dr.chaos
+-----------------------------------+----------------------------------------+
|VALUE CHARACTERISTIC COST BASE  PTS|NAME: Fred Smyth                        |
|   17 Strength         x1    10   7|HERO ID: DR.CHAOS                       |
|   26 Dexterity        x3    10  48|PLAYER:  GeorsaBeck                     |
|40/55 Constitution     x2    10  60|----------------------------------------+
|   18 Body             x2    10  16| PTS             POWERS              END|
|   21 Intelligence     x1    10  11|  88 Variable Power Pool (75),          |
|   14 Ego              x2    10   8|     no choice how powers change,       |
|   19 Presence         x1    10   9|     restricted type of powers,"Chaos   |
|   10 Comeliness       x1/2  10   0|     Banger",Beam Effect - Max Power    |
|   11 Physical Defens  x1     3   8|     (-1/4),No Effect on Major          |
| 8/11 Energy Defense   x1    11   0|     Demons, Gods, Greater Angels       |
|    5 Speed            x10  3.6  14|     (-1/4),Easily Suppressed or        |
|17/20 Recovery         x2    14  12|     Dispelled(-1/4)                    |
|  120 Endurance        x1/2 110   5|  15 Elemental Control (Magic) (15),    |
|53/61 Stun             x1    55   6|     "Chaos Powers"                     |
|       Characteristics Cost:    204|15a) +15 Constitution (Radiation),      |
+-----------------------------------+     "High Density, Rare Earth Blood"   |
|DISADVANTAGES         BASE: 150+PTS|15b) Instant Change (Radiation),any     |
|Accidental Change,"Nuclear        5|     clothes,Usable Against Others      |
| Meltdown, or Form Change",        |     (+1),Usable By Others(+3/4),       |
| uncommon,occur 8-                 |     usable at range                    |
|Distinctive Features,             5|15c) 10/10 Armor (Magic)                |
| "Radioactive Blood",easily        |15d) 20 Lack Of Weakness (Magic),x1     |
| concealable,minor                 |     Difficult to Dispel(+1/4),x1       |
|Hunted,"P.S.I.",more powerful,   30|     Hardened(+1/4)                     |
| non-combat influence,harsh,       |15e) 345 Duplication,No Conscious       |
| appear 14-                        |     Control(-2),only when 3 body or    |
|Watched,"D.E.M.O.N.",more        15|     less left(-1/2)                    |
| powerful,non-combat influence,    |  10 10 Favors: The Vicious Rod on      |
| harsh,appear 14-                  |     loan from FBI Labs                 |
|Watched,"F.B.I. - S.A.T.",more   15|  11 5D6 Aid (Magic),"2d6 Stun, 1d6     |
| powerful,non-combat influence,    |     Body, 2d6 End",only to starting    |
| harsh,appear 14-                  |     value,on Self-Only(-3/4)          2|
|Vulnerability,"silver weapons",  20|  10 Multipower (shielded goggles -     |
| common,x2 stun                    |     very nice) (10)                    |
|Vulnerability,"silver weapons",  20|  2m High Range Radio Hearing           |
| common,x2 body                    |     (Radiation)                        |
|Dependence,"radiation bath - 1x  15|  2m 10 Flash Defense (Radiation),      |
| day",uncommon,effect is           |     Sight Group                        |
| instant,1D6                       |  3u Radar Sense (Radiation),not        |
|Dependent NPC,"Cousin Walter at   5|     through water(-1)                  |
| Stronghold",normal,useful         |  13 +4" Running (Radiation),x4         |
| skills,appear 8-                  |     Non-Combat                        1|
|Dependent NPC,"son: Gregory",    20|   4 +4" Swimming (Radiation)          1|
| incompetent,appear 11-            |   4 +4" Superleap (Radiation)         2|
|Public ID,"Fred Smyth"           10|  30 6D6 Luck                           |
|Distinctive Features,"short,     15|   4 2 Levels                           |
| dense, wide, blocky",             |   3 Ambidexterity                      |
| concealable,major                 |   3 Combat Piloting 14-                |
|Distinctive Features,"variable    5|   3 PS: Engineer 13-,(INT based)       |
| looks, changeable looks",         |   3 KS: repair & engineering 13-,      |
| easily concealable,minor          |     (INT based)                        |
|Unluck,"chaos magnet",3D6        15|   3 KS: nuclear reactors 13-,(INT      |
|Psychological Limitation,        20|     based)                             |
| "disorganized,                    |   3 PS: Janitational Engineer 13-,     |
| scatterbrained",very common,      |     (INT based)                        |
| strong                            |   3 Combat Driving 14-                 |
|Psychological Limitation,         5|   5 TF,Ground Vehicles,Air Vehicles    |
| "searching for primordial         |   4 Vehicle: Other (22pt)              |
| source of chaos",uncommon,        |   3 Federal Police Powers              |
| moderate                          |   1 8- Contact: JLA Member,            |
|Mutant Bonus                     40|     Deputized, Registered Paranormal   |
|Distinctive Features,"detects     5|     Capt                               |
| as mutant to scanners",easily     |   2 Base: JLA (30pt),Federal           |
| concealable,minor                 |     Matching funds(-1 1/2)             |
|Dependent NPC,"daughter:         20|   3 Federal Police Powers              |
| Angelika",incompetent,appear      |   2 11- Contact: Technician            |
| 11-                               |   3 11- Contact: Zatanna               |
|                                   |   2 11- Contact: Green Arrow           |
|                                   |  10 Followers: Avallon the Winged      |
|                                   |     Horse (50pt)                       |
|                                   |   3 Money,No Range(-1/2)               |
|                                   |                                        |
|          Disadvantages Total : 285| 330 : Powers Total                     |
|             Experience Spent +  99| 204 + Characteristic Total             |
|                 Total Points = 534| 534 = Total Cost                       |
+-----------------------------------+----------------------------------------+
ORIGIN: radiation accident at nuclear facility  

TACTICS: pound with chaos power until cows come home

COSTUME: titanium flex-fibers, electro-sonic field overlay armor

PERSONALITY: extremely unpredictable

BACKGROUND NOTES:Fred was a simple janitor at Four Kilometer Island, and when the reactor blew up, he was presumed dead. No-one was surprised when he manifested mutational powers. But nobody expected the bizarre twist his powers would take. They seemed to tap into the very fabric of the universe, and expose the raw stuff of chaos, scientific as well as magical, for use as an energy source, with healthy doses of radiation to boot, cross-mojination, THE CHAOS POWER CHART

QUOTE: "I am so glad Dr.Crowbar is in jail. I'm such a genius"

BEST QUOTE: "Let's shake hands on that deal, MODOK"