult on the loose, there's plenty here to occupy a party for several adventures to come.
The Living Greyhawk Gazetteer is your passport to the Living world of Greyhawk. Specifically designed for global participation among members of the RPGA (Roleplaying Gamers Association), the Living Greyhawk Gazetteer is a shared-world campaign. The changes that occur during the game change the face of Greyhawk as events unfold among players across the world. Players who join the RPGA can continue to follow and impact changes to the Greyhawk world through the RPGA Network magazine and website.
The Hero Builder's Guidebook for the Third Edition Dungeons & Dragons(r) game comes packed with 96 pages of indispensable information for the creation of truly unique characters. Tons of tables, charts, and other tools are included to give players the widest possible range of play options available in the Third Edition D&D game. This is truly the stuff heroes are made of.
The ultimate guide to customizing fighters and monks in the Third Edition D&D game. Sword and Fist is required reading for any player with a desire to create a specific type of fighter or monk. The book contains paths of skills, feats, and equipment characters need to master in order to possess desired abilities-it starts with the end result and then offers a step-by-step guide to achieve that character type. Dungeon Masters and players alike can also see how these types of characters would impact a campaign world.
The 3rd adventure for the Third Edition D&D game. This is the 3rd adventure in a series of 8, strategically designed to hit the "highlights" of the D&D rules and move characters from the 1st to the 20th level. Characters will travel to a large town to visit a fair . . . and find serious trouble. Rival gangs appear to be fighting for dominance in the town, and while the ruling Baron's forces are strong enough to deal with most crime or insurrection, he has had no luck curtailing the activities of the gangs, many of whom employ magic or strange creatures.
Now fans of computer roleplaying games and players of the Dungeons & Dragons(r) game can explore common ground. The Diablerie accessory brings all of the flavor and excitement of the enormously popular Diablo II computer game to the Third Edition Dungeons & Dragons game. Over a million magic items, five character classes, and more than a hundred spells and skills bring the world of Diablo II to life.
The legendary Diablo and Diablo II computer games come to life with the release of the tabletop Diablo II: To Hell & Back roleplaying adventure. All a player needs is the Dungeons & Dragons(r) Player's Handbook (0786915501-8/00) to accompany the Diablo II game. Every level and all 4 acts of the computer game are represented in the tabletop mega-adventure, which will also include 64 pages of monsters, information for levels 1-30, and over 60 maps!
Approximately 100 monsters, ready to use in the Third Edition D&D game. Players love monsters. And perhaps that means no book will be more popular with players than the Monster Compendium: Monsters of Faeržn. Each monster in the book-about 100 monsters in total-is presented with a quarter-page, full-color illustration, a stat block, and both a D&D and a Forgotten Realms(r) write-up. Every monster in the Compendium also comes with statistics for use as player characters.
Beyond the final scenes of Dungeons & Dragons: The Movie lies an entire world of swords and sorcery waiting to be discovered. The ideal first purchase for moviegoers curious about the game behind the film, this boxed set contains everything you need to learn and play the Dungeons & Dragons game, including game statistics and background material for the major characters and setting of the movie.
The complete guide to psionics in the Third Edition D&D game. Psionics is the ability to harness, shape, and control natural forces that are contained within the Psionicist. Dungeon Masters who wish to add psionics to a D&D campaign need look no further than the 160-page Psionics Handbook. It includes valuable information about all things psionic: character classes/prestige classes, feats, related skills, monsters, powers, and much more.
The 4th adventure in a new era of Dungeons & Dragons(r). This is the 4th adventure in a series of 8-strategically designed to hit the "highlights" of the D&D rules and move characters from the 1st to the 20th level. Deep in the forest, evil awaits. A ghostly horseman is terrorizing a small hamlet, and the player characters must stop him before he kills everyone. Players deal with supernatural horror as well as traditional monsters in this powerful adventure.
The Forgotten Realms campaign is the largest and most popular setting in the D&D(r) game. Everything a player needs to adventure in the Forgotten Realms can be found right here: history, maps, non-player characters, geography, economics, societies, organizations, religions, politics, monsters, magic items, spells . . . even a start-up adventure in the Realms! This book also re-integrates the Realms with the core rules of the Dungeons & Dragons game and uses the Third Edition rules to expand the Realms.