As a method of shorthand, all cultures described in this volume have been assigned a Tech-Level. The Tech-Level is a number from 1 to 20 that roughly describes the level of technology that is prevelant within the culture and planet decribed. The table below indicates what each Tech-Level means.
Tech-Level |
Name |
Details |
---|---|---|
1 |
Stone Age |
Fire, pointy sticks, and rocks. Domesticated animals provide food. Villages just starting to become common. |
2 |
Bronze Age |
Metal working, sailing ships, wheels, basic written languages, and walled cities. Metal armour known but not common. Swords, spears, bow & arrows are common. |
3 |
Iron Age |
Iron working, concrete, and rudimentary architecture common; as is metal armor and siege engines (catapults, balistas, and mechanical battering devices). |
4 |
Medieval Age |
Steel weapons and armor available, but not common. Crossbows come into existance. Social, cultural, and technological decline as period progresses. |
5 |
Renaissance |
Rediscovery of what was lost during the Medieval Age. Gunpowder and movable tpye printing are the major inventions. |
6 |
Industrial Revolution |
Steam engines, mass production, limited electricity, and the beginning of "modern" medicine. |
7 |
Engineering Age |
Internal cumbustion and electricity common. The beginning of flight. Radio/Television, small automatic weapons, and suborbital rocketry develop. |
8 |
Technological Age |
Nuclear power. Orbital spacecraft, unmanned planetary probes, lasers, computers, and the beginning of advanced medicine. |
9 |
Fusion Age |
Fusion power. Laser weapons replace most large projectile weapons. Manned exploration of nearby planets. Permanent orbial space stations and colonies. |
10 |
Spacefaring Age |
Most solar system planets and large satelites colonized, some with independent states. Artifical intelligence (non-self-aware) becoming a reality. Manned exploration of nearby stars via sublight spacecraft. |
11 |
First Stellar Age |
Faster than light travel makes travel between the stars feasible and practical for large ship. Galaxy-wide exploration and colonization common. Self aware computers and mechanical beings capable of being produced. Non-laser energy weapons the norm on large battle machines. FLT communication. |
12 |
Second Stellar Age |
Hand-held, non-laser, energy weapons available. FLT travel possible for small ships. Advanced androids possible. Energy shields found in large vehicles. True anti-gravity technology attainable. |
13 |
Ultra Tech Age |
Capable of terraforming planets and moving orbits. Synthetic life forms, indistinguishable from natural ones, common. |
14 |
Transmatter Age |
Capable of encoding matter as a stream of data, transmitting to a receiver, and decoding back into matter - true transporter technology. |
15 |
Dysonian Age |
Manufactured worlds, including Dyson Spheres and Ringworlds that enclose or surround their suns. |
S |
Super Tech |
Plot device technology. Artifacts, usually from in lost advanced alien civilizations. Incomprehesible to virtually everybody. |