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Scrolls

Contingency

This scroll will magically transport up to eight people to any memorized location within range.

Ability: 1024" Long Range Teleport x8 Mass;

Incantations (-1/4), Need good light to read (-1/4), Concentrate (-1/4), 1 Charge (-2), Charge does not recover (-2), OAF (-1), Fragile (-1/2), Independent(-2)

Active Cost: 70; Real Cost: 8


Monster Control

The scroll allows the caster to control the actions of another creature. If successful, the target creature will be under the caster's control and will follow verbal orders until the creature is able to break free of the caster. The scroll, when found, will always be incomplete, to complete it the caster must fill in the type of creature to be controlled with ink made from the blood of that type of creature. This scroll can be used on any creature capable of understanding the caster's language.

Ability: Mind Control 10d6, Incantations, Needs good light to read by (-1/4), Concentrate: 1/2 DCV, 1 Recoverable Charge (fill in the blank), OAF, Fragile, Independent.

Active Cost: 50, Real Cost: 5


Resurection

The scroll brings back to life a creature that has been killed. This spell will of course have no appreciable effect on a creature that has died of old age, as it will simply die again. Game Mechanic note: If the creature to be resurected is more than 250 points the GM can justify this as being that the creature has been resurected into a younger body (or some such nonsense).

Ability: Summon (base +250 point creaturel), Any recently dead being (+1/4), Incantations, Needs good light to read by (-1/4), Concentrate: 1/2 DCV, 1 Charge, Charge does not recover (-2), OAF, Fragile, Independent, Must have largest remaining piece of the dead body (-1/2).

Active Cost: 97, Real Cost: 10


Summon Elemental

The scroll summons an elemental. The type of elemental must be defined when the scroll is created. The scroll will bring the creature directly to the caster's location. Convincing the creature to do something is up to the caster. (refer to Fantasy Hero Companion for Elemental descriptions)

Ability: Summon (base +360 point elemental), Incantations, Needs good light to read by (-1/4), Concentrate: 1/2 DCV, 1 Charge, Charge does not recover (-2), OAF, Fragile, Independent.

Active Cost: 102, Real Cost: 11


Weather Control

This scroll permits the control of local weather patterns (approx. 10.24 mile radius) for up to 1 day. The weather patterns chosen by the caster need not be plausible for the time of year (ie. snow in the summer), although this will have an affect on the amount of time the weather pattern will last.

Ability: Change Environment (8192" radius), any weather pattern (+1), Charge only last half a day if weather not plausible (-1/2), Incantations, Needs good light to read by (-1/4), Concentrate: 1/2 DCV, 1 Charge lasting 1 day, Charge does not recover (-2), OAF, Fragile, Independent.

Active Cost: 140, Real Cost: 19

 

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